#include < amxmodx >
#include < fun >
#include < cstrike >
new kill[33],level[33]
#define ADMIN_FLAG ADMIN_KICK
new szintleiras[64][33]
new const LEVEL_KILL[] = {
0,101,201,301,401,501,601,701,801,901
}
public client_PreThink( id ) {
new KELL = LEVEL_KILL[level[id]+1] - kill[id]
new KOVETKEZO_SZINT = level[id] += 1
set_hudmessage(255, 0, 0, 0.0, 0.19, 0, 6.0, 12.0)
show_hudmessage(id, "%d Szintű vagy [%s]^n%d Szinthez kell: %d ölés",level[ id ],szintleiras[ id ],KOVETKEZO_SZINT,KELL)
}
public plugin_init() {
register_plugin("Level HP system", "1.0.0", "SN")
register_event("DeathMsg","edeath","a")
}
public edeath( id ) {
id = read_data(1)
if(get_user_flags( id ) != ADMIN_FLAG ) {
kill[ id ] += 1
while( kill[ id ] >= LEVEL_KILL[ level[ id ] ] ) {
level[ id ] += 1
set_hudmessage(85, 255, 212, 0.0, -1.0, 0, 6.0, 12.0)
show_hudmessage(id, "Szintet léptél!Gratulálunk!!")
}
}
}
public client_spawn( id ) {
if(get_user_flags( id ) == ADMIN_FLAG ) {
set_user_health(id,150)
return PLUGIN_CONTINUE
}
if( level[ id ] == 1) szintleiras[ id ] = "Bot"
if( level[ id ] == 2 ) {
set_user_health( id , 120 )
szintleiras[id] = "Kezdő"
}
if( level[ id ] == 3 ) {
set_user_health( id , 130)
szintleiras[id] = "HaladĂł"
}
if( level[ id ] == 4 ) {
set_user_health( id , 140)
szintleiras[id] = "FĂ©lprofi"
}
if( level[ id ] == 5 ) {
set_user_health( id , 150)
szintleiras[id] = "Profi"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
}
if( level[ id ] == 6 ) {
set_user_health( id , 160)
szintleiras[ id ] = "TanĂtvány"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
}
if( level[ id ] == 7 ) {
set_user_health( id , 170)
szintleiras[ id ] = "Tanár"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id,CSW_FLASHBANG,2)
}
if( level[ id ] == 8 ) {
set_user_health( id , 180)
szintleiras[ id ] = "Mester"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id,CSW_FLASHBANG,2)
}
if( level[ id ] == 9 ) {
set_user_health( id , 190)
szintleiras[ id ] = "Isten"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id,CSW_FLASHBANG,2)
give_item(id, "weapon_hegrenade")
}
if( level[ id ] == 10 ) {
set_user_health( id , 190)
szintleiras[ id ] = "Legyözhetetlen"
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,32)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id,CSW_FLASHBANG,2)
give_item(id, "weapon_hegrenade")
}
return PLUGIN_CONTINUE
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}