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  1. /* AMX Mod X
  2. * StatsX Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. * originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. * This program is free software; you can redistribute it and/or modify it
  11. * under the terms of the GNU General Public License as published by the
  12. * Free Software Foundation; either version 2 of the License, or (at
  13. * your option) any later version.
  14. *
  15. * This program is distributed in the hope that it will be useful, but
  16. * WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. * General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with this program; if not, write to the Free Software Foundation,
  22. * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. * In addition, as a special exception, the author gives permission to
  25. * link the code of this program with the Half-Life Game Engine ("HL
  26. * Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. * L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. * respects for all of the code used other than the HL Engine and MODs
  29. * from Valve. If you modify this file, you may extend this exception
  30. * to your version of the file, but you are not obligated to do so. If
  31. * you do not wish to do so, delete this exception statement from your
  32. * version.
  33. */
  34.  
  35. //--------------------------------
  36. #include <amxmodx>
  37. #include <amxmisc>
  38. #include <csx>
  39. //--------------------------------
  40.  
  41. // Uncomment to activate log debug messages.
  42. //#define STATSX_DEBUG
  43.  
  44. // HUD statistics duration in seconds (minimum 1.0 seconds).
  45. #define HUD_DURATION_CVAR "amx_statsx_duration"
  46. #define HUD_DURATION "12.0"
  47.  
  48. // HUD statistics stop relative freeze end in seconds.
  49. // To stop before freeze end use a negative value.
  50. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
  51. #define HUD_FREEZE_LIMIT "-2.0"
  52.  
  53. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  54. #define HUD_MIN_DURATION 0.2
  55.  
  56. // Config plugin constants.
  57. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
  58.  
  59. // You can also manualy enable or disable these options by setting them to 1
  60. // For example:
  61. // public ShowAttackers = 1
  62. // However amx_statscfg command is recommended
  63.  
  64. public KillerChat = 0 // displays killer hp&ap to victim console
  65. // and screen
  66.  
  67. public ShowAttackers = 0 // shows attackers
  68. public ShowVictims = 0 // shows victims
  69. public ShowKiller = 0 // shows killer
  70. public ShowTeamScore = 0 // shows team score at round end
  71. public ShowTotalStats = 0 // shows round total stats
  72. public ShowBestScore = 0 // shows rounds best scored player
  73. public ShowMostDisruptive = 0 // shows rounds most disruptive player
  74.  
  75. public EndPlayer = 0 // displays player stats at the end of map
  76. public EndTop15 = 0 // displays top15 at the end of map
  77.  
  78. public SayHP = 0 // displays information about user killer
  79. public SayStatsMe = 0 // displays user's stats and rank
  80. public SayRankStats = 0 // displays user's rank stats
  81. public SayMe = 0 // displays user's stats
  82. public SayRank = 0 // displays user's rank
  83. public SayTop15 = 0 // displays first 15 players
  84. public SayStatsAll = 0 // displays all players stats and rank
  85.  
  86. public ShowStats = 1 // set client HUD-stats switched off by default
  87. public ShowDistHS = 0 // show distance and HS in attackers and
  88. // victims HUD lists
  89. public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
  90.  
  91. public SpecRankInfo = 0 // displays rank info when spectating
  92.  
  93. // Standard Contstants.
  94. #define MAX_TEAMS 2
  95. #define MAX_PLAYERS 32 + 1
  96.  
  97. #define MAX_NAME_LENGTH 31
  98. #define MAX_WEAPON_LENGTH 31
  99. #define MAX_TEXT_LENGTH 255
  100. #define MAX_BUFFER_LENGTH 2047
  101.  
  102. // User stats parms id
  103. #define STATS_KILLS 0
  104. #define STATS_DEATHS 1
  105. #define STATS_HS 2
  106. #define STATS_TKS 3
  107. #define STATS_SHOTS 4
  108. #define STATS_HITS 5
  109. #define STATS_DAMAGE 6
  110.  
  111. // Global player flags.
  112. new BODY_PART[8][] =
  113. {
  114. "WHOLEBODY",
  115. "HEAD",
  116. "CHEST",
  117. "STOMACH",
  118. "LEFTARM",
  119. "RIGHTARM",
  120. "LEFTLEG",
  121. "RIGHTLEG"
  122. }
  123.  
  124. // Killer information, save killer info at the time when player is killed.
  125. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
  126. #define KILLED_KILLER_HEALTH 1 // Killer's health
  127. #define KILLED_KILLER_ARMOUR 2 // Killer's armour
  128. #define KILLED_TEAM 3 // Killer's team
  129. #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
  130.  
  131. new g_izKilled[MAX_PLAYERS][5]
  132.  
  133. // Menu variables and configuration
  134. #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
  135. #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
  136.  
  137. new g_iPluginMode = 0
  138.  
  139. new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
  140. new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
  141. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  142.  
  143. new g_izSpecMode[MAX_PLAYERS] = {0, ...}
  144.  
  145. new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
  146. new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
  147. new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
  148. new Float:g_fShowStatsTime = 0.0
  149. new Float:g_fFreezeTime = 0.0
  150. new Float:g_fFreezeLimitTime = 0.0
  151. new Float:g_fHUDDuration = 0.0
  152.  
  153. new g_iRoundEndTriggered = 0
  154. new g_iRoundEndProcessed = 0
  155.  
  156. new Float:g_fStartGame = 0.0
  157. new g_izTeamScore[MAX_TEAMS] = {0, ...}
  158. new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
  159. new g_izTeamRndStats[MAX_TEAMS][8]
  160. new g_izTeamGameStats[MAX_TEAMS][8]
  161. new g_izUserUserID[MAX_PLAYERS] = {0, ...}
  162. new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
  163. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  164. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
  165. new g_izUserRndStats[MAX_PLAYERS][8]
  166. new g_izUserGameStats[MAX_PLAYERS][8]
  167.  
  168. // Common buffer to improve performance, as Small always zero-initializes all vars
  169. new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
  170. new g_sScore[MAX_TEXT_LENGTH + 1] = ""
  171. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
  172.  
  173. new t_sText[MAX_TEXT_LENGTH + 1] = ""
  174. new t_sName[MAX_NAME_LENGTH + 1] = ""
  175. new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
  176.  
  177. new g_HudSync_EndRound
  178.  
  179. //--------------------------------
  180. // Initialize
  181. //--------------------------------
  182. public plugin_init()
  183. {
  184. // Register plugin.
  185. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  186. register_dictionary("statsx.txt")
  187.  
  188. // Register events.
  189. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  190. register_event("ResetHUD", "eventResetHud", "be")
  191. register_event("RoundTime", "eventStartRound", "bc")
  192. register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  193. register_event("TeamScore", "eventTeamScore", "a")
  194. register_event("30", "eventIntermission", "a")
  195. register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  196. register_event("StatusValue", "eventShowRank", "bd", "1=2")
  197.  
  198. // Register commands.
  199. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  200. register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  201. register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  202. register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  203. register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  204. register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  205. register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  206.  
  207. // Register menus.
  208. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  209.  
  210. // Register special configuration setting and default value.
  211. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  212.  
  213. #if defined STATSX_DEBUG
  214. register_clcmd("say /hudtest", "cmdHudTest")
  215. #endif
  216.  
  217. register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  218. register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  219.  
  220. // Init buffers and some global vars.
  221. g_sBuffer[0] = 0
  222. save_team_chatscore()
  223.  
  224. g_HudSync_EndRound = CreateHudSyncObj()
  225. }
  226.  
  227. public plugin_cfg()
  228. {
  229. new addStast[] = "amx_statscfg add ^"%s^" %s"
  230.  
  231. server_cmd(addStast, "Show killer hp&ap", "KillerChat")
  232. server_cmd(addStast, "Show Attackers", "ShowAttackers")
  233. server_cmd(addStast, "Show Victims", "ShowVictims")
  234. server_cmd(addStast, "Show killer", "ShowKiller")
  235. server_cmd(addStast, "Show Team Score", "ShowTeamScore")
  236. server_cmd(addStast, "Show Total Stats", "ShowTotalStats")
  237. server_cmd(addStast, "Show Best Score", "ShowBestScore")
  238. server_cmd(addStast, "Show Most Disruptive", "ShowMostDisruptive")
  239. server_cmd(addStast, "HUD-stats default", "ShowStats")
  240. server_cmd(addStast, "Dist&HS in HUD lists", "ShowDistHS")
  241. server_cmd(addStast, "Stats at the end of map", "EndPlayer")
  242. server_cmd(addStast, "Top15 at the end of map", "EndTop15")
  243. server_cmd(addStast, "Say /hp", "SayHP")
  244. server_cmd(addStast, "Say /statsme", "SayStatsMe")
  245. server_cmd(addStast, "Say /rankstats", "SayRankStats")
  246. server_cmd(addStast, "Say /me", "SayMe")
  247. server_cmd(addStast, "Say /rank", "SayRank")
  248. server_cmd(addStast, "Say /top15", "SayTop15")
  249. server_cmd(addStast, "Say /stats", "SayStatsAll")
  250. server_cmd(addStast, "Spec. Rank Info", "SpecRankInfo")
  251.  
  252. // Update local configuration vars with value in cvars.
  253. get_config_cvars()
  254. }
  255.  
  256. public client_color(id,msg[]){
  257. new playerslist[32],playerscount//,i
  258. get_players(playerslist,playerscount,"c")
  259. while(replace(msg,127,"!W","^x01")){}
  260. while(replace(msg,127,"0x02","^x02")){}
  261. while(replace(msg,127,"!T","^x03")){}
  262. while(replace(msg,127,"!G","^x04")){}
  263. if(id==0){
  264. message_begin(MSG_ALL, get_user_msgid("SayText"), {0,0,0},id)
  265. write_byte(id)
  266. write_string(msg)
  267. message_end()
  268.  
  269. }
  270. else{
  271. message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id)
  272. write_byte(id)
  273. write_string(msg)
  274. message_end()
  275. }
  276. }
  277.  
  278. // Set hudmessage format.
  279. set_hudtype_killer(Float:fDuration)
  280. set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  281.  
  282. set_hudtype_endround(Float:fDuration)
  283. {
  284. set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  285. }
  286.  
  287. set_hudtype_attacker(Float:fDuration)
  288. set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  289.  
  290. set_hudtype_victim(Float:fDuration)
  291. set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  292.  
  293. set_hudtype_specmode()
  294. {
  295. set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, -1)
  296. }
  297.  
  298. #if defined STATSX_DEBUG
  299. public cmdHudTest(id)
  300. {
  301. new i, iLen
  302. iLen = 0
  303.  
  304. for (i = 1; i < 20; i++)
  305. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  306.  
  307. set_hudtype_killer(50.0)
  308. show_hudmessage(id, "%s", g_sBuffer)
  309. }
  310. #endif
  311.  
  312. // Stats formulas
  313. Float:accuracy(izStats[8])
  314. {
  315. if (!izStats[STATS_SHOTS])
  316. return (0.0)
  317.  
  318. return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  319. }
  320.  
  321. Float:effec(izStats[8])
  322. {
  323. if (!izStats[STATS_KILLS])
  324. return (0.0)
  325.  
  326. return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  327. }
  328.  
  329. // Distance formula (metric)
  330. Float:distance(iDistance)
  331. {
  332. return float(iDistance) * 0.0254
  333. }
  334.  
  335. // Get plugin config flags.
  336. set_plugin_mode(id, sFlags[])
  337. {
  338. if (sFlags[0])
  339. g_iPluginMode = read_flags(sFlags)
  340.  
  341. get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  342. console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  343.  
  344. return g_iPluginMode
  345. }
  346.  
  347. // Get config parameters.
  348. get_config_cvars()
  349. {
  350. g_fFreezeTime = get_cvar_float("mp_freezetime")
  351.  
  352. if (g_fFreezeTime < 0.0)
  353. g_fFreezeTime = 0.0
  354.  
  355. g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  356.  
  357. if (g_fHUDDuration < 1.0)
  358. g_fHUDDuration = 1.0
  359.  
  360. g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  361. }
  362.  
  363. // Get and format attackers header and list.
  364. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  365. {
  366. new izStats[8], izBody[8]
  367. new iAttacker
  368. new iFound, iLen
  369. new iMaxPlayer = get_maxplayers()
  370.  
  371. iFound = 0
  372. sBuffer[0] = 0
  373.  
  374. // Get and format header. Add killing attacker statistics if user is dead.
  375. // Make sure shots is greater than zero or division by zero will occur.
  376. // To print a '%', 4 of them must done in a row.
  377. izStats[STATS_SHOTS] = 0
  378. iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  379.  
  380. if (iAttacker)
  381. get_user_astats(id, iAttacker, izStats, izBody)
  382.  
  383. if (izStats[STATS_SHOTS] && ShowFullStats)
  384. {
  385. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  386. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  387. }
  388. else
  389. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  390.  
  391. // Get and format attacker list.
  392. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  393. {
  394. if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  395. {
  396. iFound = 1
  397. get_user_name(iAttacker, t_sName, 32)
  398.  
  399. if (izStats[STATS_KILLS])
  400. {
  401. if (!ShowDistHS)
  402. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  403. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  404. else if (izStats[STATS_HS])
  405. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  406. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]), id, "HS_1")
  407. else
  408. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  409. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  410. }
  411. else
  412. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  413. }
  414. }
  415.  
  416. if (!iFound)
  417. sBuffer[0] = 0
  418.  
  419. return iFound
  420. }
  421.  
  422. // Get and format victims header and list
  423. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  424. {
  425. new izStats[8], izBody[8]
  426. new iVictim
  427. new iFound, iLen
  428. new iMaxPlayer = get_maxplayers()
  429.  
  430. iFound = 0
  431. sBuffer[0] = 0
  432.  
  433. // Get and format header.
  434. // Make sure shots is greater than zero or division by zero will occur.
  435. // To print a '%', 4 of them must done in a row.
  436. izStats[STATS_SHOTS] = 0
  437. get_user_vstats(id, 0, izStats, izBody)
  438.  
  439. if (izStats[STATS_SHOTS])
  440. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  441. else
  442. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  443.  
  444. for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  445. {
  446. if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  447. {
  448. iFound = 1
  449. get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  450.  
  451. if (izStats[STATS_DEATHS])
  452. {
  453. if (!ShowDistHS)
  454. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  455. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  456. else if (izStats[STATS_HS])
  457. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  458. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]), id, "HS_1")
  459. else
  460. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  461. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  462. }
  463. else
  464. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  465. }
  466. }
  467.  
  468. if (!iFound)
  469. sBuffer[0] = 0
  470.  
  471. return iFound
  472. }
  473.  
  474. // Get and format kill info.
  475. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  476. {
  477. new iFound, iLen
  478.  
  479. iFound = 0
  480. sBuffer[0] = 0
  481.  
  482. if (iKiller && iKiller != id)
  483. {
  484. new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  485.  
  486. iFound = 1
  487. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  488.  
  489. izAStats[STATS_HITS] = 0
  490. izAStats[STATS_DAMAGE] = 0
  491. t_sWpn[0] = 0
  492. get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  493.  
  494. izVStats[STATS_HITS] = 0
  495. izVStats[STATS_DAMAGE] = 0
  496. get_user_vstats(id, iKiller, izVStats, iaVBody)
  497.  
  498. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  499. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  500. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  501. }
  502.  
  503. return iFound
  504. }
  505.  
  506. // Get and format most disruptive.
  507. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  508. {
  509. new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  510.  
  511. iMaxDamageId = 0
  512. iMaxDamage = 0
  513. iMaxHeadShots = 0
  514.  
  515. // Find player.
  516. for (id = 1; id < MAX_PLAYERS; id++)
  517. {
  518. if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  519. {
  520. iMaxDamageId = id
  521. iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  522. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  523. }
  524. }
  525.  
  526. // Format statistics.
  527. if (iMaxDamageId)
  528. {
  529. id = iMaxDamageId
  530.  
  531. new Float:fGameEff = effec(g_izUserGameStats[id])
  532. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  533.  
  534. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  535. g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  536. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  537. }
  538.  
  539. return iMaxDamageId
  540. }
  541.  
  542. // Get and format best score.
  543. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  544. {
  545. new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  546.  
  547. iMaxKillsId = 0
  548. iMaxKills = 0
  549. iMaxHeadShots = 0
  550.  
  551. // Find player
  552. for (id = 1; id < MAX_PLAYERS; id++)
  553. {
  554. if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  555. {
  556. iMaxKillsId = id
  557. iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  558. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  559. }
  560. }
  561.  
  562. // Format statistics.
  563. if (iMaxKillsId)
  564. {
  565. id = iMaxKillsId
  566.  
  567. new Float:fGameEff = effec(g_izUserGameStats[id])
  568. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  569.  
  570. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  571. iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, LANG_SERVER, "Bt_1", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  572. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  573. }
  574.  
  575. return iMaxKillsId
  576. }
  577.  
  578. // Get and format team score.
  579. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  580. {
  581. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  582.  
  583. // Calculate team stats
  584. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  585. {
  586. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  587. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  588. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  589. }
  590.  
  591. // Format round team stats, MOTD
  592. format(t_sText, MAX_TEXT_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L^n%L %d / %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
  593. fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  594. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  595. }
  596.  
  597. // Get and format team stats, chat version
  598. save_team_chatscore()
  599. {
  600. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  601.  
  602. // Calculate team stats
  603. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  604. {
  605. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  606. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  607. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  608. }
  609.  
  610. // Format game team stats, chat
  611. format(g_sScore, MAX_BUFFER_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L -- %L %d / %0.2f%% %L / %0.2f%% %L", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
  612. fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  613. }
  614.  
  615. // Get and format total stats.
  616. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  617. {
  618. format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  619. g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  620. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  621. }
  622.  
  623. // Get and format a user's list of body hits from an attacker.
  624. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  625. {
  626. new iFound = 0
  627.  
  628. if (iAttacker && iAttacker != id)
  629. {
  630. new izStats[8], izBody[8], iLen
  631.  
  632. izStats[STATS_HITS] = 0
  633. get_user_astats(id, iAttacker, izStats, izBody)
  634.  
  635. if (izStats[STATS_HITS])
  636. {
  637. iFound = 1
  638. iLen = strlen(sBuffer)
  639. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  640.  
  641. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  642.  
  643. for (new i = 1; i < 8; i++)
  644. {
  645. if (!izBody[i])
  646. continue
  647.  
  648. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  649. }
  650. }
  651. }
  652.  
  653. return iFound
  654. }
  655.  
  656. // Get and format killed stats: killer hp, ap, hits.
  657. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  658. {
  659. new iFound = 0
  660.  
  661. if (iKiller && iKiller != id)
  662. {
  663. new izStats[8], izBody[8]
  664. new iLen
  665.  
  666. iFound = 1
  667. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  668. izStats[STATS_HITS] = 0
  669. get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  670.  
  671. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ^x03[^x04%dHp,%dAp^x03] ^x01>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  672. g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  673.  
  674. if (izStats[STATS_HITS])
  675. {
  676. for (new i = 1; i < 8; i++)
  677. {
  678. if (!izBody[i])
  679. continue
  680.  
  681. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
  682. }
  683. }
  684. else
  685. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  686. }
  687. else
  688. format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  689.  
  690. return iFound
  691. }
  692.  
  693. // Get and format killed stats: hits, damage on killer.
  694. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  695. {
  696. new iFound = 0
  697. new izStats[8]
  698. new izBody[8]
  699. new iLen
  700.  
  701. izStats[STATS_HITS] = 0
  702. izStats[STATS_DAMAGE] = 0
  703. get_user_vstats(id, iKiller, izStats, izBody)
  704.  
  705. if (iKiller && iKiller != id)
  706. {
  707. iFound = 1
  708. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  709. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  710. }
  711. else
  712. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  713.  
  714. if (izStats[STATS_HITS])
  715. {
  716. for (new i = 1; i < 8; i++)
  717. {
  718. if (!izBody[i])
  719. continue
  720.  
  721. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
  722. }
  723. }
  724. else
  725. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  726.  
  727. return iFound
  728. }
  729.  
  730. // Get and format top 15.
  731. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  732. {
  733. new iMax = get_statsnum()
  734. new izStats[8], izBody[8], istate[4]
  735. new iLen = 0
  736.  
  737. if (iMax > 15)
  738. iMax = 15
  739.  
  740. new lNick[16], lKills[16], lDeaths[16], lHs[16], lAcc[16]
  741. format(lNick, 15, "%L", LANG_SERVER, "NICK_1")
  742. format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  743. format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  744. format(lHs, 15, "%L", LANG_SERVER, "HS_1")
  745. format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  746.  
  747. ucfirst(lAcc)
  748.  
  749. iLen = format( sBuffer, MAX_BUFFER_LENGTH,
  750. "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>-=|TOP 15|=-</b><table width=500>" )
  751. iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
  752. "<tr bgcolor=#9C0000><td>%s<td>%s<td>%s<td>%s<td>%s<td>%s",
  753. "#", lNick, lKills, lDeaths, lHs, lAcc )
  754.  
  755. for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  756. {
  757. if (equal(istate,"A")) copy(istate,3,"B")
  758. else copy(istate,3,"A")
  759. get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  760. while( contain ( t_sName, "<" ) != -1 )
  761. replace( t_sName,MAX_BUFFER_LENGTH + 1,"<", "[" )
  762. while( contain ( t_sName, ">" ) != -1 )
  763. replace( t_sName,MAX_BUFFER_LENGTH + 1,">", "]" )
  764. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=%s><td>%d<td>%s<td>%d<td>%d<td>%d<td>%0.2f%%",istate, i + 1, t_sName, izStats[STATS_KILLS],
  765. izStats[STATS_DEATHS], izStats[STATS_HS], accuracy(izStats))
  766. }
  767. copy(sBuffer[iLen],MAX_BUFFER_LENGTH - iLen,"</table><hr size=1 color=blue></font>Edit: Voga. @ HLMOD.hu^n <p><a href=http://hlmod.hu/portal>http://hlmod.hu/portal</a></p>")
  768. }
  769.  
  770. // Get and format rankstats
  771. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  772. {
  773. new izStats[8] = {0, ...}
  774. new izBody[8]
  775. new iRankPos, iLen
  776. new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lLb[16]
  777.  
  778. format(lKills, 15, "%L", id, "KILLS")
  779. format(lHs, 15, "%L", id, "HS_1")
  780. format(lDeaths, 15, "%L", id, "DEATHS")
  781. format(lHits, 15, "%L", id, "HITS")
  782. format(lShots, 15, "%L", id, "SHOTS")
  783. format(lDamage, 15, "%L", id, "DAMAGE")
  784. format(lEff, 15, "%L", id, "EFF")
  785. format(lAcc, 15, "%L", id, "ACC")
  786. format(lLb, 15, "%L", id, "LB_1")
  787.  
  788. ucfirst(lEff)
  789. ucfirst(lAcc)
  790.  
  791. iRankPos = get_user_stats(id, izStats, izBody)
  792. iLen = format( sBuffer, MAX_BUFFER_LENGTH,
  793. "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>-=|RANK STATISZTIKÁK|=-</b></center><tr><td>&nbsp;</td><td>&nbsp;</td></tr>" )
  794. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td colspan=2>%L %L^n^n</td></tr>", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  795. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=300><tr class=B><td>%s:<td>%d<td>[%s]:<td>%d</tr><tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%0.2f%%<tr class=B><td>%s:<td>%0.2f%%</tr><tr><td>&nbsp;</td><td>&nbsp;</td></tr></table>",
  796. lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  797. lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  798.  
  799. new L_BODY_PART[8][32]
  800.  
  801. for (new i = 1; i < 8; i++)
  802. {
  803. format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  804. }
  805.  
  806. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td colspan=2>%10s:</td></tr><table width=170><tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d^n<tr class=A><td>%10s:<td> %d^n<tr class=B><td>%10s:<td> %d</table>",
  807. lLb, L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  808. izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  809. }
  810.  
  811. // Get and format stats.
  812. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  813. {
  814. new izStats[8] = {0, ...}
  815. new izBody[8], istate[4]
  816. new iWeapon, iLen
  817. new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  818.  
  819. format(lKills, 15, "%L", id, "KILLS")
  820. format(lHs, 15, "%L", id, "HS_1")
  821. format(lDeaths, 15, "%L", id, "DEATHS")
  822. format(lHits, 15, "%L", id, "HITS")
  823. format(lShots, 15, "%L", id, "SHOTS")
  824. format(lDamage, 15, "%L", id, "DAMAGE")
  825. format(lEff, 15, "%L", id, "EFF")
  826. format(lAcc, 15, "%L", id, "ACC")
  827. format(lWeapon, 15, "%L", id, "WEAPON")
  828.  
  829. ucfirst(lEff)
  830. ucfirst(lAcc)
  831.  
  832. get_user_wstats(id, 0, izStats, izBody)
  833.  
  834. iLen = format( sBuffer, MAX_BUFFER_LENGTH,
  835. "<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#310000}.B{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>-=|STATISZTIKÁIM|=-</b></center><tr><td>&nbsp;</td><td>&nbsp;</td></tr>" )
  836. iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
  837. "<table width=300><tr class=B><td>%s:<td>%d<td>[%s]:<td>%d</tr><tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%d<tr class=B><td>%s:<td>%d<tr class=A><td>%s:<td>%0.2f%%<tr class=B><td>%s:<td>%0.2f%%</tr><tr><td>&nbsp;</td><td>&nbsp;</td></tr></table>",
  838. lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS],
  839. lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
  840. lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
  841. lEff, effec( izStats ), lAcc, accuracy( izStats ) )
  842. iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=500><tr class=B><td>%s<td>%s<td>%s<td>%s<td>%s<td>%s<td>%s",
  843. lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )
  844.  
  845. for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  846. {
  847. if (get_user_wstats(id, iWeapon, izStats, izBody))
  848. {
  849. if (equal(istate,"A")) copy(istate,3,"B")
  850. else copy(istate,3,"A")
  851. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  852. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%",istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  853. izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  854. }
  855. }
  856. }
  857.  
  858. // Show round end stats. If gametime is zero then use default duration time.
  859. show_roundend_hudstats(id, Float:fGameTime)
  860. {
  861. // Bail out if there no HUD stats should be shown
  862. // for this player or end round stats not created.
  863. if (!g_izStatsSwitch[id]) return
  864. if (!g_sAwardAndScore[0]) return
  865.  
  866. // If round end timer is zero clear round end stats.
  867. if (g_fShowStatsTime == 0.0)
  868. {
  869. ClearSyncHud(id, g_HudSync_EndRound)
  870. #if defined STATSX_DEBUG
  871. log_amx("Clear round end HUD stats for #%d", id)
  872. #endif
  873. }
  874.  
  875. // Set HUD-duration to default or remaining time.
  876. new Float:fDuration
  877.  
  878. if (fGameTime == 0.0)
  879. fDuration = g_fHUDDuration
  880. else
  881. {
  882. fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  883.  
  884. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  885. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  886. }
  887.  
  888. // Show stats only if more time left than coded minimum.
  889. if (fDuration >= HUD_MIN_DURATION)
  890. {
  891. set_hudtype_endround(fDuration)
  892. ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  893. #if defined STATSX_DEBUG
  894. log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  895. #endif
  896. }
  897. }
  898.  
  899. // Show round end stats.
  900. show_user_hudstats(id, Float:fGameTime)
  901. {
  902. // Bail out if there no HUD stats should be shown
  903. // for this player or user stats timer is zero.
  904. if (!g_izStatsSwitch[id]) return
  905. if (g_fzShowUserStatsTime[id] == 0.0) return
  906.  
  907. // Set HUD-duration to default or remaining time.
  908. new Float:fDuration
  909.  
  910. if (fGameTime == 0.0)
  911. fDuration = g_fHUDDuration
  912. else
  913. {
  914. fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  915.  
  916. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  917. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  918. }
  919.  
  920. // Show stats only if more time left than coded minimum.
  921. if (fDuration >= HUD_MIN_DURATION)
  922. {
  923. if (ShowKiller)
  924. {
  925. new iKiller
  926.  
  927. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  928. get_kill_info(id, iKiller, g_sBuffer)
  929. add_attacker_hits(id, iKiller, g_sBuffer)
  930. set_hudtype_killer(fDuration)
  931. show_hudmessage(id, "%s", g_sBuffer)
  932. #if defined STATSX_DEBUG
  933. log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  934. #endif
  935. }
  936.  
  937. if (ShowVictims)
  938. {
  939. get_victims(id, g_sBuffer)
  940. set_hudtype_victim(fDuration)
  941. show_hudmessage(id, "%s", g_sBuffer)
  942. #if defined STATSX_DEBUG
  943. log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  944. #endif
  945. }
  946.  
  947. if (ShowAttackers)
  948. {
  949. get_attackers(id, g_sBuffer)
  950. set_hudtype_attacker(fDuration)
  951. show_hudmessage(id, "%s", g_sBuffer)
  952. #if defined STATSX_DEBUG
  953. log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  954. #endif
  955. }
  956. }
  957. }
  958.  
  959. //------------------------------------------------------------
  960. // Plugin commands
  961. //------------------------------------------------------------
  962.  
  963. // Set or get plugin config flags.
  964. public cmdPluginMode(id, level, cid)
  965. {
  966. if (!cmd_access(id, level, cid, 1))
  967. return PLUGIN_HANDLED
  968.  
  969. if (read_argc() > 1)
  970. read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  971. else
  972. g_sBuffer[0] = 0
  973.  
  974. set_plugin_mode(id, g_sBuffer)
  975.  
  976. return PLUGIN_HANDLED
  977. }
  978.  
  979. // Display MOTD stats.
  980. public cmdStatsMe(id)
  981. {
  982. new msg[128]
  983. if (!SayStatsMe)
  984. {
  985. format(msg,127, "%L", id, "DISABLED_MSG")
  986. client_color(id,msg)
  987. return PLUGIN_HANDLED
  988. }
  989.  
  990. format_stats(id, g_sBuffer)
  991. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  992. show_motd(id, g_sBuffer, t_sName)
  993.  
  994. return PLUGIN_CONTINUE
  995. }
  996.  
  997. // Display MOTD rank.
  998. public cmdRankStats(id)
  999. {
  1000. new msg[128]
  1001. if (!SayRankStats)
  1002. {
  1003. format(msg,127, "%L", id, "DISABLED_MSG")
  1004. client_color(id,msg)
  1005. return PLUGIN_HANDLED
  1006. }
  1007.  
  1008. format_rankstats(id, g_sBuffer)
  1009. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  1010. show_motd(id, g_sBuffer, t_sName)
  1011.  
  1012. return PLUGIN_CONTINUE
  1013. }
  1014.  
  1015. // Display MOTD top15 ranked.
  1016. public cmdTop15(id)
  1017. {
  1018. new msg[128]
  1019. if (!SayTop15)
  1020. {
  1021. format(msg,127, "%L", id, "DISABLED_MSG")
  1022. client_color(id,msg)
  1023. return PLUGIN_HANDLED
  1024. }
  1025.  
  1026. format_top15(g_sBuffer)
  1027. show_motd(id, g_sBuffer, "TOP 15 - A legjobbak")
  1028.  
  1029. return PLUGIN_CONTINUE
  1030. }
  1031.  
  1032. // Display killer information.
  1033. public cmdHp(id)
  1034. {
  1035. new msg[128]
  1036. if (!SayHP)
  1037. {
  1038. format(msg,127, "%L", id, "DISABLED_MSG")
  1039. client_color(id,msg)
  1040. return PLUGIN_HANDLED
  1041. }
  1042.  
  1043. new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1044.  
  1045.  
  1046. format_kill_ainfo(id, iKiller, g_sBuffer)
  1047. format(msg,127,"%s", g_sBuffer)
  1048. client_color( id, g_sBuffer)
  1049.  
  1050. return PLUGIN_CONTINUE
  1051. }
  1052.  
  1053. // Display user stats.
  1054. public cmdMe(id)
  1055. {
  1056. new msg[128]
  1057. if (!SayMe)
  1058. {
  1059. format(msg,127, "%L", id, "DISABLED_MSG")
  1060. client_color(id,msg)
  1061. return PLUGIN_HANDLED
  1062. }
  1063.  
  1064. format_kill_vinfo(id, 0, g_sBuffer)
  1065. format(msg,127, "%s", g_sBuffer)
  1066. client_color(id,msg)
  1067.  
  1068. return PLUGIN_CONTINUE
  1069. }
  1070.  
  1071. // Display user rank
  1072. public cmdRank(id)
  1073. {
  1074. new msg[128]
  1075. if (!SayRank)
  1076. {
  1077. format(msg,127, "%L", id, "DISABLED_MSG")
  1078. client_color(id,msg)
  1079. return PLUGIN_HANDLED
  1080. }
  1081.  
  1082. new izStats[8], izBody[8],imsg[128]
  1083. new iRankPos, iRankMax
  1084. new Float:fEff, Float:fAcc
  1085.  
  1086. iRankPos = get_user_stats(id, izStats, izBody)
  1087. iRankMax = get_statsnum()
  1088.  
  1089. fEff = effec(izStats)
  1090. fAcc = accuracy(izStats)
  1091.  
  1092. format(imsg,127, "%L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1093. client_color( id, imsg)
  1094.  
  1095. return PLUGIN_CONTINUE
  1096. }
  1097.  
  1098. // Client switch to enable or disable stats announcements.
  1099.  
  1100. // Player stats menu.
  1101. public cmdStats(id)
  1102. {
  1103. new msg[128]
  1104. if (!SayStatsAll)
  1105. {
  1106. format(msg,127, "%L", id, "DISABLED_MSG")
  1107. client_color(id,msg)
  1108. return PLUGIN_HANDLED
  1109. }
  1110.  
  1111. showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1112.  
  1113. return PLUGIN_CONTINUE
  1114. }
  1115.  
  1116. //--------------------------------
  1117. // Menu
  1118. //--------------------------------
  1119.  
  1120. public actionStatsMenu(id, key)
  1121. {
  1122. switch (key)
  1123. {
  1124. // Key '1' to '7', execute action on this option
  1125. case 0..6:
  1126. {
  1127. new iOption, iIndex
  1128. iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1129.  
  1130. if (iOption >= 0 && iOption < 32)
  1131. {
  1132. iIndex = g_izUserMenuPlayers[id][iOption]
  1133.  
  1134. if (is_user_connected(iIndex))
  1135. {
  1136. switch (g_izUserMenuAction[id])
  1137. {
  1138. case 0: format_stats(iIndex, g_sBuffer)
  1139. case 1: format_rankstats(iIndex, g_sBuffer, id)
  1140. default: g_sBuffer[0] = 0
  1141. }
  1142.  
  1143. if (g_sBuffer[0])
  1144. {
  1145. get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1146. show_motd(id, g_sBuffer, t_sName)
  1147. }
  1148. }
  1149. }
  1150.  
  1151. showStatsMenu(id, g_izUserMenuPosition[id])
  1152. }
  1153. // Key '8', change action
  1154. case 7:
  1155. {
  1156. g_izUserMenuAction[id]++
  1157.  
  1158. if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1159. g_izUserMenuAction[id] = 0
  1160.  
  1161. showStatsMenu(id, g_izUserMenuPosition[id])
  1162. }
  1163. // Key '9', select next page of options
  1164. case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1165. // Key '10', cancel or go back to previous menu
  1166. case 9:
  1167. {
  1168. if (g_izUserMenuPosition[id] > 0)
  1169. showStatsMenu(id, --g_izUserMenuPosition[id])
  1170. }
  1171. }
  1172.  
  1173. return PLUGIN_HANDLED
  1174. }
  1175.  
  1176. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1177.  
  1178. showStatsMenu(id, iMenuPos)
  1179. {
  1180. new iLen, iKeyMask, iPlayers
  1181. new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1182.  
  1183. get_players(g_izUserMenuPlayers[id], iPlayers)
  1184. iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1185.  
  1186. // If menu pos does not excist use last menu (if players has left)
  1187. if (iMenuPos >= iMenuPosMax)
  1188. iMenuPos = iMenuPosMax - 1
  1189.  
  1190. iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1191. iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1192. iMenuOptionMax = iPlayers - iUserIndex
  1193.  
  1194. if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1195. iMenuOptionMax = PPL_MENU_OPTIONS
  1196.  
  1197. for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1198. {
  1199. get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1200. iKeyMask |= (1<<iMenuOption)
  1201. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1202. }
  1203.  
  1204. iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1205. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1206.  
  1207. if (iPlayers > iUserIndex)
  1208. {
  1209. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1210. iKeyMask |= MENU_KEY_9
  1211. }
  1212.  
  1213. if (iMenuPos > 0)
  1214. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1215. else
  1216. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1217.  
  1218. show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1219.  
  1220. return PLUGIN_HANDLED
  1221. }
  1222.  
  1223. //------------------------------------------------------------
  1224. // Plugin events
  1225. //------------------------------------------------------------
  1226.  
  1227. // Reset game stats on game start and restart.
  1228. public eventStartGame()
  1229. {
  1230. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1231.  
  1232. if (t_sText[6] == 'w')
  1233. {
  1234. read_data(3, t_sText, MAX_TEXT_LENGTH)
  1235. g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1236. }
  1237. else
  1238. g_fStartGame = get_gametime()
  1239.  
  1240. return PLUGIN_CONTINUE
  1241. }
  1242.  
  1243. // Round start
  1244. public eventStartRound()
  1245. {
  1246. new iTeam, id, i
  1247. new iRoundTime
  1248.  
  1249. iRoundTime = read_data(1)
  1250.  
  1251. if (iRoundTime >= get_cvar_float("mp_roundtime") * 60)
  1252. {
  1253. #if defined STATSX_DEBUG
  1254. log_amx("Reset round stats")
  1255. #endif
  1256.  
  1257. // Reset game stats on game start and restart.
  1258. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1259. {
  1260. #if defined STATSX_DEBUG
  1261. log_amx("Reset game stats")
  1262. #endif
  1263. g_fStartGame = 0.0
  1264.  
  1265. // Clear team and game stats.
  1266. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1267. {
  1268. g_izTeamEventScore[iTeam] = 0
  1269.  
  1270. for (i = 0; i < 8; i++)
  1271. g_izTeamGameStats[iTeam][i] = 0
  1272. }
  1273.  
  1274. // Clear game stats, incl '0' that is sum of all users.
  1275. for (id = 0; id < MAX_PLAYERS; id++)
  1276. {
  1277. for (i = 0; i < 8; i++)
  1278. g_izUserGameStats[id][i] = 0
  1279. }
  1280. }
  1281.  
  1282. // Update team score with "TeamScore" event values and
  1283. // clear team round stats.
  1284. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1285. {
  1286. g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1287.  
  1288. for (i = 0; i < 8; i++)
  1289. g_izTeamRndStats[iTeam][i] = 0
  1290. }
  1291.  
  1292. // Clear user round stats, incl '0' that is sum of all users.
  1293. for (id = 0; id < MAX_PLAYERS; id++)
  1294. {
  1295. g_izUserRndName[id][0] = 0
  1296.  
  1297. for (i = 0; i < 8; i++)
  1298. g_izUserRndStats[id][i] = 0
  1299.  
  1300. g_fzShowUserStatsTime[id] = 0.0
  1301. }
  1302.  
  1303. // Allow end round stats and reset end round triggered indicator.
  1304. g_iRoundEndTriggered = 0
  1305. g_iRoundEndProcessed = 0
  1306. g_fShowStatsTime = 0.0
  1307.  
  1308. // Update local configuration vars with value in cvars.
  1309. get_config_cvars()
  1310. }
  1311.  
  1312. return PLUGIN_CONTINUE
  1313. }
  1314.  
  1315. // Reset killer info on round restart.
  1316. public eventResetHud(id)
  1317. {
  1318. new args[1]
  1319. args[0] = id
  1320.  
  1321. if (g_iPluginMode & MODE_HUD_DELAY)
  1322. set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1323. else
  1324. delay_resethud(args)
  1325.  
  1326. return PLUGIN_CONTINUE
  1327. }
  1328.  
  1329. public delay_resethud(args[])
  1330. {
  1331. new id = args[0]
  1332. new Float:fGameTime
  1333.  
  1334. // Show user and score round stats after HUD-reset
  1335. #if defined STATSX_DEBUG
  1336. log_amx("Reset HUD for #%d", id)
  1337. #endif
  1338. fGameTime = get_gametime()
  1339. show_user_hudstats(id, fGameTime)
  1340. show_roundend_hudstats(id, fGameTime)
  1341.  
  1342. // Reset round stats
  1343. g_izKilled[id][KILLED_KILLER_ID] = 0
  1344. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1345. g_izShowStatsFlags[id] = -1 // Initialize flags
  1346. g_fzShowUserStatsTime[id] = 0.0
  1347. g_izUserAttackerDistance[id] = 0
  1348.  
  1349. for (new i = 0; i < MAX_PLAYERS; i++)
  1350. g_izUserVictimDistance[id][i] = 0
  1351.  
  1352. return PLUGIN_CONTINUE
  1353. }
  1354.  
  1355. // Save killer info on death.
  1356. public client_death(killer, victim, wpnindex, hitplace, TK)
  1357. {
  1358. // Bail out if no killer.
  1359. if (!killer)
  1360. return PLUGIN_CONTINUE
  1361.  
  1362. if (killer != victim)
  1363. {
  1364. new iaVOrigin[3], iaKOrigin[3]
  1365. new iDistance
  1366.  
  1367. get_user_origin(victim, iaVOrigin)
  1368. get_user_origin(killer, iaKOrigin)
  1369.  
  1370. g_izKilled[victim][KILLED_KILLER_ID] = killer
  1371. g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1372. g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1373. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1374.  
  1375. iDistance = get_distance(iaVOrigin, iaKOrigin)
  1376. g_izUserAttackerDistance[victim] = iDistance
  1377. g_izUserVictimDistance[killer][victim] = iDistance
  1378. }
  1379.  
  1380. g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1381. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1382.  
  1383. // Display kill stats for the player if round
  1384. // end stats was not processed.
  1385. if (!g_iRoundEndProcessed)
  1386. kill_stats(victim)
  1387.  
  1388. return PLUGIN_CONTINUE
  1389. }
  1390.  
  1391. // Display hudmessage stats on death.
  1392. // This will also update all round and game stats.
  1393. // Must be called at least once per round.
  1394. kill_stats(id)
  1395. {
  1396. // Bail out if user stats timer is non-zero,
  1397. // ie function already called.
  1398. if (g_fzShowUserStatsTime[id] > 0.0)
  1399. return
  1400.  
  1401. // Flag kill stats displayed for this player.
  1402. g_fzShowUserStatsTime[id] = get_gametime()
  1403.  
  1404. // Add user death stats to user round stats
  1405. new izStats[8], izBody[8], imsg[128]
  1406. new iTeam, i
  1407. new iKiller
  1408.  
  1409. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1410.  
  1411. // Get user's team (if dead use the saved team)
  1412. if (iKiller)
  1413. iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1414. else
  1415. iTeam = get_user_team(id) - 1
  1416.  
  1417. get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1418.  
  1419. if (get_user_rstats(id, izStats, izBody))
  1420. {
  1421. // Update user's team round stats
  1422. if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1423. {
  1424. for (i = 0; i < 8; i++)
  1425. {
  1426. g_izTeamRndStats[iTeam][i] += izStats[i]
  1427. g_izTeamGameStats[iTeam][i] += izStats[i]
  1428. g_izUserRndStats[0][i] += izStats[i]
  1429. g_izUserGameStats[0][i] += izStats[i]
  1430. }
  1431. }
  1432.  
  1433. // Update user's round stats
  1434. if (g_izUserUserID[id] == get_user_userid(id))
  1435. {
  1436. for (i = 0; i < 8; i++)
  1437. {
  1438. g_izUserRndStats[id][i] += izStats[i]
  1439. g_izUserGameStats[id][i] += izStats[i]
  1440. }
  1441. } else {
  1442. g_izUserUserID[id] = get_user_userid(id)
  1443.  
  1444. for (i = 0; i < 8; i++)
  1445. {
  1446. g_izUserRndStats[id][i] = izStats[i]
  1447. g_izUserGameStats[id][i] = izStats[i]
  1448. }
  1449. }
  1450.  
  1451. } // endif (get_user_rstats())
  1452.  
  1453. // Report stats in the chat section, if player is killed.
  1454. if (KillerChat && iKiller && iKiller != id)
  1455. {
  1456. if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1457. {
  1458. format(imsg,127,"%s",g_sBuffer)
  1459. client_color(id, imsg)
  1460. format_kill_vinfo(id, iKiller, g_sBuffer)
  1461. }
  1462.  
  1463. format(imsg,127,"%s",g_sBuffer)
  1464. client_color(id, imsg)
  1465. }
  1466.  
  1467. // Display player stats info.
  1468. #if defined STATSX_DEBUG
  1469. log_amx("Kill stats for #%d", id)
  1470. #endif
  1471. show_user_hudstats(id, 0.0)
  1472. }
  1473.  
  1474. public eventEndRound()
  1475. {
  1476. // Update local configuration vars with value in cvars.
  1477. get_config_cvars()
  1478.  
  1479. // If first end round event in the round, calculate team score.
  1480. if (!g_iRoundEndTriggered)
  1481. {
  1482. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1483.  
  1484. if (t_sText[7] == 't') // Terrorist wins
  1485. g_izTeamScore[0]++
  1486. else if (t_sText[7] == 'c') // CT wins
  1487. g_izTeamScore[1]++
  1488. }
  1489.  
  1490. set_task(0.3, "ERTask", 997)
  1491.  
  1492. return PLUGIN_CONTINUE
  1493. }
  1494.  
  1495. public ERTask()
  1496. {
  1497. // Flag round end triggered.
  1498. g_iRoundEndTriggered = 1
  1499.  
  1500. // Display round end stats to all players.
  1501. endround_stats()
  1502. }
  1503.  
  1504. endround_stats()
  1505. {
  1506. // Bail out if end round stats has already been processed
  1507. // or round end not triggered.
  1508. if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1509. return
  1510.  
  1511. new iaPlayers[32], iPlayer, iPlayers, id
  1512.  
  1513. get_players(iaPlayers, iPlayers)
  1514.  
  1515. // Display attacker & victim list for all living players.
  1516. // This will also update all round and game stats for all players
  1517. // not killed.
  1518. #if defined STATSX_DEBUG
  1519. log_amx("End round stats")
  1520. #endif
  1521.  
  1522. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1523. {
  1524. id = iaPlayers[iPlayer]
  1525.  
  1526. if (g_fzShowUserStatsTime[id] == 0.0)
  1527. kill_stats(id)
  1528. }
  1529.  
  1530. g_sAwardAndScore[0] = 0
  1531.  
  1532. // Create round awards.
  1533. if (ShowMostDisruptive)
  1534. add_most_disruptive(g_sAwardAndScore)
  1535. if (ShowBestScore)
  1536. add_best_score(g_sAwardAndScore)
  1537.  
  1538. // Create round score.
  1539. // Compensate HUD message if awards are disabled.
  1540. if (ShowTeamScore || ShowTotalStats)
  1541. {
  1542. if (ShowMostDisruptive && ShowBestScore)
  1543. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1544. else if (ShowMostDisruptive || ShowBestScore)
  1545. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1546. else
  1547. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1548.  
  1549. if (ShowTeamScore)
  1550. add_team_score(g_sAwardAndScore)
  1551.  
  1552. if (ShowTotalStats)
  1553. add_total_stats(g_sAwardAndScore)
  1554. }
  1555.  
  1556. save_team_chatscore()
  1557.  
  1558. // Get and save round end stats time.
  1559. g_fShowStatsTime = get_gametime()
  1560.  
  1561. // Display round end stats to all players.
  1562. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1563. {
  1564. id = iaPlayers[iPlayer]
  1565. show_roundend_hudstats(id, 0.0)
  1566. }
  1567.  
  1568. // Flag round end processed.
  1569. g_iRoundEndProcessed = 1
  1570. }
  1571.  
  1572. public eventTeamScore()
  1573. {
  1574. new sTeamID[1 + 1], iTeamScore
  1575. read_data(1, sTeamID, 1)
  1576. iTeamScore = read_data(2)
  1577. g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1578.  
  1579. return PLUGIN_CONTINUE
  1580. }
  1581.  
  1582. public eventIntermission()
  1583. {
  1584. if (EndPlayer || EndTop15)
  1585. set_task(1.0, "end_game_stats", 900)
  1586. }
  1587.  
  1588. public end_game_stats()
  1589. {
  1590. new iaPlayers[32], iPlayer, iPlayers, id
  1591.  
  1592. if (EndPlayer)
  1593. {
  1594. get_players(iaPlayers, iPlayers)
  1595.  
  1596. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1597. {
  1598. id = iaPlayers[iPlayer]
  1599.  
  1600. if (!g_izStatsSwitch[id])
  1601. continue // Do not show any stats
  1602.  
  1603. cmdStatsMe(iaPlayers[iPlayer])
  1604. }
  1605. }
  1606. else if (EndTop15)
  1607. {
  1608. get_players(iaPlayers, iPlayers)
  1609. format_top15(g_sBuffer)
  1610.  
  1611. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1612. {
  1613. id = iaPlayers[iPlayer]
  1614.  
  1615. if (!g_izStatsSwitch[id])
  1616. continue // Do not show any stats
  1617.  
  1618. show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1619. }
  1620. }
  1621.  
  1622. return PLUGIN_CONTINUE
  1623. }
  1624.  
  1625. public eventSpecMode(id)
  1626. {
  1627. new sData[12]
  1628. read_data(2, sData, 11)
  1629. g_izSpecMode[id] = (sData[10] == '2')
  1630.  
  1631. return PLUGIN_CONTINUE
  1632. }
  1633.  
  1634. public eventShowRank(id)
  1635. {
  1636. if (SpecRankInfo && g_izSpecMode[id])
  1637. {
  1638. new iPlayer = read_data(2)
  1639.  
  1640. if (is_user_connected(iPlayer))
  1641. {
  1642. new izStats[8], izBody[8]
  1643. new iRankPos, iRankMax
  1644.  
  1645. get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1646.  
  1647. iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1648. iRankMax = get_statsnum()
  1649.  
  1650. set_hudtype_specmode()
  1651. show_hudmessage(id, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1652. }
  1653. }
  1654.  
  1655. return PLUGIN_CONTINUE
  1656. }
  1657.  
  1658. public client_connect(id)
  1659. {
  1660. if (ShowStats)
  1661. {
  1662. get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1663. g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1664. }
  1665. else
  1666. g_izStatsSwitch[id] = 0
  1667.  
  1668. g_izKilled[id][KILLED_KILLER_ID] = 0
  1669. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1670. g_izShowStatsFlags[id] = 0 // Clear all flags
  1671. g_fzShowUserStatsTime[id] = 0.0
  1672.  
  1673. return PLUGIN_CONTINUE
  1674. }
  1675. stock print_color(const id, const input[], any:...)
  1676. {
  1677. new count = 1, players[32]
  1678. static msg[191]
  1679. vformat(msg, 190, input, 3)
  1680.  
  1681. replace_all(msg, 190, "!g", "^4")
  1682. replace_all(msg, 190, "!y", "^1")
  1683. replace_all(msg, 190, "!t", "^3")
  1684.  
  1685. if (id) players[0] = id; else get_players(players, count, "ch")
  1686. {
  1687. for (new i = 0; i < count; i++)
  1688. {
  1689. if (is_user_connected(players[i]))
  1690. {
  1691. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
  1692. write_byte(players[i])
  1693. write_string(msg)
  1694. message_end()
  1695. }
  1696. }
  1697. }
  1698. return PLUGIN_HANDLED
  1699. }
  1700.