HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. /*
  2. ***********************************************************************
  3. ************************** WWW.ZOMBIE-MOD.RU **************************
  4. ***********************************************************************
  5. ****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
  6. ** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
  7. ***********************************************************************
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <engine>
  12. #include <fakemeta>
  13. #include <fakemeta_util>
  14. #include <hamsandwich>
  15. #include <cstrike>
  16. #include <xs>
  17.  
  18. // ZP NATIVE
  19. #include <zombieplague>
  20.  
  21. #define PLUGIN "[CSO] AK47 PALADIN || NATIVE + ZP EXTRA ITEMS"
  22. #define VERSION "1.0 || CLOSED BETA"
  23. #define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"
  24.  
  25. // CONFIGURATION WEAPON
  26. #define system_name "buffak"
  27. #define system_base "ak47"
  28.  
  29. #define DRAW_TIME 0.66
  30. #define RELOAD_TIME 2.1
  31.  
  32. #define CSW_BASE CSW_AK47
  33. #define WEAPON_KEY 11092002112
  34.  
  35. #define OLD_MODEL "models/w_ak47.mdl"
  36. #define ANIMEXT "carbine"
  37.  
  38. // Configuration Extra Items
  39. #define NAME_EXTRA_ITEMS "AK47 Paladin"
  40. #define TEAM_EXTRA_ITEMS ZP_TEAM_HUMAN
  41. #define COST_EXTRA_ITEMS 35
  42.  
  43. /*
  44. Support For Human And Survivor
  45. Not Supported For Zombie || Madafaka!!
  46. - ZP_TEAM HUMAN = HUMAN
  47. - ZP_TEAM_SURVIVOR = SURVIVOR
  48. */
  49.  
  50. // ALL MACRO
  51. #define ENG_NULLENT -1
  52. #define EV_INT_WEAPONKEY EV_INT_impulse
  53. #define TASK_MUZZLEFLASH 102291
  54.  
  55. #define USE_STOPPED 0
  56. #define OFFSET_LINUX_WEAPONS 4
  57. #define OFFSET_LINUX 5
  58. #define OFFSET_WEAPONOWNER 41
  59. #define OFFSET_ACTIVE_ITEM 373
  60.  
  61. #define m_fKnown 44
  62. #define m_flNextPrimaryAttack 46
  63. #define m_flTimeWeaponIdle 48
  64. #define m_iClip 51
  65. #define m_fInReload 54
  66. #define m_flNextAttack 83
  67. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  68.  
  69. // ALL ANIM
  70. #define ANIM_RELOAD 1
  71. #define ANIM_DRAW 2
  72. #define ANIM_SHOOT1 3
  73. #define ANIM_SHOOT2 4
  74. #define ANIM_SHOOT3 5
  75.  
  76. #define MODE_A 0
  77. #define MODE_B 1
  78.  
  79. // All Models Of The Weapon
  80. new V_MODEL[64] = "models/v_buffak_fix.mdl"
  81. new W_MODEL[64] = "models/w_buffak.mdl"
  82. new P_MODEL[64] = "models/p_buffak.mdl"
  83. new S_MODEL[64] = "sprites/asep/ef_buffak_hit.spr"
  84.  
  85. new const WeaponResources[][] =
  86. {
  87. "sprites/asep/640hud7.spr",
  88. "sprites/asep/640hud132.spr"
  89. }
  90.  
  91. new const MuzzleFlash[][] =
  92. {
  93. "sprites/asep/muzzleflash40.spr",
  94. "sprites/asep/muzzleflash41.spr"
  95. }
  96.  
  97. // You Can Add Fire Sound Here
  98. new const Fire_Sounds[][] = { "weapons/ak47buff-1.wav", "weapons/ak47buff-2.wav" }
  99.  
  100. // All Vars Here
  101. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  102. new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_radius, cvar_dmg_2, cvar_trace_color
  103. new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]
  104. new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], sBuffakHit
  105. new g_Muzzleflash_Ent[2], g_Muzzleflash[33][2], g_Mode[33], g_item, g_list_variables[10]
  106.  
  107. // Macros Again :v
  108. new weapon_name_buffer[512]
  109. new weapon_base_buffer[512]
  110.  
  111. const PRIMARY_WEAPONS_BIT_SUM =
  112. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  113. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  114. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  115. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  116. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  117. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  118. "weapon_ak47", "weapon_knife", "weapon_p90" }
  119.  
  120. // START TO CREATE PLUGINS || AMXMODX FORWARD
  121. public plugin_init()
  122. {
  123. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  124. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  125.  
  126. register_plugin(PLUGIN, VERSION, AUTHOR)
  127.  
  128. // Event And Message
  129. register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
  130. register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
  131. register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList")
  132.  
  133. // Ham Forward (Entity) || Ham_Use
  134. RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
  135. RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
  136. RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
  137. RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
  138.  
  139. // Ham Forward (Entity) || Ham_TraceAttack
  140. RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1)
  141. RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
  142. RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
  143. RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
  144. RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
  145. RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
  146. RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
  147. RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
  148.  
  149. // Ham Forward (Weapon)
  150. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
  151. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
  152. RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
  153. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
  154. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
  155. RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
  156.  
  157. for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
  158. if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
  159.  
  160. // Ham Forward (Player)
  161. RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
  162.  
  163. // Fakemeta Forward
  164. register_forward(FM_SetModel, "Forward_SetModel")
  165. register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
  166. register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
  167. register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1)
  168. register_forward(FM_CheckVisibility, "Forward_CheckVisibility")
  169.  
  170. // All Some Cvar
  171. cvar_clip = register_cvar("buffak_clip", "50")
  172. cvar_spd = register_cvar("buffak_speed", "1.15")
  173. cvar_ammo = register_cvar("buffak_ammo", "240")
  174. cvar_dmg = register_cvar("buffak_damage", "2.0")
  175. cvar_recoil = register_cvar("buffak_recoil", "0.62")
  176. cvar_dmg_2 = register_cvar("buffak_buff_damage", "100")
  177. cvar_radius = register_cvar("buffak_buff_radius", "50")
  178. cvar_trace_color = register_cvar("buffak_trace_color", "7")
  179.  
  180. g_MaxPlayers = get_maxplayers()
  181. g_item = zp_register_extra_item(NAME_EXTRA_ITEMS, COST_EXTRA_ITEMS, TEAM_EXTRA_ITEMS)
  182. }
  183.  
  184. public plugin_precache()
  185. {
  186. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  187. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  188.  
  189. precache_model(V_MODEL)
  190. precache_model(P_MODEL)
  191. precache_model(W_MODEL)
  192. sBuffakHit = precache_model(S_MODEL)
  193.  
  194. new Buffer[512]
  195. formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
  196. precache_generic(Buffer) // EG: Output "sprites/weapon_buffak_asep.txt"
  197.  
  198. for(new i = 0; i < sizeof Fire_Sounds; i++)
  199. precache_sound(Fire_Sounds[i])
  200. for(new i = 0; i < sizeof MuzzleFlash; i++)
  201. precache_model(MuzzleFlash[i])
  202. for(new i = 0; i < sizeof WeaponResources; i++)
  203. precache_model(WeaponResources[i])
  204.  
  205. precache_viewmodel_sound(V_MODEL)
  206. formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
  207.  
  208. register_clcmd(Buffer, "give_item") // EG: Output "test_buffak"
  209. register_clcmd(weapon_name_buffer, "weapon_hook")
  210. register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
  211.  
  212. g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  213. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0])
  214. set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08)
  215. set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture)
  216. set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0)
  217.  
  218. g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  219. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1])
  220. set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07)
  221. set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture)
  222. set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)
  223. }
  224.  
  225. public plugin_natives()
  226. {
  227. new Buffer[512]
  228. formatex(Buffer, sizeof(Buffer), "give_%s", system_name)
  229. register_native(Buffer, "give_item", 1) // EG: Output "give_buffak"
  230. formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
  231. register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffak"
  232. }
  233.  
  234. public zp_extra_item_selected(id, itemid)
  235. {
  236. if(itemid != g_item)
  237. return
  238.  
  239. give_item(id)
  240. }
  241.  
  242. // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
  243. public client_connect(id) remove_item(id)
  244. public client_disconnect(id) remove_item(id)
  245. public zp_user_infected_post(id) remove_item(id)
  246. public zp_user_humanized_post(id) remove_item(id)
  247. /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
  248. new g_HamBot
  249. public client_putinserver(id)
  250. {
  251. if(!g_HamBot && is_user_bot(id))
  252. {
  253. g_HamBot = 1
  254. set_task(0.1, "Do_RegisterHam", id)
  255. }
  256. }
  257.  
  258. public Do_RegisterHam(id)
  259. {
  260. RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
  261. RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)
  262. }
  263.  
  264. /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
  265. /* ============ START OF ALL FORWARD (FAKEMETA) ================== */
  266. public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
  267. {
  268. if(iEnt == g_Muzzleflash_Ent[0])
  269. {
  270. if(g_Muzzleflash[iHost][0] == 3)
  271. {
  272. set_es(esState, ES_RenderMode, kRenderTransAdd)
  273. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  274. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  275.  
  276. g_Muzzleflash[iHost][0] = 2
  277. }
  278. else if(g_Muzzleflash[iHost][0] == 2)
  279. {
  280. set_es(esState, ES_RenderMode, kRenderTransAdd)
  281. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  282. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  283.  
  284. g_Muzzleflash[iHost][0] = 1
  285. g_Muzzleflash[iHost][1] = 1
  286. }
  287. else if(g_Muzzleflash[iHost][0] == 1)
  288. {
  289. set_es(esState, ES_RenderMode, kRenderTransAdd)
  290. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  291. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  292.  
  293. g_Muzzleflash[iHost][0] = 0
  294. }
  295.  
  296. set_es(esState, ES_Skin, iHost)
  297. set_es(esState, ES_Body, 1)
  298. set_es(esState, ES_AimEnt, iHost)
  299. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  300. }
  301. else if(iEnt == g_Muzzleflash_Ent[1])
  302. {
  303. if(g_Muzzleflash[iHost][1])
  304. {
  305. set_es(esState, ES_RenderMode, kRenderTransAdd)
  306. set_es(esState, ES_RenderAmt, 240.0)
  307.  
  308. g_Muzzleflash[iHost][1] = 0
  309. }
  310.  
  311. set_es(esState, ES_Skin, iHost)
  312. set_es(esState, ES_Body, 1)
  313. set_es(esState, ES_AimEnt, iHost)
  314. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  315. }
  316.  
  317. }
  318.  
  319. public Forward_CheckVisibility(iEntity, pSet)
  320. {
  321. if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1])
  322. {
  323. forward_return(FMV_CELL, 1)
  324. return FMRES_SUPERCEDE
  325. }
  326.  
  327. return FMRES_IGNORED
  328. }
  329.  
  330. public Forward_PrecacheEvent_Post(type, const name[])
  331. {
  332. new Buffer[512]
  333. formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
  334. if(equal(Buffer, name, 0))
  335. {
  336. g_orig_event = get_orig_retval()
  337. return FMRES_HANDLED
  338. }
  339. return FMRES_IGNORED
  340. }
  341.  
  342. public Forward_SetModel(entity, model[])
  343. {
  344. if(!is_valid_ent(entity))
  345. return FMRES_IGNORED
  346.  
  347. static szClassName[33]
  348. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  349.  
  350. if(!equal(szClassName, "weaponbox"))
  351. return FMRES_IGNORED
  352.  
  353. static iOwner
  354. iOwner = entity_get_edict(entity, EV_ENT_owner)
  355.  
  356. if(equal(model, OLD_MODEL))
  357. {
  358. static iStoredAugID
  359. iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
  360.  
  361. if(!is_valid_ent(iStoredAugID))
  362. return FMRES_IGNORED
  363.  
  364. if(g_has_weapon[iOwner])
  365. {
  366. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
  367. g_has_weapon[iOwner] = 0
  368. entity_set_model(entity, W_MODEL)
  369.  
  370. return FMRES_SUPERCEDE
  371. }
  372. }
  373. return FMRES_IGNORED
  374. }
  375.  
  376. public Forward_UseStationary_Post(entity, caller, activator, use_type)
  377. {
  378. if(use_type == USE_STOPPED && is_user_connected(caller))
  379. replace_weapon_models(caller, get_user_weapon(caller))
  380. }
  381.  
  382. public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  383. {
  384. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
  385. return FMRES_IGNORED
  386.  
  387. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  388. return FMRES_HANDLED
  389. }
  390.  
  391. public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  392. {
  393. if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
  394. return FMRES_IGNORED
  395. if(!(1 <= invoker <= g_MaxPlayers))
  396. return FMRES_IGNORED
  397.  
  398. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  399. return FMRES_SUPERCEDE
  400. }
  401.  
  402. /* ================= END OF ALL FAKEMETA FORWARD ================= */
  403. /* ================= START OF ALL MESSAGE FORWARD ================ */
  404. public Forward_DeathMsg(msg_id, msg_dest, id)
  405. {
  406. static szTruncatedWeapon[33], iAttacker, iVictim
  407.  
  408. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  409.  
  410. iAttacker = get_msg_arg_int(1)
  411. iVictim = get_msg_arg_int(2)
  412.  
  413. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  414. return PLUGIN_CONTINUE
  415.  
  416. if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
  417. {
  418. if(g_has_weapon[iAttacker])
  419. set_msg_arg_string(4, system_name)
  420. }
  421. return PLUGIN_CONTINUE
  422. }
  423. /* ================== END OF ALL MESSAGE FORWARD ================ */
  424. /* ================== START OF ALL EVENT FORWARD ================ */
  425. public Forward_MessageWeapList(msg_id, msg_dest, id)
  426. {
  427. if(get_msg_arg_int(8) != CSW_BASE)
  428. return
  429.  
  430. g_list_variables[2] = get_msg_arg_int(2)
  431. g_list_variables[3] = get_msg_arg_int(3)
  432. g_list_variables[4] = get_msg_arg_int(4)
  433. g_list_variables[5] = get_msg_arg_int(5)
  434. g_list_variables[6] = get_msg_arg_int(6)
  435. g_list_variables[7] = get_msg_arg_int(7)
  436. g_list_variables[8] = get_msg_arg_int(8)
  437. g_list_variables[9] = get_msg_arg_int(9)
  438. }
  439.  
  440. public Forward_CurrentWeapon(id)
  441. {
  442. replace_weapon_models(id, read_data(2))
  443.  
  444. if(!is_user_alive(id))
  445. return
  446. if(read_data(2) != CSW_BASE || !g_has_weapon[id])
  447. return
  448.  
  449. static Float:Speed
  450. if(g_has_weapon[id])
  451. Speed = get_pcvar_float(cvar_spd)
  452.  
  453. static weapon[32], Ent
  454. get_weaponname(read_data(2), weapon, 31)
  455. Ent = find_ent_by_owner(-1, weapon, id)
  456. if(pev_valid(Ent))
  457. {
  458. static Float:Delay
  459. Delay = get_pdata_float(Ent, 46, 4) * Speed
  460. if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
  461. }
  462. }
  463. /* ================== END OF ALL EVENT FORWARD =================== */
  464. /* ================== START OF ALL HAM FORWARD ============== */
  465. public Forward_PlayerKilled(id) remove_item(id)
  466. public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  467. {
  468. if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
  469. return
  470. if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
  471. return
  472.  
  473. static Float:flEnd[3], Float:WallVector[3], trace_color
  474. get_tr2(ptr, TR_vecEndPos, flEnd)
  475. get_tr2(ptr, TR_vecPlaneNormal, WallVector)
  476.  
  477. if(iEnt)
  478. {
  479. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  480. write_byte(TE_DECAL)
  481. write_coord_f(flEnd[0])
  482. write_coord_f(flEnd[1])
  483. write_coord_f(flEnd[2])
  484. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  485. write_short(iEnt)
  486. message_end()
  487. }
  488. else
  489. {
  490. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  491. write_byte(TE_WORLDDECAL)
  492. write_coord_f(flEnd[0])
  493. write_coord_f(flEnd[1])
  494. write_coord_f(flEnd[2])
  495. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  496. message_end()
  497. }
  498.  
  499. if(g_Mode[iAttacker] == MODE_A)
  500. {
  501. if(!is_user_alive(iEnt)) trace_color = get_pcvar_num(cvar_trace_color)
  502. else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled
  503. ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET)
  504. }
  505.  
  506. if(pev(iEnt, pev_takedamage) != DAMAGE_NO)
  507. {
  508. set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
  509. show_hudmessage(iAttacker, "\ /^n+^n/ \")
  510. }
  511.  
  512. if(trace_color < 2000)
  513. {
  514. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  515. write_byte(TE_STREAK_SPLASH)
  516. engfunc(EngFunc_WriteCoord, flEnd[0])
  517. engfunc(EngFunc_WriteCoord, flEnd[1])
  518. engfunc(EngFunc_WriteCoord, flEnd[2])
  519. engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
  520. engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
  521. engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
  522. write_byte(trace_color)
  523. write_short(50)
  524. write_short(3)
  525. write_short(90)
  526. message_end()
  527.  
  528. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  529. write_byte(TE_GUNSHOTDECAL)
  530. write_coord_f(flEnd[0])
  531. write_coord_f(flEnd[1])
  532. write_coord_f(flEnd[2])
  533. write_short(iAttacker)
  534. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  535. message_end()
  536. }
  537. }
  538.  
  539. public Weapon_Deploy_Post(weapon_entity)
  540. {
  541. static owner
  542. owner = fm_cs_get_weapon_ent_owner(weapon_entity)
  543.  
  544. static weaponid
  545. weaponid = cs_get_weapon_id(weapon_entity)
  546.  
  547. replace_weapon_models(owner, weaponid)
  548. }
  549.  
  550. public Weapon_AddToPlayer(weapon_entity, id)
  551. {
  552. if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
  553. return HAM_IGNORED
  554.  
  555. if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
  556. {
  557. g_has_weapon[id] = true
  558. entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
  559. set_weapon_list(id, weapon_name_buffer)
  560.  
  561. return HAM_HANDLED
  562. }
  563. else
  564. {
  565. set_weapon_list(id, weapon_base_buffer)
  566. }
  567.  
  568. return HAM_IGNORED
  569. }
  570.  
  571. public Weapon_PrimaryAttack(weapon_entity)
  572. {
  573. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  574.  
  575. if(!g_has_weapon[Player])
  576. return
  577.  
  578. g_IsInPrimaryAttack = 1
  579. pev(Player,pev_punchangle,cl_pushangle[Player])
  580.  
  581. g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
  582. }
  583.  
  584. public Weapon_PrimaryAttack_Post(weapon_entity)
  585. {
  586. g_IsInPrimaryAttack = 0
  587. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  588.  
  589. new szClip, szAmmo
  590. get_user_weapon(Player, szClip, szAmmo)
  591.  
  592. if(!is_user_alive(Player))
  593. return
  594.  
  595. if(g_has_weapon[Player])
  596. {
  597. if(!g_clip_ammo[Player])
  598. {
  599. ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity)
  600. return
  601. }
  602.  
  603. new Float:push[3]
  604. pev(Player,pev_punchangle,push)
  605. xs_vec_sub(push,cl_pushangle[Player],push)
  606. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
  607. xs_vec_add(push,cl_pushangle[Player],push)
  608. set_pev(Player,pev_punchangle,push)
  609.  
  610. set_weapon_shoot_anim(Player)
  611. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  612. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
  613. }
  614. }
  615.  
  616. public Weapon_ItemPostFrame(weapon_entity)
  617. {
  618. new id = pev(weapon_entity, pev_owner)
  619. if(!is_user_connected(id))
  620. return HAM_IGNORED
  621. if(!g_has_weapon[id])
  622. return HAM_IGNORED
  623.  
  624. static iClipExtra
  625. iClipExtra = get_pcvar_num(cvar_clip)
  626. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
  627.  
  628. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  629. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  630.  
  631. new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
  632. if(fInReload && flNextAttack <= 0.0)
  633. {
  634. new j = min(iClipExtra - iClip, iBpAmmo)
  635.  
  636. set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
  637. cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
  638.  
  639. set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
  640. fInReload = 0
  641. }
  642. else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
  643. {
  644. if(!iClip)
  645. return HAM_IGNORED
  646.  
  647. if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
  648. get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
  649. {
  650. if(pev(id, pev_button) & IN_ATTACK)
  651. {
  652. if(g_Mode[id] == MODE_B)
  653. Shoot_Special(id)
  654. }
  655. else if(pev(id, pev_button) & IN_ATTACK2)
  656. {
  657. set_buffak_zoom(id, 0)
  658. set_weapons_timeidle(id, CSW_BASE, 0.4)
  659. set_player_nextattackx(id, 0.4)
  660. }
  661. }
  662. }
  663.  
  664. return HAM_IGNORED
  665. }
  666.  
  667. public Weapon_Reload(weapon_entity)
  668. {
  669. new id = pev(weapon_entity, pev_owner)
  670. if(!is_user_connected(id))
  671. return HAM_IGNORED
  672. if(!g_has_weapon[id])
  673. return HAM_IGNORED
  674. static iClipExtra
  675. if(g_has_weapon[id])
  676. iClipExtra = get_pcvar_num(cvar_clip)
  677.  
  678. g_weapon_TmpClip[id] = -1
  679.  
  680. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  681. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  682.  
  683. if(iBpAmmo <= 0)
  684. return HAM_SUPERCEDE
  685.  
  686. if(iClip >= iClipExtra)
  687. return HAM_SUPERCEDE
  688.  
  689. g_weapon_TmpClip[id] = iClip
  690.  
  691. return HAM_IGNORED
  692. }
  693.  
  694. public Weapon_Reload_Post(weapon_entity)
  695. {
  696. new id = pev(weapon_entity, pev_owner)
  697. if (!is_user_connected(id))
  698. return HAM_IGNORED
  699.  
  700. if(!g_has_weapon[id])
  701. return HAM_IGNORED
  702. if(g_weapon_TmpClip[id] == -1)
  703. return HAM_IGNORED
  704.  
  705. set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
  706. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
  707. set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
  708. set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
  709.  
  710. set_weapon_anim(id, ANIM_RELOAD)
  711. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  712. set_buffak_zoom(id, 1)
  713.  
  714. return HAM_IGNORED
  715. }
  716.  
  717. /* ===================== END OF ALL HAM FORWARD ====================== */
  718. /* ================= START OF OTHER PUBLIC FUNCTION ================= */
  719. public give_item(id)
  720. {
  721. drop_weapons(id, 1)
  722. new iWeapon = fm_give_item(id, weapon_base_buffer)
  723. if(iWeapon > 0)
  724. {
  725. cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
  726. cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
  727. emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
  728.  
  729. set_weapon_anim(id, ANIM_DRAW)
  730. set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
  731.  
  732. set_weapon_list(id, weapon_name_buffer)
  733. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  734. set_pdata_int(iWeapon, 74, MODE_A)
  735. }
  736.  
  737. g_has_weapon[id] = true
  738. g_Mode[id] = MODE_A
  739. remove_bitvar(id)
  740. }
  741.  
  742. public remove_item(id)
  743. {
  744. g_has_weapon[id] = false
  745. g_Mode[id] = MODE_A
  746. remove_bitvar(id)
  747. }
  748.  
  749. public remove_bitvar(id)
  750. {
  751. g_attack_type[id] = 0
  752. g_Muzzleflash[id][0] = 0
  753. g_Muzzleflash[id][1] = 0
  754. }
  755.  
  756. public weapon_hook(id)
  757. {
  758. engclient_cmd(id, weapon_base_buffer)
  759. return PLUGIN_HANDLED
  760. }
  761.  
  762. public replace_weapon_models(id, weaponid)
  763. {
  764. if(weaponid != CSW_BASE)
  765. {
  766. if(g_has_weapon[id])
  767. {
  768. remove_bitvar(id)
  769. set_buffak_zoom(id, 1)
  770. }
  771. }
  772.  
  773. switch(weaponid)
  774. {
  775. case CSW_BASE:
  776. {
  777. if(g_has_weapon[id])
  778. {
  779. set_pev(id, pev_viewmodel2, V_MODEL)
  780. set_pev(id, pev_weaponmodel2, P_MODEL)
  781.  
  782. if(oldweap[id] != CSW_BASE)
  783. {
  784. set_weapon_anim(id, ANIM_DRAW)
  785. set_player_nextattackx(id, DRAW_TIME)
  786. set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
  787. set_weapon_list(id, weapon_name_buffer)
  788. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  789. }
  790. }
  791. }
  792. }
  793.  
  794. oldweap[id] = weaponid
  795. }
  796.  
  797. public Shoot_Special(id)
  798. {
  799. if(!is_user_alive(id) || !is_user_connected(id))
  800. return
  801.  
  802. new szClip, szWeapId
  803. szWeapId = get_user_weapon(id, szClip)
  804. if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip)
  805. return
  806.  
  807. g_Muzzleflash[id][0] = 3
  808. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH)
  809.  
  810. static Float:PunchAngles[3]
  811. PunchAngles[0] = -5.0
  812. PunchAngles[1] = -2.5
  813. PunchAngles[2] = -2.5
  814. set_pev(id, pev_punchangle, PunchAngles)
  815.  
  816. set_weapon_shoot_anim(id)
  817. emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
  818.  
  819. new Float:fStart[3], Float:originF[3]
  820. new target, body
  821.  
  822. fm_get_aim_origin(id, originF)
  823. get_user_aiming(id, target, body)
  824.  
  825. pev(id, pev_origin, fStart)
  826. engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0)
  827. write_byte(TE_SPRITE)
  828. engfunc(EngFunc_WriteCoord, originF[0])
  829. engfunc(EngFunc_WriteCoord, originF[1])
  830. engfunc(EngFunc_WriteCoord, originF[2] + 20.0)
  831. write_short(sBuffakHit)
  832. write_byte(10)
  833. write_byte(240)
  834. message_end()
  835.  
  836. new a = FM_NULLENT
  837. while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0)
  838. {
  839. if(id == a)
  840. continue
  841.  
  842. if(pev(a, pev_takedamage) != DAMAGE_NO)
  843. ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET)
  844. }
  845.  
  846. if(!is_user_alive(target))
  847. {
  848. static Classname[32]
  849. pev(target, pev_classname, Classname, sizeof(Classname))
  850.  
  851. if(equal(Classname, "func_breakable"))
  852. ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC)
  853. }
  854. else if(is_user_alive(target) && is_user_connected(target))
  855. {
  856. static Float:MyOrigin[3]
  857. pev(id, pev_origin, MyOrigin)
  858. hook_ent2(target, MyOrigin, 400.0, 2)
  859. ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET)
  860. }
  861.  
  862. static entity_weapon
  863. entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id)
  864.  
  865. if(!pev_valid(entity_weapon))
  866. return
  867.  
  868. cs_set_weapon_ammo(entity_weapon, szClip - 1)
  869. set_player_nextattackx(id, 0.7)
  870. set_weapons_timeidle(id, CSW_BASE, 0.7)
  871. }
  872.  
  873. public set_weapon_shoot_anim(id)
  874. {
  875. if(!g_attack_type[id])
  876. {
  877. set_weapon_anim(id, ANIM_SHOOT1)
  878. g_attack_type[id] = 1
  879. }
  880. else if(g_attack_type[id] == 1)
  881. {
  882. set_weapon_anim(id, ANIM_SHOOT2)
  883. g_attack_type[id] = 2
  884. }
  885. else if(g_attack_type[id] == 2)
  886. {
  887. set_weapon_anim(id, ANIM_SHOOT3)
  888. g_attack_type[id] = 0
  889. }
  890. }
  891.  
  892. public Re_MuzzleFlash(id)
  893. {
  894. id -= TASK_MUZZLEFLASH
  895.  
  896. if(!is_user_alive(id) || !is_user_connected(id))
  897. return
  898. if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
  899. return
  900.  
  901. if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true
  902. else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true
  903. }
  904.  
  905. /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
  906. /* ================= START OF ALL STOCK TO MACROS ================== */
  907. stock set_buffak_zoom(id, const reset = 0)
  908. {
  909. if(reset == 1)
  910. {
  911. set_fov(id)
  912. g_Mode[id] = MODE_A
  913. }
  914. else if(reset == 0)
  915. {
  916. if(g_Mode[id] == MODE_A)
  917. {
  918. set_fov(id, 80)
  919. g_Mode[id] = MODE_B
  920. }
  921. else if(g_Mode[id] == MODE_B)
  922. {
  923. set_fov(id)
  924. g_Mode[id] = MODE_A
  925. }
  926. }
  927. }
  928.  
  929. stock set_fov(id, fov = 90)
  930. {
  931. message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
  932. write_byte(fov)
  933. message_end()
  934. }
  935.  
  936. stock set_weapon_list(id, const weapon_name[])
  937. {
  938. message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
  939. write_string(weapon_name)
  940. write_byte(g_list_variables[2])
  941. write_byte(g_list_variables[3])
  942. write_byte(g_list_variables[4])
  943. write_byte(g_list_variables[5])
  944. write_byte(g_list_variables[6])
  945. write_byte(g_list_variables[7])
  946. write_byte(g_list_variables[8])
  947. write_byte(g_list_variables[9])
  948. message_end()
  949. }
  950.  
  951. stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
  952. {
  953. static Float:fl_Velocity[3]
  954. static Float:EntOrigin[3]
  955.  
  956. pev(ent, pev_origin, EntOrigin)
  957. static Float:distance_f
  958. distance_f = 100.0
  959.  
  960. new Float:fl_Time = distance_f / speed
  961. if(type == 1)
  962. {
  963. fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
  964. fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
  965. fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
  966. }
  967. else if(type == 2)
  968. {
  969. fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
  970. fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
  971. fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
  972. }
  973.  
  974. entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
  975. }
  976.  
  977. stock drop_weapons(id, dropwhat)
  978. {
  979. static weapons[32], num = 0, i, weaponid
  980. get_user_weapons(id, weapons, num)
  981.  
  982. for (i = 0; i < num; i++)
  983. {
  984. weaponid = weapons[i]
  985.  
  986. if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  987. {
  988. static wname[32]
  989. get_weaponname(weaponid, wname, sizeof wname - 1)
  990. engclient_cmd(id, "drop", wname)
  991. }
  992. }
  993. }
  994.  
  995. stock set_player_nextattackx(id, Float:nexttime)
  996. {
  997. if(!is_user_alive(id))
  998. return
  999.  
  1000. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  1001. }
  1002.  
  1003. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  1004. {
  1005. if(!is_user_alive(id))
  1006. return
  1007.  
  1008. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  1009. if(!pev_valid(entwpn))
  1010. return
  1011.  
  1012. set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
  1013. set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
  1014. set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
  1015. }
  1016.  
  1017. stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
  1018. {
  1019. new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
  1020. if(!pev_valid(entwpn))
  1021. return
  1022.  
  1023. set_pdata_float(entwpn, 46, TimeIdle, 4)
  1024. set_pdata_float(entwpn, 47, TimeIdle, 4)
  1025. set_pdata_float(entwpn, 48, Idle, 4)
  1026. }
  1027.  
  1028. stock set_weapon_anim(const Player, const Sequence)
  1029. {
  1030. set_pev(Player, pev_weaponanim, Sequence)
  1031.  
  1032. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  1033. write_byte(Sequence)
  1034. write_byte(pev(Player, pev_body))
  1035. message_end()
  1036. }
  1037.  
  1038. stock precache_viewmodel_sound(const model[]) // I Get This From BTE
  1039. {
  1040. new file, i, k
  1041. if((file = fopen(model, "rt")))
  1042. {
  1043. new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
  1044. fseek(file, 164, SEEK_SET)
  1045. fread(file, NumSeq, BLOCK_INT)
  1046. fread(file, SeqID, BLOCK_INT)
  1047.  
  1048. for(i = 0; i < NumSeq; i++)
  1049. {
  1050. fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
  1051. fread(file, NumEvents, BLOCK_INT)
  1052. fread(file, EventID, BLOCK_INT)
  1053. fseek(file, EventID + 176 * i, SEEK_SET)
  1054.  
  1055. // The Output Is All Sound To Precache In ViewModels (GREAT :V)
  1056. for(k = 0; k < NumEvents; k++)
  1057. {
  1058. fseek(file, EventID + 4 + 76 * k, SEEK_SET)
  1059. fread(file, Event, BLOCK_INT)
  1060. fseek(file, 4, SEEK_CUR)
  1061.  
  1062. if(Event != 5004)
  1063. continue
  1064.  
  1065. fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
  1066.  
  1067. if(strlen(szsoundpath))
  1068. {
  1069. strtolower(szsoundpath)
  1070. engfunc(EngFunc_PrecacheSound, szsoundpath)
  1071. }
  1072. }
  1073. }
  1074. }
  1075. fclose(file)
  1076. }
  1077.  
  1078. stock fm_cs_get_weapon_ent_owner(ent)
  1079. {
  1080. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  1081. }
  1082.  
  1083. /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
  1084. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  1085. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  1086. */
  1087.