Offline |
 |
 |
Csatlakozott:2016.06.05. 20:55 Hozzászólások:347 Megköszönt másnak: 55 alkalommal Megköszönték neki: 28 alkalommal
|
Sziasztok 2-napja bajlódok vele gondolom kirakom valaki megcsinálná nemrakja rá a skint a fegyverekre. /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "Awp" #define VERSION "1.0" #define AUTHOR "asd new RaktarMod[33] new const Skinek[MAX][] = { { "AWP | Tiger" }, { "AWP | Redline" }, { "AWP | Carbonite" }, { "AWP | Smoke" }, { "AWP | Féreg Isten" }, { "AWP | Dragon Lore" }, { "AWP | Dream" }, { "AWP | Hyper Beast" }, { "AWP | Star" }, { "AWP | Razer" }, { "AWP | Comics" }, { "AWP | Dark King" }, { "AWP | Asiimov" }, { "KNIFE | Space Doppler Huntsman" }, { "KNIFE | Crimson Web Huntsman" }, { "KNIFE | Fade Huntsman" }, { "KNIFE | Slaughter Huntsman" }, { "KNIFE | Steel Huntsman" }, { "KNIFE | Ocean Doppler Karambit" }, { "KNIFE | Liquid Doppler Karambit" }, { "KNIFE | Space Doppler Karambit" }, { "KNIFE | Steel Karambit" }, { "KNIFE | Crimson Web Karambit" }, { "KNIFE | Tiger Tooth Bayonet" }, { "KNIFE | Space Bayonet" }, { "KNIFE | Sapphire Bayonet" }, { "KNIFE | Fade Bayonet" }, { "KNIFE | Crimson Web Bayonet" }, { "KNIFE | Case Hardened Butterfly" }, { "KNIFE | Crimson Web Butterfly" }, { "KNIFE | Sea Butterfly" }, { "KNIFE | Hawaiian Butterfly" }, { "KNIFE | Fade Butterfly" } }; new const SkinModels[MAX][] = { "AWP/Tigris.mdl", "AWP/Redline.mdl", "AWP/Carbonite.mdl", "AWP/Smoke.mdl", "AWP/WormGod.mdl", "AWP/DragonLore.mdl", "AWP/Dream.mdl", "AWP/Star.mdl", "AWP/Razer.mdl", "AWP/Comics.mdl", "AWP/DKing.mdl", "AWP/HBeast.mdl", "AWP/Asiimov.mdl", "KNIFE/Doppler_HM.mdl", "KNIFE/Crimson_HM.mdl", "KNIFE/Fade_HM.mdl", "KNIFE/Slaughter_HM.mdl", "KNIFE/Steel_HM.mdl", "KNIFE/DopplerOcean_K.mdl", "KNIFE/DopplerPink_K.mdl", "KNIFE/DopplerSpace_K.mdl", "KNIFE/Steel_K.mdl", "KNIFE/Crimson_K.mdl", "KNIFE/Tigertooth_B.mdl", "KNIFE/Space_B.mdl", "KNIFE/Sapphire_B.mdl", "KNIFE/Fade_B.mdl", "KNIFE/Crimson_B.mdl", "KNIFE/CaseHardened_BF.mdl", "KNIFE/Crimson_BF.mdl", "KNIFE/Sea_BF.mdl", "KNIFE/Hawaiian_BF.mdl", "KNIFE/Fade_BF.mdl" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon", "Fegyvervaltas", "be", "1=1") } public plugin_precache() { for(new i;i < MAX; i++) { new String[121] format(String, charsmax(String), "models/sincefor_awp/%s", SkinModels[i]) precache_model(String) } } public Fegyvervaltas(id) { new Gun = get_user_weapon(id) for(new i=0; i < MAX-1; i++) { if(Skin[0][id] == i && Gun == CSW_AWP) { new String[121] format(String, charsmax(String), "models/sincefor_awp/%s", SkinModels[i]) set_pev(id, pev_viewmodel2, String) } } for(new i=13; i < MAX-13; i++) { if(Skin[1][id] == i && Gun == CSW_KNIFE) { new String[121] format(String, charsmax(String), "models/sincefor_awp/%s", SkinModels[i]) set_pev(id, pev_viewmodel2, String) } } } public Felszereles(id) { new cim[121] format(cim, charsmax(cim), "\r%s \wOnly Awp \y- \dFelszerelés", Prefix_Menu) new menu = menu_create(cim, "Fel_h") for(new i;i < MAX; i++) { if(OsszesFegyver[i][id] > 0) { new Num[6] num_to_str(i, Num, 5) format(cim, charsmax(cim), "\r%s \w|\d %d Db", Skinek[i], OsszesFegyver[i][id]) menu_additem(menu, cim, Num) } } menu_display(id, menu, 0) } public Fel_h(id, menu, item){ if(item == MENU_EXIT) { menu_destroy(menu) return } new data[9], szName[64] new access, callback menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback) new key = str_to_num(data) RaktarMod[id] = key Raktar(id) } public Raktar(id) { new cim[121] format(cim, charsmax(cim), "\r%s \wOnly Awp \y- \dRaktár", Prefix_Menu) new menu = menu_create(cim, "Raktar_h") format(cim, charsmax(cim), "\r%s \w| \d%d Db^n", Skinek[RaktarMod[id]], OsszesFegyver[RaktarMod[id]][id]) menu_additem(menu, cim, "0",0) menu_additem(menu, "\yFelszerelés", "1",0) menu_additem(menu, "\dKukába Dobás", "2",0) menu_display(id, menu, 0) } public Raktar_h(id, menu, item){ if(item == MENU_EXIT) { menu_destroy(menu) return } new data[9], szName[64] new access, callback menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback) new key = str_to_num(data) switch(key) { case 0: Raktar(id) case 1: { if(key < 13) { Skin[0][id] = key } else if(key < 20) { Skin[1][id] = key+13 } } case 2: { OsszesFegyver[RaktarMod[id]][id]-- } } }
_________________ 
A hozzászólást 1 alkalommal szerkesztették, utoljára D34D 2016.08.24. 20:20-kor.
|
|