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  1. #include <amxmodx>
  2. #include <engine>
  3.  
  4. #define FL_WATERJUMP (1<<11)
  5. #define FL_ONGROUND (1<<9)
  6.  
  7. public plugin_init() {
  8. register_plugin("Super Bunny Hopper", "1.0", "Cheesy Peteza")
  9. register_cvar("sbhopper_version", "1.0", FCVAR_SERVER)
  10.  
  11. register_cvar("bh_enabled", "1") //BHOP.Bekapcsolás "0" inaktív, "1"aktív.
  12. register_cvar("bh_autojump", "1") //BHOP.Automata ugrás "0" inaktív, "1"aktív.
  13. register_cvar("bh_showusage", "1") //BHOP.Használatában való segítség, "0" inaktív, "1"aktív.
  14. }
  15.  
  16. public client_PreThink(id) {
  17. if (!get_cvar_num("bh_enabled"))
  18. return PLUGIN_CONTINUE
  19. new clip, ammo;
  20. new weapon = get_user_weapon(id, clip, ammo);
  21. if(weapon != CSW_KNIFE)
  22. return PLUGIN_CONTINUE;
  23.  
  24. entity_set_float(id, EV_FL_fuser2, 0.0)
  25.  
  26. if (!get_cvar_num("bh_autojump"))
  27. return PLUGIN_CONTINUE
  28.  
  29.  
  30. if (entity_get_int(id, EV_INT_button) & 2) {
  31. new flags = entity_get_int(id, EV_INT_flags)
  32.  
  33. if (flags & FL_WATERJUMP)
  34. return PLUGIN_CONTINUE
  35. if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
  36. return PLUGIN_CONTINUE
  37. if ( !(flags & FL_ONGROUND) )
  38. return PLUGIN_CONTINUE
  39.  
  40. new Float:velocity[3]
  41. entity_get_vector(id, EV_VEC_velocity, velocity)
  42. velocity[2] += 250.0
  43. entity_set_vector(id, EV_VEC_velocity, velocity)
  44.  
  45. entity_set_int(id, EV_INT_gaitsequence, 6)
  46. }
  47. return PLUGIN_CONTINUE
  48. }
  49.  
  50. public client_authorized(id)
  51. set_task(30.0, "showUsage", id)
  52.  
  53. public showUsage(id) {
  54. if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
  55. return PLUGIN_HANDLED
  56.  
  57. if ( !get_cvar_num("bh_autojump") ) {
  58.  
  59. client_print(id, print_chat, "[B.HOP] Bunny Hop be van kapcsolva, kessel hasznalhatod! Az ugras lenyomva tartasaval!")
  60. }
  61. return PLUGIN_HANDLED
  62. }
  63. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  64. *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1038{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
  65. */
  66.