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Ultimate Sounds kikapcsolás paranccsal https://hlmod.hu/viewtopic.php?f=10&t=2415 |
Oldal: 1 / 1 |
Szerző: | scriptelo [2011.08.26. 10:27 ] |
Hozzászólás témája: | Ultimate Sounds kikapcsolás paranccsal |
Sziasztok lenne egy nagyon nagy keresem . Van 1 plugin a neve ut_killstreak_adv.amxx szerintem mindenki ismeri (vegsohangok) Valaki nem tudna atirni a plugint ugy hogy amikor beirom hogy /soundoff akkor nem fognak menni a hangok (de csak nalam) es meikor beirom hogy /soundon akkor pedig megy . elore is nagyon szepen koszonom . itt az sma: Idézet: /* Ultimate KillStreak Advanced
! Available Sounds for enemy kills, headshot kills, knife kills , first blood kills , double kill , round counter. 1) 10 sounds for enemy kills : - At 3 kills -> play TripleKill sound - 4 -> play MultiKill sound (it's not basically multikill sound) - 6 -> play UltraKill sound (it's not basically ultrakill sound) - 8 -> play KillingSpree sound (it's not basically killingspree sound) - 10 -> play MegaKill sound - 12 -> play Holy Shit sound - 14 -> play Ludicrouskill sound - 15 -> play rampage sound - 16 -> play Unstoppable Sound (it's not basically unstoppable sound) - 18 -> play Monster Kill sound (it's not basically monster kill sound) 2) 2 Sounds for Headshot (random play) 3) 2 Sounds for Knife Kill (random play) 4) 2 Sounds for First Blood (random play) 5) 3 Sounds for Round Counter Events (random play) 6) 1 Sound for Grenade Kill Events 7) 4 Sounds for Suicide Events 8) 2 Sounds for Double Kill Events * CVARs: - ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages 1 = Only HudMessages 2 = Only Sounds 3 = Sounds and HudMessages Another number disable this event - ut_killstreak_hs (default 1) -> enable/disable headshot events Includes 2 sounds, hudmessages - ut_killstreak_knife (default 1) -> enable/disable knife kill events Includes 2 sounds, hudmessages - ut_firstblood (default 1) -> enable/disable first blood events Includes 2 sounds, hudmessages - ut_nade_events (default 1) -> enable/disable Grenade kill events Includes 1 sounds, hudmessages - ut_suicide_events (default 1) -> enable/disable Suicide Events Includes 4 sounds, hudmessages - ut_doublekill_events (default 1) -> enable/disable Double Kill Events Includes 2 sounds, hudmessage - ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds Includes 3 sounds, hudmessage * [UPDATE] 0.6 - > 0.7 (10/02/2007) - Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS" - Chaged the cord of hudmessages, to be to center - Now on killstreak announce, messages will be with random colors * [UPDATE] 0.5 -> 0.6 - Fixed bugs - Added Round Counter Cvar: ut_roundcout_sounds * [UPDATE] 0.4 -> 0.5 - Added Double Kill Events Cvar : ut_doublekill_events (default 1) Sounds : 2 sounds (random play) Messages : 1 Hud Message This is only if you kill 2 players with a bullet * [UPDATE] 0.3 -> 0.4 - Added Grenade Kill Events -> Cvar : ut_nade_events (default 1) Sounds : 1 sound Messages : 4 hud messages (random display) - Added Suicide Events Cvar : ut_suicide_events (default 1) Sounds : 4 (random play) Messages : 2 hud messages (random display) * [UPDATE] 0.2 -> 0.3 - Added First Blood Events: Cvar : ut_firstblood (default 1) Sounds : 2 sounds (random play) Messages : 3 hud messages (random display) - Added Round Counter Events: Sounds : 3 sounds (random play) Messages : 1 hud message * [UPDATE] 0.1 -> 0.2 - Added new 4 headshot kill messages - Added new 3 knife kill messages This messages will displayed at random * Install: 1) Enable Plugin 2) Copy "ultimate_sounds" folder in to your "cstrikesound" folder 3) Restart server * Credits: - xxAvalancheXx for double kill codes - jim_yang for some sugestion and grenade events codes - bo0m! for help me with an register event function - Duca for Streak Mode Example * Have a nice day now */ #include <amxmodx> #include <amxmisc> #define PLUGIN_NAME "Ultimate KillStreak Advanced" #define PLUGIN_VERSION "0.7" #define PLUGIN_AUTHOR "NupX" new kills[33] = {0,...}; new deaths[33] = {0,...}; new firstblood new kill[33][24]; #define LEVELS 10 #define hsounds 0 #define knsounds 0 #define fbsounds 1 #define prpsounds 1 #define suicidesounds 0 #define maxdbsounds 0 #define TASK_CLEAR_KILL 100 new hsenable new knifeenable new firstbloodenable new nadecvar new suicidecvar new cvardouble new rnstartcvar new killstreaktype new levels[10] = {3, 4, 6, 8, 10, 11,12,13,14,15}; new sounds[10][] = { "ultimate_sounds/triplekill_ultimate", "ultimate_sounds/multikill_ultimate", "ultimate_sounds/ultrakill_ultimate", "ultimate_sounds/killingspree_ultimate", "ultimate_sounds/megakill_ultimate", "ultimate_sounds/holyshit_ultimate", "ultimate_sounds/ludicrouskill_ultimate", "ultimate_sounds/rampage_ultimate", "ultimate_sounds/unstoppable_ultimate", "ultimate_sounds/monsterkill_ultimate" }; new messages[10][] = { "- Triple KILL -^n %s", "- Multi KILL -^n %s", "- Ultra KILL -^n %s", "- KILLing Spree -^n %s", "- Mega KILL -^n %s", "- Holy SHIT -^n %s", "- Ludicrous KILL -^n %s", "- RaMpAgE -^n %s", "- UNSTOPPABLE -^n %s", "-- M o n s t e R K i L L --^n %s" }; new hslist[hsounds][] = { "ultimate_sounds/headshot1_ultimate" } new fblist[fbsounds][]= { "ultimate_sounds/firstblood1_ultimate" } new preplist[prpsounds][]= { "ultimate_sounds/prepare1_ultimate" } new fbmessages[3][]= { "", "", "" } new hsmessages[4][]= { "", "", "", "" } new knlist[knsounds][]= { "ultimate_sounds/knife1_ultimate" } new knmessages[3][]= { "", "", "" } new nademessages[3][]= { "", "", "" } new suicidemess[2][]= { "", "" } new suicidelist[suicidesounds][]= { "ultimate_sounds/suicide4_ultimate" } new doublelist[maxdbsounds][]= { "ultimate_sounds/doublekill1_ultimate" } is_mode_set(bits) { new mode[9]; get_cvar_string("ut_killstreak_advanced", mode, 8); return read_flags(mode) & bits; } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); killstreaktype = register_cvar("ut_killstreak_advanced", "3"); register_event("ResetHUD", "reset_hud", "b"); register_event("HLTV","rnstart","a", "1=0", "2=0"); register_event("DeathMsg", "event_death", "a"); hsenable = register_cvar("ut_killstreak_hs","1"); knifeenable = register_cvar("ut_killstreak_knife","1"); firstbloodenable = register_cvar("ut_firstblood","1"); nadecvar = register_cvar("ut_nade_events","1"); suicidecvar = register_cvar("ut_suicide_events","1"); cvardouble = register_cvar("ut_doublekill_events","1"); rnstartcvar = register_cvar("ut_roundcout_sounds","1"); return PLUGIN_CONTINUE; } public event_death(id) { new killer = read_data(1); new victim = read_data(2); new headshot = read_data(3); new weapon[24], vicname[32], killname[32] read_data(4,weapon,23) get_user_name(victim,vicname,31) get_user_name(killer,killname,31) if(headshot == 1 && get_pcvar_num(hsenable) ==1) { set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname) new i i = random_num(0,hsounds-1) client_cmd(0,"spk %s",hslist[i]) } if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname) new r r = random_num(0,knsounds-1) client_cmd(0,"spk %s",knlist[r]) } if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, (fbmessages[random_num(0,2)]), killname) new t t = random_num(0,fbsounds-1) client_cmd(0,"spk %s",fblist[t]) firstblood = 0 } if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname) client_cmd(0,"spk ultimate_sounds/nade_ultimate") } if(killer == victim && get_pcvar_num(suicidecvar) ==1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname) new z z = random_num(0,suicidesounds-1) client_cmd(0,"spk %s",suicidelist[z]) } if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1) { set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0,"", killname) kill[killer][0] = 0; new q q= random_num(0,maxdbsounds-1) client_cmd(0,"spk %s",doublelist[q]) } else { kill[killer] = weapon; set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer); } kills[killer] += 1; kills[victim] = 0; deaths[killer] = 0; deaths[victim] += 1; for (new i = 0; i < LEVELS; i++) { if (kills[killer] == levels[i]) { announce(killer, i); return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } announce(killer, level) { new name[33] new r = random(256) new g = random(256) new b = random(256) get_user_name(killer, name, 32); set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2); if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3) return PLUGIN_HANDLED; if(get_pcvar_num(killstreaktype) == 1) { show_hudmessage(0, messages[level], name); } if(get_pcvar_num(killstreaktype) == 2) { client_cmd(0, "spk %s", sounds[level]); } if(get_pcvar_num(killstreaktype) == 3) { show_hudmessage(0, messages[level], name); client_cmd(0, "spk %s", sounds[level]); } return PLUGIN_CONTINUE; } public reset_hud(id) { firstblood = 1 if (is_mode_set(16)) { if (kills[id] > levels[0]) { client_print(id, print_chat, "* Megoltel %d jatekost egymas utan . ", kills[id]); } else if (deaths[id] > 1) { client_print(id, print_chat, "* Meghaltal %d x egymas utan .", deaths[id]); } } } public rnstart(id) { if(get_pcvar_num(rnstartcvar) == 1) { firstblood = 1 set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0) show_hudmessage(0, "CSATA !!!!") new q q = random_num(0,prpsounds-1) client_cmd(0,"spk %s",preplist[q]) } } public client_connect(id) { kills[id] = 0; deaths[id] = 0; } public clear_kill(taskid) { new id = taskid-TASK_CLEAR_KILL; kill[id][0] = 0; } public plugin_precache() { precache_sound("ultimate_sounds/triplekill_ultimate.wav") precache_sound("ultimate_sounds/multikill_ultimate.wav") precache_sound("ultimate_sounds/ultrakill_ultimate.wav") precache_sound("ultimate_sounds/killingspree_ultimate.wav") precache_sound("ultimate_sounds/megakill_ultimate.wav") precache_sound("ultimate_sounds/holyshit_ultimate.wav") precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav") precache_sound("ultimate_sounds/rampage_ultimate.wav") precache_sound("ultimate_sounds/unstoppable_ultimate.wav") precache_sound("ultimate_sounds/monsterkill_ultimate.wav") precache_sound("ultimate_sounds/headshot1_ultimate.wav") precache_sound("ultimate_sounds/knife1_ultimate.wav") precache_sound("ultimate_sounds/firstblood1_ultimate.wav") precache_sound("ultimate_sounds/prepare1_ultimate.wav") precache_sound("ultimate_sounds/nade_ultimate.wav") precache_sound("ultimate_sounds/suicide4_ultimate.wav") precache_sound("ultimate_sounds/doublekill1_ultimate.wav") } |
Szerző: | Metal [2011.08.27. 00:24 ] |
Hozzászólás témája: | Re: ultimate sounds |
Kérdésedre a válasz: Igen, de nem én leszek ![]() |
Szerző: | scriptelo [2011.08.27. 20:42 ] |
Hozzászólás témája: | Re: ultimate sounds |
es megtuthatnam hogy miert nem segitessz? azert tanultal meg scriptelni hogy hencegj vele ? :s valaki aki meg attudna irni a plugint? nagyon fontos lenne |
Szerző: | Metal [2011.08.28. 14:06 ] |
Hozzászólás témája: | Re: ultimate sounds |
Jól hangzik, pedig nem szokásom. Azért nem, mert nem nagon van időm s türelmem. Jó kiki csodamodját megnéztem, mert érdekelt, menni "hiba" lehet benne. ![]() |
Szerző: | scriptelo [2011.08.28. 16:42 ] |
Hozzászólás témája: | Re: ultimate sounds |
nagyon szepen megkerlek hogy amikor lesz idod akkor valahogy csinald meg, nagyon fontos lenne... elore is koszi szepen . |
Szerző: | CheeseDave [2011.08.28. 22:32 ] |
Hozzászólás témája: | Re: ultimate sounds |
megírni momentán én sem fogom, de röviden a módszer: létrehozol globális 32 elemű tömböt, minden eleme egy játékos ID-je. 1/0 lesz benne , valami ilyesmi new setting[32] = {0} regisztrálsz 1 parancsot parancsra a játékoshoz tartozó tömb ellem 1/0-ra vált hang lejátszásakor megnézi az összes játékosnak a beállítását, és csak annak játssza le akinél 1 van. if(setting[id] == 1) client_cmd(...) ezek alapján már egy kevésbé tapasztaltabb kódoló is megutdja írni |
Szerző: | scriptelo [2011.08.28. 23:07 ] |
Hozzászólás témája: | Re: ultimate sounds |
koszi ![]() ![]() |
Szerző: | gina [2011.08.29. 09:21 ] |
Hozzászólás témája: | Re: ultimate sounds |
XD írj át minden hangot mp3 ba. De az összes többi szerverhang wav legyen... kiírod automessage be h ultimate sounds lejátszásához optionsba vedd le mp3 hangját XDDD (vicc vt ![]() |
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