HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <fakemeta>
  3. #include <fun>
  4. #include <hamsandwich>
  5. #include <cstrike>
  6. #include <zombieplague>
  7.  
  8. #define is_valid_player(%1) (1 <= %1 <= 32)
  9.  
  10. new gmp5_V_MODEL[64] = "models/zombie_plague/v_mp5navygold.mdl"
  11. new gmp5_P_MODEL[64] = "models/zombie_plague/p_mp5navygold.mdl"
  12.  
  13. /* Pcvars */
  14. new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
  15.  
  16. // Item ID
  17. new g_itemid
  18.  
  19. new bool:g_Hasmp5navy[33]
  20.  
  21. new g_hasZoom[ 33 ]
  22. new bullets[ 33 ]
  23.  
  24. // Sprite
  25. new m_spriteTexture
  26.  
  27. const Wep_mp5navy = ((1<<CSW_MP5NAVY))
  28.  
  29. public plugin_init()
  30. {
  31.  
  32. /* CVARS */
  33. cvar_dmgmultiplier = register_cvar("zp_gmp5_dmg_multiplier", "5")
  34. cvar_custommodel = register_cvar("zp_gmp5_custom_model", "1")
  35. cvar_goldbullets = register_cvar("zp_gmp5_gold_bullets", "1")
  36. cvar_uclip = register_cvar("zp_gmp5_unlimited_clip", "1")
  37.  
  38. // Register The Plugin
  39. register_plugin("[ZP] Extra: Golden MP5", "1.1", "Wisam187")
  40. // Register Zombie Plague extra item
  41. g_itemid = zp_register_extra_item("Golden MP5", 15, ZP_TEAM_HUMAN)
  42. // Death Msg
  43. register_event("DeathMsg", "Death", "a")
  44. // Weapon Pick Up
  45. register_event("WeapPickup","checkModel","b","1=19")
  46. // Current Weapon Event
  47. register_event("CurWeapon","checkWeapon","be","1=1")
  48. register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
  49. // Ham TakeDamage
  50. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  51. register_forward( FM_CmdStart, "fw_CmdStart" )
  52. RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
  53.  
  54. }
  55.  
  56. public client_connect(id)
  57. {
  58. g_Hasmp5navy[id] = false
  59. }
  60.  
  61. public client_disconnect(id)
  62. {
  63. g_Hasmp5navy[id] = false
  64. }
  65.  
  66. public Death()
  67. {
  68. g_Hasmp5navy[read_data(2)] = false
  69. }
  70.  
  71. public fwHamPlayerSpawnPost(id)
  72. {
  73. g_Hasmp5navy[id] = false
  74. }
  75.  
  76. public plugin_precache()
  77. {
  78. precache_model(gmp5_V_MODEL)
  79. precache_model(gmp5_P_MODEL)
  80. m_spriteTexture = precache_model("sprites/dot.spr")
  81. precache_sound("weapons/zoom.wav")
  82. }
  83.  
  84. public zp_user_infected_post(id)
  85. {
  86. if (zp_get_user_zombie(id))
  87. {
  88. g_Hasmp5navy[id] = false
  89. }
  90. }
  91.  
  92. public checkModel(id)
  93. {
  94. if ( zp_get_user_zombie(id) )
  95. return PLUGIN_HANDLED
  96.  
  97. new szWeapID = read_data(2)
  98.  
  99. if ( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && get_pcvar_num(cvar_custommodel) )
  100. {
  101. set_pev(id, pev_viewmodel2, gmp5_V_MODEL)
  102. set_pev(id, pev_weaponmodel2, gmp5_P_MODEL)
  103. }
  104. return PLUGIN_HANDLED
  105. }
  106.  
  107. public checkWeapon(id)
  108. {
  109. new plrClip, plrAmmo, plrWeap[32]
  110. new plrWeapId
  111.  
  112. plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
  113.  
  114. if (plrWeapId == CSW_MP5NAVY && g_Hasmp5navy[id])
  115. {
  116. checkModel(id)
  117. }
  118. else
  119. {
  120. return PLUGIN_CONTINUE
  121. }
  122.  
  123. if (plrClip == 0 && get_pcvar_num(cvar_uclip))
  124. {
  125. // If the user is out of ammo..
  126. get_weaponname(plrWeapId, plrWeap, 31)
  127. // Get the name of their weapon
  128. give_item(id, plrWeap)
  129. engclient_cmd(id, plrWeap)
  130. engclient_cmd(id, plrWeap)
  131. engclient_cmd(id, plrWeap)
  132. }
  133. return PLUGIN_HANDLED
  134. }
  135.  
  136.  
  137.  
  138. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  139. {
  140. if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_MP5NAVY && g_Hasmp5navy[attacker] )
  141. {
  142. SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  143. }
  144. }
  145.  
  146. public fw_CmdStart( id, uc_handle, seed )
  147. {
  148. if( !is_user_alive( id ) )
  149. return PLUGIN_HANDLED
  150.  
  151. if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
  152. {
  153. new szClip, szAmmo
  154. new szWeapID = get_user_weapon( id, szClip, szAmmo )
  155.  
  156. if( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && !g_hasZoom[id] == true)
  157. {
  158. g_hasZoom[id] = true
  159. cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
  160. emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
  161. }
  162.  
  163. else if ( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && g_hasZoom[id])
  164. {
  165. g_hasZoom[ id ] = false
  166. cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
  167.  
  168. }
  169.  
  170. }
  171. return PLUGIN_HANDLED
  172. }
  173.  
  174.  
  175. public make_tracer(id)
  176. {
  177. if (get_pcvar_num(cvar_goldbullets))
  178. {
  179. new clip,ammo
  180. new wpnid = get_user_weapon(id,clip,ammo)
  181. new pteam[16]
  182.  
  183. get_user_team(id, pteam, 15)
  184.  
  185. if ((bullets[id] > clip) && (wpnid == CSW_MP5NAVY) && g_Hasmp5navy[id])
  186. {
  187. new vec1[3], vec2[3]
  188. get_user_origin(id, vec1, 1) // origin; your camera point.
  189. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
  190.  
  191.  
  192. //BEAMENTPOINTS
  193. message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
  194. write_byte (0) //TE_BEAMENTPOINTS 0
  195. write_coord(vec1[0])
  196. write_coord(vec1[1])
  197. write_coord(vec1[2])
  198. write_coord(vec2[0])
  199. write_coord(vec2[1])
  200. write_coord(vec2[2])
  201. write_short( m_spriteTexture )
  202. write_byte(1) // framestart
  203. write_byte(5) // framerate
  204. write_byte(2) // life
  205. write_byte(10) // width
  206. write_byte(0) // noise
  207. write_byte( 255 ) // r, g, b
  208. write_byte( 215 ) // r, g, b
  209. write_byte( 0 ) // r, g, b
  210. write_byte(200) // brightness
  211. write_byte(150) // speed
  212. message_end()
  213. }
  214.  
  215. bullets[id] = clip
  216. }
  217.  
  218. }
  219.  
  220. public zp_extra_item_selected(player, itemid)
  221. {
  222. if ( itemid == g_itemid )
  223. {
  224. if ( user_has_weapon(player, CSW_MP5NAVY) )
  225. {
  226. drop_prim(player)
  227. }
  228.  
  229. give_item(player, "weapon_mp5navy")
  230. client_print(player, print_chat, "[ZP] Vasaroltal arany MP5-ot.")
  231. g_Hasmp5navy[player] = true;
  232. }
  233. }
  234.  
  235. stock drop_prim(id)
  236. {
  237. new weapons[32], num
  238. get_user_weapons(id, weapons, num)
  239. for (new i = 0; i < num; i++) {
  240. if (Wep_mp5navy & (1<<weapons[i]))
  241. {
  242. static wname[32]
  243. get_weaponname(weapons[i], wname, sizeof wname - 1)
  244. engclient_cmd(id, "drop", wname)
  245. }
  246. }
  247. }
  248. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  249. *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
  250. */
  251.