HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fun>
  5. #include <hamsandwich>
  6. #include <xs>
  7. #include <cstrike>
  8. #include <zombieplague>
  9.  
  10. #define ENG_NULLENT -1
  11. #define EV_INT_WEAPONKEY EV_INT_impulse
  12. #define sfgun_WEAPONKEY 861
  13. #define MAX_PLAYERS 32
  14. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  15.  
  16. const USE_STOPPED = 0
  17. const OFFSET_ACTIVE_ITEM = 373
  18. const OFFSET_WEAPONOWNER = 41
  19. const OFFSET_LINUX = 5
  20. const OFFSET_LINUX_WEAPONS = 4
  21.  
  22. #define WEAP_LINUX_XTRA_OFF 4
  23. #define m_fKnown 44
  24. #define m_flNextPrimaryAttack 46
  25. #define m_flTimeWeaponIdle 48
  26. #define m_iClip 51
  27. #define m_fInReload 54
  28. #define PLAYER_LINUX_XTRA_OFF 5
  29. #define m_flNextAttack 83
  30.  
  31. #define sfgun_RELOAD_TIME 3.0
  32. #define sfgun_RELOAD 1
  33. #define sfgun_DRAW 2
  34. #define sfgun_SHOOT1 3
  35. #define sfgun_SHOOT2 4
  36.  
  37. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  38.  
  39. new const Fire_Sounds[][] = { "weapons/sfgun_shoot1.wav" }
  40.  
  41. new sfgun_V_MODEL[64] = "models/v_sfgun.mdl"
  42. new sfgun_P_MODEL[64] = "models/p_sfgun.mdl"
  43. new sfgun_W_MODEL[64] = "models/w_sfgun.mdl"
  44.  
  45. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  46.  
  47. new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo
  48. new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
  49. new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
  50. new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
  51. new gmsgWeaponList
  52.  
  53. const PRIMARY_WEAPONS_BIT_SUM =
  54. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  55. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  56. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  57. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  58. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  59. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  60. "weapon_ak47", "weapon_knife", "weapon_p90" }
  61.  
  62. public plugin_init()
  63. {
  64. register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe")
  65. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  66. register_event("CurWeapon","CurrentWeapon","be","1=1")
  67. RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
  68. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  69. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  70. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  71. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  72. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  73. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  74. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
  75. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
  76. RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
  77. RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
  78. RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
  79. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  80. register_forward(FM_SetModel, "fw_SetModel")
  81. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  82. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  83.  
  84. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  85. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  86. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  87. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  88. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  89. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  90. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  91.  
  92. cvar_dmg_sfgun = register_cvar("zp_sfgun_dmg", "5.5")
  93. cvar_recoil_sfgun = register_cvar("zp_sfgun_recoil", "1.0")
  94. cvar_clip_sfgun = register_cvar("zp_sfgun_clip", "45")
  95. cvar_spd_sfgun = register_cvar("zp_sfgun_spd", "1.0")
  96. cvar_sfgun_ammo = register_cvar("zp_sfgun_ammo", "200")
  97.  
  98. g_itemid_sfgun = zp_register_extra_item("Blaster SF \r(1 korig)", 15000, ZP_TEAM_HUMAN)
  99. g_MaxPlayers = get_maxplayers()
  100. gmsgWeaponList = get_user_msgid("WeaponList")
  101. }
  102.  
  103. public plugin_precache()
  104. {
  105. precache_model(sfgun_V_MODEL)
  106. precache_model(sfgun_P_MODEL)
  107. precache_model(sfgun_W_MODEL)
  108. for(new i = 0; i < sizeof Fire_Sounds; i++)
  109. precache_sound(Fire_Sounds[i])
  110. precache_sound("weapons/sfgun_clipin.wav")
  111. precache_sound("weapons/sfgun_clipout.wav")
  112. precache_sound("weapons/sfgun_draw.wav")
  113. m_iBlood[0] = precache_model("sprites/blood.spr")
  114. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  115. precache_generic("sprites/weapon_sfgun.txt")
  116. precache_generic("sprites/640hud58.spr")
  117.  
  118. register_clcmd("weapon_sfgun", "weapon_hook")
  119.  
  120. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  121. }
  122.  
  123. public weapon_hook(id)
  124. {
  125. engclient_cmd(id, "weapon_mp5navy")
  126. return PLUGIN_HANDLED
  127. }
  128.  
  129. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  130. {
  131. if(!is_user_alive(iAttacker))
  132. return
  133.  
  134. new g_currentweapon = get_user_weapon(iAttacker)
  135.  
  136. if(g_currentweapon != CSW_MP5NAVY) return
  137.  
  138. if(!g_has_sfgun[iAttacker]) return
  139.  
  140. static Float:flEnd[3]
  141. get_tr2(ptr, TR_vecEndPos, flEnd)
  142.  
  143. if(iEnt)
  144. {
  145. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  146. write_byte(TE_DECAL)
  147. write_coord_f(flEnd[0])
  148. write_coord_f(flEnd[1])
  149. write_coord_f(flEnd[2])
  150. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  151. write_short(iEnt)
  152. message_end()
  153. }
  154. else
  155. {
  156. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  157. write_byte(TE_WORLDDECAL)
  158. write_coord_f(flEnd[0])
  159. write_coord_f(flEnd[1])
  160. write_coord_f(flEnd[2])
  161. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  162. message_end()
  163. }
  164. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  165. write_byte(TE_GUNSHOTDECAL)
  166. write_coord_f(flEnd[0])
  167. write_coord_f(flEnd[1])
  168. write_coord_f(flEnd[2])
  169. write_short(iAttacker)
  170. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  171. message_end()
  172. }
  173.  
  174. public zp_user_humanized_post(id)
  175. {
  176. g_has_sfgun[id] = false
  177. }
  178.  
  179. public plugin_natives ()
  180. {
  181. register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
  182. }
  183. public native_give_weapon_add(id)
  184. {
  185. give_sfgun(id)
  186. }
  187.  
  188. public fwPrecacheEvent_Post(type, const name[])
  189. {
  190. if (equal("events/mp5n.sc", name))
  191. {
  192. g_orig_event_sfgun = get_orig_retval()
  193. return FMRES_HANDLED
  194. }
  195. return FMRES_IGNORED
  196. }
  197.  
  198. public client_connect(id)
  199. {
  200. g_has_sfgun[id] = false
  201. }
  202.  
  203. public client_disconnect(id)
  204. {
  205. g_has_sfgun[id] = false
  206. }
  207.  
  208. public zp_user_infected_post(id)
  209. {
  210. if (zp_get_user_zombie(id))
  211. {
  212. g_has_sfgun[id] = false
  213. }
  214. }
  215.  
  216. public fw_SetModel(entity, model[])
  217. {
  218. if(!is_valid_ent(entity))
  219. return FMRES_IGNORED
  220.  
  221. static szClassName[33]
  222. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  223.  
  224. if(!equal(szClassName, "weaponbox"))
  225. return FMRES_IGNORED
  226.  
  227. static iOwner
  228.  
  229. iOwner = entity_get_edict(entity, EV_ENT_owner)
  230.  
  231. if(equal(model, "models/w_mp5.mdl"))
  232. {
  233. static iStoredAugID
  234.  
  235. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
  236.  
  237. if(!is_valid_ent(iStoredAugID))
  238. return FMRES_IGNORED
  239.  
  240. if(g_has_sfgun[iOwner])
  241. {
  242. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)
  243.  
  244. g_has_sfgun[iOwner] = false
  245.  
  246. entity_set_model(entity, sfgun_W_MODEL)
  247.  
  248. return FMRES_SUPERCEDE
  249. }
  250. }
  251. return FMRES_IGNORED
  252. }
  253.  
  254. public give_sfgun(id)
  255. {
  256. drop_weapons(id, 1)
  257. new iWep2 = give_item(id,"weapon_mp5navy")
  258. if( iWep2 > 0 )
  259. {
  260. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun))
  261. cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))
  262. UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
  263. set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
  264.  
  265. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  266. write_string("weapon_sfgun")
  267. write_byte(10)
  268. write_byte(120)
  269. write_byte(-1)
  270. write_byte(-1)
  271. write_byte(0)
  272. write_byte(7)
  273. write_byte(CSW_MP5NAVY)
  274. message_end()
  275.  
  276. }
  277. g_has_sfgun[id] = true
  278. }
  279.  
  280. public zp_extra_item_selected(id, itemid)
  281. {
  282. if(itemid != g_itemid_sfgun)
  283. return
  284.  
  285. give_sfgun(id)
  286. }
  287.  
  288. public fw_sfgun_AddToPlayer(sfgun, id)
  289. {
  290. if(!is_valid_ent(sfgun) || !is_user_connected(id))
  291. return HAM_IGNORED
  292.  
  293. if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
  294. {
  295. g_has_sfgun[id] = true
  296.  
  297. entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)
  298.  
  299. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  300. write_string("weapon_sfgun")
  301. write_byte(10)
  302. write_byte(120)
  303. write_byte(-1)
  304. write_byte(-1)
  305. write_byte(0)
  306. write_byte(7)
  307. write_byte(CSW_MP5NAVY)
  308. message_end()
  309.  
  310. return HAM_HANDLED
  311. }
  312. else
  313. {
  314. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  315. write_string("weapon_mp5navy")
  316. write_byte(10)
  317. write_byte(120)
  318. write_byte(-1)
  319. write_byte(-1)
  320. write_byte(0)
  321. write_byte(7)
  322. write_byte(CSW_MP5NAVY)
  323. message_end()
  324. }
  325. return HAM_IGNORED
  326. }
  327.  
  328. public fw_UseStationary_Post(entity, caller, activator, use_type)
  329. {
  330. if (use_type == USE_STOPPED && is_user_connected(caller))
  331. replace_weapon_models(caller, get_user_weapon(caller))
  332. }
  333.  
  334. public fw_Item_Deploy_Post(weapon_ent)
  335. {
  336. static owner
  337. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  338.  
  339. static weaponid
  340. weaponid = cs_get_weapon_id(weapon_ent)
  341.  
  342. replace_weapon_models(owner, weaponid)
  343. }
  344.  
  345. public CurrentWeapon(id)
  346. {
  347. replace_weapon_models(id, read_data(2))
  348.  
  349. if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
  350. return
  351.  
  352. static Float:iSpeed
  353. if(g_has_sfgun[id])
  354. iSpeed = get_pcvar_float(cvar_spd_sfgun)
  355.  
  356. static weapon[32],Ent
  357. get_weaponname(read_data(2),weapon,31)
  358. Ent = find_ent_by_owner(-1,weapon,id)
  359. if(Ent)
  360. {
  361. static Float:Delay
  362. Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  363. if (Delay > 0.0)
  364. {
  365. set_pdata_float(Ent, 46, Delay, 4)
  366. }
  367. }
  368. }
  369.  
  370. replace_weapon_models(id, weaponid)
  371. {
  372. switch (weaponid)
  373. {
  374. case CSW_MP5NAVY:
  375. {
  376. if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
  377. return
  378.  
  379. if(g_has_sfgun[id])
  380. {
  381. set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
  382. set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
  383. if(oldweap[id] != CSW_MP5NAVY)
  384. {
  385. UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
  386. set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
  387.  
  388. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  389. write_string("weapon_sfgun")
  390. write_byte(10)
  391. write_byte(120)
  392. write_byte(-1)
  393. write_byte(-1)
  394. write_byte(0)
  395. write_byte(7)
  396. write_byte(CSW_MP5NAVY)
  397. message_end()
  398. }
  399. }
  400. }
  401. }
  402. oldweap[id] = weaponid
  403. }
  404.  
  405. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  406. {
  407. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
  408. return FMRES_IGNORED
  409.  
  410. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  411. return FMRES_HANDLED
  412. }
  413.  
  414. public fw_sfgun_PrimaryAttack(Weapon)
  415. {
  416. new Player = get_pdata_cbase(Weapon, 41, 4)
  417.  
  418. if (!g_has_sfgun[Player])
  419. return
  420.  
  421. g_IsInPrimaryAttack = 1
  422. pev(Player,pev_punchangle,cl_pushangle[Player])
  423.  
  424. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  425. }
  426.  
  427. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  428. {
  429. if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
  430. return FMRES_IGNORED
  431. if (!(1 <= invoker <= g_MaxPlayers))
  432. return FMRES_IGNORED
  433.  
  434. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  435. return FMRES_SUPERCEDE
  436. }
  437.  
  438. public fw_sfgun_PrimaryAttack_Post(Weapon)
  439. {
  440. g_IsInPrimaryAttack = 0
  441. new Player = get_pdata_cbase(Weapon, 41, 4)
  442.  
  443. new szClip, szAmmo
  444. get_user_weapon(Player, szClip, szAmmo)
  445.  
  446. if(!is_user_alive(Player))
  447. return
  448.  
  449. if(g_has_sfgun[Player])
  450. {
  451. if (!g_clip_ammo[Player])
  452. return
  453.  
  454. new Float:push[3]
  455. pev(Player,pev_punchangle,push)
  456. xs_vec_sub(push,cl_pushangle[Player],push)
  457.  
  458. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
  459. xs_vec_add(push,cl_pushangle[Player],push)
  460. set_pev(Player,pev_punchangle,push)
  461.  
  462. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  463. UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
  464. }
  465. }
  466.  
  467. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  468. {
  469. if (victim != attacker && is_user_connected(attacker))
  470. {
  471. if(get_user_weapon(attacker) == CSW_MP5NAVY)
  472. {
  473. if(g_has_sfgun[attacker])
  474. SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
  475. }
  476. }
  477. }
  478.  
  479. public message_DeathMsg(msg_id, msg_dest, id)
  480. {
  481. static szTruncatedWeapon[33], iAttacker, iVictim
  482.  
  483. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  484.  
  485. iAttacker = get_msg_arg_int(1)
  486. iVictim = get_msg_arg_int(2)
  487.  
  488. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  489. return PLUGIN_CONTINUE
  490.  
  491. if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
  492. {
  493. if(g_has_sfgun[iAttacker])
  494. set_msg_arg_string(4, "mp5navy")
  495. }
  496. return PLUGIN_CONTINUE
  497. }
  498.  
  499. stock fm_cs_get_current_weapon_ent(id)
  500. {
  501. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  502. }
  503.  
  504. stock fm_cs_get_weapon_ent_owner(ent)
  505. {
  506. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  507. }
  508.  
  509. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  510. {
  511. set_pev(Player, pev_weaponanim, Sequence)
  512.  
  513. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  514. write_byte(Sequence)
  515. write_byte(pev(Player, pev_body))
  516. message_end()
  517. }
  518.  
  519. public sfgun_ItemPostFrame(weapon_entity)
  520. {
  521. new id = pev(weapon_entity, pev_owner)
  522. if (!is_user_connected(id))
  523. return HAM_IGNORED
  524.  
  525. if (!g_has_sfgun[id])
  526. return HAM_IGNORED
  527.  
  528. static iClipExtra
  529.  
  530. iClipExtra = get_pcvar_num(cvar_clip_sfgun)
  531. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  532.  
  533. new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
  534. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  535.  
  536. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  537.  
  538. if( fInReload && flNextAttack <= 0.0 )
  539. {
  540. new j = min(iClipExtra - iClip, iBpAmmo)
  541.  
  542. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  543. cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
  544.  
  545. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  546. fInReload = 0
  547. }
  548. return HAM_IGNORED
  549. }
  550.  
  551. public sfgun_Reload(weapon_entity)
  552. {
  553. new id = pev(weapon_entity, pev_owner)
  554. if (!is_user_connected(id))
  555. return HAM_IGNORED
  556.  
  557. if (!g_has_sfgun[id])
  558. return HAM_IGNORED
  559.  
  560. static iClipExtra
  561.  
  562. if(g_has_sfgun[id])
  563. iClipExtra = get_pcvar_num(cvar_clip_sfgun)
  564.  
  565. g_sfgun_TmpClip[id] = -1
  566.  
  567. new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
  568. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  569.  
  570. if (iBpAmmo <= 0)
  571. return HAM_SUPERCEDE
  572.  
  573. if (iClip >= iClipExtra)
  574. return HAM_SUPERCEDE
  575.  
  576. g_sfgun_TmpClip[id] = iClip
  577.  
  578. return HAM_IGNORED
  579. }
  580.  
  581. public sfgun_Reload_Post(weapon_entity)
  582. {
  583. new id = pev(weapon_entity, pev_owner)
  584. if (!is_user_connected(id))
  585. return HAM_IGNORED
  586.  
  587. if (!g_has_sfgun[id])
  588. return HAM_IGNORED
  589.  
  590. if (g_sfgun_TmpClip[id] == -1)
  591. return HAM_IGNORED
  592.  
  593. set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  594.  
  595. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  596.  
  597. set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  598.  
  599. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  600.  
  601. UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)
  602.  
  603. return HAM_IGNORED
  604. }
  605.  
  606. stock drop_weapons(id, dropwhat)
  607. {
  608. static weapons[32], num, i, weaponid
  609. num = 0
  610. get_user_weapons(id, weapons, num)
  611.  
  612. for (i = 0; i < num; i++)
  613. {
  614. weaponid = weapons[i]
  615.  
  616. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  617. {
  618. static wname[32]
  619. get_weaponname(weaponid, wname, sizeof wname - 1)
  620. engclient_cmd(id, "drop", wname)
  621. }
  622. }
  623. }