#include <amxmodx>
#include <amxmisc>
#include <dhudmessage>
 
#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"
 
new g_roundCount
 
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[31][24];
 
#define LEVELS 12
#define hsounds 6
#define knsounds 3
#define fbsounds 3
#define prpsounds 5
#define suicidesounds 3
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100
 
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype
 
 
new levels[15] = {3, 4, 6, 8, 10, 12, 14, 15, 16, 18, 20, 22, }
 
new sounds[12][] = 
{
"mappa/triplekill", 
"mappa/multikill",
"mappa/ultrakill",
"mappa/combowhore",
"mappa/killingspree", 
"mappa/megakill", 
"mappa/holyshit",
"mappa/ludicrouskill",
"mappa/rampage",
"mappa/unstoppable",
"mappa/monsterkill",
};
 
 
new messages[11][] = 
{
"%s: Triple Kill !", 
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Combowhore !", 
"%s: KillingSpree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !", 
"%s: Rampage !",
"%s: Unstoppable !", 
"%s: M o n s t e R  K i L L ! ! !"
};
 
new hslist[hsounds][] = 
{
"mappa/headshot1",
"mappa/headshot2",
"mappa/headshot3",
"mappa/headshot4",
"mappa/headshot5",
"mappa/headshot6"
}
 
new fblist[fbsounds][]=
{
"mappa/firstblood1",
"mappa/firstblood2",
"mappa/firstblood3"
}
 
new preplist[prpsounds][]=
{
"mappa/prepare1",
"mappa/prepare2",
"mappa/prepare3",
"mappa/prepare4",
"mappa/prepare5"
}
 
 
new fbmessages[3][]=
{
"%s Meg van az elso ver !!",
"%s olt elsonek !!", 
"%s Adta le az elso lovest !!"
}
 
new hsmessages[4][]=
{
"%s Leszedte %s fejet !!",
"%s Fejbe durrantota %s -t !!",
"%s Agy velon lotte %s -t !!",
"%s Adott %s -nak egy csoda szep fejlovest !!"
}
 
new knlist[knsounds][]=
{
"mappa/humiliation1",
"mappa/humiliation2",
"mappa/humiliation3"
}
 
new knmessages[3][]=
{
"%s Meg keselte %s -t !!",
"%s Brutalisan leszurta %s -t !!",	
"%s Le szurta %s -t !!"
}
 
new nademessages[3][]=
{
"%s Ki robbantotta %s -t egy granattal !!",
"%s Meg ajandekozta %s -t egy granattal !!",
"%s Nagyon ugyesen granatozik !!"
}
 
new suicidemess[2][]=
{
"%s Te bena fasz, megotled sajat magad !!",
"%s Nagyon fogyatekos, hogy tudod sajat magad megolni ?!!"
}
 
new suicidelist[suicidesounds][]=
{
"mappa/suicide1",
"mappa/suicide2",
"mappa/suicide3"
}
 
new doublelist[maxdbsounds][]=
{
"mappa/doublekill1",
"mappa/doublekill2"
}
 
is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}
 
public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("HLTV","rnstart","a", "1=0", "2=0");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    knifeenable = register_cvar("ut_killstreak_knife","1");
    firstbloodenable = register_cvar("ut_firstblood","1");
    nadecvar = register_cvar("ut_nade_events","1");
    suicidecvar = register_cvar("ut_suicide_events","1");
    cvardouble = register_cvar("ut_doublekill_events","1");
    rnstartcvar = register_cvar("ut_roundcout_sounds","1");
    register_event("TextMsg","reset_counter","a","2&#Game_C","2&#Game_w")
 
    return PLUGIN_CONTINUE;
}
 
public reset_counter(){
	g_roundCount = 0
}
 
 
public event_death(id) {
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)
 
 
 
    if(headshot == 1 && get_pcvar_num(hsenable) ==1) 
    { 
	set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
	show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
	new i
	i = random_num(0,hsounds-1)
	client_cmd(0,"spk %s",hslist[i])
    } 
 
 
    if(weapon[0] == 'k'  && get_pcvar_num(knifeenable) ==1)
    { 
    	set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
        new r
	r = random_num(0,knsounds-1)
	client_cmd(0,"spk %s",knlist[r])   
    } 
 
 
    if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1) 
    {	   	
        set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
	show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
	new t
	t = random_num(0,fbsounds-1)
	client_cmd(0,"spk %s",fblist[t])
	firstblood = 0
     }
 
 
    if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
     {
     	set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
	show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
	client_cmd(0,"spk mappa/grenade1")
     }
 
 
    if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
    { 
     	set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
	show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
	new z
	z = random_num(0,suicidesounds-1)
	client_cmd(0,"spk %s",suicidelist[z])
 
    } 
 
 
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    {
        set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 0, 6.0, 6.0)
	show_hudmessage(0,"Wow %s egymás után 2 játékost ölt!", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(0,"spk %s",doublelist[q])
    }
 
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
 
 
 
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;
 
    for (new i = 0; i < LEVELS; i++) 
    {
        if (kills[killer] == levels[i]) 
	{
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }
 
    return PLUGIN_CONTINUE;
}
 
announce(killer, level) 
{
 
    new name[33]
 
    get_user_name(killer, name, 32);
    set_hudmessage(random(255), random(255), random(255), 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
 
    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;
 
 
 
    if(get_pcvar_num(killstreaktype) == 1)
    {
    	show_hudmessage(0, messages[level], name);
    }
 
    if(get_pcvar_num(killstreaktype) == 2)
    {
	client_cmd(0, "spk %s", sounds[level]);
    }
 
    if(get_pcvar_num(killstreaktype) == 3)
    {
	show_hudmessage(0, messages[level], name);
	client_cmd(0, "spk %s", sounds[level]);
    }
 
    return PLUGIN_CONTINUE;
 
}
 
 
public reset_hud(id) 
{
    firstblood = 1 
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        print_color(id, 
                     "!g*!y Gratulálok haver oltelt egymás után!t %d!y jatekost.!g *", kills[id]);
      } else if (deaths[id] > 1) {
        print_color(id, 
                     "!g*!y Ovatosabban meghaltál egymás utan!t %dx!g *", deaths[id]);
 
        }
    }
}
 
public rnstart(id)
{
    if(get_pcvar_num(rnstartcvar) == 1)
    {
    ++g_roundCount
    firstblood = 1   
    set_hudmessage(random(255), random(255), random(255), -1.0, 0.30, 1, 6.0, 6.0)
    show_hudmessage(0, "Keszulj fel a csatara^n%d. Fordulo!", g_roundCount)
    new q
    q = random_num(0,prpsounds-1)
    client_cmd(0,"spk %s",preplist[q])
    }
}
 
public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}
 
public clear_kill(taskid)
 {
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
 }
 
public plugin_precache()
{
precache_sound("mappa/triplekill.wav")
precache_sound("mappa/multikill.wav")
precache_sound("mappa/combowhore.wav")
precache_sound("mappa/ultrakill.wav")
precache_sound("mappa/killingspree.wav")
precache_sound("mappa/megakill.wav")
precache_sound("mappa/holyshit.wav")
precache_sound("mappa/ludicrouskill.wav")
precache_sound("mappa/rampage.wav")
precache_sound("mappa/unstoppable.wav")
precache_sound("mappa/monsterkill.wav")
precache_sound("mappa/headshot1.wav")
precache_sound("mappa/headshot2.wav")
precache_sound("mappa/headshot3.wav")
precache_sound("mappa/headshot4.wav")
precache_sound("mappa/headshot5.wav")
precache_sound("mappa/headshot6.wav")
precache_sound("mappa/humiliation1.wav")
precache_sound("mappa/humiliation2.wav")
precache_sound("mappa/humiliation3.wav")
precache_sound("mappa/firstblood1.wav")
precache_sound("mappa/firstblood2.wav")
precache_sound("mappa/firstblood3.wav")
precache_sound("mappa/prepare1.wav")
precache_sound("mappa/prepare2.wav")
precache_sound("mappa/prepare3.wav")
precache_sound("mappa/prepare4.wav")
precache_sound("mappa/prepare5.wav")
precache_sound("mappa/grenade1.wav")
precache_sound("mappa/suicide1.wav")
precache_sound("mappa/suicide2.wav")
precache_sound("mappa/suicide3.wav")
precache_sound("mappa/doublekill1.wav")
precache_sound("mappa/doublekill2.wav")
precache_sound("mappa/eagleeye.wav")
precache_sound("mappa/godlike.wav")
precache_sound("mappa/dominating.wav")
precache_sound("mappa/ownage.wav")
}
 
 
 
 
 
stock print_color(const id, const input[], any:...)
{
        new count = 1, players[32]
        static msg[191]
        vformat(msg, 190, input, 3)
 
        replace_all(msg, 190, "!g", "^4")
        replace_all(msg, 190, "!y", "^1")
        replace_all(msg, 190, "!t", "^3")
        replace_all(msg, 190, "á", "á")
        replace_all(msg, 190, "é", "Ă©")
        replace_all(msg, 190, "í", "Ă")
        replace_all(msg, 190, "ó", "Ăł")
        replace_all(msg, 190, "ö", "ö")
        replace_all(msg, 190, "ő", "Ĺ‘")
        replace_all(msg, 190, "ú", "Ăş")
        replace_all(msg, 190, "ü", "ĂĽ")
        replace_all(msg, 190, "ű", "ű")
        replace_all(msg, 190, "Á", "Ă")
        replace_all(msg, 190, "É", "É")
        replace_all(msg, 190, "Í", "ĂŤ")
        replace_all(msg, 190, "Ó", "Ă“")
        replace_all(msg, 190, "Ö", "Ă–")
        replace_all(msg, 190, "Ő", "Ĺ")
        replace_all(msg, 190, "Ú", "Ăš")
        replace_all(msg, 190, "Ü", "Ăś")
        replace_all(msg, 190, "Ű", "Ű")       
 
        if (id) players[0] = id; else get_players(players, count, "ch")
        {
                for (new i = 0; i < count; i++)
                {
                        if (is_user_connected(players[i]))
                        {
                                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                                write_byte(players[i])
                                write_string(msg)
                                message_end()
                        }
                }
        }
        return PLUGIN_HANDLED
 
}