#include < amxmodx >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#define NAME "[ZL] ClusterGrenade"
#define VERSION "Public [1.0]"
#define AUTHOR "Alexander.3"
#define TRAIL
#define SHOCKWAVE
#define SCREENFADE
#define SCREENSHACKE
#define RANDOM
const cluster_num = 10
const Float:cluster_radius = 200.0
const Float:cluster_dradius = 240.0
const Float:cluster_damage = 100.0
new const cluster_models[] = "models/w_hegrenade.mdl"
new const cluster_sprite[] = "sprites/dexplo.spr"
#if defined TRAIL
new g_Trail
new const cluster_trail[] = "sprites/laserbeam.spr"
new cluster_trail_red = 255
new cluster_trail_green = 0
new cluster_trail_blue = 50
#endif
#if defined SHOCKWAVE
new g_sw
new const cluster_sw[] = "sprites/shockwave.spr"
new cluster_sw_red = 255
new cluster_sw_green = 0
new cluster_sw_blue = 50
#endif
#if defined SCREENFADE
new cluster_sf_red = 255
new cluster_sf_green = 0
new cluster_sf_blue = 50
#endif
new g_Exlplosion
public plugin_init() {
register_plugin(NAME, VERSION, AUTHOR)
RegisterHam(Ham_Think, "grenade", "Hook_Grenade", 1)
register_touch("cluster_bomb", "*", "Hook_Touch")
}
public Hook_Grenade( Ent ) {
if (!pev_valid( Ent ))
return HAM_IGNORED
static Float:dmgtime
pev(Ent, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED
new szModels[32]
pev(Ent, pev_model, szModels, charsmax(szModels))
if (!equal(szModels, "models/w_hegrenade.mdl"))
return HAM_IGNORED
new Float:b_origin[3]
pev(Ent, pev_origin, b_origin)
for (new i; i < cluster_num; i++) {
#if defined RANDOM
cluster_effect()
#endif
new bomb
bomb = create_entity("info_target")
engfunc(EngFunc_SetOrigin, bomb, b_origin)
engfunc(EngFunc_SetModel, bomb, cluster_models)
set_pev(bomb, pev_solid, SOLID_TRIGGER)
set_pev(bomb, pev_classname, "cluster_bomb")
set_pev(bomb, pev_movetype, MOVETYPE_TOSS)
set_pev(bomb, pev_owner, pev(Ent, pev_owner))
new Float:velocity[3]
velocity[0] = random_float(-(cluster_radius), cluster_radius)
velocity[1] = random_float(-(cluster_radius), cluster_radius)
velocity[2] = cluster_radius + 185.0
set_pev(bomb, pev_velocity, velocity)
#if defined TRAIL
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(bomb)
write_short(g_Trail)
write_byte(13)
write_byte(5)
write_byte(cluster_trail_red)
write_byte(cluster_trail_green)
write_byte(cluster_trail_blue)
write_byte(255)
message_end()
#endif
}
set_pev(Ent, pev_flags, FL_KILLME)
return HAM_HANDLED
}
public Hook_Touch(grenade, went) {
if (!pev_valid( grenade ))
return
new szWEnt[32]
pev(went, pev_classname, szWEnt, charsmax(szWEnt))
if (equal(szWEnt, "cluster_bomb"))
return
new Float:origin[3]
new victim = -1
pev(grenade, pev_origin, origin)
while((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, cluster_dradius))) {
if (!is_user_alive( victim ))
continue
if (get_user_team(victim) == get_user_team(pev(grenade, pev_owner)))
continue
ExecuteHamB(Ham_TakeDamage, victim, 0, grenade, cluster_damage, (1<<24))
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), {0,0,0}, victim)
write_byte(0)
write_byte(100)
write_long(1<<1)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
message_end()
#if defined SCREENFADE
ZL_ScreenFade(victim, 2, 1, cluster_sf_red, cluster_sf_green, cluster_sf_blue, 130, 1)
#endif
#if defined SCREENSHACKE
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenShake"), {0,0,0}, victim)
write_short(1<<14)
write_short((1<<12) * 8)
write_short((2<<12) * 7)
message_end()
#endif
}
#if defined SHOCKWAVE
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2] + cluster_dradius)
write_short(g_sw)
write_byte(0)
write_byte(0)
write_byte(4)
write_byte(20)
write_byte(0)
write_byte(cluster_sw_red)
write_byte(cluster_sw_green)
write_byte(cluster_sw_blue)
write_byte(255)
write_byte(0)
message_end()
#endif
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2] + 25.0)
write_short(g_Exlplosion)
write_byte(20)
write_byte(10)
write_byte(0)
message_end()
engfunc(EngFunc_RemoveEntity, grenade)
}
public plugin_precache() {
g_Exlplosion = precache_model(cluster_sprite)
#if defined TRAIL
g_Trail = precache_model(cluster_trail)
#endif
#if defined SHOCKWAVE
g_sw = precache_model(cluster_sw)
#endif
}
#if defined RANDOM
cluster_effect() {
#if defined TRAIL
cluster_trail_red = random(255)
cluster_trail_green = random(255)
cluster_trail_blue = random(255)
#endif
#if defined SHOCKWAVE
cluster_sw_red = random(255)
cluster_sw_green = random(255)
cluster_sw_blue = random(255)
#endif
#if defined SCREENFADE
cluster_sf_red = random(255)
cluster_sf_green = random(255)
cluster_sf_blue = random(255)
#endif
}
#endif
stock ZL_ScreenFade(id, Timer, FadeTime, red, green, blue, Alpha, type) {
if(id) if(!is_user_connected(id)) return
if (Timer > 0xFFFF) Timer = 0xFFFF
if (FadeTime <= 0) FadeTime = 4
message_begin(id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, get_user_msgid("ScreenFade"), _, id);
write_short(Timer * 1 << 12)
write_short(FadeTime * 1 << 12)
switch (type) {
case 1: write_short(0x0000) // IN ( FFADE_IN )
case 2: write_short(0x0001) // OUT ( FFADE_OUT )
case 3: write_short(0x0002) // MODULATE ( FFADE_MODULATE )
case 4: write_short(0x0004) // STAYOUT ( FFADE_STAYOUT )
default: write_short(0x0001)
}
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(Alpha)
message_end()
}