HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fakemeta_util>
  5. #include <fun>
  6. #include <hamsandwich>
  7. #include <xs>
  8. #include <cstrike>
  9. #include <zombieplague>
  10.  
  11. #define PLUGIN "[CSO] Pri: Thanatos-7"
  12. #define VERSION "1.0"
  13. #define VERSION "1.0"
  14. #define AUTHOR "Dev!l"
  15.  
  16. #define ENG_NULLENT -1
  17. #define EV_INT_WEAPONKEY EV_INT_impulse
  18.  
  19. #define WEAPONKEY 754247
  20.  
  21. const USE_STOPPED = 0
  22. const PDATA_SAFE = 2
  23. const OFFSET_LINUX_WEAPONS = 4
  24. const OFFSET_WEAPONOWNER = 41
  25. const m_flNextAttack = 83
  26. const m_szAnimExtention = 492
  27.  
  28. #define WEAP_LINUX_XTRA_OFF 4
  29. #define m_flTimeWeaponIdle 48
  30. #define m_iClip 51
  31. #define m_fInReload 54
  32. #define PLAYER_LINUX_XTRA_OFF 5
  33.  
  34. #define RELOAD_TIME 4.5
  35.  
  36. new const v_model[] = "models/cso/v_thanatos7.mdl"
  37. new const p_model[] = "models/cso/p_thanatos7.mdl"
  38. new const w_model[] = "models/cso/w_thanatos7.mdl"
  39. new const SCYTHE_MODEL[] = "models/cso/thanatos7_scythe.mdl"
  40.  
  41. new const sound[10][] =
  42. {
  43. "weapons/thanatos7-1.wav",
  44. "weapons/thanatos7_bdraw.wav",
  45. "weapons/thanatos7_bidle2.wav",
  46. "weapons/thanatos7_clipin1.wav",
  47. "weapons/thanatos7_clipin2.wav",
  48. "weapons/thanatos7_clipout1.wav",
  49. "weapons/thanatos7_clipout2.wav",
  50. "weapons/thanatos7_draw.wav",
  51. "weapons/thanatos7_scythereload.wav",
  52. "weapons/thanatos7_scytheshoot.wav"
  53. }
  54.  
  55. new const sprite[4][] =
  56. {
  57. "sprites/weapon_thanatos7.txt",
  58. "sprites/cso/640hud7.spr",
  59. "sprites/cso/640hud13.spr",
  60. "sprites/cso/640hud117.spr"
  61. }
  62.  
  63. enum
  64. {
  65. IDLE = 0,
  66. BIDLE,
  67. BIDLE2,
  68. SHOOT1,
  69. BSHOOT1,
  70. SHOOT2,
  71. BSHOOT2,
  72. RELOAD,
  73. BRELOAD,
  74. SCYTHESHOOT,
  75. SCYTHERELOAD,
  76. DRAW,
  77. BDRAW
  78. }
  79.  
  80. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  81.  
  82. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  83.  
  84. new g_had_thanatos7[33], g_thanatos7_ammo[33], g_mode[33], g_reload[33], g_thanatos7
  85. new Float:cl_pushangle[33][3], g_clip_ammo[33], g_old_weapon[33]
  86. new g_IsInPrimaryAttack, g_orig_event_thanatos7, g_thanatos7_TmpClip[33], Ent, gmsgWeaponList, g_MaxPlayers ,g_Msg_StatusIcon
  87. new cvar_dmg_scythe, cvar_clip_thanatos7, cvar_thanatos7_ammo, cvar_recoil_thanatos7, cvar_dmg_thanatos7
  88. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  89. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  90. "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  91. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  92. "weapon_ak47", "weapon_knife", "weapon_p90" }
  93.  
  94. enum
  95. {
  96. MODE_NOLMAL = 1,
  97. MODE_CHANGING_1,
  98. MODE_CHANGING_2,
  99. MODE_BOLT
  100. }
  101.  
  102. public plugin_init()
  103. {
  104. register_plugin(PLUGIN, VERSION, AUTHOR)
  105. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  106. register_forward(FM_CmdStart, "fw_CmdStart")
  107. register_forward(FM_SetModel, "fw_SetModel")
  108. register_touch("scythe", "*", "fw_Touch")
  109. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  110. register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
  111.  
  112. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  113. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  114. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  115. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  116.  
  117. RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
  118. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
  119. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  120. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  121. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  122. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  123. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  124. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  125.  
  126. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  127. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  128.  
  129. RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_AddToPlayer_Post", 1)
  130. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack")
  131. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack_Post", 1)
  132. RegisterHam(Ham_Item_PostFrame, "weapon_m249", "fw_ItemPostFrame")
  133. RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload")
  134. RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload_Post", 1)
  135. RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_Idleanim", 1)
  136. RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  137.  
  138. cvar_recoil_thanatos7 = register_cvar("cso_thanatos7_recoil", "0.45")
  139. cvar_dmg_thanatos7 = register_cvar("cso_dmg_thanatos7", "60.0")
  140. cvar_dmg_scythe = register_cvar("cso_dmg_scythe", "100.0")
  141. cvar_clip_thanatos7 = register_cvar("cso_thanatos7_clip", "120")
  142. cvar_thanatos7_ammo = register_cvar("cso_thanatos7_ammo", "240")
  143.  
  144. g_thanatos7 = zp_register_extra_item("Thanatos-7", 50, ZP_TEAM_HUMAN)
  145.  
  146. gmsgWeaponList = get_user_msgid("WeaponList")
  147. g_Msg_StatusIcon = get_user_msgid("StatusIcon")
  148. g_MaxPlayers = get_maxplayers()
  149.  
  150. register_clcmd("weapon_thanatos7", "hook_weapon")
  151. }
  152.  
  153. public plugin_precache()
  154. {
  155. precache_model(v_model)
  156. precache_model(p_model)
  157. precache_model(w_model)
  158. precache_model(SCYTHE_MODEL)
  159.  
  160. for(new i = 0; i < sizeof(sound); i++)
  161. precache_sound(sound[i])
  162.  
  163. for(new i = 1; i < sizeof(sprite); i++)
  164. precache_model(sprite[i])
  165.  
  166. register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
  167. }
  168.  
  169. public zp_user_infected_post(id)
  170. {
  171. remove_thanatos7(id)
  172. }
  173.  
  174. public fw_PlayerKilled(id)
  175. {
  176. remove_thanatos7(id)
  177. }
  178.  
  179.  
  180. public hook_weapon(id)
  181. {
  182. engclient_cmd(id, "weapon_m249")
  183. return
  184. }
  185.  
  186. public fw_PrecacheEvent_Post(type, const name[])
  187. {
  188. if(equal("events/m249.sc", name))
  189. g_orig_event_thanatos7 = get_orig_retval()
  190. }
  191.  
  192. public zp_extra_item_selected(id, itemid)
  193. {
  194. if(itemid == g_thanatos7) get_thanatos(id)
  195. }
  196.  
  197. public get_thanatos(id)
  198. {
  199. if(!is_user_alive(id))
  200. return
  201.  
  202. new iWep2 = give_item(id,"weapon_m249")
  203. if( iWep2 > 0 )
  204. {
  205. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_thanatos7))
  206. cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_thanatos7_ammo))
  207. set_weapons_timeidle(id, CSW_M249, 2.0)
  208. set_player_nextattackx(id, 2.0)
  209. set_weapon_anim(id, DRAW)
  210. }
  211. g_had_thanatos7[id] = 1
  212. g_mode[id] = MODE_NOLMAL
  213. g_thanatos7_ammo[id] = 0
  214. g_reload[id] = 1
  215. update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
  216.  
  217. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  218. write_string("weapon_thanatos7")
  219. write_byte(3)
  220. write_byte(200)
  221. write_byte(-1)
  222. write_byte(-1)
  223. write_byte(0)
  224. write_byte(4)
  225. write_byte(CSW_M249)
  226. write_byte(0)
  227. message_end()
  228. }
  229.  
  230. public remove_thanatos7(id)
  231. {
  232. update_specialammo(id, g_thanatos7_ammo[id], 0)
  233.  
  234. g_had_thanatos7[id] = 0
  235. g_thanatos7_ammo[id] = 0
  236. g_reload[id] = 1
  237. }
  238.  
  239. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  240. {
  241. if(!is_user_alive(iAttacker))
  242. return
  243.  
  244. new g_currentweapon = get_user_weapon(iAttacker)
  245.  
  246. if(g_currentweapon != CSW_M249 || !g_had_thanatos7[iAttacker])
  247. return
  248.  
  249. SetHamParamFloat(3, get_pcvar_float(cvar_dmg_thanatos7))
  250.  
  251. static Float:flEnd[3], Float:myOrigin[3]
  252.  
  253. pev(iAttacker, pev_origin, myOrigin)
  254. get_tr2(ptr, TR_vecEndPos, flEnd)
  255.  
  256. if(!is_user_alive(iEnt))
  257. {
  258. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  259. write_byte(TE_DECAL)
  260. write_coord_f(flEnd[0])
  261. write_coord_f(flEnd[1])
  262. write_coord_f(flEnd[2])
  263. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  264. write_short(iEnt)
  265. message_end()
  266.  
  267. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  268. write_byte(TE_WORLDDECAL)
  269. write_coord_f(flEnd[0])
  270. write_coord_f(flEnd[1])
  271. write_coord_f(flEnd[2])
  272. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  273. message_end()
  274.  
  275. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  276. write_byte(TE_GUNSHOTDECAL)
  277. write_coord_f(flEnd[0])
  278. write_coord_f(flEnd[1])
  279. write_coord_f(flEnd[2])
  280. write_short(iAttacker)
  281. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  282. message_end()
  283. }
  284. }
  285.  
  286. public fw_UpdateClientData_Post(id, sendweapons, CD_Handle)
  287. {
  288. if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id]))
  289. return FMRES_IGNORED
  290.  
  291. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  292.  
  293. return FMRES_HANDLED
  294. }
  295.  
  296. public fw_SetModel(entity, model[])
  297. {
  298. if(!is_valid_ent(entity))
  299. return FMRES_IGNORED
  300.  
  301. static szClassName[33]
  302. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  303.  
  304. if(!equal(szClassName, "weaponbox"))
  305. return FMRES_IGNORED
  306.  
  307. static iOwner
  308.  
  309. iOwner = entity_get_edict(entity, EV_ENT_owner)
  310.  
  311. if(equal(model, "models/w_m249.mdl"))
  312. {
  313. static iStoredAugID
  314.  
  315. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
  316.  
  317. if(!is_valid_ent(iStoredAugID))
  318. return FMRES_IGNORED
  319.  
  320. if(g_had_thanatos7[iOwner])
  321. {
  322. g_had_thanatos7[iOwner] = 0
  323.  
  324. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPONKEY)
  325. set_pev(iStoredAugID, pev_iuser4, g_thanatos7_ammo[iOwner])
  326. entity_set_model(entity, w_model)
  327.  
  328. return FMRES_SUPERCEDE
  329. }
  330. }
  331. return FMRES_IGNORED
  332. }
  333.  
  334. public fw_UseStationary_Post(entity, caller, activator, use_type)
  335. {
  336. if (use_type == USE_STOPPED && is_user_connected(caller))
  337. replace_weapon_models(caller, get_user_weapon(caller))
  338. }
  339.  
  340. public fw_Item_Deploy_Post(weapon_ent)
  341. {
  342. static owner
  343. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  344.  
  345. static weaponid
  346. weaponid = cs_get_weapon_id(weapon_ent)
  347.  
  348. replace_weapon_models(owner, weaponid)
  349. }
  350.  
  351. public Event_CurWeapon(id)
  352. {
  353. if(!is_user_alive(id))
  354. return
  355.  
  356. if(get_user_weapon(id) != CSW_M249 && g_old_weapon[id] == CSW_M249)
  357. {
  358. update_specialammo(id, g_thanatos7_ammo[id], 0)
  359. }
  360. g_old_weapon[id] = get_user_weapon(id)
  361.  
  362. replace_weapon_models(id, read_data(2))
  363. }
  364.  
  365. replace_weapon_models(id, weaponid)
  366. {
  367. switch (weaponid)
  368. {
  369. case CSW_M249:
  370. {
  371. if(g_had_thanatos7[id])
  372. {
  373. set_pev(id, pev_viewmodel2, v_model)
  374. set_pev(id, pev_weaponmodel2, p_model)
  375. update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
  376. g_reload[id] = 1
  377. if(g_mode[id] == MODE_NOLMAL)
  378. {
  379. if(g_old_weapon[id] != CSW_M249)
  380. {
  381. set_weapon_anim(id, DRAW)
  382. set_weapons_timeidle(id, CSW_M249, 2.0)
  383. set_player_nextattackx(id, 2.0)
  384.  
  385. remove_task(id)
  386. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  387. write_string("weapon_thanatos7")
  388. write_byte(3)
  389. write_byte(200)
  390. write_byte(-1)
  391. write_byte(-1)
  392. write_byte(0)
  393. write_byte(4)
  394. write_byte(CSW_M249)
  395. write_byte(0)
  396. message_end()
  397. }
  398. }
  399. else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
  400. {
  401. if(g_old_weapon[id] != CSW_M249)
  402. {
  403. set_weapon_anim(id, BDRAW)
  404. set_weapons_timeidle(id, CSW_M249, 2.0)
  405. set_player_nextattackx(id, 2.0)
  406.  
  407. remove_task(id)
  408. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  409. write_string("weapon_thanatos7")
  410. write_byte(3)
  411. write_byte(200)
  412. write_byte(-1)
  413. write_byte(-1)
  414. write_byte(0)
  415. write_byte(4)
  416. write_byte(CSW_M249)
  417. write_byte(0)
  418. message_end()
  419. }
  420. }
  421. }
  422. }
  423. }
  424. g_old_weapon[id] = get_user_weapon(id)
  425. }
  426.  
  427. public fw_AddToPlayer_Post(weapon, id)
  428. {
  429. if(!is_valid_ent(weapon) || !is_user_connected(id))
  430. return HAM_IGNORED
  431.  
  432. if(entity_get_int(weapon, EV_INT_WEAPONKEY) == WEAPONKEY)
  433. {
  434. g_had_thanatos7[id] = 1
  435. g_thanatos7_ammo[id] = pev(weapon, pev_iuser4)
  436.  
  437. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  438. write_string("weapon_thanatos7")
  439. write_byte(3)
  440. write_byte(200)
  441. write_byte(-1)
  442. write_byte(-1)
  443. write_byte(0)
  444. write_byte(4)
  445. write_byte(CSW_M249)
  446. write_byte(0)
  447. message_end()
  448. }
  449. else
  450. {
  451. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  452. write_string("weapon_m249")
  453. write_byte(3)
  454. write_byte(200)
  455. write_byte(-1)
  456. write_byte(-1)
  457. write_byte(0)
  458. write_byte(4)
  459. write_byte(CSW_M249)
  460. write_byte(0)
  461. message_end()
  462. }
  463. return HAM_IGNORED
  464. }
  465.  
  466. public fw_PrimaryAttack(Weapon)
  467. {
  468. new Player = get_pdata_cbase(Weapon, 41, 4)
  469.  
  470. if (!g_had_thanatos7[Player])
  471. return
  472.  
  473. g_IsInPrimaryAttack = 1
  474. pev(Player,pev_punchangle,cl_pushangle[Player])
  475.  
  476. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  477. }
  478.  
  479. public fw_PrimaryAttack_Post(Weapon)
  480. {
  481. g_IsInPrimaryAttack = 0
  482. new Player = get_pdata_cbase(Weapon, 41, 4)
  483.  
  484. new szClip, szAmmo
  485. get_user_weapon(Player, szClip, szAmmo)
  486.  
  487. if(g_had_thanatos7[Player])
  488. {
  489. if(szClip <= 0) emit_sound(Player, CHAN_WEAPON, sound[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  490. }
  491.  
  492. if(g_had_thanatos7[Player])
  493. {
  494. if (!g_clip_ammo[Player])
  495. return
  496.  
  497. new Float:push[3]
  498. pev(Player,pev_punchangle,push)
  499. xs_vec_sub(push,cl_pushangle[Player],push)
  500.  
  501. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_thanatos7),push)
  502. xs_vec_add(push,cl_pushangle[Player],push)
  503. set_pev(Player,pev_punchangle,push)
  504. emit_sound(Player, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  505. if(g_mode[Player] == MODE_NOLMAL)
  506. {
  507. set_weapon_anim(Player, SHOOT1)
  508. }
  509. else if(g_mode[Player] == MODE_BOLT)
  510. {
  511. set_weapon_anim(Player, BSHOOT1)
  512. }
  513.  
  514. }
  515. }
  516.  
  517. public fw_CmdStart(id, uc_handle, seed)
  518. {
  519. if(!is_user_alive(id) || !is_user_connected(id))
  520. return
  521. if(get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id])
  522. return
  523.  
  524. static ent; ent = fm_get_user_weapon_entity(id, CSW_M249)
  525. if(!pev_valid(ent))
  526. return
  527.  
  528. new szClip, szAmmo
  529. get_user_weapon(id, szClip, szAmmo)
  530.  
  531. static CurButton
  532. CurButton = get_uc(uc_handle, UC_Buttons)
  533.  
  534. if(CurButton & IN_ATTACK2 && szClip >= 1)
  535. {
  536. CurButton &= ~IN_ATTACK2
  537. set_uc(uc_handle, UC_Buttons, CurButton)
  538.  
  539. if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)
  540. return
  541.  
  542. if(g_mode[id] == MODE_NOLMAL)
  543. {
  544. set_weapons_timeidle(id, CSW_M249, 4.0)
  545. set_player_nextattackx(id, 4.0)
  546. set_weapon_anim(id, SCYTHERELOAD)
  547. g_reload[id] = 0
  548. emit_sound(id, CHAN_WEAPON, sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM)
  549. set_task(0.1, "change_mode", id)
  550. g_mode[id] = MODE_CHANGING_1
  551.  
  552. }
  553. else if(g_mode[id] == MODE_BOLT)
  554. {
  555. if(g_thanatos7_ammo[id] == 0)
  556. return
  557.  
  558. set_weapons_timeidle(id, CSW_M249, 4.0)
  559. set_player_nextattackx(id, 4.0)
  560. Scythe_Shoot(id)
  561. static Float:PunchAngles[3]
  562. PunchAngles[0] = -10.0
  563. update_specialammo(id, g_thanatos7_ammo[id], 0)
  564. g_thanatos7_ammo[id]--
  565. update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0)
  566. g_reload[id] = 0
  567. set_weapon_anim(id, SCYTHESHOOT)
  568. emit_sound(id, CHAN_WEAPON, sound[9], 1.0, ATTN_NORM, 0, PITCH_NORM)
  569. set_task(0.1, "change_mode", id)
  570. g_mode[id] = MODE_CHANGING_2
  571. }
  572. }
  573. }
  574.  
  575. public change_mode(id)
  576. {
  577. if(g_mode[id] == MODE_CHANGING_1)
  578. {
  579. g_mode[id] = MODE_NOLMAL
  580. set_task(3.5, "fil_scythe", id)
  581. }
  582. else if(g_mode[id] == MODE_CHANGING_2)
  583. {
  584. g_reload[id] = 1
  585. g_mode[id] = MODE_NOLMAL
  586. }
  587. }
  588.  
  589. public fil_scythe(id)
  590. {
  591. set_weapons_timeidle(id, CSW_M249, 0.5)
  592. set_player_nextattackx(id, 0.5)
  593. g_mode[id] = MODE_BOLT
  594. update_specialammo(id, g_thanatos7_ammo[id], 0)
  595. g_thanatos7_ammo[id]++
  596. update_specialammo(id, g_thanatos7_ammo[id], 1)
  597. reload_on(id)
  598. }
  599.  
  600. public reload_on(id)
  601. {
  602. g_reload[id] = 1
  603. }
  604.  
  605. public Scythe_Shoot(id)
  606. {
  607. static Float:StartOrigin[3], Float:TargetOrigin[3], Float:angles[3], Float:angles_fix[3]
  608. get_position(id, 2.0, 4.0, -1.0, StartOrigin)
  609.  
  610. pev(id,pev_v_angle,angles)
  611. Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  612. if(!pev_valid(Ent)) return
  613. angles_fix[0] = 360.0 - angles[0]
  614. angles_fix[1] = angles[1]
  615. angles_fix[2] = angles[2]
  616. set_pev(Ent, pev_movetype, MOVETYPE_FLY)
  617. set_pev(Ent, pev_owner, id)
  618.  
  619. entity_set_string(Ent, EV_SZ_classname, "scythe")
  620. engfunc(EngFunc_SetModel, Ent, SCYTHE_MODEL)
  621. set_pev(Ent, pev_mins,{ -0.1, -0.1, -0.1 })
  622. set_pev(Ent, pev_maxs,{ 0.1, 0.1, 0.1 })
  623. set_pev(Ent, pev_origin, StartOrigin)
  624. set_pev(Ent, pev_angles, angles_fix)
  625. set_pev(Ent, pev_solid, SOLID_BBOX)
  626. set_pev(Ent, pev_frame, 0.0)
  627. set_entity_anim(Ent, 1)
  628. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
  629.  
  630. static Float:Velocity[3]
  631. fm_get_aim_origin(id, TargetOrigin)
  632. get_speed_vector(StartOrigin, TargetOrigin, 750.0, Velocity)
  633. set_pev(Ent, pev_velocity, Velocity)
  634. }
  635.  
  636. public fw_Touch(Ent, Id)
  637. {
  638. // If ent is valid
  639. if(!pev_valid(Ent))
  640. return
  641. if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
  642. return
  643.  
  644. set_pev(Ent, pev_movetype, MOVETYPE_NONE)
  645. set_pev(Ent, pev_solid, SOLID_NOT)
  646. set_entity_anim(Ent, 1)
  647. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01)
  648.  
  649. set_task(0.1, "action_scythe", Ent)
  650. set_task(9.0, "remove", Ent)
  651. }
  652.  
  653. public remove(Ent)
  654. {
  655. if(!pev_valid(Ent))
  656. return
  657.  
  658. remove_entity(Ent)
  659. }
  660.  
  661. public action_scythe(Ent)
  662. {
  663. if(!pev_valid(Ent))
  664. return
  665.  
  666. Damage_scythe(Ent)
  667. }
  668.  
  669. public Damage_scythe(Ent)
  670. {
  671. if(!pev_valid(Ent))
  672. return
  673.  
  674. static id; id = pev(Ent, pev_owner)
  675. new Float:origin[3]
  676. pev(Ent, pev_origin, origin)
  677.  
  678. // Alive...
  679. new a = FM_NULLENT
  680. // Get distance between victim and epicenter
  681. while((a = find_ent_in_sphere(a, origin, 80.0)) != 0)
  682. {
  683. if (id == a)
  684. continue
  685.  
  686. if(pev(a, pev_takedamage) != DAMAGE_NO)
  687. {
  688. ExecuteHamB(Ham_TakeDamage, a, id, id, get_pcvar_float(cvar_dmg_scythe), DMG_BULLET)
  689. }
  690. }
  691. set_task(0.1, "action_scythe", Ent)
  692. }
  693.  
  694. public fw_Idleanim(Weapon)
  695. {
  696. new id = get_pdata_cbase(Weapon, 41, 4)
  697. g_reload[id] = 1
  698.  
  699. if(!is_user_alive(id) || !g_had_thanatos7[id] || get_user_weapon(id) != CSW_M249)
  700. return HAM_IGNORED;
  701.  
  702. if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25)
  703. {
  704. set_weapon_anim(id, IDLE)
  705. set_pdata_float(Weapon, 48, 20.0, 4)
  706. return HAM_SUPERCEDE;
  707. }
  708.  
  709. if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
  710. {
  711. set_weapon_anim(id, random_num(BIDLE, BIDLE2))
  712. set_pdata_float(Weapon, 48, 20.0, 4)
  713. return HAM_SUPERCEDE;
  714. }
  715.  
  716. return HAM_IGNORED;
  717. }
  718.  
  719. public update_ammo(id)
  720. {
  721. if(!is_user_alive(id))
  722. return
  723.  
  724. static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_m249", id)
  725. if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
  726.  
  727. cs_set_user_bpammo(id, CSW_M249, 0)
  728.  
  729. engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
  730. write_byte(1)
  731. write_byte(CSW_M249)
  732. write_byte(-1)
  733. message_end()
  734.  
  735. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
  736. write_byte(3)
  737. write_byte(g_thanatos7_ammo[id])
  738. message_end()
  739. }
  740.  
  741. public update_specialammo(id, Ammo, On)
  742. {
  743. static AmmoSprites[33]
  744. format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
  745.  
  746. message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id)
  747. write_byte(On)
  748. write_string(AmmoSprites)
  749. write_byte(42) // red
  750. write_byte(212) // green
  751. write_byte(255) // blue
  752. message_end()
  753. }
  754.  
  755. public fw_ItemPostFrame( wpn )
  756. {
  757. new id = pev(wpn, pev_owner)
  758. if(!is_user_connected(id))
  759. return HAM_IGNORED
  760.  
  761. if(!g_had_thanatos7[id])
  762. return HAM_IGNORED
  763.  
  764. if(g_reload[id] == 0)
  765. return HAM_IGNORED
  766.  
  767. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  768. new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  769. new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
  770. new fInReload = get_pdata_int(wpn, m_fInReload, WEAP_LINUX_XTRA_OFF)
  771.  
  772. if(fInReload && flNextAttack <= 0.0)
  773. {
  774. new j = min(get_pcvar_num(cvar_clip_thanatos7) - iClip, iBpAmmo)
  775. set_pdata_int(wpn, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  776. cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
  777. set_pdata_int(wpn, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  778. fInReload = 0
  779. }
  780. return HAM_IGNORED
  781. }
  782.  
  783. public fw_Reload( wpn ) {
  784. new id = pev(wpn, pev_owner)
  785. if(!is_user_connected(id))
  786. return HAM_IGNORED
  787.  
  788. if(!g_had_thanatos7[id])
  789. return HAM_IGNORED
  790.  
  791. if(g_reload[id] == 0)
  792. return HAM_IGNORED
  793.  
  794. g_thanatos7_TmpClip[id] = -1
  795. new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  796. new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF)
  797. if(iBpAmmo <= 0)
  798. return HAM_SUPERCEDE
  799.  
  800. if(iClip >= get_pcvar_num(cvar_clip_thanatos7))
  801. return HAM_SUPERCEDE
  802.  
  803. g_thanatos7_TmpClip[id] = iClip
  804. return HAM_IGNORED
  805. }
  806.  
  807. public fw_Reload_Post(weapon) {
  808. new id = pev(weapon, pev_owner)
  809. if(!is_user_connected(id))
  810. return HAM_IGNORED
  811.  
  812. if(!g_had_thanatos7[id])
  813. return HAM_IGNORED
  814.  
  815. if(g_thanatos7_TmpClip[id] == -1)
  816. return HAM_IGNORED
  817.  
  818. if(g_reload[id] == 0)
  819. return HAM_IGNORED
  820.  
  821. set_pdata_int(weapon, m_iClip, g_thanatos7_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  822. set_pdata_float(weapon, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  823. set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  824. set_pdata_int(weapon, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  825.  
  826. if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0)
  827. {
  828. set_weapon_anim(id, RELOAD)
  829. set_pdata_float(weapon, 48, 20.0, 4)
  830. }
  831. else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1)
  832. {
  833. set_weapon_anim(id, BRELOAD)
  834. set_pdata_float(weapon, 48, 20.0, 4)
  835. }
  836. return HAM_IGNORED
  837. }
  838.  
  839. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  840. {
  841. if ((eventid != g_orig_event_thanatos7) || !g_IsInPrimaryAttack)
  842. return FMRES_IGNORED
  843. if (!(1 <= invoker <= g_MaxPlayers))
  844. return FMRES_IGNORED
  845.  
  846. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  847.  
  848. return FMRES_SUPERCEDE
  849. }
  850.  
  851. stock set_weapon_anim(id, anim)
  852. {
  853. if(!is_user_alive(id))
  854. return
  855.  
  856. set_pev(id, pev_weaponanim, anim)
  857.  
  858. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
  859. write_byte(anim)
  860. write_byte(pev(id, pev_body))
  861. message_end()
  862. }
  863.  
  864. stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
  865. {
  866. new_velocity[0] = origin2[0] - origin1[0]
  867. new_velocity[1] = origin2[1] - origin1[1]
  868. new_velocity[2] = origin2[2] - origin1[2]
  869. static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  870. new_velocity[0] *= num
  871. new_velocity[1] *= num
  872. new_velocity[2] *= num
  873.  
  874. return 1;
  875. }
  876.  
  877. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  878. {
  879. static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  880.  
  881. pev(id, pev_origin, vOrigin)
  882. pev(id, pev_view_ofs, vUp) //for player
  883. xs_vec_add(vOrigin, vUp, vOrigin)
  884. pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  885.  
  886. angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  887. angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  888. angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  889.  
  890. vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  891. vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  892. vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  893. }
  894.  
  895. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  896. {
  897. if(!is_user_alive(id))
  898. return
  899.  
  900. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  901. if(!pev_valid(entwpn))
  902. return
  903.  
  904. set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
  905. set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
  906. set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
  907. }
  908.  
  909. stock set_player_nextattackx(id, Float:nexttime)
  910. {
  911. if(!is_user_alive(id))
  912. return
  913.  
  914. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  915. }
  916.  
  917. stock fm_cs_get_weapon_ent_owner(ent)
  918. {
  919. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  920. }
  921.  
  922. stock set_entity_anim(ent, anim)
  923. {
  924. entity_set_float(ent, EV_FL_animtime, get_gametime())
  925. entity_set_float(ent, EV_FL_framerate, 1.0)
  926. entity_set_int(ent, EV_INT_sequence, anim)
  927. }
  928.