HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fun>
  5. #include <hamsandwich>
  6. #include <xs>
  7. #include <cstrike>
  8. #include <zombieplague>
  9. #include <fakemeta_util>
  10. #include <amxmisc>
  11.  
  12. new g_mode[33]
  13. #define BLOOD_SM_NUM 8
  14. #define ENG_NULLENT -1
  15. #define EV_INT_WEAPONKEY EV_INT_impulse
  16. #define DINFINITY_WEAPONKEY 901
  17. #define MAX_PLAYERS 32
  18. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  19.  
  20. const USE_STOPPED = 0
  21. const OFFSET_ACTIVE_ITEM = 373
  22. const OFFSET_WEAPONOWNER = 41
  23. const OFFSET_LINUX = 5
  24. const OFFSET_LINUX_WEAPONS = 4
  25. #define BLOOD_STREAM_RED 70
  26. #define WEAP_LINUX_XTRA_OFF 4
  27. #define m_fKnown 44
  28. #define m_flNextPrimaryAttack 46
  29. #define m_flTimeWeaponIdle 48
  30. #define m_iClip 51
  31. #define m_fInReload 54
  32. #define PLAYER_LINUX_XTRA_OFF 5
  33. #define m_flNextAttack 83
  34.  
  35. #define DINFINITY_RELOAD_TIME 4.0
  36. #define DINFINITY_DRAW_TIME 1.2
  37.  
  38. const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
  39. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  40. "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
  41. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  42. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  43. "weapon_elite", "weapon_knife", "weapon_p90" }
  44.  
  45. new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
  46. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  47. new DINFINITY_V_MODEL[64] = "models/v_infinity.mdl"
  48. new DINFINITY_V_MODEL2[64] = "models/v_infinity_2.mdl"
  49. new DINFINITY_P_MODEL[64] = "models/p_infinity.mdl"
  50. new DINFINITY_W_MODEL[64] = "models/w_infinity.mdl"
  51.  
  52. new cvar_dmg_dinfinity, g_itemid_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
  53. new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
  54. new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]
  55.  
  56. public plugin_init()
  57. {
  58. register_plugin("[ZP] Weapon: DInfinity", "1.0", "--")
  59.  
  60. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  61. register_event("CurWeapon","CurrentWeapon","be","1=1")
  62. register_forward(FM_CmdStart, "fw_CmdStart")
  63. register_forward(FM_SetModel, "fw_SetModel")
  64. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  65. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  66.  
  67. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  68. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  69.  
  70. RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
  71. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  72. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  73. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  74. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  75. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
  76. RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
  77. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
  78. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
  79. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  80.  
  81. cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "50")
  82. cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
  83. cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "120")
  84. cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
  85. cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
  86. cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
  87. cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")
  88.  
  89. g_itemid_dinfinity = zp_register_extra_item("\wDual-Infinity\r[CSO]", 20, ZP_TEAM_HUMAN)
  90. g_MaxPlayers = get_maxplayers()
  91.  
  92. set_task (0.1,"fire_id",_,_,_,"b");
  93. }
  94.  
  95. public plugin_natives()
  96. {
  97. register_native("give_dinfinity", "native_give_dinfinity", 1)
  98. }
  99.  
  100. public native_give_dinfinity(id)
  101. {
  102. g_has_dinfinity[id] = true;
  103. }
  104.  
  105. public plugin_precache()
  106. {
  107. precache_model(DINFINITY_V_MODEL)
  108. precache_model(DINFINITY_P_MODEL)
  109. precache_model(DINFINITY_V_MODEL2)
  110. precache_model(DINFINITY_W_MODEL)
  111.  
  112. precache_sound(Fire_Sounds[0])
  113. precache_sound("weapons/infi_clipin.wav")
  114. precache_sound("weapons/infi_clipout.wav")
  115. precache_sound("weapons/infi_clipon.wav")
  116. precache_sound("weapons/infi_draw.wav")
  117.  
  118. m_iBlood[0] = precache_model("sprites/blood.spr")
  119. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  120. precache_model("sprites/640hud5.spr")
  121. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  122. }
  123.  
  124. public fwPrecacheEvent_Post(type, const name[])
  125. {
  126. if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
  127. {
  128. g_orig_event_dinfinity = get_orig_retval()
  129. return FMRES_HANDLED
  130. }
  131.  
  132. return FMRES_IGNORED
  133. }
  134.  
  135. public fw_SetModel(entity, model[])
  136. {
  137. if(!is_valid_ent(entity))
  138. return FMRES_IGNORED;
  139.  
  140. static szClassName[33]
  141. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  142.  
  143. if(!equal(szClassName, "weaponbox"))
  144. return FMRES_IGNORED;
  145.  
  146. static iOwner
  147.  
  148. iOwner = entity_get_edict(entity, EV_ENT_owner)
  149.  
  150. if(equal(model, "models/w_elite.mdl"))
  151. {
  152. static iStoredSVDID
  153.  
  154. iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
  155.  
  156. if(!is_valid_ent(iStoredSVDID))
  157. return FMRES_IGNORED;
  158.  
  159. if(g_has_dinfinity[iOwner])
  160. {
  161. entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
  162. g_has_dinfinity[iOwner] = false
  163.  
  164. entity_set_model(entity, DINFINITY_W_MODEL)
  165.  
  166. return FMRES_SUPERCEDE;
  167. }
  168. }
  169.  
  170.  
  171. return FMRES_IGNORED;
  172. }
  173. public give_dinfinity(id)
  174. {
  175. drop_weapons(id, 1);
  176. new iWep2 = give_item(id,"weapon_elite")
  177. if( iWep2 > 0 )
  178. {
  179. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
  180. cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
  181. }
  182. if(get_user_weapon(id) == CSW_ELITE)
  183. {
  184. replace_weapon_models(id, CSW_ELITE)
  185. UTIL_PlayWeaponAnimation(id, 16)
  186. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  187. }
  188. g_has_dinfinity[id] = true;
  189. }
  190. public zp_extra_item_selected(id, itemid)
  191. {
  192. if(itemid != g_itemid_dinfinity)
  193. return;
  194.  
  195. give_dinfinity(id)
  196. }
  197.  
  198. public fw_CmdStart(id, uc_handle, seed)
  199. {
  200. if(!is_user_alive(id))
  201. return PLUGIN_HANDLED
  202.  
  203. if(!g_has_dinfinity[id])
  204. return PLUGIN_HANDLED
  205.  
  206. new szClip, szAmmo
  207. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  208.  
  209. if(szWeapID != CSW_ELITE)
  210. return PLUGIN_HANDLED
  211.  
  212. if(szClip <= 0)
  213. return PLUGIN_HANDLED
  214.  
  215. if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  216. g_attack2[id] = 0
  217.  
  218. if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  219. g_attack2[id] = 1
  220.  
  221.  
  222. return PLUGIN_HANDLED
  223. }
  224. public fire_id()
  225. {
  226. for(new id;id <= 32;id++)
  227. {
  228.  
  229. if(!is_user_alive(id))
  230. continue;
  231.  
  232. if(zp_get_user_zombie(id))
  233. continue;
  234.  
  235. new szClip, szAmmo
  236. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  237.  
  238. if(szWeapID != CSW_ELITE)
  239. continue;
  240.  
  241. if(!g_attack2[id])
  242. continue;
  243.  
  244. if(szClip <= 0)
  245. continue;
  246.  
  247. g_mode[id] = 1
  248. replace_weapon_models(id,CSW_ELITE)
  249.  
  250. if(szClip > 1)
  251. {
  252. UTIL_PlayWeaponAnimation(id, random_num(2,12))
  253. make_blood_and_bulletholes(id)
  254. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  255. set_pdata_int ( ak, 51, szClip - 1, 4 )
  256. make_punchangle(id)
  257. }else if(szClip == 1)
  258. {
  259. new num
  260. num = random_num(1,2)
  261. if(num == 1) UTIL_PlayWeaponAnimation(id, 7)
  262. if(num == 2) UTIL_PlayWeaponAnimation(id, 13)
  263. make_blood_and_bulletholes(id)
  264. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  265. set_pdata_int ( ak, 51, szClip - 1, 4 )
  266. make_punchangle(id)
  267. }else if(szClip == 0 ) {
  268. if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
  269. }
  270. }
  271. }
  272. public fw_DINFINITY_AddToPlayer(DINFINITY, id)
  273. {
  274. if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
  275. return HAM_IGNORED;
  276.  
  277. if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
  278. {
  279. g_has_dinfinity[id] = true
  280.  
  281. entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
  282.  
  283. return HAM_HANDLED;
  284. }
  285.  
  286. return HAM_IGNORED;
  287. }
  288.  
  289. public fw_UseStationary_Post(entity, caller, activator, use_type)
  290. {
  291. if (use_type == USE_STOPPED && is_user_connected(caller))
  292. replace_weapon_models(caller, get_user_weapon(caller))
  293. }
  294.  
  295. public fw_Item_Deploy_Post(weapon_ent)
  296. {
  297. static owner
  298. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  299.  
  300. static weaponid
  301. weaponid = cs_get_weapon_id(weapon_ent)
  302.  
  303. replace_weapon_models(owner, weaponid)
  304. }
  305.  
  306. replace_weapon_models(id, weaponid)
  307. {
  308. if(!is_user_alive(id))
  309. return;
  310.  
  311. if(zp_get_user_zombie(id))
  312. return;
  313.  
  314. if(!g_has_dinfinity[id])
  315. return;
  316.  
  317. if(weaponid == CSW_ELITE)
  318. {
  319. if(g_mode[id] == 0)
  320. {
  321. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
  322. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  323. }else{
  324. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
  325. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  326. }
  327. if(oldweap[id] != CSW_ELITE)
  328. {
  329. UTIL_PlayWeaponAnimation(id, 16)
  330. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  331. }
  332. }
  333. if(weaponid != CSW_ELITE) g_mode[id] = 0
  334. oldweap[id] = weaponid
  335. }
  336.  
  337. public make_punchangle(id)
  338. {
  339. if(!is_user_alive(id))
  340. return;
  341.  
  342. if(zp_get_user_zombie(id))
  343. return;
  344.  
  345. if(!g_has_dinfinity[id])
  346. return;
  347.  
  348. if(g_mode[id] == 0)
  349. {
  350. static Float:punchAngle[3];
  351. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
  352. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
  353. punchAngle[2] = 0.0;
  354. set_pev(id, pev_punchangle, punchAngle);
  355. }else{
  356. static Float:punchAngle[3];
  357. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
  358. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
  359. punchAngle[2] = 0.0;
  360. set_pev(id, pev_punchangle, punchAngle);
  361. }
  362. }
  363. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  364. {
  365. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
  366. return FMRES_IGNORED
  367.  
  368. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  369. return FMRES_HANDLED
  370. }
  371.  
  372. public fw_DINFINITY_PrimaryAttack(Weapon)
  373. {
  374. new Player = get_pdata_cbase(Weapon, 41, 4)
  375.  
  376. if (!g_has_dinfinity[Player])
  377. return HAM_IGNORED;
  378.  
  379. if (!is_user_alive(Player) || zp_get_user_zombie(Player))
  380. return HAM_IGNORED;
  381.  
  382. new szClip, szAmmo
  383. new szWeapID = get_user_weapon(Player, szClip, szAmmo)
  384.  
  385. if(szClip <= 0)
  386. return HAM_IGNORED;
  387.  
  388. new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  389.  
  390. if(flNextAttack > 0.0)
  391. return PLUGIN_HANDLED
  392.  
  393. if(get_user_weapon(Player) == CSW_ELITE)
  394. {
  395. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  396.  
  397. if(szWeapID == CSW_ELITE)
  398. {
  399. remove_task(Player)
  400. g_mode[Player] = 0
  401. replace_weapon_models(Player,CSW_ELITE)
  402. new num
  403. num = random_num(1,2)
  404. if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6))
  405. if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12))
  406.  
  407. make_punchangle(Player)
  408. make_blood_and_bulletholes(Player)
  409.  
  410. set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
  411. new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
  412. set_pdata_int ( ak, 51, szClip - 1, 4 )
  413. }
  414. }
  415. return HAM_SUPERCEDE;
  416. }
  417.  
  418. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  419. {
  420. if ((eventid != g_orig_event_dinfinity))
  421. return FMRES_IGNORED
  422. if (!(1 <= invoker <= g_MaxPlayers))
  423. return FMRES_IGNORED
  424.  
  425. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  426. return FMRES_SUPERCEDE
  427. }
  428.  
  429. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  430. {
  431. if (victim != attacker && is_user_connected(attacker))
  432. {
  433. if(get_user_weapon(attacker) == CSW_ELITE)
  434. {
  435. if(g_has_dinfinity[attacker])
  436. SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
  437. }
  438. }
  439. }
  440.  
  441. public message_DeathMsg(msg_id, msg_dest, id)
  442. {
  443. static szTruncatedWeapon[33], iAttacker, iVictim
  444.  
  445. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  446.  
  447. iAttacker = get_msg_arg_int(1)
  448. iVictim = get_msg_arg_int(2)
  449.  
  450. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  451. return PLUGIN_CONTINUE
  452.  
  453. set_task(1.0,"zero_values",iVictim)
  454.  
  455. if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
  456. {
  457. if(g_has_dinfinity[iAttacker])
  458. set_msg_arg_string(4, "elite")
  459. }
  460.  
  461. return PLUGIN_CONTINUE
  462. }
  463.  
  464. public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
  465. public zp_user_infected_post(id) zero_values(id)
  466. public client_connect(id) zero_values(id)
  467. public client_disconnect(id) zero_values(id)
  468.  
  469. stock fm_cs_get_current_weapon_ent(id)
  470. {
  471. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
  472. }
  473.  
  474. stock fm_cs_get_weapon_ent_owner(ent)
  475. {
  476. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
  477. }
  478.  
  479. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  480. {
  481. set_pev(Player, pev_weaponanim, Sequence)
  482.  
  483. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  484. write_byte(Sequence)
  485. write_byte(pev(Player, pev_body))
  486. message_end()
  487. }
  488.  
  489. stock make_blood_and_bulletholes(id)
  490. {
  491. new aimOrigin[3], target, body
  492. get_user_origin(id, aimOrigin, 3)
  493. get_user_aiming(id, target, body)
  494.  
  495. engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  496.  
  497. static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
  498. pev(id, pev_v_angle, plrViewAngles);
  499.  
  500. static Float:VecSrc[3], Float:VecDst[3];
  501.  
  502. //VecSrc = pev->origin + pev->view_ofs;
  503. pev(id, pev_origin, PlrOrigin)
  504. pev(id, pev_view_ofs, VecSrc)
  505. xs_vec_add(VecSrc, PlrOrigin, VecSrc)
  506.  
  507. //VecDst = VecDir * 8192.0;
  508. angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
  509. xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
  510. xs_vec_add(VecDst, VecSrc, VecDst);
  511.  
  512. new hTrace = create_tr2()
  513. engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
  514. new hitEnt = get_tr2(hTrace, TR_pHit);
  515. get_tr2(hTrace, TR_vecEndPos, VecEnd);
  516.  
  517. if(is_user_alive(target) && zp_get_user_zombie(target))
  518. {
  519. if (pev_valid(hitEnt)) {
  520. new Float:takeDamage;
  521. pev(hitEnt, pev_takedamage, takeDamage);
  522.  
  523. new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);
  524.  
  525. new hitGroup = get_tr2(hTrace, TR_iHitgroup);
  526.  
  527. switch (hitGroup) {
  528. case HIT_HEAD: { dmg *= 3.0; }
  529. case HIT_LEFTARM: { dmg *= 0.9; }
  530. case HIT_RIGHTARM: { dmg *= 0.9; }
  531. case HIT_LEFTLEG: { dmg *= 0.9; }
  532. case HIT_RIGHTLEG: { dmg *= 0.9; }
  533. }
  534. if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) {
  535. ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
  536. ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
  537. make_blood(VecEnd, dmg, hitEnt);
  538. }
  539.  
  540. }
  541. }
  542. else if(!is_user_connected(target))
  543. {
  544. if(target)
  545. {
  546. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  547. write_byte(TE_DECAL)
  548. write_coord(aimOrigin[0])
  549. write_coord(aimOrigin[1])
  550. write_coord(aimOrigin[2])
  551. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  552. write_short(target)
  553. message_end()
  554. }
  555. else
  556. {
  557. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  558. write_byte(TE_WORLDDECAL)
  559. write_coord(aimOrigin[0])
  560. write_coord(aimOrigin[1])
  561. write_coord(aimOrigin[2])
  562. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  563. message_end()
  564. }
  565.  
  566. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  567. write_byte(TE_GUNSHOTDECAL)
  568. write_coord(aimOrigin[0])
  569. write_coord(aimOrigin[1])
  570. write_coord(aimOrigin[2])
  571. write_short(id)
  572. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  573. message_end()
  574. }
  575.  
  576. }
  577. public DInfinity_ItemPostFrame(weapon_entity) {
  578. new id = pev(weapon_entity, pev_owner)
  579. if (!is_user_connected(id))
  580. return HAM_IGNORED;
  581.  
  582. if (!g_has_dinfinity[id])
  583. return HAM_IGNORED;
  584.  
  585. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  586.  
  587. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  588. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  589.  
  590. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  591.  
  592. if( fInReload && flNextAttack <= 0.0 )
  593. {
  594. new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
  595.  
  596. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  597. cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
  598.  
  599. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  600. fInReload = 0
  601. }
  602.  
  603. return HAM_IGNORED;
  604. }
  605.  
  606. public DInfinity_Reload(weapon_entity) {
  607. new id = pev(weapon_entity, pev_owner)
  608. if (!is_user_connected(id))
  609. return HAM_IGNORED;
  610.  
  611. if (!g_has_dinfinity[id])
  612. return HAM_IGNORED;
  613.  
  614. g_DINFINITY_TmpClip[id] = -1;
  615. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  616. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  617.  
  618. if (iBpAmmo <= 0)
  619. return HAM_SUPERCEDE;
  620.  
  621. if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
  622. return HAM_SUPERCEDE;
  623.  
  624.  
  625. g_DINFINITY_TmpClip[id] = iClip;
  626.  
  627. return HAM_IGNORED;
  628. }
  629.  
  630. public DInfinity_Reload_Post(weapon_entity) {
  631. new id = pev(weapon_entity, pev_owner)
  632. if (!is_user_connected(id))
  633. return HAM_IGNORED;
  634.  
  635. if (!g_has_dinfinity[id])
  636. return HAM_IGNORED;
  637.  
  638. if (g_DINFINITY_TmpClip[id] == -1)
  639. return HAM_IGNORED;
  640.  
  641. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  642.  
  643. if (iBpAmmo <= 0)
  644. return HAM_IGNORED;
  645.  
  646. set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  647.  
  648. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  649.  
  650. set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  651.  
  652. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  653.  
  654. // relaod animation
  655. UTIL_PlayWeaponAnimation(id, 14)
  656. remove_task(id)
  657. g_mode[id] = 0
  658.  
  659. return HAM_IGNORED;
  660. }
  661. public get_origin_int(index, origin[3])
  662. {
  663. new Float:FVec[3]
  664.  
  665. pev(index,pev_origin,FVec)
  666.  
  667. origin[0] = floatround(FVec[0])
  668. origin[1] = floatround(FVec[1])
  669. origin[2] = floatround(FVec[2])
  670.  
  671. return 1
  672. }
  673.  
  674. public zero_values(id)
  675. {
  676. g_attack2[id] = 0
  677. g_has_dinfinity[id] = false
  678. }
  679.  
  680. stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
  681. new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
  682. if (bloodColor == -1)
  683. return;
  684.  
  685. new amount = floatround(Damage);
  686.  
  687. amount *= 2; //according to HLSDK
  688.  
  689. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  690. write_byte(TE_BLOODSPRITE);
  691. write_coord(floatround(vTraceEnd[0]));
  692. write_coord(floatround(vTraceEnd[1]));
  693. write_coord(floatround(vTraceEnd[2]));
  694. write_short(m_iBlood[1]);
  695. write_short(m_iBlood[0]);
  696. write_byte(bloodColor);
  697. write_byte(min(max(3, amount/10), 16));
  698. message_end();
  699. }
  700. stock drop_weapons(id, dropwhat)
  701. {
  702. static weapons[32], num, i, weaponid
  703. num = 0
  704. get_user_weapons(id, weapons, num)
  705.  
  706. for (i = 0; i < num; i++)
  707. {
  708. weaponid = weapons[i]
  709.  
  710. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  711. {
  712. static wname[32]
  713. get_weaponname(weaponid, wname, sizeof wname - 1)
  714. engclient_cmd(id, "drop", wname)
  715. }
  716. }
  717. }
  718. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  719. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  720. */
  721.