#include <amxmodx>
#include <engine>
#include <nvault>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <colorchat>
new g_vault
new cvar_oles
new gGravityCvar
new pont[33]
new const v_usp1[] = "models/v_usp1.mdl"
public plugin_init() {
register_plugin("skinbolt", "1.0", "Golo ->Edit:#Extraaa")
register_clcmd("say /skin", "boltmenu")
register_clcmd("say /skinpont", "pontjaim")
cvar_oles = register_cvar("Olespont", "5")
gGravityCvar = register_cvar( "deathrun_gravity_power", "0.7" )
register_event("DeathMsg", "halal", "a")
g_vault = nvault_open("pont")
}
public plugin_precache()
{
precache_model(v_usp1)
}
public pontjaim(id)
{
ColorChat(id, BLUE, "^4|Mg| # ^3Skin Pontjaid: ^4 %d", pont[id])
}
public halal()
{
if(read_data(1) != read_data(2) && read_data(3))
{
pont[read_data(1)] += get_pcvar_num(cvar_oles)
}
}
public boltmenu(id)
{
new menu = menu_create("[Szint] [USP skinSzint]", "handler");
menu_additem(menu, "USP 1 [5 pont]", "0", 0); // case 0
menu_additem(menu, "\wHe Gránát \y[30 pont]", "1", 0); // case 1
menu_additem(menu, "\w+50 Páncél \y[65 pont]", "2", 0); // case 2
menu_additem(menu, "\w+50 Élet \y[15 pont]", "3", 0);
menu_additem(menu, "\wKissebb Gravitáció \y[25 pont]", "4", 0);
menu_additem(menu, "\wHe+Flash Gránát \y[45 pont]", "5", 0);
menu_additem(menu, "\wDeagle \y[30 pont]", "6", 0);
menu_additem(menu, "\wAWP \y[10 pont]", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu);
}
public handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 0:
{
if(pont[id]>=45){
if(get_user_weapon(id) == CSW_USP)
set_pev(id, pev_viewmodel2, v_usp1)
pont[id]-=45
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 1:
{
if(pont[id]>=30){
give_item(id, "weapon_hegrenade")
pont[id]-=30
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 2:
{
if(pont[id]>=65){
set_user_armor(id,get_user_armor(id)+50)
pont[id]-=65
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 3:
{
if(pont[id]>=15){
set_user_health(id,get_user_health(id)+50)
pont[id]-=15
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 4:
{
if(pont[id]>=25){
set_user_gravity( id, get_pcvar_float( gGravityCvar ) );
pont[id]-=25
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 5:
{
if(pont[id]>=45){
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
pont[id]-=45
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 6:
{
if(pont[id]>=30){
give_item(id, "weapon_deagle");
give_item(id,"ammo_50ae");
give_item(id,"ammo_50ae");
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae");
give_item(id,"ammo_50ae")
pont[id]-=30
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
case 7:
{
if(pont[id]>=10){
give_item(id, "weapon_awp");
give_item(id,"ammo_338magnum");
give_item(id,"ammo_338magnum");
give_item(id,"ammo_338magnum");
give_item(id, "weapon_knife");
pont[id]-=10
}
else ColorChat(id, TEAM_COLOR, "^4|Mg| # Sajnos nincs elég pontod!")
}
}
return PLUGIN_HANDLED
}
public client_connect(id)
{
LoadData(id)
}
public client_disconnect(id)
{
SaveData(id)
}
public SaveData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-PONT", name)
format(vaultdata,255,"%i#%i#",pont[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new name[32]
get_user_name(id, name, 31)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-PONT", name)
format(vaultdata,255,"%i#%i#",pont[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new ponts[32]
parse(vaultdata, ponts, 31)
pont[id] = str_to_num(ponts)
return PLUGIN_CONTINUE
}