#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Janus 1"
#define VERSION "1.0"
#define AUTHOR "m4m3ts"
#define CSW_JANUS1 CSW_FIVESEVEN
#define weapon_janus1 "weapon_fiveseven"
#define model_lama "models/w_fiveseven.mdl"
#define RAHASIA 41546
#define AMMO 5
#define RELOAD_TIME 3.0
#define TIME_STAB 1.5
#define ATTACK_TIME 3.0
#define SHOOT_TIME 0.5
#define SHOOT_B_TIME 0.4
#define DAMAGE 190.0
#define NAMACLASSNYA "janus1"
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492
new const v_model[] = "models/v_janus1.mdl"
new const p_model[] = "models/p_janus1.mdl"
new const w_model[] = "models/w_janus1.mdl"
new const GRENADE_MODEL[] = "models/grenade.mdl"
new const GRENADE_EXPLOSION[] = "sprites/fexplo.spr"
new cvar_dmg_janus1, cvar_ammo_janus1
new const weapon_sound[7][] =
{
"weapons/janus1-1.wav",
"weapons/janus1-2.wav",
"weapons/janus1_exp.wav",
"weapons/janus1_draw.wav",
"weapons/janus1_change1.wav",
"weapons/janus1_change2.wav",
"weapons/m79_draw.wav"
}
new const WeaponResource[4][] =
{
"sprites/weapon_janus1.txt",
"sprites/640hud7.spr",
"sprites/640hud12.spr",
"sprites/640hud100.spr"
}
enum
{
ANIM_IDLE = 0,
ANIM_DRAW_NORMAL,
ANIM_SHOOT_NORMAL,
ANIM_SHOOT_ABIS,
ANIM_SHOOT_SIGNAL,
ANIM_CHANGE_1,
ANIM_IDLE_B,
ANIM_DRAW_B,
ANIM_SHOOT_B,
ANIM_SHOOT_B2,
ANIM_CHANGE_2,
ANIM_SIGNAL,
ANIM_DRAW_SIGNAL,
ANIM_SHOOT2_SIGNAL
}
new sExplo
new g_had_janus1[33], g_janus_ammo[33], shoot_mode[33], hit_janus1[33], hit_on[33]
new g_old_weapon[33]
new sTrail, g_MaxPlayers, item_janus1
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("janus1_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_think(NAMACLASSNYA, "fw_Think")
register_touch(NAMACLASSNYA, "*", "fw_touch")
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Item_AddToPlayer, weapon_janus1, "fw_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_janus1, "fw_janusidleanim", 1)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
g_MaxPlayers = get_maxplayers()
register_clcmd("weapon_janus1", "hook_weapon")
item_janus1 = zp_register_extra_item("Janus-1", 14, ZP_TEAM_HUMAN)
cvar_dmg_janus1 = register_cvar("zp_janus1_dmg", "190.0")
cvar_ammo_janus1 = register_cvar("zp_janus1_ammo", "5")
}
public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
precache_model(GRENADE_MODEL)
sExplo = precache_model(GRENADE_EXPLOSION)
for(new i = 0; i < sizeof(weapon_sound); i++)
precache_sound(weapon_sound[i])
precache_generic(WeaponResource[0])
for(new i = 1; i < sizeof(WeaponResource); i++)
precache_model(WeaponResource[i])
sTrail = precache_model("sprites/laserbeam.spr")
}
public zp_user_infected_post(id)
{
remove_janus(id)
}
public Player_Spawn(id)
{
remove_janus(id)
}
public fw_PlayerKilled(id)
{
remove_janus(id)
}
public hook_weapon(id)
{
engclient_cmd(id, weapon_janus1)
return
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == item_janus1) get_janus1(id)
}
public get_janus1(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
g_had_janus1[id] = 1
g_janus_ammo[id] = get_pcvar_num(cvar_ammo_janus1)
shoot_mode[id] = 1
hit_janus1[id] = 0
hit_on[id] = 0
give_item(id, weapon_janus1)
if(get_user_weapon(id) == CSW_JANUS1 && g_had_janus1[id]) peluru_hud(id)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_janus1, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}
public remove_janus(id)
{
g_had_janus1[id] = 0
g_janus_ammo[id] = 0
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_JANUS1 && g_had_janus1[id])
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
if(get_user_weapon(iAttacker) == CSW_JANUS1)
{
if(g_had_janus1[iAttacker])
set_msg_arg_string(4, "grenade")
}
return PLUGIN_CONTINUE
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_JANUS1 && g_had_janus1[id])
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
if(shoot_mode[id] == 1) set_weapon_anim(id, ANIM_DRAW_NORMAL)
if(shoot_mode[id] == 2) set_weapon_anim(id, ANIM_DRAW_SIGNAL)
if(shoot_mode[id] == 3) set_weapon_anim(id, ANIM_DRAW_B)
peluru_hud(id)
}
g_old_weapon[id] = get_user_weapon(id)
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_JANUS1 || !g_had_janus1[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_JANUS1)
if(!pev_valid(ent))
return
if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0)
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
if(g_janus_ammo[id] == 1 && get_pdata_float(id, 83, 5) <= 0.0)
{
set_weapon_anim(id, ANIM_SHOOT_ABIS)
emit_sound(id, CHAN_WEAPON, weapon_sound[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
g_janus_ammo[id]--
Firejanus1(id)
peluru_hud(id)
set_weapons_timeidle(id, CSW_JANUS1, SHOOT_TIME)
set_player_nextattackx(id, SHOOT_TIME)
}
if(g_janus_ammo[id] >= 2 && shoot_mode[id] == 1 && get_pdata_float(id, 83, 5) <= 0.0)
{
set_weapon_anim(id, ANIM_SHOOT_NORMAL)
g_janus_ammo[id]--
Firejanus1(id)
peluru_hud(id)
emit_sound(id, CHAN_WEAPON, weapon_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_JANUS1, ATTACK_TIME)
set_player_nextattackx(id, ATTACK_TIME)
}
if(shoot_mode[id] == 3 && get_pdata_float(id, 83, 5) <= 0.0)
{
set_weapon_anim(id, ANIM_SHOOT_B2)
Firejanus1(id)
emit_sound(id, CHAN_WEAPON, weapon_sound[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_JANUS1, SHOOT_B_TIME)
set_player_nextattackx(id, SHOOT_B_TIME)
}
}
else if(CurButton & IN_ATTACK2)
{
if(shoot_mode[id] == 2)
{
set_weapon_anim(id, ANIM_CHANGE_1)
shoot_mode[id] = 3
peluru_hud(id)
set_task(8.5, "back_normal", id)
set_task(8.5, "back_normal2", id)
set_weapons_timeidle(id, CSW_JANUS1, TIME_STAB)
set_player_nextattackx(id, TIME_STAB)
}
}
}
public back_normal(id)
{
if(get_user_weapon(id) != CSW_JANUS1 || !g_had_janus1[id])
return
set_weapon_anim(id, ANIM_CHANGE_2)
emit_sound(id, CHAN_WEAPON, weapon_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_JANUS1, TIME_STAB)
set_player_nextattackx(id, TIME_STAB)
peluru_hud(id)
}
public back_normal2(id)
{
shoot_mode[id] = 1
hit_janus1[id] = 0
}
public ready_transform(id)
{
shoot_mode[id] = 2
set_weapons_timeidle(id, CSW_JANUS1, TIME_STAB)
set_player_nextattackx(id, TIME_STAB)
}
public fw_janusidleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_had_janus1[id] || get_user_weapon(id) != CSW_JANUS1)
return HAM_IGNORED;
if(shoot_mode[id] == 1)
return HAM_SUPERCEDE;
if(shoot_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, ANIM_IDLE_B)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(shoot_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, ANIM_SIGNAL)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public Firejanus1(id)
{
new Float:origin[3],Float:velocity[3],Float:angles[3]
engfunc(EngFunc_GetAttachment, id, 0, origin,angles)
pev(id,pev_angles,angles)
new ent = create_entity( "info_target" )
set_pev( ent, pev_classname, NAMACLASSNYA )
set_pev( ent, pev_solid, SOLID_BBOX )
set_pev( ent, pev_movetype, MOVETYPE_TOSS )
set_pev( ent, pev_mins, { -0.1, -0.1, -0.1 } )
set_pev( ent, pev_maxs, { 0.1, 0.1, 0.1 } )
entity_set_model( ent, GRENADE_MODEL )
set_pev( ent, pev_origin, origin )
set_pev( ent, pev_angles, angles )
set_pev( ent, pev_owner, id )
velocity_by_aim( id, 1350, velocity )
set_pev( ent, pev_velocity, velocity )
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(ent) // Entity
write_short(sTrail) // Sprite index
write_byte(10) // Life
write_byte(3) // Line width
write_byte(255) // Red
write_byte(255) // Green
write_byte(255) // Blue
write_byte(50) // Alpha
message_end()
return PLUGIN_CONTINUE
}
public fw_Think_Plasma(ptr)
{
if(!pev_valid(ptr))
return
static Float:RenderAmt; pev(ptr, pev_renderamt, RenderAmt)
RenderAmt += 50.0
RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
set_pev(ptr, pev_renderamt, RenderAmt)
set_pev(ptr, pev_nextthink, halflife_time() + 0.1)
}
public fw_touch(ptr, ptd)
{
// If ent is valid
if (pev_valid(ptr))
{
// Get it's origin
new Float:originF[3]
pev(ptr, pev_origin, originF)
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, originF[0])
engfunc(EngFunc_WriteCoord, originF[1])
engfunc(EngFunc_WriteCoord, originF[2])
write_byte(engfunc(EngFunc_DecalIndex,"{scorch3"))
message_end()
// Draw explosion
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, originF[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, originF[1])
engfunc(EngFunc_WriteCoord, originF[2]+30.0)
write_short(sExplo) // Sprite index
write_byte(35) // Scale
write_byte(35) // Framerate
write_byte(0) // Flags
message_end()
emit_sound(ptr, CHAN_WEAPON, weapon_sound[2], 1.0, ATTN_NORM, 0, PITCH_NORM)
Damage_janus1(ptr, ptd)
engfunc(EngFunc_RemoveEntity, ptr)
}
}
public Damage_janus1(ptr, ptd)
{
static Owner; Owner = pev(ptr, pev_owner)
static Attacker
if(!is_user_alive(Owner))
{
Attacker = 0
return
} else Attacker = Owner
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_alive(i))
continue
if(entity_range(i, ptr) > 200.0)
continue
if(!zp_get_user_zombie(i))
continue
ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, get_pcvar_float(cvar_dmg_janus1), DMG_BULLET)
hit_on[Attacker] = 1
}
if(hit_on[Attacker] && hit_janus1[Attacker] < 6)
{
hit_janus1[Attacker] ++
hit_on[Attacker] = 0
}
if(hit_janus1[Attacker] == 5 && shoot_mode[Attacker] == 1) set_task(0.5, "ready_transform", Attacker)
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, model_lama))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_JANUS1)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(g_had_janus1[id])
{
set_pev(weapon, pev_impulse, RAHASIA)
set_pev(weapon, pev_iuser4, g_janus_ammo[id])
engfunc(EngFunc_SetModel, entity, w_model)
g_had_janus1[id] = 0
g_janus_ammo[id] = 0
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == RAHASIA)
{
g_had_janus1[id] = 1
g_janus_ammo[id] = pev(ent, pev_iuser4)
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((g_had_janus1[id] == 1 ? "weapon_janus1" : "weapon_fiveseven"))
write_byte(1)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(6)
write_byte(CSW_JANUS1)
write_byte(0)
message_end()
}
public peluru_hud(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_janus1, id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_FIVESEVEN, 0)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_JANUS1)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(g_janus_ammo[id])
message_end()
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/