"time_left"
{
	"sounds_ct"
	{
		// "{timeleft}" "{soundpath}"
		// {soundpath} relativ to sounds/ directionary of client games.
		// eg. "1" "npc/overwatch/radiovoice/one.wav"
		//
		"1200" "timeleft/20min.mp3"
		"600" "timeleft/10min.mp3"
		"300" "timeleft/5min.mp3"
		"60" "timeleft/1min.mp3"
	}
	"sounds_t"
	{
		// "{timeleft}" "{soundpath}"
		// {soundpath} relativ to sounds/ directionary of client games.
		// eg. "1" "npc/overwatch/radiovoice/one.wav"
		//
		"1200" "timeleft/20min.mp3"
		"600" "timeleft/10min.mp3"
		"300" "timeleft/5min.mp3"
		"60" "timeleft/1min.mp3"
	}
	"sounds_spec"
	{
		// "{timeleft}" "{soundpath}"
		// {soundpath} relativ to sounds/ directionary of client games.
		// eg. "1" "npc/overwatch/radiovoice/one.wav"
		//
		"1200" "timeleft/20min.mp3"
		"600" "timeleft/10min.mp3"
		"300" "timeleft/5min.mp3"
		"60" "timeleft/1min.mp3"
	}
	"commands"
	{
		// "{timeleft}" "{command}"
		// eg. "300" "mp_friendlyfire 0;es_xmsg #green FriendlyFire is off, for the last five minutes!"
		//
	}
}
