sziasztok. 
meg lenne egy keresem :p
Megprobaltam atirni a bonusbombkill plugint, mert az eredeti pluginba nincs benne a headshot kill bonus, es mikor atalakitom akkor kiir nehan hibat . valaki mukodokepesse tudna tenni a plugint ? 

 elore is koszonom .
SCRIPT:
Idézet:
#include <amxmodx>
#include <cstrike>
#include <csx>
#define PLUGIN "Bonus Bomb & Kill"
#define VERSION "1.7"
#define AUTHOR "NupX"
const MAX_PLAYERS = 32 // numar total sloturi server
new PCvarPlanted
new PCvarDefused
new PCvarDefusedKit
new PCvarExplode
new PCvarKnife
new PCvarGrenade
new pCvarKillMoneyHs
new bool:planter[MAX_PLAYERS + 1] // inregistreaza ultimul plantator al bombei
public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_dictionary("bonusbombkill.txt")
	register_cvar("amx_restrict_bonus_knife","1")
	register_cvar("amx_restrict_bonus_grenade","1")
	PCvarPlanted = register_cvar("amx_bonus_planted", "1000")
	PCvarDefused = register_cvar("amx_bonus_defused", "1000")
	PCvarDefusedKit = register_cvar("amx_bonus_defusedkit", "2000")
	PCvarExplode = register_cvar("amx_bonus_explode", "2000")
	PCvarKnife = register_cvar("amx_bonus_knife", "500")
	PCvarGrenade = register_cvar("amx_bonus_grenade", "500")
	register_event("HLTV", "NewRound", "a", "1=0", "2=0")
}
public NewRound()
{
// reseteaza statusul la fiecare inceput de runda
	for(new i; i < MAX_PLAYERS + 1; i++)
  	{
	planter[i] = false
   	}
}
public client_disconnect(id)
{
// pentru a nu da banii pentru explozia bombei unui jucator nou intrat ce a ocupat slotul celui ce a plantat
	if(planter[id])
   	{
	planter[id] = false
   	}
}
public client_death ( killer, victim, wpnindex, hitplace, TK )
// + BONUS - primeste bonus daca iti omori adversarul cu cutitul sau cu grenada, nu primesti daca faci doar dmg
{
// ti-ai omorat adversarul cu cutitul
	new restrict_bonus_knife = get_cvar_num("amx_restrict_bonus_knife")
	new restrict_bonus_grenade = get_cvar_num("amx_restrict_bonus_grenade")
	new selfkill = (victim == killer) ? true : false
	if ((!selfkill) && is_user_connected(killer) && restrict_bonus_knife) 
	{
	if ( wpnindex == CSW_KNIFE )
	{
	new bonus = get_pcvar_num(PCvarKnife)
	set_money(killer, bonus)
	
	static nume[32], nume2[32]
	get_user_name(killer, nume, 31)
	get_user_name(victim, nume2, 31)
	chat_color(0,"%L", 0, "BONUS_KNIFE", nume, bonus, nume2)
	}
}
// ti-ai omorat adversarul cu grenada
	if ((!selfkill) && is_user_connected(killer) && restrict_bonus_grenade) 
	{
	if ( wpnindex == CSW_HEGRENADE )
	{
	new bonus = get_pcvar_num(PCvarGrenade)
	set_money(killer, bonus)
	
	static nume[32], nume2[32]
	get_user_name(killer, nume, 31)
	get_user_name(victim, nume2, 31)
	chat_color(0,"%L", 0, "BONUS_GRENADE", nume, bonus, nume2)
		}
	}
}
public client_damage ( attacker , victim , damage , wpnindex , hitplace , TA )
// + BONUS - pentru headshot
{
	if ( cs_get_user_deaths(id) == 1 )
	{
	new bonus = get_pcvar_num(pCvarKillMoneyHs)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	}
}
public bomb_planted(id)
// + BONUS - pentru ca a plantat bomba
{
	planter[id] = true
	new bonus = get_pcvar_num(PCvarPlanted)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	chat_color(0,"%L", 0, "BONUS_BOMB_PLANT", nume, bonus)
}
public bomb_defused(id)
// + BONUS - pentru ca a dezamorsat bomba
{
// jucatorul care dezamorseaza bomba are defuse kit
	if ( cs_get_user_defuse(id) == 1 )
	{
	new bonus = get_pcvar_num(PCvarDefusedKit)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	chat_color(0,"%L", 0, "BONUS_BOMB_DEFUSE_KIT", nume, bonus)
}
// jucatorul care dezamorseaza bomba nu are defuse kit
	if ( cs_get_user_defuse(id) == 0 )
	{
	new bonus = get_pcvar_num(PCvarDefused)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	chat_color(0,"%L", 0, "BONUS_BOMB_DEFUSE", nume, bonus)
	}
}
public bomb_explode(id)
// + BONUS - pentru ca a explodat bomba
{
// sa fim siguri ca e conectat si e cel care a plantat, altfel daca jucatorul se deconecteaza dupa ce a plantat va da eroare
	if(is_user_connected(id) && planter[id])
	{
	new bonus = get_pcvar_num(PCvarExplode)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	chat_color(0,"%L", 0, "BONUS_BOMB_EXPLODE", nume, bonus)
	}
}
set_money(id, bonus)
{
	new money = cs_get_user_money(id)
	new total = money + bonus
	if(total < 16000)
   	{
	cs_set_user_money(id, total)
}
// pentru a nu da mai multi bani de 16000
	else
   	{
	cs_set_user_money(id, 25000)
   	}
}
stock chat_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
 
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
 
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
}
HIBA:
Idézet:
/tmp/text0KvXYw.sma(92) : error 017: undefined symbol "id"
/tmp/text0KvXYw.sma(95) : error 017: undefined symbol "id"
/tmp/text0KvXYw.sma(95) : warning 215: expression has no effect
/tmp/text0KvXYw.sma(95) : error 001: expected token: ";", but found ")"
/tmp/text0KvXYw.sma(95) : error 029: invalid expression, assumed zero
/tmp/text0KvXYw.sma(95) : fatal error 107: too many error messages on one line
Compilation aborted.
5 Errors.
A hiba ez miatt van: 
Idézet:
public client_damage ( attacker , victim , damage , wpnindex , hitplace , TA )
// + BONUS - pentru headshot
{
	if ( cs_get_user_deaths(id) == 1 )
	{
	new bonus = get_pcvar_num(pCvarKillMoneyHs)
	set_money(id, bonus)
	static nume[32]
	get_user_name(id,nume,31)
	}
}
- ha ezt kiveszed akkor megy a plugin, de ha ezt beillesztem akkor pedig azt a hibat irja ki mit kicsivel fennt irtam.