//
/// IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
/// REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
/// THE EMPTY VALUE MEANS NOTHING AFTER THE '=' SYMBOL.
/// IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.
/// IF YOU USE THE EMPTY VALUE FOR THE SOUND IN AN EVENT, THE EVENT WILL STILL WORK, BUT, WITHOUT ANY SOUND.
/// IN WINDOWS, TALKING ABOUT FILE NAMES, 'one.wav' AND 'ONE.WAV' ARE SAME. IN LINUX AND PROBABLY OTHER SYSTEMS,
/// 'one.wav' AND 'ONE.WAV' CAN BE BOTH INTO THE SAME FOLDER, AS DIFFERENT FILES. SO, TAKE CARE ABOUT THE SOUND FILE NAMES,
/// IF YOUR GAME SERVER IS ON LINUX.
//
# ENABLES OR DISABLES THE PLUGIN.
#
ENABLE/ DISABLE PLUGIN = 1
# ENABLES OR DISABLES THE '/SOUNDS' CHAT COMMAND.
#
ENABLE/ DISABLE CHAT = 1
# ENABLES OR DISABLES THE '/SOUNDS' CHAT INFORMATION AFTER THE PLAYER HAS JOINED THE GAME SERVER.
#
ENABLE/ DISABLE JOIN = 1
# HUD MESSAGES IN RGB [ RED, GREEN, BLUE ].
#
# USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_' ( WITHOUT QUOTES ).
# THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
#
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
# KILLS STREAK.
#
# SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
# YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
# YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
# YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
# THERE'S NO SOUNDS LIMIT.
#
KILLSTREAK EVENT = 1
; SOUND STRUCTURE
;
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
;
SOUND = 1 REQUIREDKILLS 3 = AQS/triplekill.wav
SOUND = 1 MESSAGE @ %s Háromszoros Ölés!
SOUND = 2 REQUIREDKILLS 5 = AQS/multikill.wav
SOUND = 2 MESSAGE @ %s Multi Kill!
# AQS/multikill2.wav
SOUND = 3 REQUIREDKILLS 6 = AQS/rampage.wav
SOUND = 3 MESSAGE @ %s Tomból!
# AQS/rampage2.wav
SOUND = 4 REQUIREDKILLS 7 = AQS/killingspree.wav
SOUND = 4 MESSAGE @ %s Vérengzés!
# AQS/killingspree2.wav
SOUND = 5 REQUIREDKILLS 8 = AQS/dominating.wav
SOUND = 5 MESSAGE @ %s Úralom!
# AQS/dominating2.wav
SOUND = 6 REQUIREDKILLS 9 = AQS/impressive.wav
SOUND = 6 MESSAGE @ %s Hatásós!
SOUND = 7 REQUIREDKILLS 10 = AQS/unstoppable.wav
SOUND = 7 MESSAGE @ %s Megálíthatatlan!
# AQS/unstoppable2.wav
SOUND = 8 REQUIREDKILLS 11 = AQS/outstanding.wav
SOUND = 8 MESSAGE @ %s Kiemelkedő!
SOUND = 9 REQUIREDKILLS 12 = AQS/megakill.wav
SOUND = 9 MESSAGE @ %s made a MEGA KILL!
# AQS/megakill2.wav
SOUND = 10 REQUIREDKILLS 13 = AQS/ultrakill.wav
SOUND = 10 MESSAGE @ %s made an ULTRA KILL!
# AQS/ultrakill2.wav
SOUND = 11 REQUIREDKILLS 14 = AQS/eagleeye.wav
SOUND = 11 MESSAGE @ %s has an EAGLE EYE!
# AQS/eagleeye2.wav
SOUND = 12 REQUIREDKILLS 15 = AQS/ownage.wav
SOUND = 12 MESSAGE @ %s OWNS!
SOUND = 13 REQUIREDKILLS 16 = AQS/comboking.wav
SOUND = 13 MESSAGE @ %s is a KING!
SOUND = 14 REQUIREDKILLS 17 = AQS/maniac.wav
SOUND = 14 MESSAGE @ %s is a MANIAC!
SOUND = 15 REQUIREDKILLS 18 = AQS/ludicrouskill.wav
SOUND = 15 MESSAGE @ %s made a LUDICROUS KILL!
SOUND = 16 REQUIREDKILLS 19 = AQS/bullseye.wav
SOUND = 16 MESSAGE @ TOO EASY for %s!
SOUND = 17 REQUIREDKILLS 20 = AQS/excellent.wav
SOUND = 17 MESSAGE @ %s has EXCELLENT SKILLS!
SOUND = 18 REQUIREDKILLS 21 = AQS/pancake.wav
SOUND = 18 MESSAGE @ %s fries THEM ALL!
SOUND = 19 REQUIREDKILLS 22 = AQS/headhunter.wav
SOUND = 19 MESSAGE @ %s is a HEAD HUNTER!
# AQS/headhunter2.wav
SOUND = 20 REQUIREDKILLS 23 = AQS/unreal.wav
SOUND = 20 MESSAGE @ %s is UNREAL!
SOUND = 21 REQUIREDKILLS 24 = AQS/assassin.wav
SOUND = 21 MESSAGE @ %s is an ASSASSIN!
SOUND = 22 REQUIREDKILLS 25 = AQS/whickedsick.wav
SOUND = 22 MESSAGE @ %s is WICKED SICK!
SOUND = 23 REQUIREDKILLS 26 = AQS/massacre.wav
SOUND = 23 MESSAGE @ %s made a MASSACRE!
SOUND = 24 REQUIREDKILLS 27 = AQS/killingmachine.wav
SOUND = 24 MESSAGE @ %s is a KILLING MACHINE!
SOUND = 25 REQUIREDKILLS 28 = AQS/monsterkill.wav
SOUND = 25 MESSAGE @ %s made a MONSTER KILL!
# AQS/monsterkill2.wav
SOUND = 26 REQUIREDKILLS 29 = AQS/holyshit.wav
SOUND = 26 MESSAGE @ HOLY SHIT! %s GOT ANOTHER ONE!
SOUND = 27 REQUIREDKILLS 30 = AQS/godlike.wav
SOUND = 27 MESSAGE @ %s IS G O D L I K E !!!
# AQS/godlike2.wav
#
# IF YOU WANNA ADD ANOTHER K. STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
#
# ANYWAYS, WHATEVER YOU DO, DO NOT DESTROY THE SOUNDS CHAIN. 'SOUND = 11' FOLLOWED BY 'SOUND = 13' WOULD BE BAD.
# THE SOUNDS SHOULD ALWAYS START WITH '1' AND HAVE NO MISSING NUMBERS INTO THE CHAIN.
# YES, YOU CAN HAVE ONLY '3' SOUNDS IF YOU WANT, FOR EXAMPLE. THEY WILL BE 'SOUND = 1', 'SOUND = 2' AND 'SOUND = 3'.
#
# HEADSHOT
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
# EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" ( WITHOUT QUOTES ).
# THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS ( NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM ).
# I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
# BUT IT LOOKS FINE ON DAY OF DEFEAT.
#
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = AQS/headshot.wav , AQS/headshot2.wav , AQS/headshot3.wav , AQS/headshot4.wav
HEADSHOT HUDMSG = Fejlövés!
# SUICIDE
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
#
SUICIDE EVENT = 1
SUICIDE SOUNDS = AQS/yourefunny.wav
SUICIDE HUDMSG = %s KNOWS HOW THE KILL COMMAND WORKS!
# GRENADE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#
NADE EVENT = 1
NADE SOUNDS = AQS/laughs.wav , AQS/laughs2.wav , AQS/laughs3.wav , AQS/laughs4.wav
NADE HUDMSG = %s MADE A PRECISION THROW TO %s
# TEAM KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
# THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
#
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = AQS/teamkiller.wav
TEAMKILL HUDMSG = %s IS SICK!
# KNIFE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#
KNIFE EVENT = 1
KNIFE SOUNDS = AQS/humiliating.wav , AQS/humiliatingdefeat.wav , AQS/humiliation.wav
KNIFE HUDMSG = %s SLICED AND DICED %s!
# FIRST BLOOD
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
#
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = AQS/firstblood.wav , AQS/firstblood2.wav , AQS/firstblood3.wav , AQS/firstblood4.wav
FIRSTBLOOD HUDMSG = %s made the FIRST BLOOD!
# ROUND START
#
# THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
# THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
#
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = AQS/play.wav , AQS/pickupyourweaponsandfight.wav , AQS/prepareforbattle.wav , AQS/preparetofight.wav
ROUNDSTART HUDMSG = Készülj fel a harcra!!
# DOUBLE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
#
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = AQS/doublekill.wav , AQS/doublekill2.wav , AQS/doublekill3.wav
DOUBLEKILL HUDMSG = WOW, %s Dupla Ölés!
# HATTRICK
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
# THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# PERHAPS YOU MIGHT STILL USE IT, STILL NOT SURE HOW IT WILL LOOK LIKE.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
HATTRICK EVENT = 1
HATTRICK SOUNDS = AQS/hattrick.wav , AQS/hattrick2.wav
HATTRICK HUDMSG = %s WAS UNREAL THIS ROUND!
MIN FRAGS FOR HATTRICK = 7
# //////////////////////////////
#
# HATTRICK RELATED
#
# IF YOU KILL YOURSELF BY USING THE 'KILL' COMMAND, THE GAME TAKES 1 FRAG AWAY FROM YOU, BY DEFAULT.
# IF YOU KILL YOURSELF BY JUMPING, ..., THE GAME ONLY ADDS 1 DEATH, WITHOUT ALTERING YOUR FRAGS COUNT.
# SHOULD 'HATTRICK' EVENT ALSO DECREASE 1 FRAG FROM THE PLAYER'S 'FRAGS REQUIRED FOR HATTRICK' IF THEY SUICIDE BY THE 'KILL' COMMAND?
#
# 1 = YES [ DEFAULT ]
# 0 = NO
#
DECREASE FRAG IN CASE OF 'KILL' COMMAND SUICIDE = 1
# //////////////////////////////
# FLAWLESS VICTORY
#
# THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
# YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
# THE TEAM THAT WON THE ROUND WITHOUT ANY CASUALTIES.
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = AQS/flawlessvictory.wav
FLAWLESS VICTORY HUDMSG = Hibátlan %s Gyözelem!
TE TEAM NAME = Terrorista
CT TEAM NAME = Counter-Terrorista
# REVENGE
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
# IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
#
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = AQS/payback.wav , AQS/vengeance.wav , AQS/retribution.wav
REVENGE KILLER MESSAGE = YOU HAVE PAID %s BACK!
REVENGE VICTIM MESSAGE = %s HAS JUST PAID YOU BACK!
# THE LAST MAN STANDING
#
# THE HUD MESSAGE STRUCTURE [ TEAM ] IS "%s {MESSAGE} %a", WHERE '%s' IS THE LAST MAN STANDING NAME,
# AND '%a' IS A RANDOM WORD FROM THE LIST BELOW.
# THE HUD MESSAGE STRUCTURE [ SELF ] IS "{MESSAGE} %a" OR "%a {MESSAGE}", WHERE '%a' IS A RANDOM WORD FROM THE LIST BELOW.
# THE PLAYER THAT REMAINS THE LAST ONE ALIVE IN THEIR TEAM.
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
TLMSTANDING EVENT = 1
TLMSTANDING SOUNDS = AQS/youarethelastmanstanding.wav , AQS/iamtheoneandonly.wav
TLMSTANDING WORDS = GUY , MAN STANDING , ONE , ONE ALIVE
TLMSTANDING TEAM HUDMSG = %s IS THE LAST %a!
TLMSTANDING SELF HUDMSG = YOU ARE THE LAST %a!