HLMOD.HU Forrás Megtekintés
- www.hlmod.hu
/* AMX Mod script.
*
* (c) Copyright 2002-2003, f117bomb
* This file is provided as is (no warranties).
*/
#include <amxmod>
#include <amxmisc>
/*
* Usage: amx_slap2 <authid, nick, @team or #userid> [damage]
* Examples:
* amx_slap2 @CT 50
* amx_slap2 @TERRORIST 1
* amx_slap2 #213
*
*/
new bloodspray, blooddrop
slap_player(id,victim,damage) {
new origin[3], name[32]
get_user_name(victim,name,31)
get_user_origin(victim,origin)
blood(origin)
// Avoid user being slapped dead
new userheath = get_user_health(victim)
if (damage < userheath)
user_slap(victim,damage)
else{
userheath -= damage
user_slap(victim, damage + userheath - 1 )
}
console_print(id,"^"%s^" megutve",name)
client_print(0, print_chat, "[AMXX] %s megutve",name)
}
public admin_slap(id,level,cid) {
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED
new arg[32], arg2[3], damage
read_argv(1,arg,31)
read_argv(2,arg2,2)
damage = strtonum(arg2)
new name[32],ip[32]
get_user_name(id,name,31)
get_user_ip(id,ip,31)
if (arg[0]=='@'){
new players[32], inum , name[32]
get_players(players,inum,"ae",arg[1])
if (inum==0){
console_print(id,"Nincsenek jatekosok ebben a csapatban!")
return PLUGIN_HANDLED
}
for(new a=0;a<inum;++a){
if (get_user_flags(players[a])&ADMIN_IMMUNITY){
get_user_name(players[a],name,31)
console_print(id,"^"%s^" kihagyva mert ellen all",name)
continue
}
slap_player(id,players[a],damage)
}
}
else {
new player = cmd_target(id,arg,5)
if (!player) return PLUGIN_HANDLED
log_amx("%s (%s) slap2 %s @ %s dmg",name,ip,player,damage)
slap_player(id,player,damage)
}
return PLUGIN_HANDLED
}
public plugin_precache(){
bloodspray = precache_model("sprites/bloodspray.spr")
blooddrop = precache_model("sprites/blood.spr")
return PLUGIN_CONTINUE
}
public plugin_init(){
register_plugin("Admin Slap 2","0.9.2","f117bomb")
register_concmd("amx_slap2","admin_slap",ADMIN_SLAY,"<authid, nick, @team or #userid> [damage]")
return PLUGIN_CONTINUE
}
blood(vec1[3]) {
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 115 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] +25)
write_short( bloodspray )
write_short( blooddrop )
write_byte( 70 ) // color index
write_byte( 15 ) // size
message_end()
}