/* =========================================
1. Description
- When you get infect, you will get a calculated health by number of players and number of zombies
- I hope this plugin will make your zombie server balanced about health
--- I saw much server unbalance... 32 player, 2 zombie but zombie health: 2000 -> Quick Death
2. Calculation
- Health = (Total Player / Total Zombie) * 1000
Example 1: In your server had Total 20 player and 5 zombies
=> Health = (20 / 5) * 1000
<=> Health = 4000HP
Example 2: In your server had Total 32 player and 10 zombies
=> Health = (32 / 10) * 1000
<=> Health = 3200HP
Example 3: In your server had Total 32 player and 2 zombies
=> Health = (32 / 2) * 1000
<=> Health = 16000HP (Just lile first zombie )
3. Cvar
- zp_auto_health 1 // Default: 1
4. Credits
- fengxy | His idea
- Dias | Make this plug
========================================= */
#include <amxmodx>
#include <fun>
#include <zombieplague>
#define PLUGIN "[ZP] Addon: Auto Health"
#define VERSION "1.1"
#define AUTHOR "Dias"
new cvar_auto_health, cvar_stock_health
new g_maxplayers
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_maxplayers = get_maxplayers()
cvar_auto_health = register_cvar("zp_auto_health", "1")
cvar_stock_health = register_cvar("zp_stock_health", "1000")
}
public zp_user_infected_post(id)
{
// Nemesis? no need la
if(zp_get_user_nemesis(id)) return;
if(get_pcvar_num(cvar_auto_health))
{
new health
health = (get_player_count() / get_zombie_count()) * get_pcvar_num(cvar_stock_health)
set_user_health(id, health)
}
}
get_zombie_count()
{
new count
for(new i = 0; i < g_maxplayers; i++)
{
if(is_user_connected(i) && zp_get_user_zombie(i))
count++
}
return count
}
get_player_count()
{
new count
for(new i = 0; i < g_maxplayers; i++)
{
if(is_user_connected(i))
count++
}
return count
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/