HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <amxmisc>
  3.  
  4. #define VERSION "1.3"
  5.  
  6.  
  7. new rounds_elapsed;
  8. new play_sound;
  9. new chat_message;
  10. new g_maxplayers;
  11. new g_map[32]
  12. new say_text;
  13.  
  14. public plugin_init()
  15. {
  16. /* Register plugin and author */
  17. register_plugin("Vox Round Say", VERSION, "God@Dorin")
  18.  
  19.  
  20. /* Register plugin version by cvar */
  21. register_cvar("round_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY);
  22. set_cvar_string("round_version", VERSION);
  23.  
  24. /* Register new round events */
  25. register_event("HLTV", "new_round", "a", "1=0", "2=0");
  26. register_event("TextMsg", "restart_round", "a", "2=#Game_will_restart_in");
  27.  
  28. /* Register language file */
  29. register_dictionary("round_message.txt");
  30.  
  31. /* Register plugin cvars */
  32. play_sound = register_cvar("amx_playsound","1");
  33. chat_message = register_cvar("amx_chatmessage","1");
  34. g_maxplayers = get_maxplayers();
  35. get_mapname(g_map, 31)
  36.  
  37. say_text = get_user_msgid("SayText");
  38. }
  39. public new_round()
  40. {
  41. rounds_elapsed += 1;
  42.  
  43. new p_playernum;
  44. p_playernum = get_playersnum(1);
  45.  
  46. if(get_pcvar_num(chat_message) == 1)
  47. {
  48. client_printc(0, "%L", 0, "RND_MSG", rounds_elapsed, g_map, p_playernum, g_maxplayers);
  49. }
  50. if(get_pcvar_num(play_sound) == 1)
  51. {
  52. new rndctstr[21]
  53. num_to_word(rounds_elapsed, rndctstr, 20);
  54. client_cmd(0, "spk ^"vox/round %s^"",rndctstr)
  55. }
  56. return PLUGIN_CONTINUE;
  57. }
  58. public restart_round()
  59. {
  60. rounds_elapsed = 0;
  61. }
  62. stock client_printc(const id, const string[], {Float, Sql, Resul,_}:...) {
  63.  
  64. new msg[191], players[32], count = 1;
  65. vformat(msg, sizeof msg - 1, string, 3);
  66.  
  67. replace_all(msg,190,"!g","^4");
  68. replace_all(msg,190,"!y","^1");
  69. replace_all(msg,190,"!t","^3");
  70.  
  71. if(id)
  72. players[0] = id;
  73. else
  74. get_players(players,count,"ch");
  75.  
  76. new index;
  77. for (new i = 0 ; i < count ; i++)
  78. {
  79. index = players[i];
  80. message_begin(MSG_ONE_UNRELIABLE, say_text,_, index);
  81. write_byte(index);
  82. write_string(msg);
  83. message_end();
  84. }
  85.  
  86. }
  87. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  88. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
  89. */
  90.