/* Copyright © 2009, ConnorMcLeod
AutoReload on NewRound is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AutoReload on NewRound; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Reloaded Weapons On New Round"
#define AUTHOR "ConnorMcLeod"
#define VERSION "2.0.0"
#define m_pNext 42
#define m_fInReload 54
#define m_flNextAttack 83
#define m_rgpPlayerItems_Slot1 368
#define m_rgpPlayerItems_Slot2 369
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "Player_Spawn")
}
public Player_Spawn( id )
{
if( !is_user_alive(id) )
{
return
}
set_pdata_float(id, m_flNextAttack, -0.001, 5)
new iWeapon
for(new i=m_rgpPlayerItems_Slot1; i<=m_rgpPlayerItems_Slot2; i++)
{
iWeapon = get_pdata_cbase(id, i, 5)
while( pev_valid(iWeapon) )
{
set_pdata_int(iWeapon, m_fInReload, 1, 4)
ExecuteHamB(Ham_Item_PostFrame, iWeapon)
iWeapon = get_pdata_cbase(iWeapon, m_pNext, 4)
}
}
}