HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta_util>
  4. #include <hamsandwich>
  5. #include <xs>
  6. #include <cstrike>
  7. #include <fun>
  8. #include <zombieplague>
  9.  
  10. #define ENG_NULLENT -1
  11. #define EV_INT_WEAPONKEY EV_INT_impulse
  12. #define sfpistol_WEAPONKEY 625
  13. #define MAX_PLAYERS 32
  14. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  15.  
  16. const OFFSET_ACTIVE_ITEM = 373
  17. const OFFSET_WEAPONOWNER = 41
  18. const OFFSET_LINUX = 5
  19. const OFFSET_LINUX_WEAPONS = 4
  20.  
  21. #define WEAP_LINUX_XTRA_OFF 4
  22. #define m_fKnown 44
  23. #define m_flNextPrimaryAttack 46
  24. #define m_flTimeWeaponIdle 48
  25. #define m_iClip 51
  26. #define m_fInReload 54
  27. #define PLAYER_LINUX_XTRA_OFF 5
  28. #define m_flNextAttack 83
  29.  
  30. #define sfpistol_SHOOT1 1
  31. #define sfpistol_SHOOTEND 2
  32. #define sfpistol_RELOAD 3
  33. #define sfpistol_DRAW 4
  34. #define sfpistol_RELOAD_TIME 2.7
  35. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  36.  
  37. new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
  38. new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
  39. new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
  40. new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
  41. new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
  42.  
  43. const m_iShotsFired = 64
  44.  
  45. new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
  46. new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
  47. new Float:cl_pushangle[MAX_PLAYERS + 1][3]
  48. new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
  49. new gmsgWeaponList, setrum, item_cyclone
  50.  
  51. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  52. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_p228", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  53. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  54. "weapon_ak47", "weapon_knife", "weapon_p90" }
  55.  
  56. public plugin_init()
  57. {
  58. register_plugin("Cyclone", "1.0", "m4m3ts")
  59. register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  60. register_event("CurWeapon","CurrentWeapon","be","1=1")
  61. RegisterHam(Ham_Item_AddToPlayer, "weapon_p228", "fw_sfpistol_AddToPlayer")
  62. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  63. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  64. RegisterHam(Ham_Item_PostFrame, "weapon_p228", "sfpistol_ItemPostFrame")
  65. RegisterHam(Ham_Weapon_Reload, "weapon_p228", "sfpistol_Reload")
  66. RegisterHam(Ham_Weapon_Reload, "weapon_p228", "sfpistol_Reload_Post", 1)
  67. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_sfpistol_PrimaryAttack")
  68. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_sfpistol_PrimaryAttack_Post", 1)
  69. RegisterHam(Ham_Weapon_WeaponIdle, "weapon_p228", "fw_cycloneidleanim", 1)
  70. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  71. RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
  72. register_forward(FM_SetModel, "fw_SetModel")
  73. register_forward(FM_CmdStart, "fw_CmdStart")
  74. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  75. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  76.  
  77. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  78. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  79. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  80. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  81. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  82. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  83. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  84.  
  85. item_cyclone = zp_register_extra_item("Cyclone", 20, ZP_TEAM_HUMAN)
  86.  
  87. new const weaponIdentifiers[][] =
  88. {
  89. "weapon_p228"
  90. }
  91.  
  92. for( new i = 0; i < sizeof weaponIdentifiers; i++ )
  93. {
  94. RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
  95. }
  96.  
  97. cvar_dmg_sfpistol = register_cvar("zp_sfpistol_dmg", "1.0")
  98. cvar_clip_sfpistol = register_cvar("zp_sfpistol_clip", "50")
  99. cvar_sfpistol_ammo = register_cvar("zp_sfpistol_ammo", "200")
  100.  
  101. g_MaxPlayers = get_maxplayers()
  102. gmsgWeaponList = get_user_msgid("WeaponList")
  103. }
  104.  
  105. public plugin_precache()
  106. {
  107. precache_model(sfpistol_V_MODEL)
  108. precache_model(sfpistol_P_MODEL)
  109. precache_model(sfpistol_W_MODEL)
  110. for(new i = 0; i < sizeof Fire_Sounds; i++)
  111. precache_sound(Fire_Sounds[i])
  112. precache_sound("weapons/sfpistol_clipin.wav")
  113. precache_sound("weapons/sfpistol_clipout.wav")
  114. precache_sound("weapons/sfpistol_draw.wav")
  115. precache_sound("weapons/sfpistol_idle.wav")
  116. precache_sound("weapons/sfpistol_shoot_end.wav")
  117. precache_generic("sprites/weapon_sfpistol.txt")
  118. precache_generic("sprites/640hud104.spr")
  119. precache_generic("sprites/640hud4.spr")
  120. register_clcmd("weapon_sfpistol", "weapon_hook")
  121. setrum = precache_model("sprites/laserbeam.spr")
  122. g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
  123. g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
  124.  
  125. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  126. }
  127.  
  128. public weapon_hook(id)
  129. {
  130. engclient_cmd(id, "weapon_p228")
  131. return PLUGIN_HANDLED
  132. }
  133.  
  134. public client_putinserver(id)
  135. {
  136. new g_Ham_Bot
  137.  
  138. if(!g_Ham_Bot && is_user_bot(id))
  139. {
  140. g_Ham_Bot = 1
  141. set_task(0.1, "Do_RegisterHam_Bot", id)
  142. }
  143. }
  144.  
  145. public Do_RegisterHam_Bot(id)
  146. {
  147. RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
  148. RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
  149. }
  150.  
  151. public Player_Spawn(id)
  152. {
  153. if (is_user_alive(id))
  154. {
  155. g_has_sfpistol[id] = false
  156. zz[id] = 0
  157. udah[id] = 0
  158. }
  159. }
  160.  
  161. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  162. {
  163. if(!is_user_alive(iAttacker))
  164. return
  165.  
  166. new g_currentweapon = get_user_weapon(iAttacker)
  167.  
  168. if(g_currentweapon != CSW_P228) return
  169.  
  170. if(!g_has_sfpistol[iAttacker]) return
  171.  
  172. static Float:flEnd[3]
  173. get_tr2(ptr, TR_vecEndPos, flEnd)
  174. }
  175.  
  176. public Pistols_PrimaryAttack_Pre(weapon)
  177. {
  178. new Player = get_pdata_cbase(weapon, 41, 4)
  179.  
  180. if (!g_has_sfpistol[Player])
  181. return
  182.  
  183. set_pdata_int( weapon, m_iShotsFired, -1 );
  184. }
  185.  
  186. public zp_user_humanized_post(id)
  187. {
  188. g_has_sfpistol[id] = false
  189. }
  190.  
  191. public plugin_natives ()
  192. {
  193. register_native("give_sfpistol", "native_give_sfpistol", 1)
  194. }
  195. public native_give_sfpistol(id)
  196. {
  197. give_sfpistol(id)
  198. }
  199.  
  200. public zp_extra_item_selected(id, itemid)
  201. {
  202. if(itemid == item_cyclone) give_sfpistol(id)
  203. }
  204. public fwPrecacheEvent_Post(type, const name[])
  205. {
  206. if (equal("events/p228.sc", name))
  207. {
  208. g_orig_event_sfpistol = get_orig_retval()
  209. return FMRES_HANDLED
  210. }
  211. return FMRES_IGNORED
  212. }
  213.  
  214. public client_connect(id)
  215. {
  216. g_has_sfpistol[id] = false
  217. }
  218.  
  219. public client_disconnect(id)
  220. {
  221. g_has_sfpistol[id] = false
  222. }
  223.  
  224. public zp_user_infected_post(id)
  225. {
  226. g_has_sfpistol[id] = false
  227. zz[id] = 0
  228. udah[id] = 0
  229. }
  230.  
  231. public fw_SetModel(entity, model[])
  232. {
  233. if(!is_valid_ent(entity))
  234. return FMRES_IGNORED
  235.  
  236. static szClassName[33]
  237. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  238.  
  239. if(!equal(szClassName, "weaponbox"))
  240. return FMRES_IGNORED
  241.  
  242. static iOwner
  243.  
  244. iOwner = entity_get_edict(entity, EV_ENT_owner)
  245.  
  246. if(equal(model, "models/w_p228.mdl"))
  247. {
  248. static iStoredAugID
  249.  
  250. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_p228", entity)
  251.  
  252. if(!is_valid_ent(iStoredAugID))
  253. return FMRES_IGNORED
  254.  
  255. if(g_has_sfpistol[iOwner])
  256. {
  257. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
  258.  
  259. g_has_sfpistol[iOwner] = false
  260.  
  261. entity_set_model(entity, sfpistol_W_MODEL)
  262.  
  263. return FMRES_SUPERCEDE
  264. }
  265. }
  266. return FMRES_IGNORED
  267. }
  268.  
  269. public give_sfpistol(id)
  270. {
  271. drop_weapons(id, 2)
  272. new iWep2 = fm_give_item(id,"weapon_p228")
  273. if( iWep2 > 0 )
  274. {
  275. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
  276. cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))
  277.  
  278. set_weapons_timeidle(id, CSW_P228, 1.0)
  279. set_player_nextattackx(id, 1.0)
  280.  
  281. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  282. write_string("weapon_sfpistol")
  283. write_byte(1)
  284. write_byte(52)
  285. write_byte(-1)
  286. write_byte(-1)
  287. write_byte(1)
  288. write_byte(3)
  289. write_byte(CSW_P228)
  290. message_end()
  291. }
  292. g_has_sfpistol[id] = true
  293. zz[id] = 0
  294. udah[id] = 0
  295. }
  296.  
  297. public setrums(id)
  298. {
  299. new Float:flAim[3]
  300. fm_get_aim_origin(id, flAim)
  301.  
  302. message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  303. write_byte(TE_BEAMENTPOINT)
  304. write_short(id | 0x1000)
  305. engfunc(EngFunc_WriteCoord, flAim[0])
  306. engfunc(EngFunc_WriteCoord, flAim[1])
  307. engfunc(EngFunc_WriteCoord, flAim[2])
  308. write_short(setrum)
  309. write_byte(0) // framerate
  310. write_byte(0) // framerate
  311. write_byte(1) // life
  312. write_byte(12) // width
  313. write_byte(0)// noise
  314. write_byte(120)// r, g, b
  315. write_byte(238)// r, g, b
  316. write_byte(3)// r, g, b
  317. write_byte(255) // brightness
  318. write_byte(255) // speed
  319. message_end()
  320. }
  321.  
  322. public fw_CmdStart(id, uc_handle, seed)
  323. {
  324. if(!is_user_alive(id) || !is_user_connected(id))
  325. return
  326. if(get_user_weapon(id) != CSW_P228 || !g_has_sfpistol[id])
  327. return
  328.  
  329. static ent; ent = fm_get_user_weapon_entity(id, CSW_P228)
  330. if(!pev_valid(ent))
  331. return
  332. if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
  333. return
  334.  
  335. if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
  336. {
  337. if(zz[id] && g_clip_ammo[id])
  338. {
  339. zz[id] = 0
  340. udah[id] = 0
  341. emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  342. UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
  343. set_weapons_timeidle(id, CSW_P228, 0.5)
  344. set_player_nextattackx(id, 0.5)
  345. }
  346. }
  347. }
  348.  
  349. public fw_cycloneidleanim(Weapon)
  350. {
  351. new id = get_pdata_cbase(Weapon, 41, 4)
  352.  
  353. if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_P228)
  354. return HAM_IGNORED;
  355.  
  356. if(get_pdata_float(Weapon, 48, 4) <= 0.25)
  357. {
  358. UTIL_PlayWeaponAnimation(id, 0)
  359. set_pdata_float(Weapon, 48, 20.0, 4)
  360. return HAM_SUPERCEDE;
  361. }
  362.  
  363. return HAM_IGNORED;
  364. }
  365.  
  366. public fw_sfpistol_AddToPlayer(sfpistol, id)
  367. {
  368. if(!is_valid_ent(sfpistol) || !is_user_connected(id))
  369. return HAM_IGNORED
  370.  
  371. if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
  372. {
  373. g_has_sfpistol[id] = true
  374.  
  375. entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
  376.  
  377. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  378. write_string("weapon_sfpistol")
  379. write_byte(9)
  380. write_byte(52)
  381. write_byte(-1)
  382. write_byte(-1)
  383. write_byte(1)
  384. write_byte(3)
  385. write_byte(CSW_P228)
  386. message_end()
  387.  
  388. return HAM_HANDLED
  389. }
  390. else
  391. {
  392. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  393. write_string("weapon_p228")
  394. write_byte(9)
  395. write_byte(52)
  396. write_byte(-1)
  397. write_byte(-1)
  398. write_byte(1)
  399. write_byte(3)
  400. write_byte(CSW_P228)
  401. message_end()
  402. }
  403. return HAM_IGNORED
  404. }
  405.  
  406. public fw_Item_Deploy_Post(weapon_ent)
  407. {
  408. static owner
  409. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  410.  
  411. static weaponid
  412. weaponid = cs_get_weapon_id(weapon_ent)
  413. replace_weapon_models(owner, weaponid)
  414. zz[owner] = 0
  415. udah[owner] = 0
  416. }
  417.  
  418. public CurrentWeapon(id)
  419. {
  420. replace_weapon_models(id, read_data(2))
  421.  
  422. if(read_data(2) != CSW_P228 || !g_has_sfpistol[id])
  423. return
  424.  
  425. static Float:iSpeed
  426. if(g_has_sfpistol[id])
  427. iSpeed = 0.075
  428.  
  429. static weapon[32],Ent
  430. get_weaponname(read_data(2),weapon,31)
  431. Ent = find_ent_by_owner(-1,weapon,id)
  432. if(Ent)
  433. {
  434. static Float:Delay
  435. Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  436. if (Delay > 0.0)
  437. {
  438. set_pdata_float(Ent, 46, Delay, 4)
  439. }
  440. }
  441. }
  442.  
  443. replace_weapon_models(id, weaponid)
  444. {
  445. switch (weaponid)
  446. {
  447. case CSW_P228:
  448. {
  449. if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
  450. return
  451.  
  452. if(g_has_sfpistol[id])
  453. {
  454. set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
  455. set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
  456. if(oldweap[id] != CSW_P228)
  457. {
  458. UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
  459. set_weapons_timeidle(id, CSW_P228, 1.0)
  460. set_player_nextattackx(id, 1.0)
  461. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  462. write_string("weapon_sfpistol")
  463. write_byte(9)
  464. write_byte(52)
  465. write_byte(-1)
  466. write_byte(-1)
  467. write_byte(1)
  468. write_byte(3)
  469. write_byte(CSW_P228)
  470. message_end()
  471. }
  472. }
  473. }
  474. }
  475. oldweap[id] = weaponid
  476. }
  477.  
  478. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  479. {
  480. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_sfpistol[Player]))
  481. return FMRES_IGNORED
  482.  
  483. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  484. return FMRES_HANDLED
  485. }
  486.  
  487. public fw_sfpistol_PrimaryAttack(Weapon)
  488. {
  489. new Player = get_pdata_cbase(Weapon, 41, 4)
  490.  
  491. if (!g_has_sfpistol[Player])
  492. return
  493.  
  494. g_IsInPrimaryAttack = 1
  495. pev(Player,pev_punchangle,cl_pushangle[Player])
  496.  
  497. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  498. g_iClip = cs_get_weapon_ammo(Weapon)
  499. }
  500.  
  501. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  502. {
  503. if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
  504. return FMRES_IGNORED
  505. if (!(1 <= invoker <= g_MaxPlayers))
  506. return FMRES_IGNORED
  507.  
  508. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  509. return FMRES_SUPERCEDE
  510. }
  511.  
  512. public fw_sfpistol_PrimaryAttack_Post(Weapon)
  513. {
  514. g_IsInPrimaryAttack = 0
  515. new Player = get_pdata_cbase(Weapon, 41, 4)
  516.  
  517. new szClip, szAmmo
  518. get_user_weapon(Player, szClip, szAmmo)
  519.  
  520. if(!is_user_alive(Player))
  521. return
  522.  
  523. if (g_iClip <= cs_get_weapon_ammo(Weapon))
  524. return
  525.  
  526. if(g_has_sfpistol[Player])
  527. {
  528. if (!g_clip_ammo[Player])
  529. return
  530.  
  531. new Float:push[3]
  532. pev(Player,pev_punchangle,push)
  533. xs_vec_sub(push,cl_pushangle[Player],push)
  534.  
  535. xs_vec_mul_scalar(push,0.0,push)
  536. xs_vec_add(push,cl_pushangle[Player],push)
  537. set_pev(Player,pev_punchangle,push)
  538. set_weapons_timeidle(Player, CSW_P228, 0.075)
  539. set_player_nextattackx(Player, 0.075)
  540. UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
  541. Make_Muzzleflash(Player)
  542. entity_set_int(Player, EV_INT_sequence, 19)
  543. zz[Player] = 1
  544. fake_smoke(Player)
  545. setrums(Player)
  546.  
  547. if(!udah[Player])
  548. {
  549. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  550. udah[Player] = 1
  551. }
  552. }
  553. }
  554.  
  555. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  556. {
  557. if (victim != attacker && is_user_connected(attacker))
  558. {
  559. if(get_user_weapon(attacker) == CSW_P228)
  560. {
  561. if(g_has_sfpistol[attacker])
  562. SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
  563. }
  564. }
  565. }
  566.  
  567. stock fm_cs_get_current_weapon_ent(id)
  568. {
  569. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  570. }
  571.  
  572. stock fm_cs_get_weapon_ent_owner(ent)
  573. {
  574. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  575. }
  576.  
  577. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  578. {
  579. set_pev(Player, pev_weaponanim, Sequence)
  580.  
  581. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  582. write_byte(Sequence)
  583. write_byte(pev(Player, pev_body))
  584. message_end()
  585. }
  586.  
  587. public sfpistol_ItemPostFrame(weapon_entity)
  588. {
  589. new id = pev(weapon_entity, pev_owner)
  590. if (!is_user_connected(id))
  591. return HAM_IGNORED
  592.  
  593. if (!g_has_sfpistol[id])
  594. return HAM_IGNORED
  595.  
  596. static iClipExtra
  597.  
  598. iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  599. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  600.  
  601. new iBpAmmo = cs_get_user_bpammo(id, CSW_P228);
  602. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  603.  
  604. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  605. if( fInReload && flNextAttack <= 0.0 )
  606. {
  607. new j = min(iClipExtra - iClip, iBpAmmo)
  608.  
  609. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  610. cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j)
  611.  
  612. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  613. fInReload = 0
  614. }
  615. return HAM_IGNORED
  616. }
  617.  
  618. public sfpistol_Reload(weapon_entity)
  619. {
  620. new id = pev(weapon_entity, pev_owner)
  621. if (!is_user_connected(id))
  622. return HAM_IGNORED
  623.  
  624. if (!g_has_sfpistol[id])
  625. return HAM_IGNORED
  626.  
  627. static iClipExtra
  628.  
  629. if(g_has_sfpistol[id])
  630. iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
  631.  
  632. g_sfpistol_TmpClip[id] = -1
  633.  
  634. new iBpAmmo = cs_get_user_bpammo(id, CSW_P228)
  635. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  636.  
  637. if (iBpAmmo <= 0)
  638. return HAM_SUPERCEDE
  639.  
  640. if (iClip >= iClipExtra)
  641. return HAM_SUPERCEDE
  642.  
  643. g_sfpistol_TmpClip[id] = iClip
  644.  
  645. return HAM_IGNORED
  646. }
  647.  
  648. public Make_Muzzleflash(id)
  649. {
  650. static Float:Origin[3], TE_FLAG
  651. get_position(id, 32.0, 0.0, -18.0, Origin)
  652.  
  653. TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  654. TE_FLAG |= TE_EXPLFLAG_NOSOUND
  655. TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  656.  
  657. engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
  658. write_byte(TE_EXPLOSION)
  659. engfunc(EngFunc_WriteCoord, Origin[0])
  660. engfunc(EngFunc_WriteCoord, Origin[1])
  661. engfunc(EngFunc_WriteCoord, Origin[2])
  662. write_short(g_MuzzleFlash_SprId)
  663. write_byte(2)
  664. write_byte(30)
  665. write_byte(TE_FLAG)
  666. message_end()
  667. }
  668.  
  669. public sfpistol_Reload_Post(weapon_entity)
  670. {
  671. new id = pev(weapon_entity, pev_owner)
  672. if (!is_user_connected(id))
  673. return HAM_IGNORED
  674.  
  675. if (!g_has_sfpistol[id])
  676. return HAM_IGNORED
  677.  
  678. if (g_sfpistol_TmpClip[id] == -1)
  679. return HAM_IGNORED
  680.  
  681. set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  682.  
  683. set_weapons_timeidle(id, CSW_P228, sfpistol_RELOAD_TIME)
  684. set_player_nextattackx(id, sfpistol_RELOAD_TIME)
  685. zz[id] = 0
  686. udah[id] = 0
  687. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  688.  
  689. UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
  690.  
  691. return HAM_IGNORED
  692. }
  693.  
  694. stock set_player_nextattackx(id, Float:nexttime)
  695. {
  696. if(!is_user_alive(id))
  697. return
  698.  
  699. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  700. }
  701.  
  702. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  703. {
  704. if(!is_user_alive(id))
  705. return
  706.  
  707. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  708. if(!pev_valid(entwpn))
  709. return
  710.  
  711. set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
  712. set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
  713. set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
  714. }
  715.  
  716. stock fake_smoke(id)
  717. {
  718. static Float:vecEnd[3], TE_FLAG
  719.  
  720. fm_get_aim_origin(id, vecEnd)
  721.  
  722. TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  723. TE_FLAG |= TE_EXPLFLAG_NOSOUND
  724. TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  725.  
  726. engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
  727. write_byte(TE_EXPLOSION)
  728. engfunc(EngFunc_WriteCoord, vecEnd[0])
  729. engfunc(EngFunc_WriteCoord, vecEnd[1])
  730. engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
  731. write_short(g_smokepuff_id)
  732. write_byte(2)
  733. write_byte(50)
  734. write_byte(TE_FLAG)
  735. message_end()
  736. }
  737.  
  738. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  739. {
  740. static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  741.  
  742. pev(id, pev_origin, vOrigin)
  743. pev(id, pev_view_ofs, vUp) //for player
  744. xs_vec_add(vOrigin, vUp, vOrigin)
  745. pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  746.  
  747. angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  748. angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  749. angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  750.  
  751. vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  752. vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  753. vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  754. }
  755.  
  756. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  757. {
  758. new Float:vfEnd[3], viEnd[3]
  759. get_user_origin(id, viEnd, 3)
  760. IVecFVec(viEnd, vfEnd)
  761.  
  762. new Float:fOrigin[3], Float:fAngle[3]
  763.  
  764. pev(id, pev_origin, fOrigin)
  765. pev(id, pev_view_ofs, fAngle)
  766.  
  767. xs_vec_add(fOrigin, fAngle, fOrigin)
  768.  
  769. new Float:fAttack[3]
  770.  
  771. xs_vec_sub(vfEnd, fOrigin, fAttack)
  772. xs_vec_sub(vfEnd, fOrigin, fAttack)
  773.  
  774. new Float:fRate
  775.  
  776. fRate = fDis / vector_length(fAttack)
  777. xs_vec_mul_scalar(fAttack, fRate, fAttack)
  778.  
  779. xs_vec_add(fOrigin, fAttack, output)
  780. }
  781.  
  782. stock drop_weapons(id, dropwhat)
  783. {
  784. static weapons[32], num, i, weaponid
  785. num = 0
  786. get_user_weapons(id, weapons, num)
  787.  
  788. for (i = 0; i < num; i++)
  789. {
  790. weaponid = weapons[i]
  791.  
  792. if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
  793. {
  794. static wname[32]
  795. get_weaponname(weaponid, wname, sizeof wname - 1)
  796. engclient_cmd(id, "drop", wname)
  797. }
  798. }
  799. }
  800. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  801. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  802. */
  803. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  804. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  805. */
  806.