Valaki legyen szíves rakja bele az M4A1 meg az AK47 fegyvert mint egy fegyvermenübe. Köszi
Kód: #include <amxmodx> #include <amxmisc> #include <nvault>
#define MAXCLASSES 4
new PlayerXP[33],PlayerLevel[33],PlayerClass[33] new XP_Kill,SaveXP new g_vault
new const CLASSES[MAXCLASSES][] = { "Nincs", "M4A1", "AK47", "AWP" }
new const LEVELS[7] = { 0, 100,// második szinthez 100 xp kell 200,// harmadikhoz 200xp 400,// negyedikhez 400xp 800,// stb 1600,// stb 3200 // stb }
public plugin_init() { register_plugin("Animal-Mod", "1.0", "Te") register_event("DeathMsg", "eDeath", "a") SaveXP = register_cvar("SaveXP","1") XP_Kill=register_cvar("XP_per_kill", "20") g_vault = nvault_open("animalmod") register_clcmd("say /guns", "ChangeClass") register_clcmd("say /fegyo", "ChangeCLass") }
public eDeath() {
new attacker = read_data( 1 )
new iVictim = read_data( 2 )
if(PlayerClass[attacker] == 0) return PLUGIN_CONTINUE
new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);
PlayerXP[attacker] += get_pcvar_num(XP_Kill) while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_print(attacker, print_chat, "[Animal Mod] Grat! Te egy %i szintu %s vagy!", PlayerLevel[attacker],CLASSES[PlayerClass[attacker]]) PlayerLevel[attacker] += 1 }
ShowHud(attacker) }
public ShowHud(id) { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0) show_hudmessage(id, "Szinted: %i^nXP-d: %i^nFajod: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]]) }
public ChangeClass(id) { new menu = menu_create("Fegyverek:" , "Class_Handle"); menu_additem(menu ,"M4A1", "1" , 0); menu_additem(menu ,"AK47", "2" , 0); menu_additem(menu ,"AWP", "3" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) { if(item == MENU_EXIT) { menu_destroy(menu); } new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand) if(PlayerClass[id] != i) { PlayerClass[id] = i; client_print(id,print_chat,"Uj fegyvered: %s",CLASSES[i]) } menu_destroy(menu); return PLUGIN_CONTINUE }
public client_connect(id) { if(get_pcvar_num(SaveXP) == 1) { LoadData(id) } }
public client_disconnect(id) { if(get_pcvar_num(SaveXP) == 1) { SaveData(id) } }
public SaveData(id) { new name[32] get_user_name(id, name, 31) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%sANIMALMOD", name) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_CONTINUE }
public LoadData(id) { new name[32] get_user_name(id, name, 31) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%sANIMALMOD", name) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerxp[32], playerlevel[32] parse(vaultdata, playerxp, 31, playerlevel, 31) PlayerXP[id] = str_to_num(playerxp) PlayerLevel[id] = str_to_num(playerlevel) return PLUGIN_CONTINUE }
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