- /*  
-   
- 	Napalm Grenades 
-   
- 		*Ignites Players Injured By Greandes 
-   
- */ 
-   
-   
- #include <sourcemod> 
- #include <sdktools_functions> 
-   
- #define VERSION "0.4" 
-   
- new Handle:Switch; 
- new String:Weapon[30]; 
-   
- public Plugin:myinfo =  
- { 
- 	name = "Napalm Granat", 
- 	author = "Peoples Army", 
- 	description = "Meggyullad az ellenfel tolle! (HE granat) ", 
- 	version = VERSION, 
- 	url = "www.sourcemod.net" 
- }; 
-   
- // create convars and hook event 
-   
- public OnPluginStart() 
- { 
- 	Switch = CreateConVar("napalm_nades_on","1","Plugin be/ki(1/0) kapcsolasa",FCVAR_NOTIFY); 
- 	HookEvent("player_hurt",DamageEvent); 
- 	HookEvent("player_death",DeathEvent); 
- } 
-   
- //hook the player_hurt event and look for nade damge 
-   
- public DamageEvent(Handle:event,const String:name[],bool:dontBroadcast) 
- { 
- 	GetEventString(event,"weapon",Weapon,30); 
- 	new DmgDone = GetEventInt(event,"dmg_health"); 
- 	new clientid = GetEventInt(event,"userid"); 
- 	new client = GetClientOfUserId(clientid); 
-   
- 	// if plugin is on and nade was found then ignite client 
-   
- 	if(StrEqual(Weapon,"hegrenade")== true && GetConVarInt(Switch)) 
- 	{ 
- 		PrintToChat(client,"Meggyulladtal egy Napalm Granattol!!!"); 
-   
- 		if(DmgDone <= 30) 
- 		{ 
- 			IgniteEntity(client,12.0); 
- 		}else if(DmgDone > 71) 
- 		{ 
- 			IgniteEntity(client,9.0); 
- 		}else if(DmgDone > 51) 
- 		{ 
- 			IgniteEntity(client,6.0); 
- 		}else if (DmgDone >= 31) 
- 		{ 
- 			IgniteEntity(client,3.0); 
- 		} 
- 	} 
- } 
-   
- // extinguihs player on death event to stop eternal ignite sound bug 
-   
- public DeathEvent(Handle:event,const String:name[],bool:dontBroadcast) 
- { 
- 	new clientid = GetEventInt(event,"userid"); 
- 	new client = GetClientOfUserId(clientid); 
-   
- 	ExtinguishEntity(client); 
- } 
-   
- public OnClientDisconnect(client) 
- { 
- 	if(IsClientInGame(client)== true) 
- 	{ 
- 		ExtinguishEntity(client); 
- 	} 
- } 
-   
- public bool:OnClientConnect(client) 
- { 
- 	if(IsClientInGame(client)== true) 
- 	{ 
- 		ExtinguishEntity(client); 
- 	} 
- 	return true; 
- }