Kód:
- #include <amxmodx> 
- #include <engine> 
- #include <colorchat> 
-   
- #define FL_WATERJUMP    (1<<11) // player jumping out of water 
- #define FL_ONGROUND     (1<<9)  // At rest / on the ground 
-   
- public plugin_init() { 
-         register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") 
-         register_cvar("sbhopper_version", "1.2", FCVAR_SERVER) 
-   
-         register_cvar("bh_enabled", "1") 
-         register_cvar("bh_autojump", "1") 
-         register_cvar("bh_showusage", "1") 
- } 
-   
- public client_PreThink(id) { 
-         if (!get_cvar_num("bh_enabled")) 
-                 return PLUGIN_CONTINUE 
-   
-         entity_set_float(id, EV_FL_fuser2, 0.0)         // Disable slow down after jumping 
-   
-         if (!get_cvar_num("bh_autojump")) 
-                 return PLUGIN_CONTINUE 
-   
- // Code from CBasePlayer::Jump (player.cpp)             Make a player jump automatically 
-         if (entity_get_int(id, EV_INT_button) & 2) {    // If holding jump 
-                 new flags = entity_get_int(id, EV_INT_flags) 
-   
-                 if (flags & FL_WATERJUMP) 
-                         return PLUGIN_CONTINUE 
-                 if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) 
-                         return PLUGIN_CONTINUE 
-                 if ( !(flags & FL_ONGROUND) ) 
-                         return PLUGIN_CONTINUE 
-   
-                 new Float:velocity[3] 
-                 entity_get_vector(id, EV_VEC_velocity, velocity) 
-                 velocity[2] += 250.0 
-                 entity_set_vector(id, EV_VEC_velocity, velocity) 
-   
-                 entity_set_int(id, EV_INT_gaitsequence, 6)      // Play the Jump Animation 
-         } 
-         return PLUGIN_CONTINUE 
- } 
-   
- public client_authorized(id) 
-         set_task(30.0, "showUsage", id) 
-   
- public showUsage(id) { 
-         if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") ) 
-                 return PLUGIN_HANDLED 
-   
-         if ( !get_cvar_num("bh_autojump") ) { 
-                 ColorChat(id, RED, "[BHOP]^x04 Bunnyhop bekapcsolva! Csak nyomd fojamatosan az ugra'st!") 
-         } else { 
-                 ColorChat(id, RED, "[BHOP]^x04 Bunnyhop bekapcsolva!Csak nyomd fojamatosan az ugra'st!") 
-         } 
-         return PLUGIN_HANDLED 
- } 
-