- /* 
-    Fordította: BBk 
- */ 
-   
- /* 
- ******************************************************************************** 
- *  AMX Mod X script. 
- * 
- *   Weapon Icon Display (weapon_icon.sma) 
- *   Copyright (C) 2008-2009 by zenix and fixed by hoboman313 
- * 
- *   This program is free software; you can redistribute it and/or 
- *   modify it under the terms of the GNU General Public License 
- *   as published by the Free Software Foundation; either version 2 
- *   of the License, or (at your option) any later version. 
- * 
- *   This program is distributed in the hope that it will be useful, 
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of 
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
- *   GNU General Public License for more details. 
- * 
- *   You should have received a copy of the GNU General Public License 
- *   when you downloaded AMX Mod X; if not, write to the Free Software 
- *   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
- * 
- *   In addition, as a special exception, the author gives permission to 
- *   link the code of this program with the Half-Life Game Engine ("HL 
- *   Engine") and Modified Game Libraries ("MODs") developed by Valve, 
- *   L.L.C ("Valve"). You must obey the GNU General Public License in all 
- *   respects for all of the code used other than the HL Engine and MODs 
- *   from Valve. If you modify this file, you may extend this exception 
- *   to your version of the file, but you are not obligated to do so. If 
- *   you do not wish to do so, delete this exception statement from your 
- *   version. 
- * 
- ********************************************************************************* 
- */ 
-   
- /* 
- * For a full plugin description read: http://forums.alliedmods.net/showthread.php?t=69664 
- */ 
-   
- #include <amxmodx> 
-   
- #define PLUGIN "Weapon Icon" 
- #define VERSION "1.2" 
- #define AUTHOR "hoboman313/Zenix" 
-   
- #define MAX_PLAYERS 32 
-   
- new iconstatus, pcv_iloc 
- new user_icons[MAX_PLAYERS+1][16] 
-   
-   
- public plugin_init()  
- { 
- 	register_plugin(PLUGIN, VERSION, AUTHOR) 
-   
- 	register_event("CurWeapon", "update_icon", "be", "1=1") 
- 	register_event("AmmoX", "draw_icon", "be") 
- 	register_event("DeathMsg", "event_death", "a") 
-   
- 	pcv_iloc = register_cvar("amx_weapon_location", "1") 
-   
- 	check_icon_loc() 
- } 
-   
- public update_icon(id)  
- { 
- 	remove_weapon_icon(id) 
-   
- 	check_icon_loc() 
-   
- 	if( get_pcvar_num(pcv_iloc) == 0 || is_user_bot(id) ) 
- 		return 
-   
- 	static sprite[16], iwpn, clip, ammo 
-   
- 	iwpn = get_user_weapon(id, clip, ammo) 
-   
- 	switch(iwpn)  
- 	{ 
- 		case CSW_P228:  
- 		sprite = "d_p228" 
- 		case CSW_SCOUT:  
- 		sprite = "d_scout" 
- 		case CSW_HEGRENADE:  
- 		sprite = "d_grenade" 
- 		case CSW_XM1014: 
- 		sprite = "d_xm1014" 
- 		case CSW_MAC10:  
- 		sprite = "d_mac10" 
- 		case CSW_AUG:  
- 		sprite = "d_aug" 
- 		case CSW_SMOKEGRENADE:  
- 		sprite = "d_flashbang" 
- 		case CSW_ELITE:  
- 		sprite = "d_elite" 
- 		case CSW_FIVESEVEN:  
- 		sprite = "d_fiveseven" 
- 		case CSW_UMP45:  
- 		sprite = "d_ump45" 
- 		case CSW_SG550:  
- 		sprite = "d_sg550" 
- 		case CSW_GALIL:  
- 		sprite = "d_galil" 
- 		case CSW_FAMAS:  
- 		sprite = "d_famas" 
- 		case CSW_USP:  
- 		sprite = "d_usp" 
- 		case CSW_MP5NAVY:  
- 		sprite = "d_mp5navy" 
- 		case CSW_M249:  
- 		sprite = "d_m249" 
- 		case CSW_M3:  
- 		sprite = "d_m3" 
- 		case CSW_M4A1:  
- 		sprite = "d_m4a1" 
- 		case CSW_TMP:  
- 		sprite = "d_tmp" 
- 		case CSW_G3SG1:  
- 		sprite = "d_g3sg1" 
- 		case CSW_FLASHBANG: 
- 		sprite = "d_flashbang" 
- 		case CSW_DEAGLE:  
- 		sprite = "d_deagle" 
- 		case CSW_SG552:  
- 		sprite = "d_sg552" 
- 		case CSW_AK47:  
- 		sprite = "d_ak47" 
- 		case CSW_KNIFE:  
- 		sprite = "d_knife" 
- 		case CSW_P90:  
- 		sprite = "d_p90" 
- 		case CSW_GLOCK18:  
- 		sprite = "d_glock18" 
- 		case CSW_AWP:  
- 		sprite = "d_awp" 
- 		default:  
- 		return 
- 	}	 
- 	user_icons[id] = sprite 
-   
- 	draw_icon(id) 
-   
- 	return 
- }  
-   
-   
- public draw_icon(id) 
- { 
- 	static iwpn, clip, ammo, icon_color[3] 
-   
- 	iwpn = get_user_weapon(id, clip, ammo) 
-   
- 	// ammo check, this is for the color of the icon 
- 	if ((ammo == 0 && clip == 0)) 
- 		icon_color = {255, 0, 0} // outta ammo! 
- 	else if ( ammo==0 && iwpn!=CSW_KNIFE) 
- 		icon_color = {255, 160, 0} // last clip! 
- 	else  
- 		icon_color = {0, 160, 0}//green icon...decent ammo 
-   
-   
- 	// draw the sprite itself 
- 	message_begin(MSG_ONE,iconstatus,{0,0,0},id) 
- 	write_byte(1) // status (0=hide, 1=show, 2=flash) 
- 	write_string(user_icons[id]) // sprite name 
- 	write_byte(icon_color[0]) // red 
- 	write_byte(icon_color[1]) // green 
- 	write_byte(icon_color[2]) // blue 
- 	message_end() 
- } 
-   
-   
- public remove_weapon_icon(id)  
- { 
- 	message_begin(MSG_ONE,iconstatus,{0,0,0},id) 
- 	write_byte(0) 
- 	write_string(user_icons[id]) 
- 	message_end() 
- } 
-   
-   
- public event_death()  
- { 
- 	new id = read_data(2) // the dead player's ID (1-32) 
-   
- 	if (!is_user_bot(id))  
- 		remove_weapon_icon(id)  
- } 
-   
-   
- public check_icon_loc()  
- { 
- 	new value = get_pcvar_num(pcv_iloc) 
-   
- 	if (value == 1) 
- 		iconstatus = get_user_msgid("StatusIcon") 
- 	else if (value == 2) 
- 		iconstatus = get_user_msgid("Scenario") 
- 	else 
- 		iconstatus = 0 
-   
- 	return PLUGIN_CONTINUE 
- } 
-   
-   
-