#include <amxmodx> #include <engine> public plugin_init( ) { register_plugin( "D2 texture abuse fix", "1.0", "Simo123" ); new map[32]; get_mapname(map, 31); if ( equal(map, "de_dust2") ) { new Ent = create_entity( "info_target" ); entity_set_model( Ent, "models/w_shield.mdl" ); entity_set_origin( Ent, Float:{440.0, 265.9, 55.0} ); entity_set_vector( Ent, EV_VEC_angles, Float:{-55.0, -40.0, -89.0} ); } }