HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. /*
  2. ***********************************************************************
  3. ************************** WWW.ZOMBIE-MOD.RU **************************
  4. ***********************************************************************
  5. ****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
  6. ** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
  7. ***********************************************************************
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <engine>
  12. #include <fakemeta>
  13. #include <fakemeta_util>
  14. #include <hamsandwich>
  15. #include <cstrike>
  16. #include <xs>
  17.  
  18. // ZP NATIVE
  19. #include <zombieplague>
  20.  
  21. #define PLUGIN "[CSO] M4A1 Dark Knight || NATIVE ONLY"
  22. #define VERSION "1.0 || CLOSED BETA"
  23. #define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"
  24.  
  25. // CONFIGURATION WEAPON
  26. #define system_name "buffm4"
  27. #define system_base "galil"
  28.  
  29. #define DRAW_TIME 0.66
  30. #define RELOAD_TIME 2.1
  31.  
  32. #define CSW_BASE CSW_GALIL
  33. #define WEAPON_KEY 11092002112
  34.  
  35. #define OLD_MODEL "models/w_galil.mdl"
  36. #define ANIMEXT "carbine"
  37.  
  38. // Configuration Extra Itesm
  39. #define NAME_EXTRA_ITEMS "M4A1 Dark Knight"
  40. #define TEAM_EXTRA_ITEMS ZP_TEAM_HUMAN
  41. #define COST_EXTRA_ITEMS 30
  42.  
  43. /*
  44. Support For Human And Survivor
  45. Not Supported For Zombie || Madafaka!!
  46. - ZP_TEAM HUMAN = HUMAN
  47. - ZP_TEAM_SURVIVOR = SURVIVOR
  48. */
  49.  
  50. // ALL MACRO
  51. #define ENG_NULLENT -1
  52. #define EV_INT_WEAPONKEY EV_INT_impulse
  53. #define TASK_MUZZLEFLASH 102291
  54.  
  55. #define USE_STOPPED 0
  56. #define OFFSET_LINUX_WEAPONS 4
  57. #define OFFSET_LINUX 5
  58. #define OFFSET_WEAPONOWNER 41
  59. #define OFFSET_ACTIVE_ITEM 373
  60.  
  61. #define m_fKnown 44
  62. #define m_flNextPrimaryAttack 46
  63. #define m_flTimeWeaponIdle 48
  64. #define m_iClip 51
  65. #define m_fInReload 54
  66. #define m_flNextAttack 83
  67. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  68.  
  69. // ALL ANIM
  70. #define ANIM_RELOAD 1
  71. #define ANIM_DRAW 2
  72. #define ANIM_SHOOT1 3
  73. #define ANIM_SHOOT2 4
  74. #define ANIM_SHOOT3 5
  75.  
  76. #define MODE_A 0
  77. #define MODE_B 1
  78.  
  79. // All Models Of The Weapon
  80. new V_MODEL[64] = "models/v_buffm4_fix.mdl"
  81. new W_MODEL[64] = "models/w_buffm4.mdl"
  82. new P_MODEL[64] = "models/p_buffm4.mdl"
  83.  
  84. new const WeaponResources[][] =
  85. {
  86. "sprites/asep/640hud7.spr",
  87. "sprites/asep/640hud132.spr"
  88. }
  89.  
  90. new const MuzzleFlash[][] =
  91. {
  92. "sprites/asep/muzzleflash43.spr",
  93. "sprites/asep/muzzleflash44.spr",
  94. "sprites/asep/muzzleflash45.spr"
  95. }
  96.  
  97. // You Can Add Fire Sound Here
  98. new const Fire_Sounds[][] = { "weapons/m4a1buff-1.wav", "weapons/m4a1buff-2.wav" }
  99.  
  100. // All Vars Here
  101. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  102. new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo
  103. new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]
  104. new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], Trail, g_list_variables[10]
  105. new g_Muzzleflash_Ent[3], g_Muzzleflash[33][3], g_Mode[33], Float:TargetOrigin[3], g_item
  106.  
  107. // Macros Again :v
  108. new weapon_name_buffer[512]
  109. new weapon_base_buffer[512]
  110.  
  111. const PRIMARY_WEAPONS_BIT_SUM =
  112. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  113. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  114. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  115. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  116. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  117. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  118. "weapon_ak47", "weapon_knife", "weapon_p90" }
  119.  
  120. // START TO CREATE PLUGINS || AMXMODX FORWARD
  121. public plugin_init()
  122. {
  123. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  124. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  125.  
  126. register_plugin(PLUGIN, VERSION, AUTHOR)
  127.  
  128. // Event And Message
  129. register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
  130. register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
  131. register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList")
  132.  
  133. // Ham Forward (Entity) || Ham_Use
  134. RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
  135. RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
  136. RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
  137. RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
  138.  
  139. // Ham Forward (Entity) || Ham_TraceAttack
  140. RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1)
  141. RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
  142. RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
  143. RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
  144. RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
  145. RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
  146. RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
  147. RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
  148.  
  149. // Ham Forward (Weapon)
  150. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
  151. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
  152. RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
  153. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
  154. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
  155. RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
  156.  
  157. for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
  158. if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
  159.  
  160. // Ham Forward (Player)
  161. RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
  162.  
  163. // Fakemeta Forward
  164. register_forward(FM_SetModel, "Forward_SetModel")
  165. register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
  166. register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
  167. register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1)
  168. register_forward(FM_CheckVisibility, "Forward_CheckVisibility")
  169.  
  170. // All Some Cvar
  171. cvar_clip = register_cvar("buffm4_clip", "50")
  172. cvar_spd = register_cvar("buffm4_speed", "1.15")
  173. cvar_ammo = register_cvar("buffm4_ammo", "240")
  174. cvar_dmg = register_cvar("buffm4_damage", "2.0")
  175. cvar_recoil = register_cvar("buffm4_recoil", "0.62")
  176.  
  177. g_MaxPlayers = get_maxplayers()
  178. g_item = zp_register_extra_item(NAME_EXTRA_ITEMS, COST_EXTRA_ITEMS, TEAM_EXTRA_ITEMS)
  179. }
  180.  
  181. public plugin_precache()
  182. {
  183. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  184. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  185.  
  186. precache_model(V_MODEL)
  187. precache_model(P_MODEL)
  188. precache_model(W_MODEL)
  189.  
  190. new Buffer[512]
  191. formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
  192. precache_generic(Buffer) // EG: Output "sprites/weapon_buffm4_asep.txt"
  193.  
  194. for(new i = 0; i < sizeof Fire_Sounds; i++)
  195. precache_sound(Fire_Sounds[i])
  196. for(new i = 0; i < sizeof MuzzleFlash; i++)
  197. precache_model(MuzzleFlash[i])
  198. for(new i = 0; i < sizeof WeaponResources; i++)
  199. precache_model(WeaponResources[i])
  200.  
  201. precache_viewmodel_sound(V_MODEL)
  202. formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
  203.  
  204. register_clcmd(Buffer, "give_item") // EG: Output "test_buffm4"
  205. register_clcmd(weapon_name_buffer, "weapon_hook")
  206.  
  207. register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
  208.  
  209. Trail = precache_model("sprites/zbeam2.spr")
  210.  
  211. g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  212. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0])
  213. set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.1)
  214. set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture)
  215. set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0)
  216.  
  217. g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  218. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1])
  219. set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.08)
  220. set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture)
  221. set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)
  222.  
  223. g_Muzzleflash_Ent[2] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  224. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[2], MuzzleFlash[2])
  225. set_pev(g_Muzzleflash_Ent[2], pev_scale, 0.08)
  226. set_pev(g_Muzzleflash_Ent[2], pev_rendermode, kRenderTransTexture)
  227. set_pev(g_Muzzleflash_Ent[2], pev_renderamt, 0.0)
  228. }
  229.  
  230. public zp_extra_item_selected(id, itemid)
  231. {
  232. if(itemid != g_item)
  233. return
  234.  
  235. give_item(id)
  236. }
  237.  
  238. public plugin_natives()
  239. {
  240. new Buffer[512]
  241. formatex(Buffer, sizeof(Buffer), "give_%s", system_name)
  242. register_native(Buffer, "give_item", 1) // EG: Output "give_buffm4"
  243. formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
  244. register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffm4"
  245. }
  246.  
  247. // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
  248. public client_connect(id) remove_item(id)
  249. public client_disconnect(id) remove_item(id)
  250. public zp_user_infected_post(id) remove_item(id)
  251. public zp_user_humanized_post(id) remove_item(id)
  252. /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
  253. new g_HamBot
  254. public client_putinserver(id)
  255. {
  256. if(!g_HamBot && is_user_bot(id))
  257. {
  258. g_HamBot = 1
  259. set_task(0.1, "Do_RegisterHam", id)
  260. }
  261. }
  262.  
  263. public Do_RegisterHam(id)
  264. {
  265. RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
  266. RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)
  267. }
  268.  
  269. /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
  270. /* ============ START OF ALL FORWARD (FAKEMETA) ================== */
  271. public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
  272. {
  273. if(iEnt == g_Muzzleflash_Ent[0])
  274. {
  275. if(g_Muzzleflash[iHost][0])
  276. {
  277. set_es(esState, ES_RenderMode, kRenderTransAdd)
  278. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  279. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  280.  
  281. g_Muzzleflash[iHost][0] = false
  282. }
  283.  
  284. set_es(esState, ES_Skin, iHost)
  285. set_es(esState, ES_Body, 1)
  286. set_es(esState, ES_AimEnt, iHost)
  287. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  288. }
  289. else if(iEnt == g_Muzzleflash_Ent[1])
  290. {
  291. if(g_Muzzleflash[iHost][1])
  292. {
  293. set_es(esState, ES_RenderMode, kRenderTransAdd)
  294. set_es(esState, ES_RenderAmt, 240.0)
  295.  
  296. g_Muzzleflash[iHost][1] = false
  297. }
  298.  
  299. set_es(esState, ES_Skin, iHost)
  300. set_es(esState, ES_Body, 1)
  301. set_es(esState, ES_AimEnt, iHost)
  302. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  303. }
  304. else if(iEnt == g_Muzzleflash_Ent[2])
  305. {
  306. if(g_Muzzleflash[iHost][2])
  307. {
  308. set_es(esState, ES_RenderMode, kRenderTransAdd)
  309. set_es(esState, ES_RenderAmt, 240.0)
  310.  
  311. g_Muzzleflash[iHost][2] = false
  312. g_Muzzleflash[iHost][1] = true
  313. }
  314.  
  315. set_es(esState, ES_Skin, iHost)
  316. set_es(esState, ES_Body, 1)
  317. set_es(esState, ES_AimEnt, iHost)
  318. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  319. }
  320.  
  321. }
  322.  
  323. public Forward_CheckVisibility(iEntity, pSet)
  324. {
  325. if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1] || iEntity == g_Muzzleflash_Ent[2])
  326. {
  327. forward_return(FMV_CELL, 1)
  328. return FMRES_SUPERCEDE
  329. }
  330.  
  331. return FMRES_IGNORED
  332. }
  333.  
  334. public Forward_PrecacheEvent_Post(type, const name[])
  335. {
  336. new Buffer[512]
  337. formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
  338. if(equal(Buffer, name, 0))
  339. {
  340. g_orig_event = get_orig_retval()
  341. return FMRES_HANDLED
  342. }
  343. return FMRES_IGNORED
  344. }
  345.  
  346. public Forward_SetModel(entity, model[])
  347. {
  348. if(!is_valid_ent(entity))
  349. return FMRES_IGNORED
  350.  
  351. static szClassName[33]
  352. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  353.  
  354. if(!equal(szClassName, "weaponbox"))
  355. return FMRES_IGNORED
  356.  
  357. static iOwner
  358. iOwner = entity_get_edict(entity, EV_ENT_owner)
  359.  
  360. if(equal(model, OLD_MODEL))
  361. {
  362. static iStoredAugID
  363. iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
  364.  
  365. if(!is_valid_ent(iStoredAugID))
  366. return FMRES_IGNORED
  367.  
  368. if(g_has_weapon[iOwner])
  369. {
  370. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
  371. g_has_weapon[iOwner] = 0
  372. entity_set_model(entity, W_MODEL)
  373.  
  374. return FMRES_SUPERCEDE
  375. }
  376. }
  377. return FMRES_IGNORED
  378. }
  379.  
  380. public Forward_UseStationary_Post(entity, caller, activator, use_type)
  381. {
  382. if(use_type == USE_STOPPED && is_user_connected(caller))
  383. replace_weapon_models(caller, get_user_weapon(caller))
  384. }
  385.  
  386. public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  387. {
  388. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
  389. return FMRES_IGNORED
  390.  
  391. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  392. return FMRES_HANDLED
  393. }
  394.  
  395. public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  396. {
  397. if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
  398. return FMRES_IGNORED
  399. if(!(1 <= invoker <= g_MaxPlayers))
  400. return FMRES_IGNORED
  401.  
  402. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  403. return FMRES_SUPERCEDE
  404. }
  405.  
  406. /* ================= END OF ALL FAKEMETA FORWARD ================= */
  407. /* ================= START OF ALL MESSAGE FORWARD ================ */
  408. public Forward_DeathMsg(msg_id, msg_dest, id)
  409. {
  410. static szTruncatedWeapon[33], iAttacker, iVictim
  411.  
  412. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  413.  
  414. iAttacker = get_msg_arg_int(1)
  415. iVictim = get_msg_arg_int(2)
  416.  
  417. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  418. return PLUGIN_CONTINUE
  419.  
  420. if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
  421. {
  422. if(g_has_weapon[iAttacker])
  423. set_msg_arg_string(4, system_name)
  424. }
  425. return PLUGIN_CONTINUE
  426. }
  427. /* ================== END OF ALL MESSAGE FORWARD ================ */
  428. /* ================== START OF ALL EVENT FORWARD ================ */
  429. public Forward_CurrentWeapon(id)
  430. {
  431. replace_weapon_models(id, read_data(2))
  432.  
  433. if(!is_user_alive(id))
  434. return
  435. if(read_data(2) != CSW_BASE || !g_has_weapon[id])
  436. return
  437.  
  438. static Float:Speed
  439. if(g_has_weapon[id])
  440. {
  441. if(g_Mode[id] == MODE_A)
  442. Speed = get_pcvar_float(cvar_spd)
  443. else if(g_Mode[id] == MODE_B)
  444. Speed = get_pcvar_float(cvar_spd)*3.0
  445. }
  446.  
  447. static weapon[32], Ent
  448. get_weaponname(read_data(2), weapon, 31)
  449. Ent = find_ent_by_owner(-1, weapon, id)
  450. if(pev_valid(Ent))
  451. {
  452. static Float:Delay
  453. Delay = get_pdata_float(Ent, 46, 4) * Speed
  454. if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
  455. }
  456. }
  457.  
  458. public Forward_MessageWeapList(msg_id, msg_dest, id)
  459. {
  460. if(get_msg_arg_int(8) != CSW_BASE)
  461. return
  462.  
  463. g_list_variables[2] = get_msg_arg_int(2)
  464. g_list_variables[3] = get_msg_arg_int(3)
  465. g_list_variables[4] = get_msg_arg_int(4)
  466. g_list_variables[5] = get_msg_arg_int(5)
  467. g_list_variables[6] = get_msg_arg_int(6)
  468. g_list_variables[7] = get_msg_arg_int(7)
  469. g_list_variables[8] = get_msg_arg_int(8)
  470. g_list_variables[9] = get_msg_arg_int(9)
  471. }
  472. /* ================== END OF ALL EVENT FORWARD =================== */
  473. /* ================== START OF ALL HAM FORWARD ============== */
  474. public Forward_PlayerKilled(id) remove_item(id)
  475. public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  476. {
  477. if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
  478. return
  479. if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
  480. return
  481.  
  482. static Float:flEnd[3], Float:WallVector[3], trace_color
  483. get_tr2(ptr, TR_vecEndPos, flEnd)
  484. get_tr2(ptr, TR_vecPlaneNormal, WallVector)
  485.  
  486. if(iEnt)
  487. {
  488. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  489. write_byte(TE_DECAL)
  490. write_coord_f(flEnd[0])
  491. write_coord_f(flEnd[1])
  492. write_coord_f(flEnd[2])
  493. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  494. write_short(iEnt)
  495. message_end()
  496. }
  497. else
  498. {
  499. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  500. write_byte(TE_WORLDDECAL)
  501. write_coord_f(flEnd[0])
  502. write_coord_f(flEnd[1])
  503. write_coord_f(flEnd[2])
  504. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  505. message_end()
  506. }
  507.  
  508. if(g_Mode[iAttacker] == MODE_A)
  509. {
  510. if(!is_user_alive(iEnt)) trace_color = 5
  511. else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled
  512. ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET)
  513. }
  514. else if(g_Mode[iAttacker] == MODE_B)
  515. {
  516. if(!is_user_alive(iEnt)) trace_color = 0
  517. else if(is_user_alive(iEnt)) trace_color = 1
  518. ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, random_float(120.0,150.0), DMG_BULLET)
  519. }
  520.  
  521. if(pev(iEnt, pev_takedamage) != DAMAGE_NO)
  522. {
  523. set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
  524. show_hudmessage(iAttacker, "\ /^n+^n/ \")
  525. }
  526.  
  527. if(trace_color < 2000)
  528. {
  529. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  530. write_byte(TE_STREAK_SPLASH)
  531. engfunc(EngFunc_WriteCoord, flEnd[0])
  532. engfunc(EngFunc_WriteCoord, flEnd[1])
  533. engfunc(EngFunc_WriteCoord, flEnd[2])
  534. engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
  535. engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
  536. engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
  537. write_byte(trace_color)
  538. write_short(50)
  539. write_short(3)
  540. write_short(90)
  541. message_end()
  542.  
  543. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  544. write_byte(TE_GUNSHOTDECAL)
  545. write_coord_f(flEnd[0])
  546. write_coord_f(flEnd[1])
  547. write_coord_f(flEnd[2])
  548. write_short(iAttacker)
  549. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  550. message_end()
  551. }
  552.  
  553. Re_MuzzleFlash(iAttacker)
  554. TargetOrigin = flEnd
  555. }
  556.  
  557. public Weapon_Deploy_Post(weapon_entity)
  558. {
  559. static owner
  560. owner = fm_cs_get_weapon_ent_owner(weapon_entity)
  561.  
  562. static weaponid
  563. weaponid = cs_get_weapon_id(weapon_entity)
  564.  
  565. replace_weapon_models(owner, weaponid)
  566. }
  567.  
  568. public Weapon_AddToPlayer(weapon_entity, id)
  569. {
  570. if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
  571. return HAM_IGNORED
  572.  
  573. if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
  574. {
  575. g_has_weapon[id] = true
  576. entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
  577. set_weapon_list(id, weapon_name_buffer)
  578.  
  579. return HAM_HANDLED
  580. }
  581. else
  582. {
  583. set_weapon_list(id, weapon_base_buffer)
  584. }
  585.  
  586. return HAM_IGNORED
  587. }
  588.  
  589. public Weapon_PrimaryAttack(weapon_entity)
  590. {
  591. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  592.  
  593. if(!g_has_weapon[Player])
  594. return
  595.  
  596. g_IsInPrimaryAttack = 1
  597. pev(Player,pev_punchangle,cl_pushangle[Player])
  598.  
  599. g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
  600. }
  601.  
  602. public Weapon_PrimaryAttack_Post(weapon_entity)
  603. {
  604. g_IsInPrimaryAttack = 0
  605. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  606.  
  607. new szClip, szAmmo
  608. get_user_weapon(Player, szClip, szAmmo)
  609.  
  610. if(!is_user_alive(Player))
  611. return
  612.  
  613. if(g_has_weapon[Player])
  614. {
  615. if(!g_clip_ammo[Player])
  616. {
  617. ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity)
  618. return
  619. }
  620.  
  621. new Float:push[3]
  622. pev(Player,pev_punchangle,push)
  623. xs_vec_sub(push,cl_pushangle[Player],push)
  624. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
  625. xs_vec_add(push,cl_pushangle[Player],push)
  626. set_pev(Player,pev_punchangle,push)
  627.  
  628. if(!g_attack_type[Player])
  629. {
  630. set_weapon_anim(Player, ANIM_SHOOT1)
  631. g_attack_type[Player] = 1
  632. }
  633. else if(g_attack_type[Player] == 1)
  634. {
  635. set_weapon_anim(Player, ANIM_SHOOT2)
  636. g_attack_type[Player] = 2
  637. }
  638. else if(g_attack_type[Player] == 2)
  639. {
  640. set_weapon_anim(Player, ANIM_SHOOT3)
  641. g_attack_type[Player] = 0
  642. }
  643.  
  644. if(task_exists(Player+TASK_MUZZLEFLASH))
  645. remove_task(Player+TASK_MUZZLEFLASH)
  646.  
  647. if(g_Mode[Player] == MODE_A)
  648. {
  649. g_Muzzleflash[Player][0] = true
  650. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
  651. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  652. }
  653. else if(g_Mode[Player] == MODE_B)
  654. {
  655. Shoot_Special(Player)
  656. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
  657. g_Mode[Player] = MODE_B
  658. }
  659. }
  660. }
  661.  
  662. public Weapon_ItemPostFrame(weapon_entity)
  663. {
  664. if(!pev_valid(weapon_entity))
  665. return HAM_IGNORED
  666. new id = pev(weapon_entity, pev_owner)
  667. if(!is_user_connected(id))
  668. return HAM_IGNORED
  669. if(!g_has_weapon[id])
  670. return HAM_IGNORED
  671.  
  672. static iClipExtra
  673. iClipExtra = get_pcvar_num(cvar_clip)
  674. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
  675.  
  676. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  677. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  678.  
  679. new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
  680. if(fInReload && flNextAttack <= 0.0)
  681. {
  682. new j = min(iClipExtra - iClip, iBpAmmo)
  683.  
  684. set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
  685. cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
  686.  
  687. set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
  688. fInReload = 0
  689. }
  690. else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
  691. {
  692. if(!iClip)
  693. return HAM_IGNORED
  694.  
  695. if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
  696. get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
  697. {
  698. if(pev(id, pev_button) & IN_ATTACK2)
  699. {
  700. set_buffm4_zoom(id, 0)
  701. set_weapons_timeidle(id, CSW_BASE, 0.3)
  702. set_player_nextattackx(id, 0.3)
  703. }
  704. }
  705. }
  706.  
  707. return HAM_IGNORED
  708. }
  709.  
  710. public Weapon_Reload(weapon_entity)
  711. {
  712. new id = pev(weapon_entity, pev_owner)
  713. if(!is_user_connected(id))
  714. return HAM_IGNORED
  715. if(!g_has_weapon[id])
  716. return HAM_IGNORED
  717.  
  718. static iClipExtra
  719. if(g_has_weapon[id])
  720. iClipExtra = get_pcvar_num(cvar_clip)
  721.  
  722. g_weapon_TmpClip[id] = -1
  723.  
  724. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  725. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  726.  
  727. if(iBpAmmo <= 0)
  728. return HAM_SUPERCEDE
  729.  
  730. if(iClip >= iClipExtra)
  731. return HAM_SUPERCEDE
  732.  
  733. g_weapon_TmpClip[id] = iClip
  734.  
  735. return HAM_IGNORED
  736. }
  737.  
  738. public Weapon_Reload_Post(weapon_entity)
  739. {
  740. new id = pev(weapon_entity, pev_owner)
  741.  
  742. if(!is_user_connected(id))
  743. return HAM_IGNORED
  744. if(!g_has_weapon[id])
  745. return HAM_IGNORED
  746. if(g_weapon_TmpClip[id] == -1)
  747. return HAM_IGNORED
  748.  
  749. set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
  750. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
  751. set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
  752. set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
  753.  
  754. set_weapon_anim(id, ANIM_RELOAD)
  755. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  756. set_buffm4_zoom(id, 1)
  757.  
  758. return HAM_IGNORED
  759. }
  760.  
  761. /* ===================== END OF ALL HAM FORWARD ====================== */
  762. /* ================= START OF OTHER PUBLIC FUNCTION ================= */
  763. public give_item(id)
  764. {
  765. drop_weapons(id, 1)
  766. new iWeapon = fm_give_item(id, weapon_base_buffer)
  767. if(iWeapon > 0)
  768. {
  769. cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
  770. cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
  771. emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
  772.  
  773. set_weapon_anim(id, ANIM_DRAW)
  774. set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
  775.  
  776. set_weapon_list(id, weapon_name_buffer)
  777. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  778. set_pdata_int(iWeapon, 74, MODE_A)
  779. }
  780.  
  781. g_has_weapon[id] = true
  782. g_Mode[id] = MODE_A
  783. remove_bitvar(id)
  784. }
  785.  
  786. public remove_item(id)
  787. {
  788. g_has_weapon[id] = false
  789. g_Mode[id] = MODE_A
  790. remove_bitvar(id)
  791. }
  792.  
  793. public remove_bitvar(id)
  794. {
  795. g_attack_type[id] = 0
  796. g_Muzzleflash[id][0] = false
  797. g_Muzzleflash[id][1] = false
  798. g_Muzzleflash[id][2] = false
  799. }
  800.  
  801. public weapon_hook(id)
  802. {
  803. engclient_cmd(id, weapon_base_buffer)
  804. return PLUGIN_HANDLED
  805. }
  806.  
  807. public replace_weapon_models(id, weaponid)
  808. {
  809. if(weaponid != CSW_BASE)
  810. {
  811. if(g_has_weapon[id])
  812. {
  813. remove_bitvar(id)
  814. set_buffm4_zoom(id, 1)
  815. }
  816. }
  817.  
  818. switch(weaponid)
  819. {
  820. case CSW_BASE:
  821. {
  822. if(g_has_weapon[id])
  823. {
  824. set_pev(id, pev_viewmodel2, V_MODEL)
  825. set_pev(id, pev_weaponmodel2, P_MODEL)
  826.  
  827. if(oldweap[id] != CSW_BASE)
  828. {
  829. set_buffm4_zoom(id, 1)
  830. set_weapon_anim(id, ANIM_DRAW)
  831. set_player_nextattackx(id, DRAW_TIME)
  832. set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
  833. set_weapon_list(id, weapon_name_buffer)
  834. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  835. }
  836. }
  837. }
  838. }
  839.  
  840. oldweap[id] = weaponid
  841. }
  842.  
  843. public Shoot_Special(id)
  844. {
  845. if(!is_user_alive(id) || !is_user_connected(id))
  846. return
  847.  
  848. g_Muzzleflash[id][2] = true
  849.  
  850. static Float:PunchAngles[3]
  851. PunchAngles[0] = -2.0
  852. PunchAngles[1] = -4.0
  853. set_pev(id, pev_punchangle, PunchAngles)
  854.  
  855. static Float:StartOrigin[3]
  856. get_position(id, 40.0, 6.0, -7.0, StartOrigin)
  857.  
  858. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  859. write_byte(TE_BEAMPOINTS)
  860. engfunc(EngFunc_WriteCoord, StartOrigin[0])
  861. engfunc(EngFunc_WriteCoord, StartOrigin[1])
  862. engfunc(EngFunc_WriteCoord, StartOrigin[2])
  863. engfunc(EngFunc_WriteCoord, TargetOrigin[0])
  864. engfunc(EngFunc_WriteCoord, TargetOrigin[1])
  865. engfunc(EngFunc_WriteCoord, TargetOrigin[2])
  866. write_short(Trail)
  867. write_byte(0) // start frame
  868. write_byte(0) // framerate
  869. write_byte(4) // life
  870. write_byte(4) // line width
  871. write_byte(0) // amplitude
  872. write_byte(255) // red
  873. write_byte(255) // green
  874. write_byte(255) // blue
  875. write_byte(150) // brightness
  876. write_byte(0) // speed
  877. message_end()
  878.  
  879. emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
  880. }
  881.  
  882. public Re_MuzzleFlash(id)
  883. {
  884. id -= TASK_MUZZLEFLASH
  885.  
  886. if(!is_user_alive(id) || !is_user_connected(id))
  887. return
  888. if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
  889. return
  890.  
  891. if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true
  892. else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true
  893. }
  894.  
  895. /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
  896. /* ================= START OF ALL STOCK TO MACROS ================== */
  897. stock set_buffm4_zoom(id, const reset = 0)
  898. {
  899. if(reset == 1)
  900. {
  901. set_fov(id)
  902. g_Mode[id] = MODE_A
  903. }
  904. else if(reset == 0)
  905. {
  906. if(g_Mode[id] == MODE_A)
  907. {
  908. set_fov(id, 80)
  909. g_Mode[id] = MODE_B
  910. }
  911. else if(g_Mode[id] == MODE_B)
  912. {
  913. set_fov(id)
  914. g_Mode[id] = MODE_A
  915. }
  916. }
  917. }
  918.  
  919. stock set_fov(id, fov = 90)
  920. {
  921. message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
  922. write_byte(fov)
  923. message_end()
  924. }
  925.  
  926. stock set_weapon_list(id, const weapon_name[])
  927. {
  928. message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
  929. write_string(weapon_name)
  930. write_byte(g_list_variables[2])
  931. write_byte(g_list_variables[3])
  932. write_byte(g_list_variables[4])
  933. write_byte(g_list_variables[5])
  934. write_byte(g_list_variables[6])
  935. write_byte(g_list_variables[7])
  936. write_byte(g_list_variables[8])
  937. write_byte(g_list_variables[9])
  938. message_end()
  939. }
  940.  
  941. stock drop_weapons(id, dropwhat)
  942. {
  943. static weapons[32], num = 0, i, weaponid
  944. get_user_weapons(id, weapons, num)
  945.  
  946. for (i = 0; i < num; i++)
  947. {
  948. weaponid = weapons[i]
  949.  
  950. if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  951. {
  952. static wname[32]
  953. get_weaponname(weaponid, wname, sizeof wname - 1)
  954. engclient_cmd(id, "drop", wname)
  955. }
  956. }
  957. }
  958.  
  959. stock set_player_nextattackx(id, Float:nexttime)
  960. {
  961. if(!is_user_alive(id))
  962. return
  963.  
  964. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  965. }
  966.  
  967. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  968. {
  969. if(!is_user_alive(id))
  970. return
  971.  
  972. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  973. if(!pev_valid(entwpn))
  974. return
  975.  
  976. set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
  977. set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
  978. set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
  979. }
  980.  
  981. stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
  982. {
  983. new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
  984. if(!pev_valid(entwpn))
  985. return
  986.  
  987. set_pdata_float(entwpn, 46, TimeIdle, 4)
  988. set_pdata_float(entwpn, 47, TimeIdle, 4)
  989. set_pdata_float(entwpn, 48, Idle, 4)
  990. }
  991.  
  992. stock set_weapon_anim(const Player, const Sequence)
  993. {
  994. set_pev(Player, pev_weaponanim, Sequence)
  995.  
  996. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  997. write_byte(Sequence)
  998. write_byte(pev(Player, pev_body))
  999. message_end()
  1000. }
  1001.  
  1002. stock precache_viewmodel_sound(const model[]) // I Get This From BTE
  1003. {
  1004. new file, i, k
  1005. if((file = fopen(model, "rt")))
  1006. {
  1007. new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
  1008. fseek(file, 164, SEEK_SET)
  1009. fread(file, NumSeq, BLOCK_INT)
  1010. fread(file, SeqID, BLOCK_INT)
  1011.  
  1012. for(i = 0; i < NumSeq; i++)
  1013. {
  1014. fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
  1015. fread(file, NumEvents, BLOCK_INT)
  1016. fread(file, EventID, BLOCK_INT)
  1017. fseek(file, EventID + 176 * i, SEEK_SET)
  1018.  
  1019. // The Output Is All Sound To Precache In ViewModels (GREAT :V)
  1020. for(k = 0; k < NumEvents; k++)
  1021. {
  1022. fseek(file, EventID + 4 + 76 * k, SEEK_SET)
  1023. fread(file, Event, BLOCK_INT)
  1024. fseek(file, 4, SEEK_CUR)
  1025.  
  1026. if(Event != 5004)
  1027. continue
  1028.  
  1029. fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
  1030.  
  1031. if(strlen(szsoundpath))
  1032. {
  1033. strtolower(szsoundpath)
  1034. engfunc(EngFunc_PrecacheSound, szsoundpath)
  1035. }
  1036. }
  1037. }
  1038. }
  1039. fclose(file)
  1040. }
  1041.  
  1042. stock fm_cs_get_weapon_ent_owner(ent)
  1043. {
  1044. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  1045. }
  1046.  
  1047. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  1048. {
  1049. static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  1050.  
  1051. pev(id, pev_origin, vOrigin)
  1052. pev(id, pev_view_ofs, vUp) //for player
  1053. xs_vec_add(vOrigin, vUp, vOrigin)
  1054. pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  1055.  
  1056. angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  1057. angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  1058. angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  1059.  
  1060. vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  1061. vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  1062. vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  1063. }
  1064.  
  1065. stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
  1066. {
  1067. static ptr
  1068. ptr = create_tr2()
  1069.  
  1070. engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
  1071.  
  1072. static Float:EndPos[3]
  1073. get_tr2(ptr, TR_vecEndPos, EndPos)
  1074.  
  1075. free_tr2(ptr)
  1076. return floatround(get_distance_f(end, EndPos))
  1077. }
  1078.  
  1079. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  1080. {
  1081. static Float:vfEnd[3], viEnd[3]
  1082. get_user_origin(id, viEnd, 3)
  1083. IVecFVec(viEnd, vfEnd)
  1084.  
  1085. static Float:fOrigin[3], Float:fAngle[3]
  1086.  
  1087. pev(id, pev_origin, fOrigin)
  1088. pev(id, pev_view_ofs, fAngle)
  1089.  
  1090. xs_vec_add(fOrigin, fAngle, fOrigin)
  1091.  
  1092. static Float:fAttack[3]
  1093. xs_vec_sub(vfEnd, fOrigin, fAttack)
  1094. xs_vec_sub(vfEnd, fOrigin, fAttack)
  1095.  
  1096. static Float:fRate
  1097. fRate = fDis / vector_length(fAttack)
  1098. xs_vec_mul_scalar(fAttack, fRate, fAttack)
  1099. xs_vec_add(fOrigin, fAttack, output)
  1100. }
  1101.  
  1102. stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
  1103. {
  1104. static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
  1105. pev(id, pev_origin, fOrigin)
  1106. get_user_origin(id, iAimOrigin, 3) // end position from eyes
  1107. IVecFVec(iAimOrigin, fAimOrigin)
  1108. xs_vec_sub(fAimOrigin, fOrigin, fV1)
  1109.  
  1110. static Float:fV2[3]
  1111. xs_vec_sub(fTarget, fOrigin, fV2)
  1112.  
  1113. static iResult; iResult = get_angle_between_vectors(fV1, fV2)
  1114. if(TargetSize > 0.0)
  1115. {
  1116. static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
  1117. static fAngleToTargetSize; fAngleToTargetSize = floatround(floatatan(fTan, degrees))
  1118. iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
  1119. }
  1120.  
  1121. return iResult
  1122. }
  1123.  
  1124. stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
  1125. {
  1126. static Float:fA1[3], Float:fA2[3]
  1127. engfunc(EngFunc_VecToAngles, fV1, fA1)
  1128. engfunc(EngFunc_VecToAngles, fV2, fA2)
  1129.  
  1130. static iResult; iResult = floatround(fA1[1] - fA2[1])
  1131. iResult = iResult % 360
  1132. iResult = (iResult > 180) ? (iResult - 360) : iResult
  1133.  
  1134. return iResult
  1135. }
  1136.  
  1137. /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
  1138. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  1139. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  1140. */
  1141.