HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <fakemeta>
  3. #include <hamsandwich>
  4. #include <zombieplague>
  5.  
  6. #define PLUGIN "Élet_kijelzõ"
  7. #define VERSION "1.0"
  8. #define AUTHOR "Dias"
  9.  
  10. new const healthbar_spr[] = "sprites/healthbar.spr"
  11. new g_playerbar[33], g_isAlive[33]
  12. new g_playerMaxHealth[33]
  13.  
  14. public plugin_init()
  15. {
  16. register_plugin(PLUGIN, VERSION, AUTHOR)
  17.  
  18. RegisterHam(Ham_Spawn, "player", "ham_spawn_post", 1)
  19. register_forward(FM_AddToFullPack, "fm_addtofullpack_post", 1)
  20.  
  21. register_event("ResetHUD", "event_resethud", "be")
  22. register_event("DeathMsg", "event_death", "a")
  23. register_event("Health", "event_health", "be")
  24.  
  25. make_healthbar()
  26. }
  27.  
  28. public make_healthbar()
  29. {
  30. static playerBar, allocString
  31. allocString = engfunc(EngFunc_AllocString, "env_sprite")
  32.  
  33. for( new id = 1; id <= get_maxplayers(); id ++ )
  34. {
  35. g_playerbar[id] = engfunc(EngFunc_CreateNamedEntity, allocString)
  36. playerBar = g_playerbar[id]
  37.  
  38. if(pev_valid(playerBar))
  39. {
  40. set_pev(playerBar, pev_scale, 0.25)
  41. engfunc(EngFunc_SetModel, playerBar, healthbar_spr)
  42. set_pev(playerBar, pev_effects, pev(playerBar, pev_effects ) | EF_NODRAW)
  43. }
  44. }
  45. }
  46.  
  47. public plugin_precache()
  48. {
  49. engfunc(EngFunc_PrecacheModel, healthbar_spr)
  50. }
  51.  
  52. public ham_spawn_post(id)
  53. {
  54. if(is_user_alive(id))
  55. {
  56. g_isAlive[id] = 1
  57. }
  58. }
  59.  
  60. public zp_user_infected_post(id)
  61. {
  62. g_playerMaxHealth[id] = get_user_health(id)
  63. }
  64.  
  65. public zp_user_humanized_post(id)
  66. {
  67. set_pev(g_playerbar[id], pev_effects, pev(g_playerbar[id], pev_effects) | EF_NODRAW)
  68. }
  69.  
  70. public event_resethud(id)
  71. {
  72. set_pev(g_playerbar[id], pev_effects, pev(g_playerbar[id], pev_effects) | EF_NODRAW)
  73. }
  74.  
  75. public event_death()
  76. {
  77. new id = read_data(2)
  78.  
  79. g_isAlive[id] = 0
  80. set_pev(g_playerbar[id], pev_effects, pev(g_playerbar[id], pev_effects) | EF_NODRAW)
  81. }
  82.  
  83. public event_health(id)
  84. {
  85. new hp = get_user_health(id)
  86.  
  87. if(g_playerMaxHealth[id] < hp)
  88. {
  89. g_playerMaxHealth[id] = hp
  90. set_pev(g_playerbar[id], pev_frame, 99.0)
  91. }
  92. else
  93. {
  94. set_pev(g_playerbar[id], pev_frame, 0.0 + (((hp - 1) * 100) / g_playerMaxHealth[id]))
  95. }
  96. }
  97.  
  98. public fm_addtofullpack_post(es, e, user, host, host_flags, player, p_set)
  99. {
  100. if(!player)
  101. return FMRES_IGNORED
  102.  
  103. if(!is_user_alive(host) || !is_user_alive(user))
  104. return FMRES_IGNORED
  105.  
  106. if(!zp_get_user_zombie(user))
  107. return FMRES_IGNORED
  108.  
  109. if(host == user)
  110. return FMRES_IGNORED
  111.  
  112. new Float:PlayerOrigin[3]
  113. pev(user, pev_origin, PlayerOrigin)
  114.  
  115. PlayerOrigin[2] += 60.0
  116.  
  117. engfunc(EngFunc_SetOrigin, g_playerbar[user], PlayerOrigin)
  118. set_pev(g_playerbar[user], pev_effects, pev(g_playerbar[user], pev_effects) & ~EF_NODRAW)
  119.  
  120. return FMRES_HANDLED
  121. }
  122.  
  123.