﻿Ezt a cfg-t DULI készítette a Stayhosting.hu számára!lopása/átírása TILOS!

es_set "duli_map_cfg" 1.0 "A DULI map cfg verzió száma"

event es_map_start
{
if (zm_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 1
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (ze_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 1
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (awp_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (breakfloor_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (cs_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (deathrun_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (de_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (fun_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (fy_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (glass_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (he_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (ka_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (re_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (SlideRace_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (speedrace_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (surf_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      exec surf.cfg
      es_load falldamage
      mp_falldamage 0
      es_delayed 3 mp_restartgame 1
    }
if (xc_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (dr_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (aim_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (pa_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (dm_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (ba_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      exec jail.cfg
      es_delayed 3 mp_restartgame 1
    }
if (climb in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (_rats_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (hc_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (as_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (ghs_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (gg_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_load gungame
      es_load gungame3
      es_delayed 3 mp_restartgame 1
    }
if (m3_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (sg_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (is_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (hm_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (hosties_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      es_delayed 3 mp_restartgame 1
    }
if (bhop_ in server_var(eventscripts_currentmap)) do
    {
      zombie_mode 0
      es_unload gungame
      es_unload gungame3
      exec bhop.cfg
      es_delayed 3 mp_restartgame 1
    }

}