- #include <amxmodx> 
- #include <engine> 
- #include <fakemeta> 
- #include <colorchat> 
- #include <cstrike> 
- #include <sqlx> 
-   
- #pragma tabsize 0 
-   
- #define PLUGIN "New Plug-In" 
- #define VERSION "1.0" 
- #define AUTHOR "author" 
- #define KILL_POINT 10 
- #define HEADSHOT_POINT 15 
-   
- new SQL_Kiszolgaltato[] = { "*********" } 
- new SQL_FelhasznaloNev[] = { "*****" } 
- new SQL_Jelszo[] = { "********" } 
- new SQL_Adatbazis_Neve[] = { "*****" } 
-   
- enum _:GunDatas { 
-     M4A1, 
-     AK47, 
-     AWP, 
-     SCOUT, 
-     FAMAS, 
-     GALIL, 
-     AUG, 
-     M3, 
-     XM1014, 
-     KNIFE, 
-     USP, 
-     GLOCK, 
-     DEAGLE, 
- } 
- new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33], Handle:g_SqlTuple 
-   
- new const PREFIX[] = "\w[\y.:Burned*_*Out:.]\w ~\y Fun Szerver\w]" 
- new const C_Perfix[] = "[.:Burned*_*Out:.]" 
-   
- enum _:DATA { 
-     GunName[64], 
-     ModelName[64], 
-     Points[8], 
-     AnimType[8] 
- } 
- new const WeaponM4A1[][DATA] = { 
-     {"Alap M4A1", "models/burnedout_fun/Alap/v_m4a1.mdl", 0, -1}, 
-     {"Basilisk", "models/burnedout_fun/M4A1/v_m4a1_Basilisk.mdl", 0, -1}, 
-     {"Black Death", "models/burnedout_fun/M4A1/v_m4a1_BlackDeath.mdl", 0, -1}, 
-     {"Chantios Fire", "models/burnedout_fun/M4A1/v_m4a1_ChantiosFire.mdl", 0, -1}, 
-     {"Evo", "models/burnedout_fun/M4A1/v_m4a1_Evo.mdl", 0, -1}, 
-     {"Hyper Beast", "models/burnedout_fun/M4A1/v_m4a1_HyperBeast.mdl", 0, -1}, 
-     {"Hot Lava", "models/burnedout_fun/M4A1/v_m4a1_HotLava.mdl", 0, -1}, 
-     {"Bright Water", "models/burnedout_fun/M4A1/v_m4a1_BrightWater.mdl", 0, -1}, 
-     {"Howl", "models/burnedout_fun/M4A1/v_m4a1_Howl.mdl", 0, -1}, 
-     {"Desolated Space HD", "models/burnedout_fun/M4A1/v_m4a1_DesolatedSpaceHD.mdl", 0, -1}, 
-     {"Kill Confirmed", "models/burnedout_fun/M4A1//v_m4a1_KillConfirmed.mdl", 0, -1}, 
-     {"Golden Coil", "models/burnedout_fun/M4A1/v_m4a1_GoldenCoil.mdl", 0, 6}, 
-     {"Standartnaya Mecha", "models/burnedout_fun/M4A1/v_m4a1_StandartnayaMecha.mdl", 0, -1}, 
-     {"Brass", "models/burnedout_fun/M4A1/v_m4a1_Brass.mdl", 0, -1} 
- } 
- new const WeaponAK47[][DATA] = { 
-     {"Alap AK47", "models/v_deagle.mdl", 0, -1}, 
-     {"Pride", "models/burnedout_fun/AK47/v_ak47_Pride.mdl", 150, -1}, 
-     {"Beast Prime",  "models/burned_outfun/AK47/v_ak47_BeastPrime.mdl", 1000, -1}, 
-     {"Bloodsport", "models/burned_outfun/AK47/v_ak47_Bloodsport.mdl", 2000, -1}, 
-     {"Jackal", "models/burned_outfun/AK47/v_ak47_Jackal.mdl", 3000, -1}, 
-     {"Propaganda",  "models/burned_outfun/AK47/v_ak47_Propaganda.mdl", 4500, -1}, 
-     {"Dragon Blue",  "models/burned_outfun/AK47/v_ak47_DragonBlue.mdl", 6500, -1}, 
-     {"Egipt", "models/burned_outfun/AK47/v_ak47_Egipt.mdl", 15000, -1}, 
-     {"FlacariBlue",  "models/burned_outfun/AK47/v_ak47_FlacariBlue.mdl", 0, 6}, 
-     {"Star",  "models/burned_outfun/AK47/v_ak47_Star.mdl", 0, 6}, 
- } 
- new const WeaponAWP[][DATA] = { 
-     {"Alap AWP", "models/burned_outfun/Alap/v_awp_.mdl", 0, -1}, 
-     {"Asiimow", "models/burned_outfun/AWP/v_awp_Asiimow.mdl", 15, -1}, 
-     {"Azure Fantasy", "models/burned_outfun/AWP/v_awp_AzureFantasy.mdl", 15, -1}, 
-     {"Blue Hive", "models/burned_outfun/AWP/v_awp_BlueHive.mdl", 30, -1}, 
-     {"Soviet Camo", "models/burned_outfun/AWP/v_awp_SovietCamo.mdl", 45, -1}, 
-     {"Special Force2", "models/burned_outfun/AWP/v_awp_SpecialForce2.mdl", 60, -1}, 
-     {"Boom", "models/burned_outfun/AWP/v_awp_Boom.mdl", 85, -1}, 
-     {"Standartnaya Graphite", "models/burned_outfun/AWP/v_awp_StandartnayaGraphite.mdl", 100, -1}, 
-     {"Hyper Beast", "models/burned_outfun/AWP/v_awp_HyperBeast.mdl", 200, -1}, 
-     {"Medusa", "models/burned_outfun/AWP/v_awp_Medusa.mdl", 300, -1}, 
-     {"Oni Taiji", "models/burned_outfun/AWP/v_awp_OniTaiji.mdl", 400, -1}, 
-     {"Phobos", "models/burned_outfun/AWP/v_awp_Phobos.mdl", 500, -1}, 
-     {"Awm", "models/burned_outfun/AWP/v_awp_Awm.mdl", 1000, -1}, 
-     {"Burned Out", "models/burned_outfun/AWP/v_awp_BurnedOut.mdl", 1200, -1}, 
-     {"Graffiti", "models/burned_outfun/AWP/v_awp_Graffiti.mdl", 1600, -1}, 
-     {"Fun", "models/burned_outfun/AWP/v_awp_Fun.mdl", 2100, -1}, 
-     {"Snow", "models/burned_outfun/AWP/v_awp_Snow.mdl", 3300, -1}, 
-     {"Sticker Bomb Snow", "models/burned_outfun/AWP/v_awp_StickerBombSnow.mdl", 4500, -1}, 
-     {"Tron", "models/burned_outfun/AWP/v_awp_Tron.mdl", 0, 8}, 
-     {"White Line", "models/burned_outfun/AWP/v_awp_WhiteLine.mdl", 0, 8}, 
-     {"Emerald", "models/burned_outfun/AWP/v_awp_Emerald.mdl", 0, 8} 
- } 
- new const WeaponSCOUT[][DATA] = { 
-     {"Alap SCOUT", "models/burned_outfun/Alap/v_scout.mdl", 0, -1}, 
-     {"BigIron", "models/burned_outfun/SCOUT/v_scout_BigIron.mdl", 300, -1}, 
-     {"Cityguardian", "models/burned_outfun/SCOUT/v_scout_Cityguardian.mdl", 250, -1}, 
-     {"Comeb", "models/burned_outfun/SCOUT/v_scout_Comeb.mdl", 800, -1}, 
-     {"Comebacker", "models/burned_outfun/SCOUT/v_scout_Comebacker.mdl", 2000, -1}, 
-     {"CTPower", "models/burned_outfun/SCOUT/v_scout_CTPower.mdl", 3500, -1}, 
-     {"Dragonfire", "models/burned_outfun/SCOUT/v_scout_Dragonfire.mdl", 5000, -1}, 
-     {"Ghost", "models/burned_outfun/SCOUT/v_scout_Ghost.mdl", 10000, -1}, 
-     {"Ghost Crusader", "models/burned_outfun/SCOUT/v_scout_GhostCrusader.mdl", 20000, -1}, 
-     {"Hyper Beast", "models/burned_outfun/SCOUTv_scout_HyperBeast.mdl", 40000, -1}, 
-     {"Mobius", "models/burned_outfun/SCOUT/v_scout_Mobius.mdl", 60000, -1}, 
-     {"Necropos", "models/burned_outfun/SCOUT/v_scout_Necropos.mdl", 100000, -1}, 
-     {"Steyr", "models/burned_outfun/SCOUT/v_scout_Steyr.mdl", 111110, -1}, 
-     {"Tracer", "models/burned_outfun/SCOUT/v_scout_Tracer.mdl", 0, 6} 
- } 
- new const WeaponFAMAS[][DATA] = { 
-     {"Alap Famas", "models/burned_outfun/Alap/v_famas.mdl", 0, -1}, 
-     {"Angry Emoji", "models/burned_outfun/FAMAS/v_famas_AngryEmoji.mdl", 250, -1}, 
-     {"Asiimov", "models/burned_outfun/FAMAS/v_famas_Asiimov.mdl", 800, -1}, 
-     {"Burnedout", "models/burned_outfun/FAMAS/v_famas_Burnedout.mdl", 2000, -1}, 
-     {"Green", "models/burned_outfun/FAMAS/v_famas_Green.mdl", 3500, -1}, 
-     {"Man Easterv2", "models/burned_outfun/FAMAS/v_famas_ManEasterv2.mdl", 5000, -1}, 
-     {"MechaIndustries", "models/burned_outfun/FAMAS/v_famas_MechaIndustries.mdl", 10000, -1}, 
-     {"Paintball", "models/burned_outfun/FAMAS/v_famas_Paintball.mdl", 20000, -1}, 
-     {"Pixel", "models/burned_outfun/FAMAS/v_famas_Pixel.mdl", 40000, -1}, 
-     {"Purple", "models/burned_outfun/FAMAS/v_famas_Purple.mdl", 60000, -1}, 
-     {"RollCage", "models/burned_outfun/FAMAS/v_famas_RollCage.mdl", 100000, -1}, 
-     {"Skull", "models/burned_outfun/FAMAS/v_famas_Skull.mdl", 0, 14}, 
-     {"Slaughter", "models/burned_outfun/FAMAS/v_famas_Slaughter.mdl", 100000, -1}, 
-     {"Soilder", "models/burned_outfun/FAMAS/v_famas_Soilder.mdl", 100000, -1}, 
-     {"SpitFire", "models/burned_outfun/FAMAS/v_famas_SpitFire.mdl", 100000, -1}, 
-     {"Survivor", "models/burned_outfun/FAMAS/v_famas_Survivor.mdl", 100000, -1}, 
-     {"Tiger", "models/burned_outfun/FAMAS/v_famas_Tiger.mdl", 100000, -1}, 
-     {"Eye of Athena", "models/burned_outfun/FAMAS/v_famas_EyeofAthena.mdl", 100000, -1}, 
- } 
- new const WeaponGALIL[][DATA] = { 
-     {"Alap Galil", "models/burnedout_fun/GALIL/v_galil.mdl", 0, -1}, 
-     {"Ar", "models/burnedout_fun/GALIL/v_galil_Ar.mdl", 0, -1}, 
-     {"Artic Camo", "models/burnedout_fun/GALIL/v_galil_ArticCamo.mdl", 0, -1}, 
-     {"Black and White", "models/burnedout_fun/GALIL/v_galil_BlackandWhite.mdl", 0, -1}, 
-     {"CerbeuS", "models/burnedout_fun/GALIL/v_galil_CerbeuS.mdl", 0, -1}, 
-     {"Crimson Tsunami", "models/burnedout_fun/GALIL/v_galil_CrimsonTsunami.mdl", 0, -1}, 
-     {"Eco", "models/burnedout_fun/GALIL/v_galil_Eco.mdl", 0, -1}, 
-     {"Fire Fight", "models/burnedout_fun/GALIL/v_galil_FireFight.mdl", 0, -1}, 
-     {"Fushion", "models/burnedout_fun/GALIL/v_galil_Fushion.mdl", 0, -1}, 
-     {"Odyssy", "models/burnedout_fun/GALIL/v_galil_Odyssy.mdl", 0, -1}, 
-     {"Black Sand", "models/burnedout_fun/GALIL/v_galil_BlackSand.mdl", 0, -1}, 
-     {"Moores Law Purple", "models/burnedout_fun/GALIL/v_galil_MooresLawPurple.mdl", 0, -1}, 
-     {"Sirius v1", "models/burnedout_fun/GALIL/v_galil_Siriusv1.mdl", 0, -1}, 
-     {"Vacuum", "models/burnedout_fun/GALIL/v_galil_Vacuum.mdl", 0, -1}, 
- } 
- new const WeaponAUG[][DATA] = {  
-     {"Alap AUG", "models/burnedout_fun/Alap/v_aug.mdl", 0, -1}, 
-     {"Akihabara Accept", "models/burnedout_fun/AUG/v_aug_AkihabaraAccept.mdl", 0, -1}, 
-     {"Azuro", "models/burnedout_fun/AUG/v_aug_Azuro.mdl", 0, -1}, 
-     {"Blood Camo", "models/burnedout_fun/AUG/v_aug_BloodCamo.mdl", 0, -1}, 
-     {"Chameleon", "models/burnedout_fun/AUG/v_aug_Chameleon.mdl", 0, -1}, 
-     {"Deco", "models/burnedout_fun/AUG/v_aug_Deco.mdl", 0, -1}, 
-     {"Indiana", "models/burnedout_fun/AUG/v_aug_Indiana.mdl", 0, -1}, 
-     {"Nathlose", "models/burnedout_fun/AUG/v_aug_Nathlose.mdl", 0, -1}, 
-     {"Onix Copper Age", "models/burnedout_fun/AUG/v_aug_OnixCopperAge.mdl", 0, -1}, 
-     {"Red Star", "models/burnedout_fun/AUG/v_aug_RedStar.mdl", 0, -1}, 
-     {"Strike", "models/burnedout_fun/AUG/v_aug_Strike.mdl", 0, -1}, 
-     {"Synmead", "models/burnedout_fun/AUG/v_aug_Synmead.mdl", 0, -1}, 
-     {"Torque", "models/burnedout_fun/AUG/v_aug_Torque.mdl", 0, -1}, 
- } 
- new const WeaponM3[][DATA] = { 
-     {"Alap M3", "models/burnedout_fun/Alap/v_m3.mdl", 0, -1}, 
-     {"Nova Wild Six", "models/burnedout_fun/M3/v_m3_NovaWildSix.mdl", 0, -1}, 
-     {"sawed Off Kraken", "models/burnedout_fun/M3/v_m3_sawedoffkraken.mdl", 0, -1}, 
-     {"Sawed Off Tiktak", "models/burnedout_fun/M3/v_m3_SawedOffTiktak.mdl", 0, -1}, 
-     {"Sawed Off Yorick", "models/burnedout_fun/M3/v_m3_sawedoffyorick.mdl", 0, -1}, 
-     {"Sawwed Off Serenity", "models/burnedout_fun/M3/v_m3_sawwedoffserenity.mdl", 0, -1} 
- } 
- new const WeaponXM1014[][DATA] = { 
-     {"Alap XM101", "models/burnedout_fun/v_xm1014.mdl", 0, -1}, 
-     {"Calligraphy", "models/burnedout_fun/v_xm1014_calligraphy.mdl", 0, -1}, 
-     {"Red leather", "models/burnedout_fun/v_xm1014_redleather.mdl", 0, -1} 
- } 
- new const WeaponKNIFE[][DATA] = { 
-     {"Alap KNIFE", "models/burnedout_fun/v_knife.mdl", 0, -1}, 
-     {"ButterFly Deep Blue", "models/burnedout_fun/KNIFE/v_knife._ButterFlyDeepBlue.mdl", 0, -1}, 
-     {"Bayonet Fade", "models/burnedout_fun/KNIFE/v_knife_BayonetFade.mdl", 0, -1}, 
-     {"Butterfly Crimson web", "models/burnedout_fun/KNIFE/v_knife_butterflycrimsonweb.mdl", 0, -1}, 
-     {"Butterfly Knife Asiimow", "models/burnedout_fun/KNIFE/v_knife_ButterflyKnifeAsiimow.mdl", 0, -1}, 
-     {"Butterfly Lore", "models/burnedout_fun/KNIFE/v_knife_ButterflyLore.mdl", 0, -1}, 
-     {"Daedric", "models/burnedout_fun/KNIFE/v_knife_Daedric.mdl", 0, -1}, 
-     {"Doppler Sapphire", "models/burnedout_fun/KNIFE/v_knife_DopplerSapphire.mdl", 0, -1}, 
-     {"Flip Gamma", "models/burnedout_fun/KNIFE/v_knife_FlipGamma.mdl", 0, -1}, 
-     {"Karambit Blood Edge", "models/burnedout_fun/KNIFE/v_knife_karambitbloodedge.mdl", 0, -1}, 
-     {"Karambit Fade", "models/burnedout_fun/KNIFE/v_knife_KarambitFade.mdl", 0, -1}, 
-     {"Karambit Hyper Beast", "models/burnedout_fun/KNIFE/v_knife_karambithyperbeast.mdl", 0, -1}, 
-     {"Karambit New Gamma", "models/burnedout_fun/KNIFE/v_knife_karambitnewgamma.mdl", 0, -1}, 
-     {"Karambit Water Elemental", "models/burnedout_fun/KNIFE/v_knife_karambitwaterelemental.mdl", 0, -1} 
- } 
- new const WeaponUSP[][DATA] = { 
-     {"Alap USP", "models/burnedout_fun/Alap/v_usp.mdl", 0, -1}, 
-     {"Kill Confirmed", "models/burnedout_fun/USP/v_usp_killconfirmed.mdl", 300, -1}, 
-     {"Orion", "models/burnedout_fun/USP/v_usp_Orion.mdl", 600, -1}, 
-     {"Kill Confirmed Cyborg", "models/burnedout_fun/USP/v_usp_killconfirmedcyborg.mdl", 900, -1}, 
-     {"Hyper Beast", "models/burnedout_fun/USP/v_usp_HyperBeast.mdl", 1200, -1}, 
-     {"Crush", "models/burnedout_fun/USP/v_usp_crush.mdl", 1500, -1}, 
-     {"Desolate Space", "models/burnedout_fun/USP/v_usp_desolatspace.mdl", 1800, -1}, 
-     {"Revenant", "models/burnedout_fun/USP/v_usp_Revenant.mdl", 2100, -1} 
- } 
- new const WeaponGLOCK[][DATA] = { 
-     {"Alap GLOCK",  "models/burnedout_fun/v_glock.mdl", 0, -1}, 
-     {"HD Hyper Beast",  "models/burnedout_fun/v_glock18_HDHyperBeast.mdl", 300, -1}, 
-     {"Neon Cyborg", "models/burnedout_fun/v_glock18_NeonCyborg.mdl", 600, -1} 
- } 
- new const WeaponDEAGLE[][DATA] = { 
-     {"Alap DEAGLE", "models/burnedout_fun/v_deagle.mdl", 0, -1}, 
-     {"Glory Modders", "models/burnedout_fun/v_deagle_glorymodded.mdl", 300, -1}, 
-     {"Glory", "models/burnedout_fun/v_deagle_Glory.mdl", 600, -1}, 
- } 
- new const MainStrings[][] = { 
-     "M4A1 Skinek", 
-     "AK47 Skinek", 
-     "AWP Skinek", 
-     "SCOUT Skinek", 
-     "FAMAS Skinek", 
-     "GALIL Skinek",  
-     "AUG Skinek", 
-     "M3 Skinek", 
-     "XM1014 Skinek", 
-     "KNIFE Skinek", 
-     "USP Skinek", 
-     "GLOCK Skinek", 
-     "DEAGLE Skinek" 
- } 
- public plugin_init() { 
-     register_plugin(PLUGIN, VERSION, AUTHOR) 
-     register_clcmd("say /menu", "openMainMenu") 
-     register_clcmd("say /add", "Addolas") 
-     register_impulse(201, "openMainMenu"); 
-     register_event("DeathMsg","Halal","a") 
-     register_event("CurWeapon", "evChangeWeapon", "be", "1=1") 
-     register_impulse(100, "cmdInspectWeap"); 
- } 
- public Addolas(id) 
- { 
-     g_uPoints[M4A1][id] += 500 
-     g_uPoints[AK47][id] += 500 
-     g_uPoints[AWP][id] += 500 
-     g_uPoints[SCOUT][id] += 500 
-     g_uPoints[FAMAS][id] += 500 
-     g_uPoints[GALIL][id] += 500 
-     g_uPoints[AUG][id] += 500 
-     g_uPoints[M3][id] += 500 
-     g_uPoints[XM1014][id] += 500 
-     g_uPoints[KNIFE][id] += 500 
-     g_uPoints[USP][id] += 500 
-     g_uPoints[GLOCK][id] += 500 
-     g_uPoints[DEAGLE][id] += 500; 
- } 
- public plugin_precache() {   
-     for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName]) 
-     for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName]) 
-     for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName]) 
-     for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName]) 
-     for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName]) 
-     for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName]) 
-     for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName]) 
-     for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName]) 
-     for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName]) 
-     for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName]) 
-     for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName]) 
-     for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName]) 
-     for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName]) 
- } 
- public cmdInspectWeap(id) { 
-     if(!is_user_alive(id)) return PLUGIN_HANDLED; 
-     new Wpns = get_user_weapon(id) 
-      
-     switch(Wpns) { 
-         case CSW_M4A1: { 
-             if(WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponM4A1[g_SelectedGun[M4A1][id]][AnimType]); 
-         } 
-         case CSW_AK47: { 
-             if(WeaponAK47[g_SelectedGun[AK47][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponAK47[g_SelectedGun[AK47][id]][AnimType]); 
-         } 
-         case CSW_AWP: { 
-             if(WeaponAWP[g_SelectedGun[AWP][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponAWP[g_SelectedGun[AWP][id]][AnimType]); 
-         } 
-         case CSW_SCOUT: { 
-             if(WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponSCOUT[g_SelectedGun[SCOUT][id]][AnimType]); 
-         } 
-         case CSW_FAMAS: { 
-             if(WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponFAMAS[g_SelectedGun[FAMAS][id]][AnimType]); 
-         } 
-         case CSW_GALIL: { 
-             if(WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponGALIL[g_SelectedGun[GALIL][id]][AnimType]); 
-         } 
-         case CSW_AUG: { 
-             if(WeaponAUG[g_SelectedGun[AUG][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponAUG[g_SelectedGun[AUG][id]][AnimType]); 
-         } 
-         case CSW_M3: { 
-             if(WeaponM3[g_SelectedGun[M3][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponM3[g_SelectedGun[M3][id]][AnimType]); 
-         } 
-         case CSW_XM1014: {       
-             if(WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponXM1014[g_SelectedGun[XM1014][id]][AnimType]); 
-         } 
-         case CSW_KNIFE: { 
-             if(WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponKNIFE[g_SelectedGun[KNIFE][id]][AnimType]); 
-         } 
-         case CSW_USP: { 
-             if(WeaponUSP[g_SelectedGun[USP][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponUSP[g_SelectedGun[USP][id]][AnimType]); 
-         } 
-         case CSW_GLOCK18: {  
-             if(WeaponUSP[g_SelectedGun[GLOCK][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponGLOCK[g_SelectedGun[GLOCK][id]][AnimType]); 
-         } 
-         case CSW_DEAGLE: { 
-             if(WeaponGLOCK[g_SelectedGun[DEAGLE][id]][AnimType] == -1) return PLUGIN_HANDLED; 
-             UTIL_PlayWeaponAnimation(id, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][AnimType]); 
-         }    
-     }    
-     return PLUGIN_HANDLED 
- } 
- public evChangeWeapon(id) { 
-     switch(get_user_weapon(id)) { 
-         case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]); 
-         case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]); 
-         case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]); 
-         case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]); 
-         case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]); 
-         case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]); 
-         case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]); 
-         case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]); 
-         case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]); 
-         case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]); 
-         case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName]); 
-         case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]) 
-         case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]); 
-     } 
-     return PLUGIN_CONTINUE 
- } 
- public Halal() { 
-      
-     new iAttacker = read_data(1) 
-     new iVictim = read_data(2) 
-     new iHs = read_data(3) 
-     if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED 
-     new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT 
-     switch(get_user_weapon(iAttacker)) { 
-         case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints 
-         case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints 
-         case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints 
-         case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints 
-         case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints 
-         case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints 
-         case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints 
-         case CSW_M3: g_uPoints[M3][iAttacker] += iPoints 
-         case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints 
-         case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints 
-         case CSW_USP: g_uPoints[USP][iAttacker] += iPoints 
-         case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints 
-         case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints 
-     } 
-     set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0); 
-     show_hudmessage(iAttacker, "+%i Pont", iPoints); 
-     return PLUGIN_CONTINUE; 
- } 
- public openMainMenu(id) { 
-     new szMenu[121], String[6] 
-     formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX) 
-     new menu = menu_create(szMenu, "hMainMenu"); 
-      
-     for(new i ;i < sizeof(MainStrings); i++) { 
-         num_to_str(i, String, 5) 
-         formatex(szMenu, charsmax(szMenu), MainStrings[i]); 
-         menu_additem(menu, szMenu, String); 
-     } 
-     menu_display(id, menu, 0); 
-     return PLUGIN_HANDLED; 
- } 
- public hMainMenu(id, menu, item) { 
-     if(item == MENU_EXIT) { 
-         menu_destroy(menu); 
-         return PLUGIN_HANDLED; 
-     } 
-     g_Wpn[id] = item+1 
-     openSkinMenu(id) 
-     menu_destroy(menu); 
-     return PLUGIN_HANDLED; 
- } 
- public openSkinMenu(id) { 
-     new szMenu[121], szMenu2[64], String[15] 
-     if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[M4A1][id]) 
-     else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id]) 
-     else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id]) 
-     else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id]) 
-     else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id]) 
-     if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[GALIL][id]) 
-     if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[AUG][id]) 
-     if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[M3][id]) 
-     if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[XM1014][id]) 
-     if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[KNIFE][id]) 
-     if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[USP][id]) 
-     if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[GLOCK][id]) 
-     if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1],  
-     g_uPoints[DEAGLE][id]) 
-     new menu = menu_create(szMenu, "hSkinChooser"); 
-     if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id]) 
-     if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id]) 
-     if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id]) 
-     if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id]) 
-     if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id]) 
-     if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id]) 
-     if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id]) 
-     if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[M3][id]) 
-     if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id]) 
-     if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id]) 
-     if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[USP][id]) 
-     if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id]) 
-     if(g_Wpn[id] == 14) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, 
-     MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id]) 
-      
-      
-      
-      
-     if(g_Wpn[id] == 1) { 
-         for(new i; i < sizeof(WeaponM4A1); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 2) { 
-         for(new i; i < sizeof(WeaponAK47); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 3) { 
-         for(new i; i < sizeof(WeaponAWP); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 4) { 
-         for(new i; i < sizeof(WeaponSCOUT); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 5) { 
-         for(new i; i < sizeof(WeaponFAMAS); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 6) { 
-         for(new i; i < sizeof(WeaponGALIL); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-         } 
-     } 
-     else if(g_Wpn[id] == 7) { 
-         for(new i; i < sizeof(WeaponAUG); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-              
-         }    
-     } 
-     else if(g_Wpn[id] == 8) { 
-             for(new i; i < sizeof(WeaponM3); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-          
-         }    
-     } 
-     else if(g_Wpn[id] == 9) { 
-             for(new i; i < sizeof(WeaponXM1014); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-                          
-         }    
-     } 
-     else if(g_Wpn[id] == 10) { 
-             for(new i; i < sizeof(WeaponKNIFE); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-                                                      
-         }    
-     } 
-     else if(g_Wpn[id] == 11) { 
-             for(new i; i < sizeof(WeaponUSP); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-                                                          
-         }    
-     } 
-     else if(g_Wpn[id] == 12) { 
-             for(new i; i < sizeof(WeaponGLOCK); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String); 
-                                                  
-         }    
-     } 
-     else if(g_Wpn[id] == 12) { 
-             for(new i; i < sizeof(WeaponDEAGLE); i++) { 
-             num_to_str(i, String, 5) 
-             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]); 
-             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y|Aktív|": szMenu2); 
-             menu_additem(menu, szMenu, String);              
-         } 
-     } 
-     menu_display(id, menu, 0); 
-     return PLUGIN_HANDLED; 
- } 
- public hSkinChooser(id, menu, item) { 
-     if(item == MENU_EXIT) 
-     { 
-         menu_destroy(menu); 
-         return PLUGIN_CONTINUE; 
-     } 
-         switch(g_Wpn[id]) { 
-         case 1: { 
-             if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) { 
-                 g_SelectedGun[M4A1][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         } 
-         case 2: { 
-             if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) { 
-                 g_SelectedGun[AK47][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         } 
-         case 3: { 
-             if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) { 
-                 g_SelectedGun[AWP][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         } 
-         case 4: { 
-             if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) { 
-                 g_SelectedGun[SCOUT][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)    
-         } 
-         case 5: { 
-             if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) { 
-                 g_SelectedGun[FAMAS][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         } 
-         case 6: { 
-             if(g_uPoints[GALIL][id] >= WeaponAUG[item][Points]) { 
-                 g_SelectedGun[GALIL][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         } 
-         case 7: { 
-             if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) { 
-                 g_SelectedGun[AUG][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-             } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)    
-         } 
-         case 8: { 
-             if(g_uPoints[M3][id] >= WeaponM3[item][Points]) { 
-                 g_SelectedGun[M3][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         }    
-         case 9: { 
-             if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) { 
-                 g_SelectedGun[XM1014][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         }    
-         case 10: { 
-             if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) { 
-                 g_SelectedGun[KNIFE][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         }    
-         case 11: { 
-             if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) { 
-                 g_SelectedGun[USP][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix) 
-         }    
-         case 12: { 
-             if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) { 
-                 g_SelectedGun[GLOCK][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)            
-         }    
-         case 13: { 
-             if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) { 
-                 g_SelectedGun[DEAGLE][id] = item 
-                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix) 
-                 } 
-             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)    
-              
-     } 
-     } 
-     menu_destroy(menu); 
-     return PLUGIN_HANDLED; 
- } 
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { 
-     set_pev(Player, pev_weaponanim, Sequence) 
-     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) 
-     write_byte(Sequence) 
-     write_byte(pev(Player, pev_body)) 
-     message_end() 
- } 
- public plugin_cfg() 
- { 
-     g_SqlTuple = SQL_MakeDbTuple(SQL_Kiszolgaltato, SQL_FelhasznaloNev, SQL_Jelszo, SQL_Adatbazis_Neve) 
-     static Query[10048] 
-     new Len 
-     Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `SkinMenu`") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(32) NOT NULL, ") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,") 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)") 
-     SQL_ThreadQuery(g_SqlTuple, "createTableThread", Query) 
- } 
- public Load(id) { 
-     static Query[10048] 
-     new Data[1], Steam[32] 
-     get_user_authid(id, Steam, 31) 
-     Data[0] = id 
-     formatex(Query, charsmax(Query), "SELECT * FROM `SkinMenu` WHERE Steamid = ^"%s^";", Steam) 
-     SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1) 
- } 
- public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) { 
-     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { 
-         log_amx("%s", Error) 
-         return 
-     } 
-     else { 
-         new id = Data[0]; 
-     if(SQL_NumRows(Query) > 0)  
-     { 
-     g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1")) 
-     g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47")) 
-     g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP")) 
-     g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT")) 
-     g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS")) 
-     g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL")) 
-     g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG")) 
-     g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3")) 
-     g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014")) 
-     g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE")) 
-     g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP")) 
-     g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK")) 
-     g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE")) 
-     g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1")) 
-     g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47")) 
-     g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP")) 
-     g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT")) 
-     g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS")) 
-     g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL")) 
-     g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG")) 
-     g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3")) 
-     g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014")) 
-     g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE")) 
-     g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP")) 
-     g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK")) 
-     g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE")) 
-     } 
-     else 
-     { 
-           Save(id) 
-     } 
-     } 
- } 
- public Save(id) 
- { 
-     static Query[256] 
-     new Steam[32]; get_user_authid(id, Steam, 31) 
-     formatex(Query, charsmax(Query), "INSERT INTO `SkinMenu` (`Steamid`) VALUES (^"%s^");", Steam) 
-     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query) 
- } 
- public Update(id) 
- { 
-     static Query[10048] 
-     new Len 
-     new Steam[32]; get_user_authid(id, Steam, 31) 
-     Len += formatex(Query[Len], charsmax(Query), "UPDATE `SkinMenu` SET g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG= ^"%i^", ", g_uPoints[AUG][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^", ", g_SelectedGun[M4A1][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id]) 
-     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steam) 
-     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query) 
- } 
- public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) { 
-     if(FailState == TQUERY_CONNECT_FAILED) 
-         set_fail_state("[HIBA*] NEM TUDTAM CSATLAKOZNI AZ ADATBAZISHOZ!") 
-     else if(FailState == TQUERY_QUERY_FAILED) 
-         set_fail_state("Query Error") 
-     if(Errcode) 
-         log_amx("[HIBA*] HIBAT DOBTAM: %s",Error) 
- } 
- public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) { 
-     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { 
-         log_amx("%s", Error); 
-         return; 
-     } 
- } 
- public client_putinserver(id) 
- { 
-     g_uPoints[M4A1][id] = 0 
-     g_uPoints[AK47][id] = 0 
-     g_uPoints[AWP][id] = 0 
-     g_uPoints[SCOUT][id] = 0 
-     g_uPoints[FAMAS][id] = 0 
-     g_uPoints[GALIL][id] = 0 
-     g_uPoints[AUG][id] = 0 
-     g_uPoints[M3][id] = 0 
-     g_uPoints[XM1014][id] = 0 
-     g_uPoints[KNIFE][id] = 0 
-     g_uPoints[USP][id] = 0 
-     g_uPoints[GLOCK][id] = 0 
-     g_uPoints[DEAGLE][id] = 0 
-     g_SelectedGun[M4A1][id] = 0 
-     g_SelectedGun[AK47][id] = 0 
-     g_SelectedGun[AWP][id] = 0 
-     g_SelectedGun[SCOUT][id] = 0 
-     g_SelectedGun[FAMAS][id] = 0 
-     g_SelectedGun[GALIL][id] = 0 
-     g_SelectedGun[AUG][id] = 0 
-     g_SelectedGun[M3][id] = 0 
-     g_SelectedGun[XM1014][id] = 0 
-     g_SelectedGun[KNIFE][id] = 0 
-     g_SelectedGun[USP][id] = 0 
-     g_SelectedGun[GLOCK][id] = 0 
-     g_SelectedGun[DEAGLE][id] = 0 
-     if(!is_user_bot(id)) 
-     Load(id); 
-     return PLUGIN_CONTINUE 
- } 
- public client_disconnect(id) 
- { 
-     if(!is_user_bot(id)) 
-     Update(id); 
-     return PLUGIN_CONTINUE 
- } 
- public plugin_end() 
- { 
- SQL_FreeHandle(g_SqlTuple) 
- }