#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>
#include <zombieplague>
#define PLUGIN "[ZP] Extra Item: Dragon Cannon"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define CSW_CANNON CSW_UMP45
#define weapon_cannon "weapon_ump45"
#define DEFAULT_W_MODEL "models/w_ump45.mdl"
#define WEAPON_SECRET_CODE 4965
#define CANNONFIRE_CLASSNAME "cannon_round"
// Fire Start
#define WEAPON_ATTACH_F 30.0
#define WEAPON_ATTACH_R 10.0
#define WEAPON_ATTACH_U -10.0
#define TASK_RESET_AMMO 5434
const pev_ammo = pev_iuser4
new const WeaponModel[3][] =
{
"models/v_cannon.mdl",
"models/p_cannon.mdl",
"models/w_cannon.mdl"
}
new const WeaponSound[2][] =
{
"weapons/cannon-1.wav",
"weapons/cannon_draw.wav"
}
new const WeaponResource[5][] =
{
"sprites/fire_cannon.spr",
"sprites/weapon_cannon.txt",
"sprites/640hud69.spr",
"sprites/640hud2_cso.spr",
"sprites/smokepuff.spr"
}
enum
{
MODEL_V = 0,
MODEL_P,
MODEL_W
}
enum
{
CANNON_ANIM_IDLE = 0,
CANNON_ANIM_SHOOT1,
CANNON_ANIM_SHOOT2,
CANNON_ANIM_DRAW
}
new g_dragoncannon
new g_had_cannon[33], g_old_weapon[33], g_cannon_ammo[33], g_got_firsttime[33], Float:g_lastshot[33]
new g_cvar_defaultammo, g_cvar_reloadtime, g_cvar_firespeed, g_cvar_radiusdamage, g_cvar_damage
new Float:g_temp_reloadtime, g_smokepuff_id
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_think(CANNONFIRE_CLASSNAME, "fw_Cannon_Think")
register_touch(CANNONFIRE_CLASSNAME, "*", "fw_Cannon_Touch")
RegisterHam(Ham_Spawn, "player", "fw_Spawn_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_cannon, "fw_AddToPlayer_Post", 1)
g_cvar_defaultammo = register_cvar("cannon_default_ammo", "20") //Alap lőszer
g_cvar_reloadtime = register_cvar("cannon_reload_time", "4.0") //Újratöltési idő
g_cvar_firespeed = register_cvar("cannon_fire_speed", "200.0") //Tüzelési sebessség
g_cvar_radiusdamage = register_cvar("cannon_radius_damage", "200.0") //Sugárnak a sebzése
g_cvar_damage = register_cvar("cannon_damage", "700.0") //Sebzés
g_dragoncannon = zp_register_extra_item("Sárkány ágyú", 1, ZP_TEAM_HUMAN)
register_clcmd("amx_get_dragoncannon", "get_dragoncannon", ADMIN_RCON)
register_clcmd("weapon_cannon", "hook_weapon")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof(WeaponModel); i++)
engfunc(EngFunc_PrecacheModel, WeaponModel[i])
for(i = 0; i < sizeof(WeaponSound); i++)
engfunc(EngFunc_PrecacheSound, WeaponSound[i])
engfunc(EngFunc_PrecacheModel, WeaponResource[0])
engfunc(EngFunc_PrecacheGeneric, WeaponResource[1])
engfunc(EngFunc_PrecacheModel, WeaponResource[2])
engfunc(EngFunc_PrecacheModel, WeaponResource[3])
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[4])
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_dragoncannon) get_dragoncannon(id)
}
public get_dragoncannon(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
g_had_cannon[id] = 1
g_cannon_ammo[id] = get_pcvar_num(g_cvar_defaultammo)
fm_give_item(id, weapon_cannon)
}
public remove_dragoncannon(id)
{
if(!is_user_connected(id))
return
g_had_cannon[id] = 0
g_got_firsttime[id] = 0
g_cannon_ammo[id] = 0
remove_task(id+TASK_RESET_AMMO)
}
public hook_weapon(id) engclient_cmd(id, weapon_cannon)
public event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_CANNON && g_had_cannon[id])
{
if(!g_got_firsttime[id])
{
static cannon_weapon
cannon_weapon = fm_find_ent_by_owner(-1, weapon_cannon, id)
if(pev_valid(cannon_weapon)) cs_set_weapon_ammo(cannon_weapon, 25)
g_got_firsttime[id] = 1
}
set_pev(id, pev_viewmodel2, WeaponModel[MODEL_V])
set_pev(id, pev_weaponmodel2, WeaponModel[MODEL_P])
if(g_old_weapon[id] != CSW_CANNON)
{
g_temp_reloadtime = get_pcvar_float(g_cvar_reloadtime)
set_weapon_anim(id, CANNON_ANIM_DRAW)
}
update_ammo(id)
}
g_old_weapon[id] = get_user_weapon(id)
}
public dragoncannon_shoothandle(id)
{
if(pev(id, pev_weaponanim) != CANNON_ANIM_IDLE)
return
if(get_gametime() - g_temp_reloadtime > g_lastshot[id])
{
dragoncannon_shootnow(id)
g_lastshot[id] = get_gametime()
}
}
public dragoncannon_shootnow(id)
{
if(g_cannon_ammo[id] == 1)
{
set_task(0.5, "set_weapon_outofammo", id+TASK_RESET_AMMO)
}
if(g_cannon_ammo[id] <= 0)
{
return
}
create_fake_attack(id)
g_cannon_ammo[id]--
set_weapon_anim(id, random_num(CANNON_ANIM_SHOOT1, CANNON_ANIM_SHOOT2))
emit_sound(id, CHAN_WEAPON, WeaponSound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_player_nextattack(id, CSW_CANNON, g_temp_reloadtime)
update_ammo(id)
make_fire_effect(id)
make_fire_smoke(id)
check_radius_damage(id)
}
public create_fake_attack(id)
{
static cannon_weapon
cannon_weapon = fm_find_ent_by_owner(-1, "weapon_knife", id)
if(pev_valid(cannon_weapon)) ExecuteHam(Ham_Weapon_PrimaryAttack, cannon_weapon)
}
public set_weapon_outofammo(id)
{
id -= TASK_RESET_AMMO
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return
set_weapon_anim(id, CANNON_ANIM_IDLE)
}
public make_fire_effect(id)
{
const MAX_FIRE = 10
static Float:Origin[MAX_FIRE][3]
// Stage 1
get_position(id, 30.0, 50.0, WEAPON_ATTACH_U, Origin[0])
get_position(id, 30.0, 40.0, WEAPON_ATTACH_U, Origin[1])
get_position(id, 30.0, -40.0, WEAPON_ATTACH_U, Origin[2])
get_position(id, 30.0, -50.0, WEAPON_ATTACH_U, Origin[2])
// Stage 2
get_position(id, 50.0, 30.0, WEAPON_ATTACH_U, Origin[3])
get_position(id, 50.0, 0.0, WEAPON_ATTACH_U, Origin[4])
get_position(id, 50.0, -30.0, WEAPON_ATTACH_U, Origin[5])
// Stage 3
get_position(id, 70.0, 20.0, WEAPON_ATTACH_U, Origin[3])
get_position(id, 70.0, -20.0, WEAPON_ATTACH_U, Origin[5])
// Stage 4
get_position(id, 90.0, 0.0, WEAPON_ATTACH_U, Origin[4])
for(new i = 0; i < MAX_FIRE; i++)
create_fire(id, Origin[i])
}
public create_fire(id, Float:Origin[3])
{
new iEnt = create_entity("env_sprite")
static Float:vfAngle[3], Float:MyOrigin[3], Float:TargetOrigin[3], Float:Velocity[3]
pev(id, pev_angles, vfAngle)
pev(id, pev_origin, MyOrigin)
vfAngle[2] = float(random(18) * 20)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_PUSHSTEP)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 250.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 2.5) // time remove
set_pev(iEnt, pev_scale, 2.0)
set_pev(iEnt, pev_nextthink, halflife_time() + 0.05)
entity_set_string(iEnt, EV_SZ_classname, CANNONFIRE_CLASSNAME)
engfunc(EngFunc_SetModel, iEnt, WeaponResource[0])
set_pev(iEnt, pev_mins, Float:{-5.0, -5.0, -5.0})
set_pev(iEnt, pev_maxs, Float:{5.0, 5.0, 5.0})
set_pev(iEnt, pev_origin, Origin)
set_pev(iEnt, pev_gravity, 0.01)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_solid, 1)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_frame, 0.0)
// Set Velocity
get_position(id, 100.0, 0.0, -5.0, TargetOrigin)
get_speed_vector(MyOrigin, TargetOrigin, get_pcvar_float(g_cvar_firespeed), Velocity)
set_pev(iEnt, pev_velocity, Velocity)
}
public fw_Cannon_Think(iEnt)
{
if(!pev_valid(iEnt))
return
new Float:fFrame, Float:fNextThink
pev(iEnt, pev_frame, fFrame)
// effect exp
new iMoveType = pev(iEnt, pev_movetype)
if (iMoveType == MOVETYPE_NONE)
{
fNextThink = 0.0015
fFrame += 0.5
if (fFrame > 21.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
}
// effect normal
else
{
fNextThink = 0.045
fFrame += 0.5
fFrame = floatmin(21.0, fFrame)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_nextthink, halflife_time() + fNextThink)
// time remove
new Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Cannon_Touch(ent, id)
{
if(!pev_valid(ent))
return
set_pev(ent, pev_movetype, MOVETYPE_NONE)
set_pev(ent, pev_solid, SOLID_NOT)
}
public make_fire_smoke(id)
{
static Float:Origin[3]
get_position(id, WEAPON_ATTACH_F, WEAPON_ATTACH_R, WEAPON_ATTACH_U, Origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_smokepuff_id)
write_byte(10)
write_byte(30)
write_byte(14)
message_end()
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), _, id)
write_byte(1)
write_byte(CSW_CANNON)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(6)
write_byte(g_cannon_ammo[id])
message_end()
}
public check_radius_damage(id)
{
static Float:Origin[3]
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(cs_get_user_team(id) == cs_get_user_team(i))
continue
if(id == i)
continue
pev(i, pev_origin, Origin)
if(!is_in_viewcone(id, Origin, 1))
continue
if(entity_range(id, i) >= get_pcvar_float(g_cvar_radiusdamage))
continue
ExecuteHamB(Ham_TakeDamage, i, 0, id, get_pcvar_float(g_cvar_damage), DMG_BURN)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_CANNON || !g_had_cannon[id])
return FMRES_IGNORED
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
dragoncannon_shoothandle(id)
}
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, DEFAULT_W_MODEL))
{
static weapon
weapon = fm_find_ent_by_owner(-1, weapon_cannon, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(g_had_cannon[id])
{
set_pev(weapon, pev_impulse, WEAPON_SECRET_CODE)
set_pev(weapon, pev_ammo, g_cannon_ammo[id])
engfunc(EngFunc_SetModel, entity, WeaponModel[MODEL_W])
remove_dragoncannon(id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_Spawn_Post(id)
{
remove_dragoncannon(id)
}
public fw_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRET_CODE)
{
remove_dragoncannon(id)
g_had_cannon[id] = 1
g_got_firsttime[id] = 0
g_cannon_ammo[id] = pev(ent, pev_ammo)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string(g_had_cannon[id] == 1 ? "weapon_cannon" : "weapon_ump45")
write_byte(6)
write_byte(20)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(15)
write_byte(CSW_CANNON)
write_byte(0)
message_end()
return HAM_HANDLED
}
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock set_player_nextattack(player, weapon_id, Float:NextTime)
{
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48
const m_flNextAttack = 83
static weapon
weapon = fm_get_user_weapon_entity(player, weapon_id)
set_pdata_float(player, m_flNextAttack, NextTime, 5)
if(pev_valid(weapon))
{
set_pdata_float(weapon, m_flNextPrimaryAttack , NextTime, 4)
set_pdata_float(weapon, m_flNextSecondaryAttack, NextTime, 4)
set_pdata_float(weapon, m_flTimeWeaponIdle, NextTime, 4)
}
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/