#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <nvault>
#include <colorchat>
 
#define PLUGIN "Pontrendszer"
#define VERSION "1.1"
#define AUTHOR "crazy"
 
#define DROG_SEBESSEG    800.0
 
new g_vault
new pontok[33]
new name[33][32]
new admin
new killp, killhsp
new ajandek1, ajandek2, ajandek3
new SyncHudObj
enum shopitems
{
	GRANATPACK,
	SEBESSEG,
	UJRAELEDES,
	SURFPACK,
	LATHATATLAN,
	OTSZAZHP,
	ONEHIT,
	HALHATATLAN,
	FULLPENZ,
	MAGOZOTE,
	MAGOZOCT,
	AWP
};
new cvar_bolt[shopitems]
 
new bool:activ_sebesseg[33]
new bool:activ_lathatatlan[33]
new bool:activ_onehit[33]
new bool:activ_halhatatlan[33]
 
#define MAX_SHOP_ITEM 12
new const shop_item_names[MAX_SHOP_ITEM+1][] = 
{
	"",
	"\yGranatok \w(HE,FE,SM) \r|%d| Pont",
	"\yNagyobb Sebesseg \r|%d| Pont",
	"\yUjraeledes \w(Halottak hasznalhatjak!) \r|%d| Pont",
	"\ySurf Felszereles \w(ShotGun,Granatok,Deagle) \r|%d| Pont",
	"\yLathatatlansag \w(1 kor) \r|%d| Pont",
	"\y+500 HP \r|%d| Pont",
	"\y1 hit = 1 kill \w(1 kor) \r|%d| Pont",
	"\yHalhatatlansag \w(1 kor) \r|%d| Pont",
	"\y16000$ \r|%d| Pont",
	"\yTE Magozo \r|%d| Pont",
	"\yCT Magozo \r|%d| Pont",
	"\yAWP \r|%d| Pont"
};
public plugin_init() {
 
	register_plugin(PLUGIN, VERSION, AUTHOR)
	set_task(2.9, "hud", 0, _, _, "b")
 
	killp = register_cvar("pont_kill", "2")
	killhsp = register_cvar("pont_killhs", "3")
 
	ajandek1 = register_cvar("pont_ajandek1", "5")
	ajandek2 = register_cvar("pont_ajandek2", "10")
	ajandek3 = register_cvar("pont_ajandek3", "30")
 
	register_clcmd("team_say /adas", "adas")
	register_clcmd("say /adas", "adas")
	register_clcmd("pont_adas", "adas")
 
	register_clcmd("team_say /shop", "Shop")
	register_clcmd("say /shop", "Shop")
 
	register_clcmd("team_say /bolt", "Shop")
	register_clcmd("say /bolt", "Shop")
 
	cvar_bolt[GRANATPACK] = register_cvar("bolt_1", "20")
	cvar_bolt[SEBESSEG] = register_cvar("bolt_2", "45")
	cvar_bolt[UJRAELEDES] = register_cvar("bolt_3", "80")
	cvar_bolt[SURFPACK] = register_cvar("bolt_4", "65")
	cvar_bolt[LATHATATLAN] = register_cvar("bolt_5", "500")
	cvar_bolt[OTSZAZHP] = register_cvar("bolt_6", "360")
	cvar_bolt[ONEHIT] = register_cvar("bolt_7", "450")
	cvar_bolt[HALHATATLAN] = register_cvar("bolt_8", "750")
	cvar_bolt[FULLPENZ] = register_cvar("bolt_9", "50")
	cvar_bolt[MAGOZOTE] = register_cvar("bolt_10", "680")
	cvar_bolt[MAGOZOCT] = register_cvar("bolt_11", "680")
	cvar_bolt[AWP] = register_cvar("bolt_12", "200")
 
	g_vault = nvault_open("PontRendszer");
 
	RegisterHam(Ham_Killed, "player", "fw_player_killed", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_player_damage", 0)
	RegisterHam(Ham_Spawn, "player", "fw_player_spawn", 0)
	RegisterHam(Ham_Spawn, "player", "fw_player_spawn_post", 1)
	register_event("CurWeapon", "Event_Change_Weapon", "be", "1=1")
	SyncHudObj = CreateHudSyncObj()
	new itemszam = (_:shopitems)
	if(MAX_SHOP_ITEM != itemszam)
	{
		set_fail_state("Valamit elrontottal. A shopitems tombben es a shop_item_names tombben nem ugyanannyi elem van")
	}
}
public fw_player_killed(victim, attacker, shouldgib)
{
	if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim)
		return PLUGIN_CONTINUE;
 
	if(get_pdata_int(victim, 75) == HIT_HEAD)
	{
		pontok[attacker] += get_pcvar_num(killhsp)
		ColorChat(attacker, GREEN,"[Pontrendszer] .: BOOOM HEADSHOOT! :. Ez megert ^x03 %d pontot!", get_pcvar_num(killhsp))
	}
	else
	{
		pontok[attacker] += get_pcvar_num(killp)
		ColorChat(attacker, GREEN,"[Pontrendszer] ^x03 %d pont az olesert!", get_pcvar_num(killp))
	}
	return PLUGIN_CONTINUE
}
public fw_player_damage(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(activ_onehit[attacker])
	{
		SetHamParamFloat(4, float(get_user_health(victim)+1))
	}
	if(activ_halhatatlan[victim])
	{
		return HAM_SUPERCEDE
	}
	return HAM_IGNORED
}
public fw_player_spawn(id)
{
	activ_halhatatlan[id] = false
	activ_onehit[id] = false
	activ_sebesseg[id] = false
}
public fw_player_spawn_post(id)
{
	if(activ_lathatatlan[id])
	{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255)
		activ_lathatatlan[id] = false
	}
}
public Event_Change_Weapon(id)
{
	if(activ_sebesseg[id])
	{
		set_user_maxspeed(id, DROG_SEBESSEG)
	}
	return PLUGIN_CONTINUE 
}
public Shop(id)//IGEN EZ ITT A MENU
{
	static Item[64]
 
	formatex(Item, charsmax(Item),"\r[Pontrendszer Bolt]" )
	new Menu = menu_create(Item, "Shoph")
 
	new szTempid[10]
 
	for(new i = 1; i<sizeof(shop_item_names); i++)
	{
		num_to_str(i, szTempid, 9)
		formatex(Item, charsmax(Item),shop_item_names[i], get_pcvar_num(cvar_bolt[shopitems:(i-1)]))
		menu_additem(Menu, Item, szTempid)
	}
	menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, Menu)
 
	return PLUGIN_HANDLED
}
public Shoph(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	new data[6], iName[64]
	new access, callback
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
 
	new key = str_to_num(data)
	new elo = is_user_alive(id)
	new ar[_:shopitems+1]
	for(new i=1; i<_:shopitems+1; i++)
	{
		ar[i] = get_pcvar_num(cvar_bolt[shopitems:(i-1)])
	}
 
	switch(key)
	{
		case 1:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				give_item(id, "weapon_flashbang")
				give_item(id, "weapon_hegrenade")
				give_item(id, "weapon_smokegrenade")
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a granatokat!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 2:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				set_user_maxspeed(id, DROG_SEBESSEG)
				activ_sebesseg[id] = true
				ColorChat(id, GREEN, "[Pontrendszer] A sebesseged gyorsitva lett!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod!")
			}
		}
		case 3:
		{
			if (pontok[id] >= ar[key] && !elo)
			{
				pontok[id] -= ar[key]
				ExecuteHamB(Ham_CS_RoundRespawn, id)
				ColorChat(id, GREEN, "[Pontrendszer] Ujraeledtel!")
			}
			else if(elo)
			{
				ColorChat(id, GREEN, "[Pontrendszer] Elok nem hasznalhatjak!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 4:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key];
				cs_set_weapon_ammo( give_item( id, "weapon_m3" ), 8 )
				give_item(id, "weapon_hegrenade")
				give_item(id, "weapon_flashbang")
				give_item(id, "weapon_flashbang")
 
				give_item(id, "weapon_knife")
				give_item(id, "weapon_deagle")
				cs_set_user_bpammo(id, CSW_DEAGLE,  35)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a Surf Felszerelest!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 5:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				activ_lathatatlan[id] = true
				set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a lathatatlansagot!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 6:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				set_user_health(id, get_user_health(id)+500)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad az eletet!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 7:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				activ_onehit[id] = true
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad az egy lovesbol olest!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 8:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				activ_halhatatlan[id] = true
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a halhatatlansagot!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 9:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				cs_set_user_money(id, 16000)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a penzt!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 10:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key]
				give_item(id, "weapon_g3sg1")
				cs_set_user_bpammo(id, CSW_G3SG1,  90)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a magozot!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 11:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key];
				give_item(id, "weapon_sg550")
				cs_set_user_bpammo(id, CSW_SG550,  90)
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad a magozot!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
		case 12:
		{
			if (pontok[id] >= ar[key] && elo)
			{
				pontok[id] -= ar[key];
				give_item(id, "weapon_awp");
				cs_set_user_bpammo(id, CSW_AWP,  30);
				ColorChat(id, GREEN, "[Pontrendszer] Megkaptad az awpt!")
			}
			else
			{
				ColorChat(id, GREEN, "[Pontrendszer] Sajnos,nincs eleg pontod")
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}
 
public mentes(id) 
{
	new vaultkey[64],vaultdata[256]
 
	format(vaultkey,63,"%s-PONTOK", name[id])
	format(vaultdata,255,"%d", pontok[id])
 
	nvault_set(g_vault,vaultkey,vaultdata)
	return PLUGIN_CONTINUE
}
public betoltes(id) 
{ 
	new vaultkey[64],vaultdata[256]
 
	format(vaultkey,63,"%s-PONTOK", name[id])
 
	nvault_get(g_vault,vaultkey,vaultdata,255)
 
	pontok[id] = str_to_num(vaultdata)
	return PLUGIN_CONTINUE;
}
public client_disconnect(id)
{
	mentes(id);
	remove_task(id);
	pontok[id] = 0;
	activ_halhatatlan[id] = false
	activ_lathatatlan[id] = false
	activ_onehit[id] = false
	activ_sebesseg[id] = false
}
 
public client_connect(id)
{
	get_user_name(id, name[id], 31)
	betoltes(id);
	set_task(300.0, "ajandek_1",id)
	set_task(900.0, "ajandek_2",id)
	set_task(1800.0, "ajandek_3",id)
}
public adas(id)
{
	if (get_user_flags(id) & ADMIN_KICK)
	{
		new menu = menu_create("\y [Pontrendszer] \rKinek akarsz pontot adni?! \y(10p)", "menu_handler")
		new players[32], pnum, tempid
		new szName[32], szTempid[10]
		get_players(players, pnum)
		for( new i; i<pnum; i++ )
		{
			tempid = players[i];
			get_user_name(tempid, szName, charsmax(szName))
			num_to_str(tempid, szTempid, charsmax(szTempid))
			menu_additem(menu, szName, szTempid, 0)
 
		}
		menu_display(id, menu, 0)
	}
	else
	{
		ColorChat(id, GREEN, "Sajnos nincs jogod hasznalni ezt a parancsot!")
 
	}
}
public menu_handler(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
 
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
 
	new tempid = str_to_num(data);
 
	if( is_user_alive(tempid) )
	{
		pontok[tempid] += 10
	}
	client_cmd(id,"pont_adas")
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}
public ajandek_1(id)
{
	new penz = get_pcvar_num(ajandek1);
	client_print(id, print_chat, "[Pontrendszer] %d pont jar mert itt vagy mar 5 perce!", penz)
	pontok[id] += penz;
}
public ajandek_2(id)
{
	new penz = get_pcvar_num(ajandek2);
	client_print(id, print_chat, "[Pontrendszer] %d pont jar mert itt vagy mar 10 perce!", penz)
	pontok[id] += penz;
}
public ajandek_3(id)
{
	new penz = get_pcvar_num(ajandek3);
	client_print(id, print_chat, "[Pontrendszer] %d pont jar mert itt vagy mar 30 perce!", penz)
	pontok[id] += penz;
}
 
public hud()
{
	admin = 0;
	new players[32], pnum, tempid
	get_players(players, pnum, "c")
 
	for( new i; i<pnum; i++ )
	{
		tempid = players[i]
		if(get_user_flags(tempid) & ADMIN_KICK)	
		{
			admin++;
		}
 
	}
	for( new i; i<pnum; i++ )
	{
		tempid = players[i]
		set_hudmessage(0, 170, 255, 0.02, 0.2, 0, 1.0, 3.0);
		ShowSyncHudMsg(tempid, SyncHudObj, "[Pont: %d]^n[Jelenlevo Adminok: %d]",pontok[tempid],admin)
	}
}