#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <colorchat>
#include <cstrike>
#include <sqlx>
#pragma tabsize 0
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
#define KILL_POINT 10
#define HEADSHOT_POINT 15
new SQL_Kiszolgaltato[] = { "*********" }
new SQL_FelhasznaloNev[] = { "*****" }
new SQL_Jelszo[] = { "********" }
new SQL_Adatbazis_Neve[] = { "*****" }
enum _:GunDatas {
M4A1,
AK47,
AWP,
SCOUT,
FAMAS,
GALIL,
AUG,
M3,
XM1014,
KNIFE,
USP,
GLOCK,
DEAGLE,
}
new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple
new const PREFIX[] = "\w[\y.:Burned*_*Out:.]\w ~\y Fun Szerver\w]"
new const C_Perfix[] = "[.:Burned*_*Out:.]"
enum _:DATA {
GunName[64],
ModelName[64],
Points[8],
AnimType[8]
}
new const WeaponM4A1[][DATA] = {
{"Alap M4A1", "models/burnedout_fun/Alap/v_m4a1.mdl", 0, -1},
{"Basilisk", "models/burnedout_fun/M4A1/v_m4a1_Basilisk.mdl", 0, -1},
{"Black Death", "models/burnedout_fun/M4A1/v_m4a1_BlackDeath.mdl", 0, -1},
{"Chantios Fire", "models/burnedout_fun/M4A1/v_m4a1_ChantiosFire.mdl", 0, -1},
{"Evo", "models/burnedout_fun/M4A1/v_m4a1_Evo.mdl", 0, -1},
{"Hyper Beast", "models/burnedout_fun/M4A1/v_m4a1_HyperBeast.mdl", 0, -1},
{"Hot Lava", "models/burnedout_fun/M4A1/v_m4a1_HotLava.mdl", 0, -1},
{"Bright Water", "models/burnedout_fun/M4A1/v_m4a1_BrightWater.mdl", 0, -1},
{"Howl", "models/burnedout_fun/M4A1/v_m4a1_Howl.mdl", 0, -1},
{"Desolated Space HD", "models/burnedout_fun/M4A1/v_m4a1_DesolatedSpaceHD.mdl", 0, -1},
{"Kill Confirmed", "models/burnedout_fun/M4A1//v_m4a1_KillConfirmed.mdl", 0, -1},
{"Golden Coil", "models/burnedout_fun/M4A1/v_m4a1_GoldenCoil.mdl", 0, 6},
{"Standartnaya Mecha", "models/burnedout_fun/M4A1/v_m4a1_StandartnayaMecha.mdl", 0, -1},
{"Brass", "models/burnedout_fun/M4A1/v_m4a1_Brass.mdl", 0, -1}
}
new const WeaponAK47[][DATA] = {
{"Alap AK47", "models/v_deagle.mdl", 0, -1},
{"Pride", "models/burnedout_fun/AK47/v_ak47_Pride.mdl", 150, -1},
{"Beast Prime", "models/burned_outfun/AK47/v_ak47_BeastPrime.mdl", 1000, -1},
{"Bloodsport", "models/burned_outfun/AK47/v_ak47_Bloodsport.mdl", 2000, -1},
{"Jackal", "models/burned_outfun/AK47/v_ak47_Jackal.mdl", 3000, -1},
{"Propaganda", "models/burned_outfun/AK47/v_ak47_Propaganda.mdl", 4500, -1},
{"Dragon Blue", "models/burned_outfun/AK47/v_ak47_DragonBlue.mdl", 6500, -1},
{"Egipt", "models/burned_outfun/AK47/v_ak47_Egipt.mdl", 15000, -1},
{"FlacariBlue", "models/burned_outfun/AK47/v_ak47_FlacariBlue.mdl", 0, 6},
{"Star", "models/burned_outfun/AK47/v_ak47_Star.mdl", 0, 6},
}
new const WeaponAWP[][DATA] = {
{"Alap AWP", "models/burned_outfun/Alap/v_awp_.mdl", 0, -1},
{"Asiimow", "models/burned_outfun/AWP/v_awp_Asiimow.mdl", 15, -1},
{"Azure Fantasy", "models/burned_outfun/AWP/v_awp_AzureFantasy.mdl", 15, -1},
{"Blue Hive", "models/burned_outfun/AWP/v_awp_BlueHive.mdl", 30, -1},
{"Soviet Camo", "models/burned_outfun/AWP/v_awp_SovietCamo.mdl", 45, -1},
{"Special Force2", "models/burned_outfun/AWP/v_awp_SpecialForce2.mdl", 60, -1},
{"Boom", "models/burned_outfun/AWP/v_awp_Boom.mdl", 85, -1},
{"Standartnaya Graphite", "models/burned_outfun/AWP/v_awp_StandartnayaGraphite.mdl", 100, -1},
{"Hyper Beast", "models/burned_outfun/AWP/v_awp_HyperBeast.mdl", 200, -1},
{"Medusa", "models/burned_outfun/AWP/v_awp_Medusa.mdl", 300, -1},
{"Oni Taiji", "models/burned_outfun/AWP/v_awp_OniTaiji.mdl", 400, -1},
{"Phobos", "models/burned_outfun/AWP/v_awp_Phobos.mdl", 500, -1},
{"Awm", "models/burned_outfun/AWP/v_awp_Awm.mdl", 1000, -1},
{"Burned Out", "models/burned_outfun/AWP/v_awp_BurnedOut.mdl", 1200, -1},
{"Graffiti", "models/burned_outfun/AWP/v_awp_Graffiti.mdl", 1600, -1},
{"Fun", "models/burned_outfun/AWP/v_awp_Fun.mdl", 2100, -1},
{"Snow", "models/burned_outfun/AWP/v_awp_Snow.mdl", 3300, -1},
{"Sticker Bomb Snow", "models/burned_outfun/AWP/v_awp_StickerBombSnow.mdl", 4500, -1},
{"Tron", "models/burned_outfun/AWP/v_awp_Tron.mdl", 0, 8},
{"White Line", "models/burned_outfun/AWP/v_awp_WhiteLine.mdl", 0, 8},
{"Emerald", "models/burned_outfun/AWP/v_awp_Emerald.mdl", 0, 8}
}
new const WeaponSCOUT[][DATA] = {
{"Alap SCOUT", "models/burned_outfun/Alap/v_scout.mdl", 0, -1},
{"BigIron", "models/burned_outfun/SCOUT/v_scout_BigIron.mdl", 300, -1},
{"Cityguardian", "models/burned_outfun/SCOUT/v_scout_Cityguardian.mdl", 250, -1},
{"Comeb", "models/burned_outfun/SCOUT/v_scout_Comeb.mdl", 800, -1},
{"Comebacker", "models/burned_outfun/SCOUT/v_scout_Comebacker.mdl", 2000, -1},
{"CTPower", "models/burned_outfun/SCOUT/v_scout_CTPower.mdl", 3500, -1},
{"Dragonfire", "models/burned_outfun/SCOUT/v_scout_Dragonfire.mdl", 5000, -1},
{"Ghost", "models/burned_outfun/SCOUT/v_scout_Ghost.mdl", 10000, -1},
{"Ghost Crusader", "models/burned_outfun/SCOUT/v_scout_GhostCrusader.mdl", 20000, -1},
{"Hyper Beast", "models/burned_outfun/SCOUTv_scout_HyperBeast.mdl", 40000, -1},
{"Mobius", "models/burned_outfun/SCOUT/v_scout_Mobius.mdl", 60000, -1},
{"Necropos", "models/burned_outfun/SCOUT/v_scout_Necropos.mdl", 100000, -1},
{"Steyr", "models/burned_outfun/SCOUT/v_scout_Steyr.mdl", 111110, -1},
{"Tracer", "models/burned_outfun/SCOUT/v_scout_Tracer.mdl", 0, 6}
}
new const WeaponFAMAS[][DATA] = {
{"Alap Famas", "models/burned_outfun/Alap/v_famas.mdl", 0, -1},
{"Angry Emoji", "models/burned_outfun/FAMAS/v_famas_AngryEmoji.mdl", 250, -1},
{"Asiimov", "models/burned_outfun/FAMAS/v_famas_Asiimov.mdl", 800, -1},
{"Burnedout", "models/burned_outfun/FAMAS/v_famas_Burnedout.mdl", 2000, -1},
{"Green", "models/burned_outfun/FAMAS/v_famas_Green.mdl", 3500, -1},
{"Man Easterv2", "models/burned_outfun/FAMAS/v_famas_ManEasterv2.mdl", 5000, -1},
{"MechaIndustries", "models/burned_outfun/FAMAS/v_famas_MechaIndustries.mdl", 10000, -1},
{"Paintball", "models/burned_outfun/FAMAS/v_famas_Paintball.mdl", 20000, -1},
{"Pixel", "models/burned_outfun/FAMAS/v_famas_Pixel.mdl", 40000, -1},
{"Purple", "models/burned_outfun/FAMAS/v_famas_Purple.mdl", 60000, -1},
{"RollCage", "models/burned_outfun/FAMAS/v_famas_RollCage.mdl", 100000, -1},
{"Skull", "models/burned_outfun/FAMAS/v_famas_Skull.mdl", 0, 14},
{"Slaughter", "models/burned_outfun/FAMAS/v_famas_Slaughter.mdl", 100000, -1},
{"Soilder", "models/burned_outfun/FAMAS/v_famas_Soilder.mdl", 100000, -1},
{"SpitFire", "models/burned_outfun/FAMAS/v_famas_SpitFire.mdl", 100000, -1},
{"Survivor", "models/burned_outfun/FAMAS/v_famas_Survivor.mdl", 100000, -1},
{"Tiger", "models/burned_outfun/FAMAS/v_famas_Tiger.mdl", 100000, -1},
{"Eye of Athena", "models/burned_outfun/FAMAS/v_famas_EyeofAthena.mdl", 100000, -1},
}
new const WeaponGALIL[][DATA] = {
{"Alap Galil", "models/burnedout_fun/GALIL/v_galil.mdl", 0, -1},
{"Ar", "models/burnedout_fun/GALIL/v_galil_Ar.mdl", 0, -1},
{"Artic Camo", "models/burnedout_fun/GALIL/v_galil_ArticCamo.mdl", 0, -1},
{"Black and White", "models/burnedout_fun/GALIL/v_galil_BlackandWhite.mdl", 0, -1},
{"CerbeuS", "models/burnedout_fun/GALIL/v_galil_CerbeuS.mdl", 0, -1},
{"Crimson Tsunami", "models/burnedout_fun/GALIL/v_galil_CrimsonTsunami.mdl", 0, -1},
{"Eco", "models/burnedout_fun/GALIL/v_galil_Eco.mdl", 0, -1},
{"Fire Fight", "models/burnedout_fun/GALIL/v_galil_FireFight.mdl", 0, -1},
{"Fushion", "models/burnedout_fun/GALIL/v_galil_Fushion.mdl", 0, -1},
{"Odyssy", "models/burnedout_fun/GALIL/v_galil_Odyssy.mdl", 0, -1},
{"Black Sand", "models/burnedout_fun/GALIL/v_galil_BlackSand.mdl", 0, -1},
{"Moores Law Purple", "models/burnedout_fun/GALIL/v_galil_MooresLawPurple.mdl", 0, -1},
{"Sirius v1", "models/burnedout_fun/GALIL/v_galil_Siriusv1.mdl", 0, -1},
{"Vacuum", "models/burnedout_fun/GALIL/v_galil_Vacuum.mdl", 0, -1},
}
new const WeaponAUG[][DATA] = {
{"Alap AUG", "models/burnedout_fun/Alap/v_aug.mdl", 0, -1},
{"Akihabara Accept", "models/burnedout_fun/AUG/v_aug_AkihabaraAccept.mdl", 0, -1},
{"Azuro", "models/burnedout_fun/AUG/v_aug_Azuro.mdl", 0, -1},
{"Blood Camo", "models/burnedout_fun/AUG/v_aug_BloodCamo.mdl", 0, -1},
{"Chameleon", "models/burnedout_fun/AUG/v_aug_Chameleon.mdl", 0, -1},
{"Deco", "models/burnedout_fun/AUG/v_aug_Deco.mdl", 0, -1},
{"Indiana", "models/burnedout_fun/AUG/v_aug_Indiana.mdl", 0, -1},
{"Nathlose", "models/burnedout_fun/AUG/v_aug_Nathlose.mdl", 0, -1},
{"Onix Copper Age", "models/burnedout_fun/AUG/v_aug_OnixCopperAge.mdl", 0, -1},
{"Red Star", "models/burnedout_fun/AUG/v_aug_RedStar.mdl", 0, -1},
{"Strike", "models/burnedout_fun/AUG/v_aug_Strike.mdl", 0, -1},
{"Synmead", "models/burnedout_fun/AUG/v_aug_Synmead.mdl", 0, -1},
{"Torque", "models/burnedout_fun/AUG/v_aug_Torque.mdl", 0, -1},
}
new const WeaponM3[][DATA] = {
{"Alap M3", "models/burnedout_fun/Alap/v_m3.mdl", 0, -1},
{"Nova Wild Six", "models/burnedout_fun/M3/v_m3_NovaWildSix.mdl", 0, -1},
{"sawed Off Kraken", "models/burnedout_fun/M3/v_m3_sawedoffkraken.mdl", 0, -1},
{"Sawed Off Tiktak", "models/burnedout_fun/M3/v_m3_SawedOffTiktak.mdl", 0, -1},
{"Sawed Off Yorick", "models/burnedout_fun/M3/v_m3_sawedoffyorick.mdl", 0, -1},
{"Sawwed Off Serenity", "models/burnedout_fun/M3/v_m3_sawwedoffserenity.mdl", 0, -1}
}
new const WeaponXM1014[][DATA] = {
{"Alap XM101", "models/burnedout_fun/v_xm1014.mdl", 0, -1},
{"Calligraphy", "models/burnedout_fun/v_xm1014_calligraphy.mdl", 0, -1},
{"Red leather", "models/burnedout_fun/v_xm1014_redleather.mdl", 0, -1}
}
new const WeaponKNIFE[][DATA] = {
{"Alap KNIFE", "models/burnedout_fun/v_knife.mdl", 0, -1},
{"ButterFly Deep Blue", "models/burnedout_fun/KNIFE/v_knife._ButterFlyDeepBlue.mdl", 0, -1},
{"Bayonet Fade", "models/burnedout_fun/KNIFE/v_knife_BayonetFade.mdl", 0, -1},
{"Butterfly Crimson web", "models/burnedout_fun/KNIFE/v_knife_butterflycrimsonweb.mdl", 0, -1},
{"Butterfly Knife Asiimow", "models/burnedout_fun/KNIFE/v_knife_ButterflyKnifeAsiimow.mdl", 0, -1},
{"Butterfly Lore", "models/burnedout_fun/KNIFE/v_knife_ButterflyLore.mdl", 0, -1},
{"Daedric", "models/burnedout_fun/KNIFE/v_knife_Daedric.mdl", 0, -1},
{"Doppler Sapphire", "models/burnedout_fun/KNIFE/v_knife_DopplerSapphire.mdl", 0, -1},
{"Flip Gamma", "models/burnedout_fun/KNIFE/v_knife_FlipGamma.mdl", 0, -1},
{"Karambit Blood Edge", "models/burnedout_fun/KNIFE/v_knife_karambitbloodedge.mdl", 0, -1},
{"Karambit Fade", "models/burnedout_fun/KNIFE/v_knife_KarambitFade.mdl", 0, -1},
{"Karambit Hyper Beast", "models/burnedout_fun/KNIFE/v_knife_karambithyperbeast.mdl", 0, -1},
{"Karambit New Gamma", "models/burnedout_fun/KNIFE/v_knife_karambitnewgamma.mdl", 0, -1},
{"Karambit Water Elemental", "models/burnedout_fun/KNIFE/v_knife_karambitwaterelemental.mdl", 0, -1}
}
new const WeaponUSP[][DATA] = {
{"Alap USP", "models/burnedout_fun/Alap/v_usp.mdl", 0, -1},
{"Kill Confirmed", "models/burnedout_fun/USP/v_usp_killconfirmed.mdl", 300, -1},
{"Orion", "models/burnedout_fun/USP/v_usp_Orion.mdl", 600, -1},
{"Kill Confirmed Cyborg", "models/burnedout_fun/USP/v_usp_killconfirmedcyborg.mdl", 900, -1},
{"Hyper Beast", "models/burnedout_fun/USP/v_usp_HyperBeast.mdl", 1200, -1},
{"Crush", "models/burnedout_fun/USP/v_usp_crush.mdl", 1500, -1},
{"Desolate Space", "models/burnedout_fun/USP/v_usp_desolatspace.mdl", 1800, -1},
{"Revenant", "models/burnedout_fun/USP/v_usp_Revenant.mdl", 2100, -1}
}
new const WeaponGLOCK[][DATA] = {
{"Alap GLOCK", "models/burnedout_fun/v_glock.mdl", 0, -1},
{"HD Hyper Beast", "models/burnedout_fun/v_glock18_HDHyperBeast.mdl", 300, -1},
{"Neon Cyborg", "models/burnedout_fun/v_glock18_NeonCyborg.mdl", 600, -1}
}
new const WeaponDEAGLE[][DATA] = {
{"Alap DEAGLE", "models/burnedout_fun/v_deagle.mdl", 0, -1},
{"Glory Modders", "models/burnedout_fun/v_deagle_glorymodded.mdl", 300, -1},
{"Glory", "models/burnedout_fun/v_deagle_Glory.mdl", 600, -1},
}
new const MainStrings[][] = {
"M4A1 Skinek",
"AK47 Skinek",
"AWP Skinek",
"SCOUT Skinek",
"FAMAS Skinek",
"GALIL Skinek",
"AUG Skinek",
"M3 Skinek",
"XM1014 Skinek",
"KNIFE Skinek",
"USP Skinek",
"GLOCK Skinek",
"DEAGLE Skinek"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /menu", "openMainMenu")
register_clcmd("say /add", "Addolas")
register_impulse(201, "openMainMenu");
register_event("DeathMsg","Halal","a")
register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
register_impulse(100, "cmdInspectWeap");
}
public Addolas(id)
{
g_uPoints[M4A1][id] += 500
g_uPoints[AK47][id] += 500
g_uPoints[AWP][id] += 500
g_uPoints[SCOUT][id] += 500
g_uPoints[FAMAS][id] += 500
g_uPoints[GALIL][id] += 500
g_uPoints[AUG][id] += 500
g_uPoints[M3][id] += 500
g_uPoints[XM1014][id] += 500
g_uPoints[KNIFE][id] += 500
g_uPoints[USP][id] += 500
g_uPoints[GLOCK][id] += 500
g_uPoints[DEAGLE][id] += 500;
}
public plugin_precache() {
for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
}
public cmdInspectWeap(id) {
if(!is_user_alive(id)) return PLUGIN_HANDLED;
new Wpns = get_user_weapon(id)
switch(Wpns) {
case CSW_M4A1: {
if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]);
}
case CSW_AK47: {
if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]);
}
case CSW_AWP: {
if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]);
}
case CSW_SCOUT: {
if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]);
}
case CSW_FAMAS: {
if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]);
}
case CSW_GALIL: {
if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]);
}
case CSW_AUG: {
if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]);
}
case CSW_M3: {
if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]);
}
case CSW_XM1014: {
if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]);
}
case CSW_KNIFE: {
if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]);
}
case CSW_USP: {
if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]);
}
case CSW_GLOCK18: {
if(WeaponUSP[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]);
}
case CSW_DEAGLE: {
if(WeaponGLOCK[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED;
UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]);
}
}
return PLUGIN_HANDLED
}
public evChangeWeapon(id) {
switch(get_user_weapon(id)) {
case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName]);
case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName])
case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
}
return PLUGIN_CONTINUE
}
public Halal() {
new iAttacker = read_data(1)
new iVictim = read_data(2)
new iHs = read_data(3)
if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
switch(get_user_weapon(iAttacker)) {
case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
}
set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
show_hudmessage(iAttacker, "+%i Pont", iPoints);
return PLUGIN_CONTINUE;
}
public openMainMenu(id) {
new szMenu[121], String[6]
formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
new menu = menu_create(szMenu, "hMainMenu");
for(new i ;i < sizeof(MainStrings); i++) {
num_to_str(i, String, 5)
formatex(szMenu, charsmax(szMenu), MainStrings[i]);
menu_additem(menu, szMenu, String);
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hMainMenu(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
g_Wpn[id] = item+1
openSkinMenu(id)
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public openSkinMenu(id) {
new szMenu[121], szMenu2[64], String[15]
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[M4A1][id])
else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[GALIL][id])
if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[AUG][id])
if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[M3][id])
if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[XM1014][id])
if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[KNIFE][id])
if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[USP][id])
if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[GLOCK][id])
if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],
g_uPoints[DEAGLE][id])
new menu = menu_create(szMenu, "hSkinChooser");
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX,
MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
if(g_Wpn[id] == 1) {
for(new i; i < sizeof(WeaponM4A1); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 2) {
for(new i; i < sizeof(WeaponAK47); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 3) {
for(new i; i < sizeof(WeaponAWP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 4) {
for(new i; i < sizeof(WeaponSCOUT); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 5) {
for(new i; i < sizeof(WeaponFAMAS); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 6) {
for(new i; i < sizeof(WeaponGALIL); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 7) {
for(new i; i < sizeof(WeaponAUG); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 8) {
for(new i; i < sizeof(WeaponM3); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 9) {
for(new i; i < sizeof(WeaponXM1014); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 10) {
for(new i; i < sizeof(WeaponKNIFE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 11) {
for(new i; i < sizeof(WeaponUSP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 12) {
for(new i; i < sizeof(WeaponGLOCK); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 12) {
for(new i; i < sizeof(WeaponDEAGLE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2);
menu_additem(menu, szMenu, String);
}
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hSkinChooser(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(g_Wpn[id]) {
case 1: {
if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
g_SelectedGun[M4A1][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 2: {
if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
g_SelectedGun[AK47][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 3: {
if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
g_SelectedGun[AWP][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 4: {
if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
g_SelectedGun[SCOUT][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 5: {
if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
g_SelectedGun[FAMAS][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 6: {
if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) {
g_SelectedGun[GALIL][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 7: {
if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
g_SelectedGun[AUG][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 8: {
if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
g_SelectedGun[M3][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 9: {
if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
g_SelectedGun[XM1014][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 10: {
if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
g_SelectedGun[KNIFE][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 11: {
if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
g_SelectedGun[USP][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 12: {
if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
g_SelectedGun[GLOCK][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
case 13: {
if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
g_SelectedGun[DEAGLE][id] = item
ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
}
else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public plugin_cfg()
{
g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve)
static Query[10048]
new Len
Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`")
Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query)
}
public Load(id) {
static Query[10048]
new Data[1], Steam[32]
get_user_authid(id, Steam, 31)
Data[0] = id
formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
}
public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
log_amx("%s", Error)
return
}
else {
new id = Data[0];
if(SQL_NumRows(Query) > 0)
{
g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
}
else
{
Save(id)
}
}
}
public Save(id)
{
static Query[256]
new Steam[32]; get_user_authid(id, Steam, 31)
formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
}
public Update(id)
{
static Query[10048]
new Len
new Steam[32]; get_user_authid(id, Steam, 31)
Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam)
SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
}
public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED)
set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!")
else if(FailState == TQUERY_QUERY_FAILED)
set_fail_state("Query Error")
if(Errcode)
log_amx("[HIBA*] HIBAT DOBTAM: %s",Error)
}
public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
log_amx("%s", Error);
return;
}
}
public client_putinserver(id)
{
g_uPoints[M4A1][id] = 0
g_uPoints[AK47][id] = 0
g_uPoints[AWP][id] = 0
g_uPoints[SCOUT][id] = 0
g_uPoints[FAMAS][id] = 0
g_uPoints[GALIL][id] = 0
g_uPoints[AUG][id] = 0
g_uPoints[M3][id] = 0
g_uPoints[XM1014][id] = 0
g_uPoints[KNIFE][id] = 0
g_uPoints[USP][id] = 0
g_uPoints[GLOCK][id] = 0
g_uPoints[DEAGLE][id] = 0
g_SelectedGun[M4A1][id] = 0
g_SelectedGun[AK47][id] = 0
g_SelectedGun[AWP][id] = 0
g_SelectedGun[SCOUT][id] = 0
g_SelectedGun[FAMAS][id] = 0
g_SelectedGun[GALIL][id] = 0
g_SelectedGun[AUG][id] = 0
g_SelectedGun[M3][id] = 0
g_SelectedGun[XM1014][id] = 0
g_SelectedGun[KNIFE][id] = 0
g_SelectedGun[USP][id] = 0
g_SelectedGun[GLOCK][id] = 0
g_SelectedGun[DEAGLE][id] = 0
if(!is_user_bot(id))
Load(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id)
{
if(!is_user_bot(id))
Update(id);
return PLUGIN_CONTINUE
}
public plugin_end()
{
SQL_FreeHandle(g_SqlTuple)
}