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				 Csatlakozott:2013.03.10. 11:42 Hozzászólások:240 Megköszönt másnak: 52 alkalommal Megköszönték neki: 9 alkalommal				
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						Oh köszi:) De nem tudom megoldani szóval kérném a segítséget:) #include <amxmodx> #include <amxmisc> #include <engine>  #include <vault> #include <fun> #include <colorchat>   #define PLUGIN "Knife Mod" #define VERSION "1.0"  #define AUTHOR "spunko"   #define TASK_INTERVAL 4.0   #define MAX_HEALTH 255     new knife_model[33]  new g_Menu   new CVAR_HIGHSPEED new CVAR_LOWSPEED new CVAR_LOWGRAV new CVAR_NORMGRAV new CVAR_HEALTH_ADD new CVAR_HEALTH_MAX new CVAR_DAMAGE    public plugin_init() {    	register_plugin(PLUGIN, VERSION, AUTHOR)    	register_event( "Damage", "event_damage", "be" ) 	register_event("CurWeapon","CurWeapon","be","1=1")    	g_Menu = register_menuid("Knife Mod") 	register_menucmd(g_Menu, 1023, "knifemenu")   	register_clcmd("say /knife", "display_knife") 	register_clcmd("say /kes", "display_knife")   	CVAR_HIGHSPEED = register_cvar("km_highspeed","340") 	CVAR_LOWSPEED = register_cvar("km_lowspeed","170") 	CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3") 	CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75") 	CVAR_DAMAGE = register_cvar("km_damage", "2") 	CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400") 	CVAR_NORMGRAV = get_cvar_pointer("sv_gravity")   	set_task(35 "kmodmsg", 0, _, _, "b") }   public plugin_precache() {  	precache_model("models/acabdr_knife2015/v_gravity.mdl")  	precache_model("models/acabdr_knife2015/p_butcher.mdl")  	precache_model("models/acabdr_knife2015/v_sebzo.mdl") 	precache_model("models/acabdr_knife2015/p_machete.mdl") 	precache_model("models/acabdr_knife2015/v_bak.mdl") 	precache_model("models/acabdr_knife2015/p_bak.mdl") 	precache_model("models/acabdr_knife2015/v_gyors.mdl") 	precache_model("models/acabdr_knife2015/p_pocket.mdl") 	precache_model("models/acabdr_knife2015/v_knife.mdl")  	precache_model("models/acabdr_knife2015/p_knife.mdl") }    public display_knife(id) { 	new menuBody[512] 	add(menuBody, 511, "\b|ACAB| Kések\w^n^n") 	add(menuBody, 511, "1. \rMachete \y(Sebzés/lassan)\w^n") 	add(menuBody, 511, "2. \rLopakodó \y(Nem trapolsz)\w^n") 	add(menuBody, 511, "3. \rGyors \y(Gyorsan futsz)\w^n") 	add(menuBody, 511, "4. \rNagy ugró \y(Alacsony gravitáció)\w^n") 	add(menuBody, 511, "5. \rAlap \y(Élet regen)\w^n^n") 	add(menuBody, 511, "0. \rKilépés^n")   	new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) 	show_menu(id, keys, menuBody, -1, "Knife Mod") }   public knifemenu(id, key) { 	switch(key)  	{ 		case 0: SetKnife(id , 4) 		case 1: SetKnife(id , 2) 		case 2: SetKnife(id , 3) 		case 3: SetKnife(id , 1) 		case 4: SetKnife(id , 0) 		default: return PLUGIN_HANDLED 	} 	SaveData(id) 	return PLUGIN_HANDLED }    public SetKnife(id , Knife) { 	knife_model[id] = Knife   	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)  	if ( Weapon != CSW_KNIFE ) 		return PLUGIN_HANDLED   	new vModel[56],pModel[56]   	switch(Knife) 	{ 		case 0: { 			format(vModel,55,"models/acabdr_knife2015/v_knife.mdl") 			format(pModel,55,"models/acabdr_knife2015/p_knife.mdl") 		} 		case 1: { 			format(vModel,55,"models/acabdr_knife2015/v_gravity.mdl") 			format(pModel,55,"models/acabdr_knife2015/p_butcher.mdl") 		} 		case 2: { 			format(vModel,55,"models/acabdr_knife2015/v_bak.mdl") 			format(pModel,55,"models/acabdr_knife2015/p_bak.mdl") 		} 		case 3: { 			format(vModel,55,"models/acabdr_knife2015/v_gyors.mdl") 			format(pModel,55,"models/acabdr_knife2015/p_pocket.mdl") 		} 		case 4: { 			format(vModel,55,"models/acabdr_knife2015/v_sebzo.mdl") 			format(pModel,55,"models/acabdr_knife2015/p_machete.mdl") 		} 	}    	entity_set_string(id, EV_SZ_viewmodel, vModel) 	entity_set_string(id, EV_SZ_weaponmodel, pModel)   	return PLUGIN_HANDLED;   }   public event_damage( id ) {   	new victim_id = id; 	if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE 	new dmg_take = read_data( 2 ); 	new dmgtype = read_data( 3 ); 	new Float:multiplier = get_pcvar_float(CVAR_DAMAGE); 	new Float:damage = dmg_take * multiplier; 	new health = get_user_health( victim_id );   	new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID );   	if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) { 		return PLUGIN_HANDLED 	}   	if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) {   		if( floatround(damage) >= health ) { 			if( victim_id == attacker_id ) { 				return PLUGIN_CONTINUE 				}else{ 				log_kill( attacker_id, victim_id, "knife", 0 ); 			}   			return PLUGIN_CONTINUE 			}else { 			if( victim_id == attacker_id ) return PLUGIN_CONTINUE   			fakedamage( victim_id, "weapon_knife", damage, dmgtype ); 		} 	} 	return PLUGIN_CONTINUE }   public CurWeapon(id) 	{ 	new Weapon = read_data(2)   	// Set Knife Model 	SetKnife(id, knife_model[id])      	// Task Options   	if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE) 		set_task(TASK_INTERVAL , "task_healing",id,_,_,"b") 	else if(task_exists(id)) 		remove_task(id)   	// Abilities 	set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) )   	new Float:Gravity = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0 	set_user_gravity(id , Gravity)   	// Speed 	new Float:Speed 	if(Weapon != CSW_KNIFE || knife_model[id] < 3) 		return PLUGIN_CONTINUE 	else if(knife_model[id] == 3) 		Speed = get_pcvar_float(CVAR_HIGHSPEED) 	else if(knife_model[id] == 4) 		Speed = get_pcvar_float(CVAR_LOWSPEED)   	set_user_maxspeed(id, Speed)   	return PLUGIN_HANDLED      }   stock log_kill(killer, victim, weapon[],headshot) { 	user_silentkill( victim );   	message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); 	write_byte( killer ); 	write_byte( victim ); 	write_byte( headshot ); 	write_string( weapon ); 	message_end();   	new kfrags = get_user_frags( killer ); 	set_user_frags( killer, kfrags++ ); 	new vfrags = get_user_frags( victim ); 	set_user_frags( victim, vfrags++ );   	return  PLUGIN_CONTINUE }      public task_healing(id) {   	new addhealth = get_pcvar_num(CVAR_HEALTH_ADD)   	if (!addhealth) 		return     	new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX)   	if (maxhealth > MAX_HEALTH) {  		set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH)   		maxhealth = MAX_HEALTH  	}     	new health = get_user_health(id)      	if (is_user_alive(id) && (health < maxhealth)) {  		set_user_health(id, health + addhealth) 		set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4) 		show_hudmessage(id,"<< !!Élet REGEN!! >>") 		message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id) 		write_short(1<<10) 		write_short(1<<10) 		write_short(0x0000) 		write_byte(0) 		write_byte(200) 		write_byte(0) 		write_byte(75) 		message_end() 	}   	else { 		if (is_user_alive(id) && (health > maxhealth)) 			remove_task(id) 	} }     public client_disconnect(id) {   	if(task_exists(id)) remove_task(id)   }       public kmodmsg() {    	ColorChat(0, BLUE, "^1|ACAB|: ^4Késekért: ^3/knife") }     public client_authorized(id) 	{ 	LoadData(id) }   SaveData(id) {    	new authid[32] 	get_user_authid(id, authid, 31)   	new vaultkey[64] 	new vaultdata[64]   	format(vaultkey, 63, "KMOD_%s", authid) 	format(vaultdata, 63, "%d", knife_model[id]) 	set_vaultdata(vaultkey, vaultdata) }   LoadData(id)  {  	new authid[32]  	get_user_authid(id,authid,31)   	new vaultkey[64], vaultdata[64]   	format(vaultkey, 63, "KMOD_%s", authid) 	get_vaultdata(vaultkey, vaultdata, 63) 	knife_model[id] = str_to_num(vaultdata)   }    stock print_color(const id, const input[], any:...)  {         new count = 1, players[32]         static msg[191]         vformat(msg, 190, input, 3)           replace_all(msg, 190, "!g", "^4")         replace_all(msg, 190, "!y", "^1")         replace_all(msg, 190, "!t", "^3")         replace_all(msg, 190, "á", "á")         replace_all(msg, 190, "é", "Ă©")         replace_all(msg, 190, "í", "Ă")         replace_all(msg, 190, "ó", "Ăł")         replace_all(msg, 190, "ö", "ö")         replace_all(msg, 190, "ő", "Ĺ‘")         replace_all(msg, 190, "ú", "Ăş")         replace_all(msg, 190, "ü", "ĂĽ")         replace_all(msg, 190, "ű", "ű")         replace_all(msg, 190, "Á", "Ă")         replace_all(msg, 190, "É", "É")         replace_all(msg, 190, "Í", "ĂŤ")         replace_all(msg, 190, "Ó", "Ă“")         replace_all(msg, 190, "Ö", "Ă–")         replace_all(msg, 190, "Ő", "Ĺ")         replace_all(msg, 190, "Ú", "Ăš")         replace_all(msg, 190, "Ü", "Ăś")         replace_all(msg, 190, "Ű", "Ű")                   if (id) players[0] = id; else get_players(players, count, "ch")         {                 for (new i = 0; i < count; i++)                 {                         if (is_user_connected(players[i]))                         {                                 message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                                 write_byte(players[i])                                 write_string(msg)                                 message_end()                         }                 }         }         return PLUGIN_HANDLED }   
 
 /*  *  *	Author:		Cheesy Peteza  *	Date:		22-Apr-2004 (updated 2-March-2005)  *  *  *	Description:	Enable bunny hopping in Counter-Strike.  *  *	Cvars:  *			bh_enabled		1 to enable this plugin, 0 to disable.  *			bh_autojump		If set to 1 players just need to hold down jump to bunny hop (no skill required)  *			bh_showusage		If set to 1 it will inform joining players that bunny hopping has been enabled  *						and how to use it if bh_autojump enabled.  *  *	Requirements:	AMXModX 0.16 or greater  *  *  */   #include <amxmodx> #include <engine> #inculde <chatcolor>   #define	FL_WATERJUMP	(1<<11)	// player jumping out of water #define	FL_ONGROUND	(1<<9)	// At rest / on the ground   public plugin_init() { 	register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") 	register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)   	register_cvar("bh_enabled", "1") 	register_cvar("bh_autojump", "1") 	register_cvar("bh_showusage", "1") }   public client_PreThink(id) { 	if (!get_cvar_num("bh_enabled")) 		return PLUGIN_CONTINUE   	entity_set_float(id, EV_FL_fuser2, 0.0)		// Disable slow down after jumping   	if (!get_cvar_num("bh_autojump")) 		return PLUGIN_CONTINUE   // Code from CBasePlayer::Jump (player.cpp)		Make a player jump automatically 	if (entity_get_int(id, EV_INT_button) & 2) {	// If holding jump 		new flags = entity_get_int(id, EV_INT_flags)   		if (flags & FL_WATERJUMP) 			return PLUGIN_CONTINUE 		if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) 			return PLUGIN_CONTINUE 		if ( !(flags & FL_ONGROUND) ) 			return PLUGIN_CONTINUE   		new Float:velocity[3] 		entity_get_vector(id, EV_VEC_velocity, velocity) 		velocity[2] += 250.0 		entity_set_vector(id, EV_VEC_velocity, velocity)   		entity_set_int(id, EV_INT_gaitsequence, 6)	// Play the Jump Animation 	} 	return PLUGIN_CONTINUE }   public client_authorized(id) 	set_task(30.0, "showUsage", id)   public showUsage(id) { 	if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") ) 		return PLUGIN_HANDLED   	if ( !get_cvar_num("bh_autojump") ) { 		ChatColor(id, BLUE, "|ACAB|: ^4BHOPP:ON") 	} else { 		ChatColor(id, BLUE, "|ACAB|: ^4Az ugrás lenyomva tartással tudsz ^3BHOPPOLNI!") 	} 	return PLUGIN_HANDLED }   
 
 /***************************************************************************************************                         		AMX Parachute              Version: 0.2.2   Author: KRoTaL     0.1    Release   0.1.1  Players can't buy a parachute if they already own one   0.1.2	 Release for AMX MOD X   0.1.3  Minor changes   0.1.4  Players lose their parachute if they die   0.1.5  Added amx_parachute cvar   0.1.6  Changed set_origin to movetype_follow (you won't see your own parachute)   0.1.7	 Added amx_parachute <name> | admins with admin level a get a free parachute   0.1.8	 Fixed the give parachute command 	 added a admin_parachute cvar to give admins with level A a free parachute   0.1.9	 Added a sell command & added a cvar to get money back   0.2.0	 Added para_free cvar to give everyone a free parachute   0.2.1	 Fixed some minor bugs   0.2.2  Fixed the parachute remove bug   0.2.3  Fixed the alive bug       Commands:   	say buy_parachute	- buys a parachute   	amx_parachute <name>|@all	- gives a player a free parachute   	Press +use to slow down your fall.     Cvars:   	sv_parachute "1"	 -	0: disables the plugin 					1: enables the plugin   	parachute_cost "1000"	 -	cost of the parachute   	admin_parachute "0"	 -	0: admins with level A won't get a free parachute 					1: admins with level A get a free parachute   	parachute_payback "75"	 -	the amount you get back of the parachute in %(75/100*1000) = 750   	para_free "0"		 -	0: no free parachute 					1: free parachute for everyone       Setup (AMXX 1.71):       Install the amxx file.      Enable engine and cstrike(amxx's modules.ini)      Put the parachute.mdl file in the cstrike/models folder     ***************************************************************************************************/   #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike>   #define PLUGINNAME	"AMXX Parachute" #define VERSION		"0.2.3" #define AUTHOR		"KRoT@L"   new bool:has_parachute[33]; new para_ent[33]; new bool:had_parachute[33]; new bool:player_died[33];   public plugin_init() { 	register_plugin( PLUGINNAME, VERSION, AUTHOR )   	register_dictionary( "parachute.txt" )   	register_concmd( "say buy_parachute", "buy_parachute" ) 	register_concmd( "say sell_parachute", "sell_parachute" ) 	register_concmd( "amx_parachute", "give_parachute", ADMIN_LEVEL_A, "amx_parachute <name, @all>" )   	register_cvar( "sv_parachute", "1" ) 	register_cvar( "parachute_cost", "1000" ) 	register_cvar( "parachute_payback", "75" ) 	register_cvar( "admin_parachute", "0" ) 	register_cvar( "para_free", "0" )   	register_logevent( "event_roundstart", 2, "0=World triggered", "1=Round_Start" ) 	register_logevent( "event_roundend", 2, "0=World triggered", "1=Round_End" ) 	register_event( "ResetHUD", "event_resethud", "be" ) 	register_event( "DeathMsg", "death_event", "a" ) }   public plugin_modules() { 	require_module( "engine" ) 	require_module( "cstrike" ) }   public plugin_precache() { 	precache_model("models/parachute.mdl") }   public client_connect(id) { 	if(para_ent[id] > 0) 	{ 		remove_entity(para_ent[id]) 	} 	has_parachute[id] = false 	para_ent[id] = 0 }   public event_roundstart() { 	new MaxPlayers = get_maxplayers(); 	for( new id; id < MaxPlayers; id++ ) { 		if( had_parachute[id] == true && player_died[id] == false ) { 			has_parachute[id] = true 		} 	} 	set_task( 3.0, "free_parachute" );   }   public event_roundend() { 	new MaxPlayers = get_maxplayers(); 	for( new id; id < MaxPlayers; id++ ) { 		if( is_user_alive( id ) ) { 			if( has_parachute[id] == true ) { 				had_parachute[id] = true; 			}else{ 				had_parachute[id] = false; 			} 			player_died[id] = false;   		}else { 			if(para_ent[id] > 0) { 				remove_entity(para_ent[id]) 			} 			has_parachute[id] = false 			para_ent[id] = 0 			player_died[id] = true; 		} 	}   }   public event_resethud( id ) { 	if(para_ent[id] > 0) 	{ 		remove_entity(para_ent[id]) 	} 	has_parachute[id] = false 	para_ent[id] = 0 }   public death_event() { 	new id = read_data(2)   	if(para_ent[id] > 0) 	{ 		remove_entity(para_ent[id]) 	} 	has_parachute[id] = false 	para_ent[id] = 0 	player_died[id] = true }   public buy_parachute(id) {   	if(get_cvar_num( "sv_parachute" ) == 0) 	{ 		client_print(id, print_chat, "%L", id, "para_disabled") 		return PLUGIN_HANDLED 	}   	if(has_parachute[id]) 	{ 		client_print(id, print_chat, "%L", id, "para_has" ) 		return PLUGIN_HANDLED		 	}   	new money = cs_get_user_money(id) 	new cost = get_cvar_num( "parachute_cost" )   	if(money < cost) 	{ 		client_print(id, print_chat, "%L", id, "para_money", cost) 		return PLUGIN_CONTINUE 	}   	cs_set_user_money(id, money - cost) 	client_print(id, print_chat, "%L", id, "para_buy" ) 	has_parachute[id] = true   	return PLUGIN_CONTINUE }   public sell_parachute(id) { 	if (get_cvar_num("sv_parachute") == 0) { 		client_print(id, print_chat, "%L", id, "para_disabled") 		return PLUGIN_CONTINUE 	} 	if (has_parachute[id]) { 		if(para_ent[id] > 0) 		{ 			if(is_valid_ent(para_ent[id])) { 				remove_entity(para_ent[id]) 			} 		} 		has_parachute[id] = false 		para_ent[id] = 0   		new money = cs_get_user_money(id) 		new cost = get_cvar_num("parachute_cost") 		new payback = floatround(float(cost) * (get_cvar_float("parachute_payback") / 100)) 		cs_set_user_money(id, money + payback) 		client_print(id, print_chat, "%L", id, "para_sell", payback) 	} 	return PLUGIN_CONTINUE } public free_parachute() { 	new maxPlayers = get_maxplayers(); 	if(get_cvar_num( "sv_parachute" ) == 0) return PLUGIN_CONTINUE           for( new i = 1; i <= maxPlayers; i++ )         { 		if( !is_user_connected( i ) ) return PLUGIN_CONTINUE   		if ( get_cvar_num( "para_free") == 1 ) { 			client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" ) 			has_parachute[i] = true   			return PLUGIN_CONTINUE 		} 		if ( get_cvar_num("admin_parachute") == 1 && get_user_flags( i ) && ADMIN_LEVEL_A ) { 			client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" ) 			has_parachute[i] = true   			return PLUGIN_CONTINUE 		} 	} 	return PLUGIN_CONTINUE }   public give_parachute(id, level, cid) {   	if (!cmd_access(id, level, cid, 2 ) ) { 		return PLUGIN_CONTINUE 	}   	if (get_cvar_num("sv_parachute") == 0 ) { 		client_print(id, print_chat, "%L", id, "para_disabled")   		return PLUGIN_CONTINUE 	}else{ 		new arg[32] 		read_argv( 1, arg, 31 ) 		if (arg[0] == '@' && arg[1] == 'a') { 			new maxPlayers = get_maxplayers(); 			for( new i = 1; i <= maxPlayers; i++ ) 			{ 				client_print( i, print_chat, "%L", LANG_PLAYER, "para_free_all" ) 				has_parachute[i] = true 			}   			return PLUGIN_CONTINUE 		} 		new player = cmd_target( id, arg, 4 )   		if (has_parachute[id]) { 			client_print(id, print_chat, "%L", id, "para_has" )   			return PLUGIN_CONTINUE 		} 		if( !player ) { 			client_print( id, print_chat, "%L", id, "para_no_player" )   			return PLUGIN_CONTINUE 		}else{ 			client_print(player, print_chat, "%L", player, "para_give" ) 			has_parachute[player] = true   			return PLUGIN_CONTINUE 		}   	} 	return PLUGIN_CONTINUE }   public client_PreThink(id) { 	if( get_cvar_num( "sv_parachute" ) == 0 ) 	{ 		return PLUGIN_CONTINUE 	}   	if( !is_user_alive(id) ) 	{ 		return PLUGIN_CONTINUE 	}   	if( has_parachute[id] ) 	{ 		if (get_user_button(id) & IN_USE ) 		{ 			if ( !( get_entity_flags(id) & FL_ONGROUND ) ) 			{ 				new Float:velocity[3] 				entity_get_vector(id, EV_VEC_velocity, velocity) 				if(velocity[2] < 0) 				{ 					if (para_ent[id] == 0) 					{ 						para_ent[id] = create_entity("info_target") 						if (para_ent[id] > 0) 						{ 							entity_set_model(para_ent[id], "models/parachute.mdl") 							entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) 							entity_set_edict(para_ent[id], EV_ENT_aiment, id) 						} 					} 					if (para_ent[id] > 0) 					{ 						velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0 						entity_set_vector(id, EV_VEC_velocity, velocity) 						if (entity_get_float(para_ent[id], EV_FL_frame) < 0.0 || entity_get_float(para_ent[id], EV_FL_frame) > 254.0) 						{ 							if (entity_get_int(para_ent[id], EV_INT_sequence) != 1) 							{ 								entity_set_int(para_ent[id], EV_INT_sequence, 1) 							} 							entity_set_float(para_ent[id], EV_FL_frame, 0.0) 						} 						else  						{ 							entity_set_float(para_ent[id], EV_FL_frame, entity_get_float(para_ent[id], EV_FL_frame) + 1.0) 						} 					} 				} 				else 				{ 					if (para_ent[id] > 0) 					{ 						remove_entity(para_ent[id]) 						para_ent[id] = 0 					} 				} 			} 			else 			{ 				if (para_ent[id] > 0) 				{ 					remove_entity(para_ent[id]) 					para_ent[id] = 0 				} 			} 		} 		else if (get_user_oldbutton(id) & IN_USE) 		{ 			if (para_ent[id] > 0) 			{ 				remove_entity(para_ent[id]) 				para_ent[id] = 0 			} 		} 	}   	return PLUGIN_CONTINUE }   
 
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