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  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fakemeta_util>
  5. #include <hamsandwich>
  6. #include <cstrike>
  7. #include <fun>
  8. #include <zombieplague>
  9.  
  10. #define PLUGIN "[CSO] Thanatos-1"
  11. #define VERSION "1.0"
  12. #define AUTHOR "Dias no Pendragon"
  13.  
  14. #define DAMAGE 42
  15. #define CLIP 7
  16. #define BPAMMO 35
  17.  
  18. #define RELOAD_TIME 2.0
  19. #define SCYTHE_SPEED 800.0
  20.  
  21. #define V_MODEL "models/v_thanatos1.mdl"
  22. #define P_MODEL "models/p_thanatos1.mdl"
  23. #define W_MODEL "models/w_thanatos1.mdl"
  24. #define S_MODEL "models/s_thanatos1.mdl"
  25.  
  26. new const WeaponSounds[16][] =
  27. {
  28. "weapons/thanatos1_shoot1.wav",
  29. "weapons/thanatos1_shoot_b.wav",
  30. "weapons/thanatos1_bidle.wav",
  31. "weapons/thanatos1_boltpull.wav",
  32. "weapons/thanatos1_changea.wav",
  33. "weapons/thanatos1_changeb.wav",
  34. "weapons/thanatos1_clipin.wav",
  35. "weapons/thanatos1_clipout.wav",
  36. "weapons/thanatos1_drawb.wav",
  37. "weapons/thanatos1_explode.wav",
  38. "weapons/thanatos1_reload_b.wav",
  39. "weapons/thanatos1_reloadb_clipin.wav",
  40. "weapons/thanatos1_reloadb_clipout.wav",
  41. "weapons/thanatos1_shoot_empty.wav",
  42. "weapons/thanatos1_shoot2_empty.wav",
  43. "weapons/thanatos1_stone1.wav"
  44. }
  45.  
  46. enum
  47. {
  48. ANIME_IDLE_A = 0,
  49. ANIME_IDLE_B,
  50. ANIME_SHOOT_A,
  51. ANIME_SHOOT_B,
  52. ANIME_SHOOT_SPECIAL,
  53. ANIME_SHOOT_EMPTY_A,
  54. ANIME_SHOOT_EMPTY_B,
  55. ANIME_RELOAD_A,
  56. ANIME_RELOAD_B,
  57. ANIME_CHANGE,
  58. ANIME_DRAW_A,
  59. ANIME_DRAW_B
  60. }
  61.  
  62. #define TASK_CHANGING 32615
  63. #define SCYTHE_CLASSNAME "shikkoku"
  64.  
  65. #define CSW_THANATOS1 CSW_DEAGLE
  66. #define weapon_thanatos1 "weapon_deagle"
  67.  
  68. // Fire Start
  69. #define THANATOS1_OLDMODEL "models/w_deagle.mdl"
  70.  
  71. const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  72. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  73.  
  74. // MACROS
  75. #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
  76. #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
  77. #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
  78.  
  79. new g_Had_Thanatos1, g_Thanatos1_Clip[33], g_Charged, g_Changing, g_thanatos1
  80. new g_MsgCurWeapon, g_InTempingAttack, g_ExpSprID, g_MaxPlayers
  81. new g_Event_Thanatos1, g_ShellId, g_SmokePuff_SprId, g_HamBot
  82.  
  83. public plugin_init()
  84. {
  85. register_plugin(PLUGIN, VERSION, AUTHOR)
  86.  
  87. register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
  88. register_think(SCYTHE_CLASSNAME, "fw_Scythe_Think")
  89. register_touch(SCYTHE_CLASSNAME, "*", "fw_Scythe_Touch")
  90.  
  91. register_forward(FM_UpdateClientData,"fw_UpdateClientData_Post", 1)
  92. register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
  93. register_forward(FM_SetModel, "fw_SetModel")
  94. register_forward(FM_CmdStart, "fw_CmdStart")
  95. register_forward(FM_EmitSound, "fw_EmitSound")
  96. register_forward(FM_TraceLine, "fw_TraceLine")
  97. register_forward(FM_TraceHull, "fw_TraceHull")
  98.  
  99. RegisterHam(Ham_Item_Deploy, weapon_thanatos1, "fw_Item_Deploy_Post", 1)
  100. RegisterHam(Ham_Item_AddToPlayer, weapon_thanatos1, "fw_Item_AddToPlayer_Post", 1)
  101. RegisterHam(Ham_Item_PostFrame, weapon_thanatos1, "fw_Item_PostFrame")
  102. RegisterHam(Ham_Weapon_Reload, weapon_thanatos1, "fw_Weapon_Reload")
  103. RegisterHam(Ham_Weapon_Reload, weapon_thanatos1, "fw_Weapon_Reload_Post", 1)
  104. RegisterHam(Ham_Weapon_WeaponIdle, weapon_thanatos1, "fw_Weapon_WeaponIdle_Post", 1)
  105. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_thanatos1, "fw_Weapon_PrimaryAttack_Post", 1)
  106.  
  107. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
  108. RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
  109.  
  110. g_thanatos1 = zp_register_extra_item("Thanatos-1", 50, ZP_TEAM_HUMAN)
  111.  
  112. g_MaxPlayers = get_maxplayers()
  113. g_MsgCurWeapon = get_user_msgid("CurWeapon")
  114.  
  115. register_clcmd("th1etakarok", "Get_Thanatos1", ADMIN_KICK)
  116. }
  117.  
  118. public plugin_precache()
  119. {
  120. precache_model(V_MODEL)
  121. precache_model(P_MODEL)
  122. precache_model(W_MODEL)
  123. precache_model(S_MODEL)
  124.  
  125. for(new i = 0; i < sizeof(WeaponSounds); i++)
  126. precache_sound(WeaponSounds[i])
  127.  
  128. g_ShellId = precache_model("models/rshell.mdl")
  129. g_SmokePuff_SprId = precache_model("sprites/wall_puff1.spr")
  130. g_ExpSprID = precache_model("sprites/thanatos1_exp.spr")
  131.  
  132. register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
  133. }
  134.  
  135. public fw_PrecacheEvent_Post(type, const name[])
  136. {
  137. if(equal("events/deagle.sc", name)) g_Event_Thanatos1 = get_orig_retval()
  138. }
  139.  
  140. public client_putinserver(id)
  141. {
  142. if(!g_HamBot && is_user_bot(id))
  143. {
  144. g_HamBot = 1
  145. set_task(0.1, "Do_Register_HamBot", id)
  146. }
  147. }
  148.  
  149. public Do_Register_HamBot(id)
  150. {
  151. RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
  152. }
  153.  
  154. public Event_NewRound() remove_entity_name(SCYTHE_CLASSNAME)
  155.  
  156. public Get_Thanatos1(id)
  157. {
  158. UnSet_BitVar(g_Changing, id)
  159. UnSet_BitVar(g_Charged, id)
  160. Set_BitVar(g_Had_Thanatos1, id)
  161. give_item(id, weapon_thanatos1)
  162.  
  163. static Ent; Ent = fm_get_user_weapon_entity(id, CSW_THANATOS1)
  164. if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
  165.  
  166. Update_Ammo(id, CLIP)
  167. cs_set_user_bpammo(id, CSW_THANATOS1, BPAMMO)
  168. }
  169.  
  170. public zp_extra_item_selected(id, itemid)
  171. {
  172. if(itemid == g_thanatos1) Get_Thanatos1(id)
  173. }
  174.  
  175. public zp_user_infected_post(id)
  176. {
  177. Remove_Thanatos1(id)
  178. }
  179.  
  180. public Remove_Thanatos1(id)
  181. {
  182. UnSet_BitVar(g_Changing, id)
  183. UnSet_BitVar(g_Charged, id)
  184. UnSet_BitVar(g_Had_Thanatos1, id)
  185. }
  186.  
  187. public Update_Ammo(id, Ammo)
  188. {
  189. if(!is_user_alive(id))
  190. return
  191.  
  192. engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_MsgCurWeapon, {0, 0, 0}, id)
  193. write_byte(1)
  194. write_byte(CSW_THANATOS1)
  195. write_byte(Ammo)
  196. message_end()
  197. }
  198.  
  199. public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
  200. {
  201. if(!is_user_alive(id))
  202. return FMRES_IGNORED
  203. if(get_user_weapon(id) == CSW_THANATOS1 && Get_BitVar(g_Had_Thanatos1, id))
  204. set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
  205.  
  206. return FMRES_HANDLED
  207. }
  208.  
  209. public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  210. {
  211. if (!is_user_connected(invoker))
  212. return FMRES_IGNORED
  213. if(get_user_weapon(invoker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, invoker))
  214. return FMRES_IGNORED
  215. if(eventid != g_Event_Thanatos1)
  216. return FMRES_IGNORED
  217.  
  218. engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  219.  
  220. if(!Get_BitVar(g_Charged, invoker)) Set_WeaponAnim(invoker, ANIME_SHOOT_A)
  221. else Set_WeaponAnim(invoker, ANIME_SHOOT_B)
  222.  
  223. emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], 1.0, 0.4, 0, 94 + random_num(0, 15))
  224. Eject_Shell(invoker, g_ShellId, 0.01)
  225.  
  226. return FMRES_IGNORED
  227. }
  228.  
  229. public fw_SetModel(entity, model[])
  230. {
  231. if(!pev_valid(entity))
  232. return FMRES_IGNORED
  233.  
  234. static Classname[32]
  235. pev(entity, pev_classname, Classname, sizeof(Classname))
  236.  
  237. if(!equal(Classname, "weaponbox"))
  238. return FMRES_IGNORED
  239.  
  240. static iOwner
  241. iOwner = pev(entity, pev_owner)
  242.  
  243. if(equal(model, THANATOS1_OLDMODEL))
  244. {
  245. static weapon; weapon = find_ent_by_owner(-1, weapon_thanatos1, entity)
  246.  
  247. if(!pev_valid(weapon))
  248. return FMRES_IGNORED;
  249.  
  250. if(Get_BitVar(g_Had_Thanatos1, iOwner))
  251. {
  252. set_pev(weapon, pev_impulse, 25112015)
  253. set_pev(weapon, pev_iuser4, Get_BitVar(g_Charged, iOwner) ? 1 : 0)
  254.  
  255. engfunc(EngFunc_SetModel, entity, W_MODEL)
  256. Remove_Thanatos1(iOwner)
  257.  
  258. return FMRES_SUPERCEDE
  259. }
  260. }
  261.  
  262. return FMRES_IGNORED;
  263. }
  264.  
  265. public fw_CmdStart(id, uc_handle, seed)
  266. {
  267. if(!is_user_alive(id))
  268. return FMRES_IGNORED
  269. if(get_user_weapon(id) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, id))
  270. return FMRES_IGNORED
  271.  
  272. static PressedButton
  273. PressedButton = get_uc(uc_handle, UC_Buttons)
  274.  
  275. if(PressedButton & IN_ATTACK2)
  276. {
  277. if(get_pdata_float(id, 83, 5) > 0.0)
  278. return FMRES_IGNORED
  279.  
  280. PressedButton &= ~IN_ATTACK2
  281. set_uc(uc_handle, UC_Buttons, PressedButton)
  282.  
  283. if(Get_BitVar(g_Changing, id))
  284. return FMRES_IGNORED
  285.  
  286. if(!Get_BitVar(g_Charged, id))
  287. {
  288. Set_BitVar(g_Changing, id)
  289.  
  290. Set_Player_NextAttack(id, 2.0)
  291. Set_WeaponIdleTime(id, CSW_THANATOS1, 2.0)
  292.  
  293. Set_WeaponAnim(id, ANIME_CHANGE)
  294.  
  295. remove_task(id+TASK_CHANGING)
  296. set_task(1.85, "Complete_Change", id+TASK_CHANGING)
  297. } else {
  298. UnSet_BitVar(g_Changing, id)
  299. UnSet_BitVar(g_Charged, id)
  300.  
  301. Create_FakeAttackAnim(id)
  302.  
  303. Set_Player_NextAttack(id, 2.0)
  304. Set_WeaponIdleTime(id, CSW_THANATOS1, 2.0)
  305.  
  306. Set_WeaponAnim(id, ANIME_SHOOT_SPECIAL)
  307. emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  308.  
  309. Create_Scythe(id)
  310.  
  311. // Fake Punch
  312. static Float:Origin[3]; Origin[0] = -2.5
  313. set_pev(id, pev_punchangle, Origin)
  314. }
  315. }
  316.  
  317. return FMRES_HANDLED
  318. }
  319.  
  320. public Complete_Change(id)
  321. {
  322. id -= TASK_CHANGING
  323.  
  324. if(!is_user_alive(id))
  325. return
  326.  
  327. UnSet_BitVar(g_Changing, id)
  328.  
  329. if(get_user_weapon(id) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, id))
  330. return
  331.  
  332. Set_BitVar(g_Charged, id)
  333. }
  334.  
  335. public Create_Scythe(id)
  336. {
  337. static Float:Origin[3], Float:Target[3], Float:Velocity[3], Float:Angles[3]
  338.  
  339. get_position(id, 48.0, 6.0, 0.0, Origin)
  340. get_position(id, 1024.0, 0.0, 0.0, Target)
  341.  
  342. pev(id, pev_v_angle, Angles)
  343. Angles[0] *= -1.0
  344.  
  345. new Ent = create_entity("info_target")
  346.  
  347. // set info for ent
  348. set_pev(Ent, pev_movetype, MOVETYPE_FLY)
  349. entity_set_string(Ent, EV_SZ_classname, SCYTHE_CLASSNAME)
  350. engfunc(EngFunc_SetModel, Ent, S_MODEL)
  351.  
  352. set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
  353. set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
  354. set_pev(Ent, pev_origin, Origin)
  355. set_pev(Ent, pev_gravity, 0.25)
  356. set_pev(Ent, pev_angles, Angles)
  357. set_pev(Ent, pev_solid, SOLID_TRIGGER)
  358. set_pev(Ent, pev_owner, id)
  359. set_pev(Ent, pev_iuser1, get_user_team(id))
  360. set_pev(Ent, pev_fuser1, get_gametime() + 5.0)
  361.  
  362. get_speed_vector(Origin, Target, SCYTHE_SPEED, Velocity)
  363. set_pev(Ent, pev_velocity, Velocity)
  364.  
  365. set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
  366.  
  367. // Animation
  368. set_pev(Ent, pev_animtime, get_gametime())
  369. set_pev(Ent, pev_framerate, 1.0)
  370. set_pev(Ent, pev_sequence, 0)
  371. }
  372.  
  373. public fw_Scythe_Think(Ent)
  374. {
  375. if(!pev_valid(Ent))
  376. return
  377.  
  378. static Float:Time; pev(Ent, pev_fuser1, Time)
  379. if(Time <= get_gametime())
  380. {
  381. set_pev(Ent, pev_flags, FL_KILLME)
  382. set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
  383.  
  384. return
  385. }
  386.  
  387. set_pev(Ent, pev_nextthink, get_gametime() + 0.25)
  388. }
  389.  
  390. public fw_Scythe_Touch(Ent, id)
  391. {
  392. if(!pev_valid(Ent))
  393. return
  394.  
  395. if(!is_user_alive(id))
  396. {
  397. static Float:Origin[3]; pev(Ent, pev_origin, Origin)
  398.  
  399. set_pev(Ent, pev_velocity, {0.0, 0.0, 0.0})
  400. set_pev(Ent, pev_movetype, MOVETYPE_NONE)
  401. set_pev(Ent, pev_solid, SOLID_NOT)
  402.  
  403. // Bullet Hole
  404. static Owner; Owner = pev(Ent, pev_owner)
  405. Make_BulletHole(Owner, Origin, float(DAMAGE))
  406.  
  407. // Sound
  408. emit_sound(Ent, CHAN_ITEM, WeaponSounds[15], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  409. emit_sound(Ent, CHAN_STATIC, WeaponSounds[9], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  410.  
  411. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  412. write_byte(TE_EXPLOSION)
  413. engfunc(EngFunc_WriteCoord, Origin[0])
  414. engfunc(EngFunc_WriteCoord, Origin[1])
  415. engfunc(EngFunc_WriteCoord, Origin[2])
  416. write_short(g_ExpSprID)
  417. write_byte(10)
  418. write_byte(20)
  419. write_byte(4)
  420. message_end()
  421.  
  422. // Entity
  423. set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
  424. if(!is_user_connected(Owner))
  425. return
  426.  
  427. for(new i = 0; i < g_MaxPlayers; i++)
  428. {
  429. if(!is_user_alive(i))
  430. continue
  431. if(get_user_team(i) == get_user_team(Owner))
  432. continue
  433. if(entity_range(i, Ent) > 180.0)
  434. continue
  435.  
  436. ExecuteHamB(Ham_TakeDamage, i, 0, Owner, float(DAMAGE) * 2.0, DMG_SLASH)
  437. }
  438.  
  439. } else {
  440. static Team; Team = pev(Ent, pev_iuser1)
  441. if(get_user_team(id) == Team)
  442. return
  443. static Owner; Owner = pev(Ent, pev_owner)
  444. if(!is_user_connected(Owner))
  445. return
  446.  
  447. ExecuteHamB(Ham_TakeDamage, id, 0, Owner, float(DAMAGE), DMG_SLASH)
  448. }
  449. }
  450.  
  451. public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
  452. {
  453. if(!is_user_connected(id))
  454. return FMRES_IGNORED
  455. if(!Get_BitVar(g_InTempingAttack, id))
  456. return FMRES_IGNORED
  457.  
  458. if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
  459. {
  460. if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
  461. return FMRES_SUPERCEDE
  462. if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
  463. {
  464. if (sample[17] == 'w') return FMRES_SUPERCEDE
  465. else return FMRES_SUPERCEDE
  466. }
  467. if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
  468. return FMRES_SUPERCEDE;
  469. }
  470.  
  471. return FMRES_IGNORED
  472. }
  473.  
  474. public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
  475. {
  476. if(!is_user_alive(id))
  477. return FMRES_IGNORED
  478. if(!Get_BitVar(g_InTempingAttack, id))
  479. return FMRES_IGNORED
  480.  
  481. static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
  482.  
  483. pev(id, pev_origin, fOrigin)
  484. pev(id, pev_view_ofs, view_ofs)
  485. xs_vec_add(fOrigin, view_ofs, vecStart)
  486. pev(id, pev_v_angle, v_angle)
  487.  
  488. engfunc(EngFunc_MakeVectors, v_angle)
  489. get_global_vector(GL_v_forward, v_forward)
  490.  
  491. xs_vec_mul_scalar(v_forward, 0.0, v_forward)
  492. xs_vec_add(vecStart, v_forward, vecEnd)
  493.  
  494. engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
  495.  
  496. return FMRES_SUPERCEDE
  497. }
  498.  
  499. public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
  500. {
  501. if(!is_user_alive(id))
  502. return FMRES_IGNORED
  503. if(!Get_BitVar(g_InTempingAttack, id))
  504. return FMRES_IGNORED
  505.  
  506. static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
  507.  
  508. pev(id, pev_origin, fOrigin)
  509. pev(id, pev_view_ofs, view_ofs)
  510. xs_vec_add(fOrigin, view_ofs, vecStart)
  511. pev(id, pev_v_angle, v_angle)
  512.  
  513. engfunc(EngFunc_MakeVectors, v_angle)
  514. get_global_vector(GL_v_forward, v_forward)
  515.  
  516. xs_vec_mul_scalar(v_forward, 0.0, v_forward)
  517. xs_vec_add(vecStart, v_forward, vecEnd)
  518.  
  519. engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
  520.  
  521. return FMRES_SUPERCEDE
  522. }
  523.  
  524. public Create_FakeAttackAnim(id)
  525. {
  526. Set_BitVar(g_InTempingAttack, id)
  527.  
  528. static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
  529. if(pev_valid(Ent)) ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
  530.  
  531. UnSet_BitVar(g_InTempingAttack, id)
  532. }
  533.  
  534. public fw_Item_Deploy_Post(Ent)
  535. {
  536. if(pev_valid(Ent) != 2)
  537. return
  538. static Id; Id = get_pdata_cbase(Ent, 41, 4)
  539. if(get_pdata_cbase(Id, 373) != Ent)
  540. return
  541. if(!Get_BitVar(g_Had_Thanatos1, Id))
  542. return
  543.  
  544. set_pev(Id, pev_viewmodel2, V_MODEL)
  545. set_pev(Id, pev_weaponmodel2, P_MODEL)
  546.  
  547. if(!Get_BitVar(g_Charged, Id)) Set_WeaponAnim(Id, ANIME_DRAW_A)
  548. else Set_WeaponAnim(Id, ANIME_DRAW_B)
  549.  
  550. remove_task(Id+TASK_CHANGING)
  551.  
  552. UnSet_BitVar(g_Changing, Id)
  553. UnSet_BitVar(g_Charged, Id)
  554. }
  555.  
  556. public fw_Item_AddToPlayer_Post(Ent, id)
  557. {
  558. if(!pev_valid(Ent))
  559. return HAM_IGNORED
  560.  
  561. if(pev(Ent, pev_impulse) == 25112015)
  562. {
  563. Set_BitVar(g_Had_Thanatos1, id)
  564. set_pev(Ent, pev_impulse, 0)
  565.  
  566. if(pev(Ent, pev_iuser4)) Set_BitVar(g_Charged, id)
  567. else UnSet_BitVar(g_Charged, id)
  568. }
  569.  
  570. return HAM_HANDLED
  571. }
  572.  
  573. public fw_Weapon_WeaponIdle_Post( iEnt )
  574. {
  575. if(pev_valid(iEnt) != 2)
  576. return
  577. static Id; Id = get_pdata_cbase(iEnt, 41, 4)
  578. if(get_pdata_cbase(Id, 373) != iEnt)
  579. return
  580. if(!Get_BitVar(g_Had_Thanatos1, Id))
  581. return
  582.  
  583. if(get_pdata_float(iEnt, 48, 4) <= 0.1)
  584. {
  585. if(!Get_BitVar(g_Charged, Id)) Set_WeaponAnim(Id, ANIME_IDLE_A)
  586. else Set_WeaponAnim(Id, ANIME_IDLE_B)
  587.  
  588. set_pdata_float(iEnt, 48, 20.0, 4)
  589. }
  590. }
  591.  
  592. public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
  593. {
  594. if(!is_user_connected(Attacker))
  595. return HAM_IGNORED
  596. if(get_user_weapon(Attacker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, Attacker))
  597. return HAM_IGNORED
  598.  
  599. static Float:flEnd[3], Float:vecPlane[3]
  600.  
  601. get_tr2(Ptr, TR_vecEndPos, flEnd)
  602. get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
  603.  
  604. Make_BulletHole(Attacker, flEnd, Damage)
  605. Make_BulletSmoke(Attacker, Ptr)
  606.  
  607. SetHamParamFloat(3, float(DAMAGE))
  608.  
  609. return HAM_IGNORED
  610. }
  611.  
  612. public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
  613. {
  614. if(!is_user_connected(Attacker))
  615. return HAM_IGNORED
  616. if(get_user_weapon(Attacker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, Attacker))
  617. return HAM_IGNORED
  618.  
  619. SetHamParamFloat(3, float(DAMAGE))
  620.  
  621. return HAM_IGNORED
  622. }
  623.  
  624. public fw_Item_PostFrame(ent)
  625. {
  626. static id; id = pev(ent, pev_owner)
  627. if(!is_user_alive(id))
  628. return HAM_IGNORED
  629. if(!Get_BitVar(g_Had_Thanatos1, id))
  630. return HAM_IGNORED
  631.  
  632. static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
  633. static bpammo; bpammo = cs_get_user_bpammo(id, CSW_THANATOS1)
  634.  
  635. static iClip; iClip = get_pdata_int(ent, 51, 4)
  636. static fInReload; fInReload = get_pdata_int(ent, 54, 4)
  637.  
  638. if(fInReload && flNextAttack <= 0.0)
  639. {
  640. static temp1
  641. temp1 = min(CLIP - iClip, bpammo)
  642.  
  643. set_pdata_int(ent, 51, iClip + temp1, 4)
  644. cs_set_user_bpammo(id, CSW_THANATOS1, bpammo - temp1)
  645.  
  646. set_pdata_int(ent, 54, 0, 4)
  647.  
  648. fInReload = 0
  649. }
  650.  
  651. return HAM_IGNORED
  652. }
  653.  
  654. public fw_Weapon_Reload(ent)
  655. {
  656. static id; id = pev(ent, pev_owner)
  657. if(!is_user_alive(id))
  658. return HAM_IGNORED
  659. if(!Get_BitVar(g_Had_Thanatos1, id))
  660. return HAM_IGNORED
  661.  
  662. g_Thanatos1_Clip[id] = -1
  663.  
  664. static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_THANATOS1)
  665. static iClip; iClip = get_pdata_int(ent, 51, 4)
  666.  
  667. if(BPAmmo <= 0)
  668. return HAM_SUPERCEDE
  669. if(iClip >= CLIP)
  670. return HAM_SUPERCEDE
  671.  
  672. g_Thanatos1_Clip[id] = iClip
  673.  
  674. return HAM_HANDLED
  675. }
  676.  
  677. public fw_Weapon_Reload_Post(ent)
  678. {
  679. static id; id = pev(ent, pev_owner)
  680. if(!is_user_alive(id))
  681. return HAM_IGNORED
  682. if(!Get_BitVar(g_Had_Thanatos1, id))
  683. return HAM_IGNORED
  684.  
  685. if((get_pdata_int(ent, 54, 4) == 1))
  686. { // Reload
  687. if(g_Thanatos1_Clip[id] == -1)
  688. return HAM_IGNORED
  689.  
  690. set_pdata_int(ent, 51, g_Thanatos1_Clip[id], 4)
  691. set_pdata_float(id, 83, RELOAD_TIME, 5)
  692.  
  693. if(!Get_BitVar(g_Charged, id)) Set_WeaponAnim(id, ANIME_RELOAD_A)
  694. else Set_WeaponAnim(id, ANIME_RELOAD_B)
  695. }
  696.  
  697. return HAM_HANDLED
  698. }
  699.  
  700. public fw_Weapon_PrimaryAttack_Post(Ent)
  701. {
  702. static id; id = pev(Ent, pev_owner)
  703. if(!is_user_alive(id))
  704. return HAM_IGNORED
  705. if(!Get_BitVar(g_Had_Thanatos1, id))
  706. return HAM_IGNORED
  707.  
  708. set_pdata_float(Ent, 48, 0.5, 4)
  709. return HAM_IGNORED
  710. }
  711.  
  712. // Drop primary/secondary weapons
  713. stock drop_weapons(id, dropwhat)
  714. {
  715. // Get user weapons
  716. static weapons[32], num, i, weaponid
  717. num = 0 // reset passed weapons count (bugfix)
  718. get_user_weapons(id, weapons, num)
  719.  
  720. // Loop through them and drop primaries or secondaries
  721. for (i = 0; i < num; i++)
  722. {
  723. // Prevent re-indexing the array
  724. weaponid = weapons[i]
  725.  
  726. if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
  727. {
  728. // Get weapon entity
  729. static wname[32]; get_weaponname(weaponid, wname, charsmax(wname))
  730. engclient_cmd(id, "drop", wname)
  731. }
  732. }
  733. }
  734.  
  735. stock Set_Player_NextAttack(id, Float:NextTime) set_pdata_float(id, 83, NextTime, 5)
  736.  
  737. stock Set_WeaponAnim(id, anim)
  738. {
  739. set_pev(id, pev_weaponanim, anim)
  740.  
  741. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
  742. write_byte(anim)
  743. write_byte(pev(id, pev_body))
  744. message_end()
  745. }
  746.  
  747. stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
  748. {
  749. static Ent; Ent = get_pdata_cbase(id, 373, 5)
  750. if(!pev_valid(Ent))
  751. return
  752.  
  753. set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
  754. set_pdata_float(id, 111, get_gametime() + Time)
  755. }
  756.  
  757. stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
  758. {
  759. // Find target
  760. static Decal; Decal = random_num(41, 45)
  761. static LoopTime;
  762.  
  763. if(Damage > 100.0) LoopTime = 2
  764. else LoopTime = 1
  765.  
  766. for(new i = 0; i < LoopTime; i++)
  767. {
  768. // Put decal on "world" (a wall)
  769. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  770. write_byte(TE_WORLDDECAL)
  771. engfunc(EngFunc_WriteCoord, Origin[0])
  772. engfunc(EngFunc_WriteCoord, Origin[1])
  773. engfunc(EngFunc_WriteCoord, Origin[2])
  774. write_byte(Decal)
  775. message_end()
  776.  
  777. // Show sparcles
  778. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  779. write_byte(TE_GUNSHOTDECAL)
  780. engfunc(EngFunc_WriteCoord, Origin[0])
  781. engfunc(EngFunc_WriteCoord, Origin[1])
  782. engfunc(EngFunc_WriteCoord, Origin[2])
  783. write_short(id)
  784. write_byte(Decal)
  785. message_end()
  786. }
  787. }
  788.  
  789. stock Make_BulletSmoke(id, TrResult)
  790. {
  791. static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
  792.  
  793. get_weapon_attachment(id, vecSrc)
  794. global_get(glb_v_forward, vecEnd)
  795.  
  796. xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
  797. xs_vec_add(vecSrc, vecEnd, vecEnd)
  798.  
  799. get_tr2(TrResult, TR_vecEndPos, vecSrc)
  800. get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
  801.  
  802. xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
  803. xs_vec_add(vecSrc, vecEnd, vecEnd)
  804.  
  805. TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  806. TE_FLAG |= TE_EXPLFLAG_NOSOUND
  807. TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  808.  
  809. engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
  810. write_byte(TE_EXPLOSION)
  811. engfunc(EngFunc_WriteCoord, vecEnd[0])
  812. engfunc(EngFunc_WriteCoord, vecEnd[1])
  813. engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
  814. write_short(g_SmokePuff_SprId)
  815. write_byte(2)
  816. write_byte(50)
  817. write_byte(TE_FLAG)
  818. message_end()
  819. }
  820.  
  821. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  822. {
  823. static Float:vfEnd[3], viEnd[3]
  824. get_user_origin(id, viEnd, 3)
  825. IVecFVec(viEnd, vfEnd)
  826.  
  827. static Float:fOrigin[3], Float:fAngle[3]
  828.  
  829. pev(id, pev_origin, fOrigin)
  830. pev(id, pev_view_ofs, fAngle)
  831.  
  832. xs_vec_add(fOrigin, fAngle, fOrigin)
  833.  
  834. static Float:fAttack[3]
  835.  
  836. xs_vec_sub(vfEnd, fOrigin, fAttack)
  837. xs_vec_sub(vfEnd, fOrigin, fAttack)
  838.  
  839. static Float:fRate
  840.  
  841. fRate = fDis / vector_length(fAttack)
  842. xs_vec_mul_scalar(fAttack, fRate, fAttack)
  843.  
  844. xs_vec_add(fOrigin, fAttack, output)
  845. }
  846.  
  847. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  848. {
  849. new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  850.  
  851. pev(id, pev_origin, vOrigin)
  852. pev(id, pev_view_ofs,vUp) //for player
  853. xs_vec_add(vOrigin,vUp,vOrigin)
  854. pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  855.  
  856. angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
  857. angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
  858. angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
  859.  
  860. vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  861. vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  862. vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  863. }
  864.  
  865. stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
  866. {
  867. new_velocity[0] = origin2[0] - origin1[0]
  868. new_velocity[1] = origin2[1] - origin1[1]
  869. new_velocity[2] = origin2[2] - origin1[2]
  870. new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  871. new_velocity[0] *= num
  872. new_velocity[1] *= num
  873. new_velocity[2] *= num
  874.  
  875. return 1;
  876. }
  877.  
  878. stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
  879. {
  880. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  881. if(!pev_valid(entwpn))
  882. return
  883.  
  884. set_pdata_float(entwpn, 46, TimeIdle, 4)
  885. set_pdata_float(entwpn, 47, TimeIdle, 4)
  886. set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
  887. }
  888.