
switch(Weapon)
	{
		case CSW_AK47: ShowSyncHudMsg(id, gSynHud, "AK47 %s", Fegyverek[Skin[0][id]][gWeaponName]);
		case CSW_M4A1: ShowSyncHudMsg(id, gSynHud, "M4A1 %s", Fegyverek[Skin[0][id]][gWeaponName]);
		case CSW_AWP: ShowSyncHudMsg(id, gSynHud, "AWP %s", Fegyverek[Skin[0][id]][gWeaponName]);
		case CSW_DEAGLE: ShowSyncHudMsg(id, gSynHud, "DEAGLE %s", Fegyverek[Skin[0][id]][gWeaponName]);
		case CSW_KNIFE: ShowSyncHudMsg(id, gSynHud, "KES %s", Fegyverek[Skin[0][id]][gWeaponName]);
		default: ShowSyncHudMsg(id, gSynHud, "Nincs olyan fegyver a kezben amire van skin.");
	}

switch(Weapon)
	{
		case CSW_AK47: ShowSyncHudMsg(id, gSynHud, "AK47 %s", Fegyverek[Skin[0][id]][gWeaponName]);
		case CSW_M4A1: ShowSyncHudMsg(id, gSynHud, "M4A1 %s", Fegyverek[Skin[1][id]][gWeaponName]);
		case CSW_AWP: ShowSyncHudMsg(id, gSynHud, "AWP %s", Fegyverek[Skin[2][id]][gWeaponName]);
		case CSW_DEAGLE: ShowSyncHudMsg(id, gSynHud, "DEAGLE %s", Fegyverek[Skin[3][id]][gWeaponName]);
		case CSW_KNIFE: ShowSyncHudMsg(id, gSynHud, "KES %s", Fegyverek[Skin[4][id]][gWeaponName]);
	}