Hello. Olyan kérdésem lenne ,hogy hogyan tudok adni a különböző "faj"-oknak ,képességet,fegyvert adni?? mint cod módban.
  Pl:  Egyes: Fegyver: Deagle,USP  Képesség:Félig láthatatlan Kettes: Fegyver: AWP,SCOUT Képesség: Mind2 fegyverrel egyből megöli az ellenfelet Hármas: Fegyver:M3  Képesség:Gyorsan fut Négyes: Fegyver:Ak47,M4A1 Képesség:Kicsi gravitáció,gyors futás,
 
 
  Illetve ,mint cod módban legyen tárgya amit öléssel szerezz.  PL tárgyneve: Erős sebzés -Amit tud vele: +25 sebzés
 
 #include <amxmodx> #include <amxmisc> #include <nvault>   #define MAXCLASSES 5     new PlayerXP[33],PlayerLevel[33],PlayerClass[33] new XP_Kill,XP_Knife,XP_Hs,SaveXP new g_vault   new const CLASSES[MAXCLASSES][] = {       "Nincs",       "Egyes",       "Kettes",       "Harmas",       "Negyes"   }   new const LEVELS[7] = {   0,   100,   200,   400,   800,   1600,   3200   } public plugin_init()   { register_plugin("MoD", "1.0", "Te") register_event("DeathMsg", "eDeath", "a") SaveXP = register_cvar("SaveXP","1") XP_Kill=register_cvar("XP_per_kill", "20") XP_Hs=register_cvar("XP_hs_bonus","20") XP_Knife=register_cvar("XP_knife_bonus","20") g_vault = nvault_open("mod") register_clcmd("say /faj", "ChangeClass") register_clcmd("say_team /faj", "ChangeClass") register_clcmd("say /xp", "ShowHud") register_clcmd("say_team /xp", "ShowHud")   } public eDeath()   { new attacker = read_data( 1 ) new iVictim = read_data( 2 ) new headshot = read_data( 3 ) if(PlayerClass[attacker] == 0)            return PLUGIN_CONTINUE   new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo); PlayerXP[attacker] += get_pcvar_num(XP_Kill)   if(headshot)   PlayerXP[attacker] += get_pcvar_num(XP_Hs)   if(weapon == CSW_KNIFE)   PlayerXP[attacker] += get_pcvar_num(XP_Knife)   while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {   client_print(attacker, print_chat, "[sajt] Grat! Te egy %i szintu %s vagy!", PlayerLevel[attacker],CLASSES[PlayerClass[attacker]])  PlayerLevel[attacker] += 1 } ShowHud(attacker) }   public ShowHud(id)   { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)   show_hudmessage(id, "Szinted: %i^nXP-d: %i^nFajod: %s ^nTargyad:",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])   }   public ChangeClass(id)   {       new menu = menu_create("Faj Menu" , "Class_Handle");       menu_additem(menu ,"Egyes", "1" , 0);       menu_additem(menu ,"Kettes", "2" , 0);       menu_additem(menu ,"Harmas", "3" , 0);       menu_additem(menu ,"Negyes", "4" , 0);       menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);       menu_display(id , menu , 0);       return PLUGIN_CONTINUE;   }       public Class_Handle(id , menu , item)   {       if(item == MENU_EXIT)       {           menu_destroy(menu);       }       new szCommand[6] , szName[64]; new access , callback;       menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);       new i = str_to_num(szCommand)       if(PlayerClass[id] != i)       {           PlayerClass[id] = i;  client_print(id,print_chat,"A te uj fajod: %s",CLASSES[i])       }       else       {           client_print(id,print_chat,"Eddig is egy %s voltal",CLASSES[i])       }       menu_destroy(menu);       return PLUGIN_CONTINUE   }           public client_connect(id)   {       if(get_pcvar_num(SaveXP) == 1)       {           LoadData(id)       }   }       public client_disconnect(id)   {        if(get_pcvar_num(SaveXP) == 1)        {             SaveData(id)        }   }   public SaveData(id)   {       new name[32]       get_user_name(id, name, 31)           new vaultkey[64],vaultdata[256]           format(vaultkey,63,"%sAMOD", name)           format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])       nvault_set(g_vault,vaultkey,vaultdata)       return PLUGIN_CONTINUE   }   public LoadData(id)   {       new name[32]       get_user_name(id, name, 31)       new vaultkey[64],vaultdata[256]           format(vaultkey,63,"%sMOD", name)       format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])           nvault_get(g_vault,vaultkey,vaultdata,255)       replace_all(vaultdata, 255, "#", " ")           new playerxp[32], playerlevel[32]       parse(vaultdata, playerxp, 31, playerlevel, 31)           PlayerXP[id] = str_to_num(playerxp)       PlayerLevel[id] = str_to_num(playerlevel)           return PLUGIN_CONTINUE   }   
 
  
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