#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <zombieplague>
#define CUSTOM_MODELS 1
#define MAX_KNIFE_SNDS 9
#if (CUSTOM_MODELS)
new MODEL_PLAYER[] = "models/v_bknuckles.mdl"
#endif
#define PLUGIN "MoJloT Knockback"
#define VERSION "1.0"
#define AUTHOR "Van"
new zp_knife_sound;
new cvar_knife , cvar_knock , cvar_jump , cvar_sound , cvar_survivor;
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_knife", VERSION, FCVAR_SERVER);
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" );
register_event("HLTV", "event_round_start", "a");
register_forward(FM_EmitSound, "fw_EmitSound");
cvar_knife = register_cvar("zp_knife_knock" , "1");
cvar_knock = register_cvar("zp_knife_power" , "10");
cvar_jump = register_cvar("zp_knife_jump", "300.0");
cvar_sound = register_cvar("zp_knife_sound" , "1");
cvar_survivor = register_cvar("zp_knife_survivor" , "1");
}
public event_round_start()
{
if (get_pcvar_num(cvar_sound) == 1)
zp_knife_sound = true;
else
zp_knife_sound = false;
}
public event_Damage(id)
{
if(!get_pcvar_num(cvar_knife))
return PLUGIN_CONTINUE;
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(zp_is_survivor_round() && get_pcvar_num(cvar_survivor) == 0)
return PLUGIN_CONTINUE;
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE)
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
public Event_CurWeapon( id )
{
if (!is_user_connected(id) || !is_user_alive(id) || zp_get_user_zombie(id))
return PLUGIN_CONTINUE
new WeaponID = read_data(2)
if (WeaponID != CSW_KNIFE)
return PLUGIN_CONTINUE
#if (CUSTOM_MODELS)
entity_set_string(id, EV_SZ_weaponmodel, MODEL_PLAYER)
#endif
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
new knife_sounds_o[MAX_KNIFE_SNDS][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
new knife_sounds_r[MAX_KNIFE_SNDS][] =
{
"zombie_plague/knife_deploy1.wav",
"zombie_plague/knife_hit1.wav",
"zombie_plague/knife_hit2.wav",
"zombie_plague/knife_hit3.wav",
"zombie_plague/knife_hit4.wav",
"zombie_plague/knife_hitwall1.wav",
"zombie_plague/knife_slash1.wav",
"zombie_plague/knife_slash2.wav",
"zombie_plague/knife_stab.wav"
}
public plugin_precache()
{
for(new i = 0; i < MAX_KNIFE_SNDS; i++)
precache_sound(knife_sounds_r[i]);
#if (CUSTOM_MODELS)
precache_model(MODEL_PLAYER)
#endif
}
public EmitSound(entity, channel, const sound[])
{
if(pev_valid(entity) && is_user_alive(entity))
{
for(new i = 0; i < MAX_KNIFE_SNDS; i++)
{
if(equal(sound , knife_sounds_o[i]))
{
if (zp_knife_sound) emit_sound(entity, channel, knife_sounds_r[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
return FMRES_SUPERCEDE;
}
}
}
return FMRES_IGNORED;
}
public client_PreThink(id)
{
if (!is_user_connected(id) || !is_user_alive(id) || zp_get_user_zombie(id))
return PLUGIN_CONTINUE
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon != CSW_KNIFE)
return PLUGIN_CONTINUE
if ((get_user_button(id) & IN_JUMP) && !(get_user_oldbutton(id) & IN_JUMP))
{
new flags = entity_get_int(id, EV_INT_flags)
new waterlvl = entity_get_int(id, EV_INT_waterlevel)
if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if (waterlvl > 1)
return PLUGIN_CONTINUE
new Float:fVelocity[3]
entity_get_vector(id, EV_VEC_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump)
entity_set_vector(id, EV_VEC_velocity, fVelocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
return PLUGIN_CONTINUE;
}