#include <amxmodx>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define sfpistol_WEAPONKEY 625
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define sfpistol_SHOOT1 1
#define sfpistol_SHOOTEND 2
#define sfpistol_RELOAD 3
#define sfpistol_DRAW 4
#define sfpistol_RELOAD_TIME 2.7
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/sfpistol_shoot5.wav", "weapons/sfpistol_shoot5.wav" }
new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
new sfpistol_V_MODEL[64] = "models/v_sfpistol.mdl"
new sfpistol_P_MODEL[64] = "models/p_sfpistol.mdl"
new sfpistol_W_MODEL[64] = "models/w_sfpistol.mdl"
const m_iShotsFired = 64
new cvar_dmg_sfpistol, cvar_clip_sfpistol, cvar_sfpistol_ammo
new g_MaxPlayers, g_orig_event_sfpistol, g_IsInPrimaryAttack, g_iClip, g_smokepuff_id, g_MuzzleFlash_SprId
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_sfpistol[33], g_clip_ammo[33], oldweap[33],g_sfpistol_TmpClip[33], zz[33], udah[33]
new gmsgWeaponList, setrum, item_cyclone
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_p228", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Cyclone", "1.0", "m4m3ts")
register_cvar("cyclone_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_p228", "fw_sfpistol_AddToPlayer")
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_p228", "sfpistol_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_p228", "sfpistol_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_p228", "sfpistol_Reload_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_sfpistol_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p228", "fw_sfpistol_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_p228", "fw_cycloneidleanim", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
item_cyclone = zp_register_extra_item("Cyclone", 20, ZP_TEAM_HUMAN)
new const weaponIdentifiers[][] =
{
"weapon_p228"
}
for( new i = 0; i < sizeof weaponIdentifiers; i++ )
{
RegisterHam( Ham_Weapon_PrimaryAttack, weaponIdentifiers[ i ], "Pistols_PrimaryAttack_Pre", false )
}
cvar_dmg_sfpistol = register_cvar("zp_sfpistol_dmg", "1.0")
cvar_clip_sfpistol = register_cvar("zp_sfpistol_clip", "50")
cvar_sfpistol_ammo = register_cvar("zp_sfpistol_ammo", "200")
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(sfpistol_V_MODEL)
precache_model(sfpistol_P_MODEL)
precache_model(sfpistol_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/sfpistol_clipin.wav")
precache_sound("weapons/sfpistol_clipout.wav")
precache_sound("weapons/sfpistol_draw.wav")
precache_sound("weapons/sfpistol_idle.wav")
precache_sound("weapons/sfpistol_shoot_end.wav")
precache_generic("sprites/weapon_sfpistol.txt")
precache_generic("sprites/640hud104.spr")
precache_generic("sprites/640hud4.spr")
register_clcmd("weapon_sfpistol", "weapon_hook")
setrum = precache_model("sprites/laserbeam.spr")
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/ef_smoke_poison.spr")
g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_p228")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
new g_Ham_Bot
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
}
public Player_Spawn(id)
{
if (is_user_alive(id))
{
g_has_sfpistol[id] = false
zz[id] = 0
udah[id] = 0
}
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_P228) return
if(!g_has_sfpistol[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
}
public Pistols_PrimaryAttack_Pre(weapon)
{
new Player = get_pdata_cbase(weapon, 41, 4)
if (!g_has_sfpistol[Player])
return
set_pdata_int( weapon, m_iShotsFired, -1 );
}
public zp_user_humanized_post(id)
{
g_has_sfpistol[id] = false
}
public plugin_natives ()
{
register_native("give_sfpistol", "native_give_sfpistol", 1)
}
public native_give_sfpistol(id)
{
give_sfpistol(id)
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == item_cyclone) give_sfpistol(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/p228.sc", name))
{
g_orig_event_sfpistol = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_sfpistol[id] = false
}
public client_disconnect(id)
{
g_has_sfpistol[id] = false
}
public zp_user_infected_post(id)
{
g_has_sfpistol[id] = false
zz[id] = 0
udah[id] = 0
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_p228.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_p228", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_sfpistol[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfpistol_WEAPONKEY)
g_has_sfpistol[iOwner] = false
entity_set_model(entity, sfpistol_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_sfpistol(id)
{
drop_weapons(id, 2)
new iWep2 = fm_give_item(id,"weapon_p228")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfpistol))
cs_set_user_bpammo (id, CSW_P228, get_pcvar_num(cvar_sfpistol_ammo))
set_weapons_timeidle(id, CSW_P228, 1.0)
set_player_nextattackx(id, 1.0)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfpistol")
write_byte(1)
write_byte(52)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(3)
write_byte(CSW_P228)
message_end()
}
g_has_sfpistol[id] = true
zz[id] = 0
udah[id] = 0
}
public setrums(id)
{
new Float:flAim[3]
fm_get_aim_origin(id, flAim)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMENTPOINT)
write_short(id | 0x1000)
engfunc(EngFunc_WriteCoord, flAim[0])
engfunc(EngFunc_WriteCoord, flAim[1])
engfunc(EngFunc_WriteCoord, flAim[2])
write_short(setrum)
write_byte(0) // framerate
write_byte(0) // framerate
write_byte(1) // life
write_byte(12) // width
write_byte(0)// noise
write_byte(120)// r, g, b
write_byte(238)// r, g, b
write_byte(3)// r, g, b
write_byte(255) // brightness
write_byte(255) // speed
message_end()
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_P228 || !g_has_sfpistol[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_P228)
if(!pev_valid(ent))
return
if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0)
return
if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
if(zz[id] && g_clip_ammo[id])
{
zz[id] = 0
udah[id] = 0
emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(id, sfpistol_SHOOTEND)
set_weapons_timeidle(id, CSW_P228, 0.5)
set_player_nextattackx(id, 0.5)
}
}
}
public fw_cycloneidleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_sfpistol[id] || get_user_weapon(id) != CSW_P228)
return HAM_IGNORED;
if(get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, 0)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fw_sfpistol_AddToPlayer(sfpistol, id)
{
if(!is_valid_ent(sfpistol) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(sfpistol, EV_INT_WEAPONKEY) == sfpistol_WEAPONKEY)
{
g_has_sfpistol[id] = true
entity_set_int(sfpistol, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sfpistol")
write_byte(9)
write_byte(52)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(3)
write_byte(CSW_P228)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_p228")
write_byte(9)
write_byte(52)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(3)
write_byte(CSW_P228)
message_end()
}
return HAM_IGNORED
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
zz[owner] = 0
udah[owner] = 0
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_P228 || !g_has_sfpistol[id])
return
static Float:iSpeed
if(g_has_sfpistol[id])
iSpeed = 0.075
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_P228:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_sfpistol[id])
{
set_pev(id, pev_viewmodel2, sfpistol_V_MODEL)
set_pev(id, pev_weaponmodel2, sfpistol_P_MODEL)
if(oldweap[id] != CSW_P228)
{
UTIL_PlayWeaponAnimation(id, sfpistol_DRAW)
set_weapons_timeidle(id, CSW_P228, 1.0)
set_player_nextattackx(id, 1.0)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfpistol")
write_byte(9)
write_byte(52)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(3)
write_byte(CSW_P228)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P228 || !g_has_sfpistol[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_sfpistol_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_sfpistol[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_sfpistol) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_sfpistol_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if (g_iClip <= cs_get_weapon_ammo(Weapon))
return
if(g_has_sfpistol[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,0.0,push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
set_weapons_timeidle(Player, CSW_P228, 0.075)
set_player_nextattackx(Player, 0.075)
UTIL_PlayWeaponAnimation(Player, sfpistol_SHOOT1)
Make_Muzzleflash(Player)
entity_set_int(Player, EV_INT_sequence, 19)
zz[Player] = 1
fake_smoke(Player)
setrums(Player)
if(!udah[Player])
{
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
udah[Player] = 1
}
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_P228)
{
if(g_has_sfpistol[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfpistol))
}
}
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public sfpistol_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfpistol[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_P228);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_P228, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public sfpistol_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfpistol[id])
return HAM_IGNORED
static iClipExtra
if(g_has_sfpistol[id])
iClipExtra = get_pcvar_num(cvar_clip_sfpistol)
g_sfpistol_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_P228)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_sfpistol_TmpClip[id] = iClip
return HAM_IGNORED
}
public Make_Muzzleflash(id)
{
static Float:Origin[3], TE_FLAG
get_position(id, 32.0, 0.0, -18.0, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_MuzzleFlash_SprId)
write_byte(2)
write_byte(30)
write_byte(TE_FLAG)
message_end()
}
public sfpistol_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfpistol[id])
return HAM_IGNORED
if (g_sfpistol_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_sfpistol_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_weapons_timeidle(id, CSW_P228, sfpistol_RELOAD_TIME)
set_player_nextattackx(id, sfpistol_RELOAD_TIME)
zz[id] = 0
udah[id] = 0
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, sfpistol_RELOAD)
return HAM_IGNORED
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
}
stock fake_smoke(id)
{
static Float:vecEnd[3], TE_FLAG
fm_get_aim_origin(id, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2]-5)
write_short(g_smokepuff_id)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/