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Új téma nyitása  Hozzászólás a témához  [ 1 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: top15 szinezés,tábla stb..
HozzászólásElküldve: 2018.07.20. 08:02 
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Nagyúr
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Csatlakozott: 2013.09.14. 08:21
Hozzászólások: 547
Megköszönt másnak: 95 alkalommal
Megköszönték neki: 71 alkalommal
Üdv.

szeretném át alakítani az alap top15-t színezés már meg van, viszont
  1. border: 1px solid black
hozzá lehet írni?

  1. /* AMX Mod X
  2. *   StatsX Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. *  originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. *  This program is free software; you can redistribute it and/or modify it
  11. *  under the terms of the GNU General Public License as published by the
  12. *  Free Software Foundation; either version 2 of the License, or (at
  13. *  your option) any later version.
  14. *
  15. *  This program is distributed in the hope that it will be useful, but
  16. *  WITHOUT ANY WARRANTY; without even the implied warranty of
  17. *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. *  General Public License for more details.
  19. *
  20. *  You should have received a copy of the GNU General Public License
  21. *  along with this program; if not, write to the Free Software Foundation,
  22. *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. *  In addition, as a special exception, the author gives permission to
  25. *  link the code of this program with the Half-Life Game Engine ("HL
  26. *  Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. *  L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. *  respects for all of the code used other than the HL Engine and MODs
  29. *  from Valve. If you modify this file, you may extend this exception
  30. *  to your version of the file, but you are not obligated to do so. If
  31. *  you do not wish to do so, delete this exception statement from your
  32. *  version.
  33. */
  34.  
  35. //--------------------------------
  36. #include <amxmodx>
  37. #include <amxmisc>
  38. #include <csx>
  39. //--------------------------------
  40.  
  41. // Uncomment to activate log debug messages.
  42. //#define STATSX_DEBUG
  43.  
  44. // HUD statistics duration in seconds (minimum 1.0 seconds).
  45. #define HUD_DURATION_CVAR   "amx_statsx_duration"
  46. #define HUD_DURATION        "12.0"
  47.  
  48. // HUD statistics stop relative freeze end in seconds.
  49. // To stop before freeze end use a negative value.
  50. #define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
  51. #define HUD_FREEZE_LIMIT        "-2.0"
  52.  
  53. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  54. #define HUD_MIN_DURATION    0.2
  55.  
  56. // Config plugin constants.
  57. #define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
  58.  
  59. // You can also manualy enable or disable these options by setting them to 1
  60. // For example:
  61. // public ShowAttackers = 1
  62. // However amx_statscfg command is recommended
  63.  
  64. public KillerChat           = 0 // displays killer hp&ap to victim console
  65.                                 // and screen
  66.  
  67. public ShowAttackers        = 0 // shows attackers
  68. public ShowVictims          = 0 // shows victims
  69. public ShowKiller           = 0 // shows killer
  70. public ShowTeamScore        = 0 // shows team score at round end
  71. public ShowTotalStats       = 0 // shows round total stats
  72. public ShowBestScore        = 0 // shows rounds best scored player
  73. public ShowMostDisruptive   = 0 // shows rounds most disruptive player
  74.  
  75. public EndPlayer            = 0 // displays player stats at the end of map
  76. public EndTop15             = 0 // displays top15 at the end of map
  77.  
  78. public SayHP                = 0 // displays information about user killer
  79. public SayStatsMe           = 0 // displays user's stats and rank
  80. public SayRankStats         = 0 // displays user's rank stats
  81. public SayMe                = 0 // displays user's stats
  82. public SayRank              = 0 // displays user's rank
  83. public SayReport            = 0 // report user's weapon status to team
  84. public SayScore             = 0 // displays team's map score
  85. public SayTop15             = 0 // displays first 15 players
  86. public SayStatsAll          = 0 // displays all players stats and rank
  87.  
  88. public ShowStats            = 1 // set client HUD-stats switched off by default
  89. public ShowDistHS           = 0 // show distance and HS in attackers and
  90.                                 //  victims HUD lists
  91. public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
  92.  
  93. public SpecRankInfo         = 0 // displays rank info when spectating
  94.  
  95. // Standard Contstants.
  96. #define MAX_TEAMS               2
  97. #define MAX_PLAYERS             32 + 1
  98.  
  99. #define MAX_NAME_LENGTH         31
  100. #define MAX_WEAPON_LENGTH       31
  101. #define MAX_TEXT_LENGTH         255
  102. #define MAX_BUFFER_LENGTH       2047
  103.  
  104. // User stats parms id
  105. #define STATS_KILLS             0
  106. #define STATS_DEATHS            1
  107. #define STATS_HS                2
  108. #define STATS_TKS               3
  109. #define STATS_SHOTS             4
  110. #define STATS_HITS              5
  111. #define STATS_DAMAGE            6
  112.  
  113. // Global player flags.
  114. new BODY_PART[8][] =
  115. {
  116.     "WHOLEBODY",
  117.     "HEAD",
  118.     "CHEST",
  119.     "STOMACH",
  120.     "LEFTARM",
  121.     "RIGHTARM",
  122.     "LEFTLEG",
  123.     "RIGHTLEG"
  124. }
  125.  
  126. // Killer information, save killer info at the time when player is killed.
  127. #define KILLED_KILLER_ID        0   // Killer userindex/user-ID
  128. #define KILLED_KILLER_HEALTH    1   // Killer's health
  129. #define KILLED_KILLER_ARMOUR    2   // Killer's armour
  130. #define KILLED_TEAM             3   // Killer's team
  131. #define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
  132.  
  133. new g_izKilled[MAX_PLAYERS][5]
  134.  
  135. // Menu variables and configuration
  136. #define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
  137. #define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
  138.  
  139. new g_iPluginMode                                   = 0
  140.  
  141. new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
  142. new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
  143. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  144.  
  145. new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
  146.  
  147. new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
  148. new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
  149. new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
  150. new Float:g_fShowStatsTime                          = 0.0
  151. new Float:g_fFreezeTime                             = 0.0
  152. new Float:g_fFreezeLimitTime                        = 0.0
  153. new Float:g_fHUDDuration                            = 0.0
  154.  
  155. new g_iRoundEndTriggered                            = 0
  156. new g_iRoundEndProcessed                            = 0
  157.  
  158. new Float:g_fStartGame                              = 0.0
  159. new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
  160. new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
  161. new g_izTeamRndStats[MAX_TEAMS][8]
  162. new g_izTeamGameStats[MAX_TEAMS][8]
  163. new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
  164. new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
  165. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  166. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  167. new g_izUserRndStats[MAX_PLAYERS][8]
  168. new g_izUserGameStats[MAX_PLAYERS][8]
  169.  
  170. // Common buffer to improve performance, as Small always zero-initializes all vars
  171. new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
  172. new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
  173. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
  174.  
  175. new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
  176. new t_sName[MAX_NAME_LENGTH + 1]                    = ""
  177. new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
  178.  
  179. new g_HudSync_EndRound
  180. new g_HudSync_SpecInfo
  181.  
  182. //--------------------------------
  183. // Initialize
  184. //--------------------------------
  185. public plugin_init()
  186. {
  187.     // Register plugin.
  188.     register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
  189.     register_dictionary("statsx.txt")
  190.  
  191.     // Register events.
  192.     register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  193.     register_event("ResetHUD", "eventResetHud", "be")
  194.     register_event("RoundTime", "eventStartRound", "bc")
  195.     register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  196.     register_event("TeamScore", "eventTeamScore", "a")
  197.     register_event("30", "eventIntermission", "a")
  198.     register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  199.     register_event("StatusValue", "eventShowRank", "bd", "1=2")
  200.  
  201.     // Register commands.
  202.     register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  203.     register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  204.     register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  205.     register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  206.     register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  207.     register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  208.     register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  209.     register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  210.     register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  211.     register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  212.     register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  213.     register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  214.     register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  215.     register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  216.     register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  217.     register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  218.     register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  219.     register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
  220.     register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  221.     register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  222.  
  223.     // Register menus.
  224.     register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  225.  
  226.     // Register special configuration setting and default value.
  227.     register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  228.  
  229. #if defined STATSX_DEBUG
  230.     register_clcmd("say /hudtest", "cmdHudTest")
  231. #endif
  232.  
  233.     register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  234.     register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  235.  
  236.     // Init buffers and some global vars.
  237.     g_sBuffer[0] = 0
  238.     save_team_chatscore()
  239.    
  240.     g_HudSync_EndRound = CreateHudSyncObj()
  241.     g_HudSync_SpecInfo = CreateHudSyncObj()
  242. }
  243.  
  244. public plugin_cfg()
  245. {
  246.     new addStast[] = "amx_statscfg add ^"%s^" %s"
  247.  
  248.     server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  249.     server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  250.     server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  251.     server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  252.     server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  253.     server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  254.     server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  255.     server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  256.     server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  257.     server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  258.     server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  259.     server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  260.     server_cmd(addStast, "ST_SAY_HP", "SayHP")
  261.     server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  262.     server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  263.     server_cmd(addStast, "ST_SAY_ME", "SayMe")
  264.     server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  265.     server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  266.     server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  267.     server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  268.     server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  269.     server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  270.  
  271.     // Update local configuration vars with value in cvars.
  272.     get_config_cvars()
  273. }
  274.  
  275. // Set hudmessage format.
  276. set_hudtype_killer(Float:fDuration)
  277.     set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  278.  
  279. set_hudtype_endround(Float:fDuration)
  280. {
  281.     set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  282. }
  283.  
  284. set_hudtype_attacker(Float:fDuration)
  285.     set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  286.  
  287. set_hudtype_victim(Float:fDuration)
  288.     set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  289.  
  290. set_hudtype_specmode()
  291. {
  292.     set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  293. }
  294.  
  295. #if defined STATSX_DEBUG
  296. public cmdHudTest(id)
  297. {
  298.     new i, iLen
  299.     iLen = 0
  300.    
  301.     for (i = 1; i < 20; i++)
  302.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  303.    
  304.     set_hudtype_killer(50.0)
  305.     show_hudmessage(id, "%s", g_sBuffer)
  306. }
  307. #endif
  308.  
  309. // Stats formulas
  310. Float:accuracy(izStats[8])
  311. {
  312.     if (!izStats[STATS_SHOTS])
  313.         return (0.0)
  314.    
  315.     return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  316. }
  317.  
  318. Float:effec(izStats[8])
  319. {
  320.     if (!izStats[STATS_KILLS])
  321.         return (0.0)
  322.    
  323.     return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  324. }
  325.  
  326. // Distance formula (metric)
  327. Float:distance(iDistance)
  328. {
  329.     return float(iDistance) * 0.0254
  330. }
  331.  
  332. // Get plugin config flags.
  333. set_plugin_mode(id, sFlags[])
  334. {
  335.     if (sFlags[0])
  336.         g_iPluginMode = read_flags(sFlags)
  337.    
  338.     get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  339.     console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  340.    
  341.     return g_iPluginMode
  342. }
  343.  
  344. // Get config parameters.
  345. get_config_cvars()
  346. {
  347.     g_fFreezeTime = get_cvar_float("mp_freezetime")
  348.    
  349.     if (g_fFreezeTime < 0.0)
  350.         g_fFreezeTime = 0.0
  351.  
  352.     g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  353.    
  354.     if (g_fHUDDuration < 1.0)
  355.         g_fHUDDuration = 1.0
  356.  
  357.     g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  358. }
  359.  
  360. // Get and format attackers header and list.
  361. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  362. {
  363.     new izStats[8], izBody[8]
  364.     new iAttacker
  365.     new iFound, iLen
  366.     new iMaxPlayer = get_maxplayers()
  367.  
  368.     iFound = 0
  369.     sBuffer[0] = 0
  370.  
  371.     // Get and format header. Add killing attacker statistics if user is dead.
  372.     // Make sure shots is greater than zero or division by zero will occur.
  373.     // To print a '%', 4 of them must done in a row.
  374.     izStats[STATS_SHOTS] = 0
  375.     iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  376.    
  377.     if (iAttacker)
  378.         get_user_astats(id, iAttacker, izStats, izBody)
  379.    
  380.     if (izStats[STATS_SHOTS] && ShowFullStats)
  381.     {
  382.         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  383.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  384.     }
  385.     else
  386.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  387.  
  388.     // Get and format attacker list.
  389.     for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  390.     {
  391.         if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  392.         {
  393.             iFound = 1
  394.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  395.            
  396.             if (izStats[STATS_KILLS])
  397.             {
  398.                 if (!ShowDistHS)
  399.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  400.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  401.                 else if (izStats[STATS_HS])
  402.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  403.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  404.                 else
  405.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  406.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  407.             }
  408.             else
  409.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  410.         }
  411.     }
  412.    
  413.     if (!iFound)
  414.         sBuffer[0] = 0
  415.    
  416.     return iFound
  417. }
  418.  
  419. // Get and format victims header and list
  420. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  421. {
  422.     new izStats[8], izBody[8]
  423.     new iVictim
  424.     new iFound, iLen
  425.     new iMaxPlayer = get_maxplayers()
  426.  
  427.     iFound = 0
  428.     sBuffer[0] = 0
  429.  
  430.     // Get and format header.
  431.     // Make sure shots is greater than zero or division by zero will occur.
  432.     // To print a '%', 4 of them must done in a row.
  433.     izStats[STATS_SHOTS] = 0
  434.     get_user_vstats(id, 0, izStats, izBody)
  435.    
  436.     if (izStats[STATS_SHOTS])
  437.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  438.     else
  439.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  440.  
  441.     for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  442.     {
  443.         if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  444.         {
  445.             iFound = 1
  446.             get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  447.            
  448.             if (izStats[STATS_DEATHS])
  449.             {
  450.                 if (!ShowDistHS)
  451.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  452.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  453.                 else if (izStats[STATS_HS])
  454.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  455.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  456.                 else
  457.                     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  458.                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  459.             }
  460.             else
  461.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  462.         }
  463.     }
  464.    
  465.     if (!iFound)
  466.         sBuffer[0] = 0
  467.  
  468.     return iFound
  469. }
  470.  
  471. // Get and format kill info.
  472. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  473. {
  474.     new iFound, iLen
  475.  
  476.     iFound = 0
  477.     sBuffer[0] = 0
  478.  
  479.     if (iKiller && iKiller != id)
  480.     {
  481.         new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  482.  
  483.         iFound = 1
  484.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  485.  
  486.         izAStats[STATS_HITS] = 0
  487.         izAStats[STATS_DAMAGE] = 0
  488.         t_sWpn[0] = 0
  489.         get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  490.  
  491.         izVStats[STATS_HITS] = 0
  492.         izVStats[STATS_DAMAGE] = 0
  493.         get_user_vstats(id, iKiller, izVStats, iaVBody)
  494.  
  495.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  496.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  497.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  498.     }
  499.    
  500.     return iFound
  501. }
  502.  
  503. // Get and format most disruptive.
  504. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  505. {
  506.     new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  507.  
  508.     iMaxDamageId = 0
  509.     iMaxDamage = 0
  510.     iMaxHeadShots = 0
  511.  
  512.     // Find player.
  513.     for (id = 1; id < MAX_PLAYERS; id++)
  514.     {
  515.         if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  516.         {
  517.             iMaxDamageId = id
  518.             iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  519.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  520.         }
  521.     }
  522.  
  523.     // Format statistics.
  524.     if (iMaxDamageId)
  525.     {
  526.         id = iMaxDamageId
  527.        
  528.         new Float:fGameEff = effec(g_izUserGameStats[id])
  529.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  530.        
  531.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  532.                 g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  533.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  534.     }
  535.    
  536.     return iMaxDamageId
  537. }
  538.  
  539. // Get and format best score.
  540. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  541. {
  542.     new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  543.  
  544.     iMaxKillsId = 0
  545.     iMaxKills = 0
  546.     iMaxHeadShots = 0
  547.  
  548.     // Find player
  549.     for (id = 1; id < MAX_PLAYERS; id++)
  550.     {
  551.         if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  552.         {
  553.             iMaxKillsId = id
  554.             iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  555.             iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  556.         }
  557.     }
  558.  
  559.     // Format statistics.
  560.     if (iMaxKillsId)
  561.     {
  562.         id = iMaxKillsId
  563.        
  564.         new Float:fGameEff = effec(g_izUserGameStats[id])
  565.         new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  566.        
  567.         format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  568.                 iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  569.         add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  570.     }
  571.    
  572.     return iMaxKillsId
  573. }
  574.  
  575. // Get and format team score.
  576. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  577. {
  578.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  579.  
  580.     // Calculate team stats
  581.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  582.     {
  583.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  584.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  585.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  586.     }
  587.  
  588.     // Format round team stats, MOTD
  589.     format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  590.             fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  591.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  592. }
  593.  
  594. // Get and format team stats, chat version
  595. save_team_chatscore()
  596. {
  597.     new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  598.  
  599.     // Calculate team stats
  600.     for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  601.     {
  602.         fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  603.         fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  604.         fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  605.     }
  606.  
  607.     // Format game team stats, chat
  608.     format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  609.             fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  610. }
  611.  
  612. // Get and format total stats.
  613. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  614. {
  615.     format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  616.             g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  617.     add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  618. }
  619.  
  620. // Get and format a user's list of body hits from an attacker.
  621. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  622. {
  623.     new iFound = 0
  624.    
  625.     if (iAttacker && iAttacker != id)
  626.     {
  627.         new izStats[8], izBody[8], iLen
  628.  
  629.         izStats[STATS_HITS] = 0
  630.         get_user_astats(id, iAttacker, izStats, izBody)
  631.  
  632.         if (izStats[STATS_HITS])
  633.         {
  634.             iFound = 1
  635.             iLen = strlen(sBuffer)
  636.             get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  637.            
  638.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  639.            
  640.             for (new i = 1; i < 8; i++)
  641.             {
  642.                 if (!izBody[i])
  643.                     continue
  644.                
  645.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  646.             }
  647.         }
  648.     }
  649.    
  650.     return iFound
  651. }
  652.  
  653. // Get and format killed stats: killer hp, ap, hits.
  654. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  655. {
  656.     new iFound = 0
  657.    
  658.     if (iKiller && iKiller != id)
  659.     {
  660.         new izStats[8], izBody[8]
  661.         new iLen
  662.        
  663.         iFound = 1
  664.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  665.         izStats[STATS_HITS] = 0
  666.         get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  667.  
  668.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  669.                         g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  670.  
  671.         if (izStats[STATS_HITS])
  672.         {
  673.             for (new i = 1; i < 8; i++)
  674.             {
  675.                 if (!izBody[i])
  676.                     continue
  677.                
  678.                 iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  679.             }
  680.         }
  681.         else
  682.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  683.     }
  684.     else
  685.         format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  686.    
  687.     return iFound
  688. }
  689.  
  690. // Get and format killed stats: hits, damage on killer.
  691. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  692. {
  693.     new iFound = 0
  694.     new izStats[8]
  695.     new izBody[8]
  696.     new iLen
  697.  
  698.     izStats[STATS_HITS] = 0
  699.     izStats[STATS_DAMAGE] = 0
  700.     get_user_vstats(id, iKiller, izStats, izBody)
  701.  
  702.     if (iKiller && iKiller != id)
  703.     {
  704.         iFound = 1
  705.         get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  706.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  707.     }
  708.     else
  709.         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  710.  
  711.     if (izStats[STATS_HITS])
  712.     {
  713.         for (new i = 1; i < 8; i++)
  714.         {
  715.             if (!izBody[i])
  716.                 continue
  717.            
  718.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  719.         }
  720.     }
  721.     else
  722.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  723.    
  724.     return iFound
  725. }
  726.  
  727. // Get and format top 15.
  728. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
  729. {
  730.     new iMax = get_statsnum()
  731.     new izStats[8], izBody[8]
  732.     new iLen = 0
  733.  
  734.     if (iMax > 15)
  735.         iMax = 15
  736.  
  737.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
  738.    
  739.     format(lKills, 15, "%L", LANG_SERVER, "KILLS")
  740.     format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
  741.     format(lHits, 15, "%L", LANG_SERVER, "HITS")
  742.     format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
  743.     format(lEff, 15, "%L", LANG_SERVER, "EFF")
  744.     format(lAcc, 15, "%L", LANG_SERVER, "ACC")
  745.    
  746.     ucfirst(lEff)
  747.     ucfirst(lAcc)
  748.  
  749.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#FFFFFF><font color=#000000><pre>")
  750.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
  751.    
  752.     for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
  753.     {
  754.         get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
  755.         replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
  756.         replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
  757.         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
  758.                         izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
  759.     }
  760. }
  761.  
  762. // Get and format rank stats.
  763. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  764. {
  765.     new izStats[8] = {0, ...}
  766.     new izBody[8]
  767.     new iRankPos, iLen
  768.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
  769.    
  770.     format(lKills, 15, "%L", id, "KILLS")
  771.     format(lDeaths, 15, "%L", id, "DEATHS")
  772.     format(lHits, 15, "%L", id, "HITS")
  773.     format(lShots, 15, "%L", id, "SHOTS")
  774.     format(lDamage, 15, "%L", id, "DAMAGE")
  775.     format(lEff, 15, "%L", id, "EFF")
  776.     format(lAcc, 15, "%L", id, "ACC")
  777.    
  778.     ucfirst(lEff)
  779.     ucfirst(lAcc)
  780.    
  781.     iRankPos = get_user_stats(id, izStats, izBody)
  782.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#FFFFFF><font color=#FFB000><pre>")
  783.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
  784.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  785.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  786.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  787.    
  788.     new L_BODY_PART[8][32]
  789.    
  790.     for (new i = 1; i < 8; i++)
  791.     {
  792.         format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
  793.     }
  794.    
  795.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
  796.                     L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
  797.                     izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
  798. }
  799.  
  800. // Get and format stats.
  801. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  802. {
  803.     new izStats[8] = {0, ...}
  804.     new izBody[8]
  805.     new iWeapon, iLen
  806.     new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
  807.    
  808.     format(lKills, 15, "%L", id, "KILLS")
  809.     format(lDeaths, 15, "%L", id, "DEATHS")
  810.     format(lHits, 15, "%L", id, "HITS")
  811.     format(lShots, 15, "%L", id, "SHOTS")
  812.     format(lDamage, 15, "%L", id, "DAMAGE")
  813.     format(lEff, 15, "%L", id, "EFF")
  814.     format(lAcc, 15, "%L", id, "ACC")
  815.     format(lWeapon, 15, "%L", id, "WEAPON")
  816.    
  817.     ucfirst(lEff)
  818.     ucfirst(lAcc)
  819.    
  820.     get_user_wstats(id, 0, izStats, izBody)
  821.    
  822.     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#FFFFFF><font color=#FFB000><pre>")
  823.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
  824.                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
  825.                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
  826.     iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
  827.    
  828.     for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
  829.     {
  830.         if (get_user_wstats(id, iWeapon, izStats, izBody))
  831.         {
  832.             xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  833.             iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  834.                             izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
  835.         }
  836.     }
  837. }
  838.  
  839. // Show round end stats. If gametime is zero then use default duration time.
  840. show_roundend_hudstats(id, Float:fGameTime)
  841. {
  842.     // Bail out if there no HUD stats should be shown
  843.     // for this player or end round stats not created.
  844.     if (!g_izStatsSwitch[id]) return
  845.     if (!g_sAwardAndScore[0]) return
  846.  
  847.     // If round end timer is zero clear round end stats.
  848.     if (g_fShowStatsTime == 0.0)
  849.     {
  850.         ClearSyncHud(id, g_HudSync_EndRound)
  851. #if defined STATSX_DEBUG
  852.         log_amx("Clear round end HUD stats for #%d", id)
  853. #endif
  854.     }
  855.  
  856.     // Set HUD-duration to default or remaining time.
  857.     new Float:fDuration
  858.    
  859.     if (fGameTime == 0.0)
  860.         fDuration = g_fHUDDuration
  861.     else
  862.     {
  863.         fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  864.        
  865.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  866.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  867.     }
  868.    
  869.     // Show stats only if more time left than coded minimum.
  870.     if (fDuration >= HUD_MIN_DURATION)
  871.     {
  872.         set_hudtype_endround(fDuration)
  873.         ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  874. #if defined STATSX_DEBUG
  875.         log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  876. #endif
  877.     }
  878. }
  879.  
  880. // Show round end stats.
  881. show_user_hudstats(id, Float:fGameTime)
  882. {
  883.     // Bail out if there no HUD stats should be shown
  884.     // for this player or user stats timer is zero.
  885.     if (!g_izStatsSwitch[id]) return
  886.     if (g_fzShowUserStatsTime[id] == 0.0) return
  887.  
  888.     // Set HUD-duration to default or remaining time.
  889.     new Float:fDuration
  890.    
  891.     if (fGameTime == 0.0)
  892.         fDuration = g_fHUDDuration
  893.     else
  894.     {
  895.         fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  896.        
  897.         if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  898.             fDuration = g_fFreezeTime + g_fFreezeLimitTime
  899.     }
  900.  
  901.     // Show stats only if more time left than coded minimum.
  902.     if (fDuration >= HUD_MIN_DURATION)
  903.     {
  904.         if (ShowKiller)
  905.         {
  906.             new iKiller
  907.            
  908.             iKiller = g_izKilled[id][KILLED_KILLER_ID]
  909.             get_kill_info(id, iKiller, g_sBuffer)
  910.             add_attacker_hits(id, iKiller, g_sBuffer)
  911.             set_hudtype_killer(fDuration)
  912.             show_hudmessage(id, "%s", g_sBuffer)
  913. #if defined STATSX_DEBUG
  914.             log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  915. #endif
  916.         }
  917.        
  918.         if (ShowVictims)
  919.         {
  920.             get_victims(id, g_sBuffer)
  921.             set_hudtype_victim(fDuration)
  922.             show_hudmessage(id, "%s", g_sBuffer)
  923. #if defined STATSX_DEBUG
  924.             log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  925. #endif
  926.         }
  927.        
  928.         if (ShowAttackers)
  929.         {
  930.             get_attackers(id, g_sBuffer)
  931.             set_hudtype_attacker(fDuration)
  932.             show_hudmessage(id, "%s", g_sBuffer)
  933. #if defined STATSX_DEBUG
  934.             log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  935. #endif
  936.         }
  937.     }
  938. }
  939.  
  940. //------------------------------------------------------------
  941. // Plugin commands
  942. //------------------------------------------------------------
  943.  
  944. // Set or get plugin config flags.
  945. public cmdPluginMode(id, level, cid)
  946. {
  947.     if (!cmd_access(id, level, cid, 1))
  948.         return PLUGIN_HANDLED
  949.    
  950.     if (read_argc() > 1)
  951.         read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  952.     else
  953.         g_sBuffer[0] = 0
  954.    
  955.     set_plugin_mode(id, g_sBuffer)
  956.    
  957.     return PLUGIN_HANDLED
  958. }
  959.  
  960. // Display MOTD stats.
  961. public cmdStatsMe(id)
  962. {
  963.     if (!SayStatsMe)
  964.     {
  965.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  966.         return PLUGIN_HANDLED
  967.     }
  968.  
  969.     format_stats(id, g_sBuffer)
  970.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  971.     show_motd(id, g_sBuffer, t_sName)
  972.    
  973.     return PLUGIN_CONTINUE
  974. }
  975.  
  976. // Display MOTD rank.
  977. public cmdRankStats(id)
  978. {
  979.     if (!SayRankStats)
  980.     {
  981.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  982.         return PLUGIN_HANDLED
  983.     }
  984.    
  985.     format_rankstats(id, g_sBuffer)
  986.     get_user_name(id, t_sName, MAX_NAME_LENGTH)
  987.     show_motd(id, g_sBuffer, t_sName)
  988.    
  989.     return PLUGIN_CONTINUE
  990. }
  991.  
  992. // Display MOTD top15 ranked.
  993. public cmdTop15(id)
  994. {
  995.     if (!SayTop15)
  996.     {
  997.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  998.         return PLUGIN_HANDLED
  999.     }
  1000.    
  1001.     format_top15(g_sBuffer)
  1002.     show_motd(id, g_sBuffer, "Top 15")
  1003.    
  1004.     return PLUGIN_CONTINUE
  1005. }
  1006.  
  1007. // Display killer information.
  1008. public cmdHp(id)
  1009. {
  1010.     if (!SayHP)
  1011.     {
  1012.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1013.         return PLUGIN_HANDLED
  1014.     }
  1015.    
  1016.     new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1017.    
  1018.     format_kill_ainfo(id, iKiller, g_sBuffer)
  1019.     client_print(id, print_chat, "* %s", g_sBuffer)
  1020.    
  1021.     return PLUGIN_CONTINUE
  1022. }
  1023.  
  1024. // Display user stats.
  1025. public cmdMe(id)
  1026. {
  1027.     if (!SayMe)
  1028.     {
  1029.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1030.         return PLUGIN_HANDLED
  1031.     }
  1032.    
  1033.     format_kill_vinfo(id, 0, g_sBuffer)
  1034.     client_print(id, print_chat, "* %s", g_sBuffer)
  1035.    
  1036.     return PLUGIN_CONTINUE
  1037. }
  1038.  
  1039. // Display user rank
  1040. public cmdRank(id)
  1041. {
  1042.     if (!SayRank)
  1043.     {
  1044.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1045.         return PLUGIN_HANDLED
  1046.     }
  1047.  
  1048.     new izStats[8], izBody[8]
  1049.     new iRankPos, iRankMax
  1050.     new Float:fEff, Float:fAcc
  1051.    
  1052.     iRankPos = get_user_stats(id, izStats, izBody)
  1053.     iRankMax = get_statsnum()
  1054.    
  1055.     fEff = effec(izStats)
  1056.     fAcc = accuracy(izStats)
  1057.    
  1058.     client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
  1059.    
  1060.     return PLUGIN_CONTINUE
  1061. }
  1062.  
  1063. // Report user weapon status to team.
  1064. public cmdReport(id)
  1065. {
  1066.     if (!SayReport)
  1067.     {
  1068.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1069.         return PLUGIN_HANDLED
  1070.     }
  1071.    
  1072.     new iWeapon, iClip, iAmmo, iHealth, iArmor
  1073.    
  1074.     iWeapon = get_user_weapon(id, iClip, iAmmo)
  1075.    
  1076.     if (iWeapon != 0)
  1077.         xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1078.    
  1079.     iHealth = get_user_health(id)
  1080.     iArmor = get_user_armor(id)
  1081.    
  1082.     new lWeapon[16]
  1083.    
  1084.     format(lWeapon, 15, "%L", id, "WEAPON")
  1085.     strtolower(lWeapon)
  1086.    
  1087.     if (iClip >= 0)
  1088.     {
  1089.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1090.     }
  1091.     else
  1092.         format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1093.    
  1094.     engclient_cmd(id, "say_team", g_sBuffer)
  1095.    
  1096.     return PLUGIN_CONTINUE
  1097. }
  1098.  
  1099. // Display team map score
  1100. public cmdScore(id)
  1101. {
  1102.     if (!SayScore)
  1103.     {
  1104.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1105.         return PLUGIN_HANDLED
  1106.     }
  1107.    
  1108.     client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1109.    
  1110.     return PLUGIN_CONTINUE
  1111. }
  1112.  
  1113. // Client switch to enable or disable stats announcements.
  1114. public cmdSwitch(id)
  1115. {
  1116.     g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1117.     num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1118.     client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1119.    
  1120.     new lEnDis[32]
  1121.    
  1122.     format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1123.     client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1124.    
  1125.     return PLUGIN_CONTINUE
  1126. }
  1127.  
  1128. // Player stats menu.
  1129. public cmdStats(id)
  1130. {
  1131.     if (!SayStatsAll)
  1132.     {
  1133.         client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1134.         return PLUGIN_HANDLED
  1135.     }
  1136.    
  1137.     showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1138.    
  1139.     return PLUGIN_CONTINUE
  1140. }
  1141.  
  1142. //--------------------------------
  1143. // Menu
  1144. //--------------------------------
  1145.  
  1146. public actionStatsMenu(id, key)
  1147. {
  1148.     switch (key)
  1149.     {
  1150.         // Key '1' to '7', execute action on this option
  1151.         case 0..6:
  1152.         {
  1153.             new iOption, iIndex
  1154.             iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1155.            
  1156.             if (iOption >= 0 && iOption < 32)
  1157.             {
  1158.                 iIndex = g_izUserMenuPlayers[id][iOption]
  1159.            
  1160.                 if (is_user_connected(iIndex))
  1161.                 {
  1162.                     switch (g_izUserMenuAction[id])
  1163.                     {
  1164.                         case 0: format_stats(iIndex, g_sBuffer)
  1165.                         case 1: format_rankstats(iIndex, g_sBuffer, id)
  1166.                         default: g_sBuffer[0] = 0
  1167.                     }
  1168.                    
  1169.                     if (g_sBuffer[0])
  1170.                     {
  1171.                         get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1172.                         show_motd(id, g_sBuffer, t_sName)
  1173.                     }
  1174.                 }
  1175.             }
  1176.            
  1177.             showStatsMenu(id, g_izUserMenuPosition[id])
  1178.         }
  1179.         // Key '8', change action
  1180.         case 7:
  1181.         {
  1182.             g_izUserMenuAction[id]++
  1183.            
  1184.             if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1185.                 g_izUserMenuAction[id] = 0
  1186.            
  1187.             showStatsMenu(id, g_izUserMenuPosition[id])
  1188.         }
  1189.         // Key '9', select next page of options
  1190.         case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1191.         // Key '10', cancel or go back to previous menu
  1192.         case 9:
  1193.         {
  1194.             if (g_izUserMenuPosition[id] > 0)
  1195.                 showStatsMenu(id, --g_izUserMenuPosition[id])
  1196.         }
  1197.     }
  1198.    
  1199.     return PLUGIN_HANDLED
  1200. }
  1201.  
  1202. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1203.  
  1204. showStatsMenu(id, iMenuPos)
  1205. {
  1206.     new iLen, iKeyMask, iPlayers
  1207.     new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1208.    
  1209.     get_players(g_izUserMenuPlayers[id], iPlayers)
  1210.     iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1211.    
  1212.     // If menu pos does not excist use last menu (if players has left)
  1213.     if (iMenuPos >= iMenuPosMax)
  1214.         iMenuPos = iMenuPosMax - 1
  1215.  
  1216.     iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1217.     iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1218.     iMenuOptionMax = iPlayers - iUserIndex
  1219.    
  1220.     if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1221.         iMenuOptionMax = PPL_MENU_OPTIONS
  1222.    
  1223.     for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1224.     {
  1225.         get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1226.         iKeyMask |= (1<<iMenuOption)
  1227.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1228.     }
  1229.    
  1230.     iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1231.     iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1232.    
  1233.     if (iPlayers > iUserIndex)
  1234.     {
  1235.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1236.         iKeyMask |= MENU_KEY_9
  1237.     }
  1238.    
  1239.     if (iMenuPos > 0)
  1240.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1241.     else
  1242.         iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1243.    
  1244.     show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1245.    
  1246.     return PLUGIN_HANDLED
  1247. }
  1248.  
  1249. //------------------------------------------------------------
  1250. // Plugin events
  1251. //------------------------------------------------------------
  1252.  
  1253. // Reset game stats on game start and restart.
  1254. public eventStartGame()
  1255. {
  1256.     read_data(2, t_sText, MAX_TEXT_LENGTH)
  1257.    
  1258.     if (t_sText[6] == 'w')
  1259.     {
  1260.         read_data(3, t_sText, MAX_TEXT_LENGTH)
  1261.         g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1262.     }
  1263.     else
  1264.         g_fStartGame = get_gametime()
  1265.    
  1266.     return PLUGIN_CONTINUE
  1267. }
  1268.  
  1269. // Round start
  1270. public eventStartRound()
  1271. {
  1272.     new iTeam, id, i
  1273.    
  1274.     new Float:roundtime = get_cvar_float("mp_roundtime");
  1275.     if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1276.     {
  1277. #if defined STATSX_DEBUG
  1278.         log_amx("Reset round stats")
  1279. #endif
  1280.        
  1281.         // Reset game stats on game start and restart.
  1282.         if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1283.         {
  1284. #if defined STATSX_DEBUG
  1285.             log_amx("Reset game stats")
  1286. #endif
  1287.             g_fStartGame = 0.0
  1288.  
  1289.             // Clear team and game stats.
  1290.             for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1291.             {
  1292.                 g_izTeamEventScore[iTeam] = 0
  1293.                
  1294.                 for (i = 0; i < 8; i++)
  1295.                     g_izTeamGameStats[iTeam][i] = 0
  1296.             }
  1297.  
  1298.             // Clear game stats, incl '0' that is sum of all users.
  1299.             for (id = 0; id < MAX_PLAYERS; id++)
  1300.             {
  1301.                 for (i = 0; i < 8; i++)
  1302.                     g_izUserGameStats[id][i] = 0
  1303.             }
  1304.         }
  1305.  
  1306.         // Update team score with "TeamScore" event values and
  1307.         // clear team round stats.
  1308.         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1309.         {
  1310.             g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1311.            
  1312.             for (i = 0; i < 8; i++)
  1313.                 g_izTeamRndStats[iTeam][i] = 0
  1314.         }
  1315.  
  1316.         // Clear user round stats, incl '0' that is sum of all users.
  1317.         for (id = 0; id < MAX_PLAYERS; id++)
  1318.         {
  1319.             g_izUserRndName[id][0] = 0
  1320.            
  1321.             for (i = 0; i < 8; i++)
  1322.                 g_izUserRndStats[id][i] = 0
  1323.            
  1324.             g_fzShowUserStatsTime[id] = 0.0
  1325.         }
  1326.  
  1327.         // Allow end round stats and reset end round triggered indicator.
  1328.         g_iRoundEndTriggered = 0
  1329.         g_iRoundEndProcessed = 0
  1330.         g_fShowStatsTime = 0.0
  1331.  
  1332.         // Update local configuration vars with value in cvars.
  1333.         get_config_cvars()
  1334.     }
  1335.  
  1336.     return PLUGIN_CONTINUE
  1337. }
  1338.  
  1339. // Reset killer info on round restart.
  1340. public eventResetHud(id)
  1341. {
  1342.     new args[1]
  1343.     args[0] = id
  1344.    
  1345.     if (g_iPluginMode & MODE_HUD_DELAY)
  1346.         set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1347.     else
  1348.         delay_resethud(args)
  1349.    
  1350.     return PLUGIN_CONTINUE
  1351. }
  1352.  
  1353. public delay_resethud(args[])
  1354. {
  1355.     new id = args[0]
  1356.     new Float:fGameTime
  1357.  
  1358.     // Show user and score round stats after HUD-reset
  1359. #if defined STATSX_DEBUG
  1360.     log_amx("Reset HUD for #%d", id)
  1361. #endif
  1362.     fGameTime = get_gametime()
  1363.     show_user_hudstats(id, fGameTime)
  1364.     show_roundend_hudstats(id, fGameTime)
  1365.  
  1366.     // Reset round stats
  1367.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1368.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1369.     g_izShowStatsFlags[id] = -1     // Initialize flags
  1370.     g_fzShowUserStatsTime[id] = 0.0
  1371.     g_izUserAttackerDistance[id] = 0
  1372.    
  1373.     for (new i = 0; i < MAX_PLAYERS; i++)
  1374.         g_izUserVictimDistance[id][i] = 0
  1375.    
  1376.     return PLUGIN_CONTINUE
  1377. }
  1378.  
  1379. // Save killer info on death.
  1380. public client_death(killer, victim, wpnindex, hitplace, TK)
  1381. {
  1382.     // Bail out if no killer.
  1383.     if (!killer)
  1384.         return PLUGIN_CONTINUE
  1385.  
  1386.     if (killer != victim)
  1387.     {
  1388.         new iaVOrigin[3], iaKOrigin[3]
  1389.         new iDistance
  1390.        
  1391.         get_user_origin(victim, iaVOrigin)
  1392.         get_user_origin(killer, iaKOrigin)
  1393.        
  1394.         g_izKilled[victim][KILLED_KILLER_ID] = killer
  1395.         g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1396.         g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1397.         g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1398.  
  1399.         iDistance = get_distance(iaVOrigin, iaKOrigin)
  1400.         g_izUserAttackerDistance[victim] = iDistance
  1401.         g_izUserVictimDistance[killer][victim] = iDistance
  1402.     }
  1403.    
  1404.     g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1405.     g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1406.  
  1407.     // Display kill stats for the player if round
  1408.     // end stats was not processed.
  1409.     if (!g_iRoundEndProcessed)
  1410.         kill_stats(victim)
  1411.  
  1412.     return PLUGIN_CONTINUE
  1413. }
  1414.  
  1415. // Display hudmessage stats on death.
  1416. // This will also update all round and game stats.
  1417. // Must be called at least once per round.
  1418. kill_stats(id)
  1419. {
  1420.     // Bail out if user stats timer is non-zero,
  1421.     // ie function already called.
  1422.     if (g_fzShowUserStatsTime[id] > 0.0)
  1423.     {
  1424.         return
  1425.     }
  1426.        
  1427.     new team = get_user_team(id)
  1428.     if (team < 1 || team > 2)
  1429.     {
  1430.         return
  1431.     }
  1432.  
  1433.     // Flag kill stats displayed for this player.
  1434.     g_fzShowUserStatsTime[id] = get_gametime()
  1435.  
  1436.     // Add user death stats to user round stats
  1437.     new izStats[8], izBody[8]
  1438.     new iTeam, i
  1439.     new iKiller
  1440.  
  1441.     iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1442.  
  1443.     // Get user's team (if dead use the saved team)
  1444.     if (iKiller)
  1445.         iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1446.     else
  1447.         iTeam = get_user_team(id) - 1
  1448.  
  1449.     get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1450.  
  1451.     if (get_user_rstats(id, izStats, izBody))
  1452.     {
  1453.         // Update user's team round stats
  1454.         if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1455.         {
  1456.             for (i = 0; i < 8; i++)
  1457.             {
  1458.                 g_izTeamRndStats[iTeam][i] += izStats[i]
  1459.                 g_izTeamGameStats[iTeam][i] += izStats[i]
  1460.                 g_izUserRndStats[0][i] += izStats[i]
  1461.                 g_izUserGameStats[0][i] += izStats[i]
  1462.             }
  1463.         }
  1464.  
  1465.         // Update user's round stats
  1466.         if (g_izUserUserID[id] == get_user_userid(id))
  1467.         {
  1468.             for (i = 0; i < 8; i++)
  1469.             {
  1470.                 g_izUserRndStats[id][i] += izStats[i]
  1471.                 g_izUserGameStats[id][i] += izStats[i]
  1472.             }
  1473.         } else {
  1474.             g_izUserUserID[id] = get_user_userid(id)
  1475.            
  1476.             for (i = 0; i < 8; i++)
  1477.             {
  1478.                 g_izUserRndStats[id][i] = izStats[i]
  1479.                 g_izUserGameStats[id][i] = izStats[i]
  1480.             }
  1481.         }
  1482.  
  1483.     }   // endif (get_user_rstats())
  1484.  
  1485.     // Report stats in the chat section, if player is killed.
  1486.     if (KillerChat && iKiller && iKiller != id)
  1487.     {
  1488.         if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1489.         {
  1490.             client_print(id, print_chat, "* %s", g_sBuffer)
  1491.             format_kill_vinfo(id, iKiller, g_sBuffer)
  1492.         }
  1493.        
  1494.         client_print(id, print_chat, "* %s", g_sBuffer)
  1495.     }
  1496.  
  1497.     // Display player stats info.
  1498. #if defined STATSX_DEBUG
  1499.     log_amx("Kill stats for #%d", id)
  1500. #endif
  1501.     show_user_hudstats(id, 0.0)
  1502. }
  1503.  
  1504. public eventEndRound()
  1505. {
  1506.     // Update local configuration vars with value in cvars.
  1507.     get_config_cvars()
  1508.  
  1509.     // If first end round event in the round, calculate team score.
  1510.     if (!g_iRoundEndTriggered)
  1511.     {
  1512.         read_data(2, t_sText, MAX_TEXT_LENGTH)
  1513.        
  1514.         if (t_sText[7] == 't')          // Terrorist wins
  1515.             g_izTeamScore[0]++
  1516.         else if (t_sText[7] == 'c')     // CT wins
  1517.             g_izTeamScore[1]++
  1518.     }
  1519.  
  1520.     set_task(0.3, "ERTask", 997)
  1521.    
  1522.     return PLUGIN_CONTINUE
  1523. }
  1524.  
  1525. public ERTask()
  1526. {
  1527.     // Flag round end triggered.
  1528.     g_iRoundEndTriggered = 1
  1529.  
  1530.     // Display round end stats to all players.
  1531.     endround_stats()
  1532. }
  1533.  
  1534. endround_stats()
  1535. {
  1536.     // Bail out if end round stats has already been processed
  1537.     // or round end not triggered.
  1538.     if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1539.         return
  1540.  
  1541.     new iaPlayers[32], iPlayer, iPlayers, id
  1542.  
  1543.     get_players(iaPlayers, iPlayers)
  1544.  
  1545.     // Display attacker & victim list for all living players.
  1546.     // This will also update all round and game stats for all players
  1547.     // not killed.
  1548. #if defined STATSX_DEBUG
  1549.     log_amx("End round stats")
  1550. #endif
  1551.    
  1552.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1553.     {
  1554.         id = iaPlayers[iPlayer]
  1555.        
  1556.         if (g_fzShowUserStatsTime[id] == 0.0)
  1557.         {
  1558.             kill_stats(id)
  1559.         }
  1560.     }
  1561.  
  1562.     g_sAwardAndScore[0] = 0
  1563.  
  1564.     // Create round awards.
  1565.     if (ShowMostDisruptive)
  1566.         add_most_disruptive(g_sAwardAndScore)
  1567.     if (ShowBestScore)
  1568.         add_best_score(g_sAwardAndScore)
  1569.  
  1570.     // Create round score.
  1571.     // Compensate HUD message if awards are disabled.
  1572.     if (ShowTeamScore || ShowTotalStats)
  1573.     {
  1574.         if (ShowMostDisruptive && ShowBestScore)
  1575.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1576.         else if (ShowMostDisruptive || ShowBestScore)
  1577.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1578.         else
  1579.             add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1580.  
  1581.         if (ShowTeamScore)
  1582.             add_team_score(g_sAwardAndScore)
  1583.        
  1584.         if (ShowTotalStats)
  1585.             add_total_stats(g_sAwardAndScore)
  1586.     }
  1587.  
  1588.     save_team_chatscore()
  1589.  
  1590.     // Get and save round end stats time.
  1591.     g_fShowStatsTime = get_gametime()
  1592.  
  1593.     // Display round end stats to all players.
  1594.     for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1595.     {
  1596.         id = iaPlayers[iPlayer]
  1597.         show_roundend_hudstats(id, 0.0)
  1598.     }
  1599.  
  1600.     // Flag round end processed.
  1601.     g_iRoundEndProcessed = 1
  1602. }
  1603.  
  1604. public eventTeamScore()
  1605. {
  1606.     new sTeamID[1 + 1], iTeamScore
  1607.     read_data(1, sTeamID, 1)
  1608.     iTeamScore = read_data(2)
  1609.     g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1610.    
  1611.     return PLUGIN_CONTINUE
  1612. }
  1613.  
  1614. public eventIntermission()
  1615. {
  1616.     if (EndPlayer || EndTop15)
  1617.         set_task(1.0, "end_game_stats", 900)
  1618. }
  1619.  
  1620. public end_game_stats()
  1621. {
  1622.     new iaPlayers[32], iPlayer, iPlayers, id
  1623.  
  1624.     if (EndPlayer)
  1625.     {
  1626.         get_players(iaPlayers, iPlayers)
  1627.        
  1628.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1629.         {
  1630.             id = iaPlayers[iPlayer]
  1631.            
  1632.             if (!g_izStatsSwitch[id])
  1633.                 continue    // Do not show any stats
  1634.            
  1635.             cmdStatsMe(iaPlayers[iPlayer])
  1636.         }
  1637.     }
  1638.     else if (EndTop15)
  1639.     {
  1640.         get_players(iaPlayers, iPlayers)
  1641.         format_top15(g_sBuffer)
  1642.        
  1643.         for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1644.         {
  1645.             id = iaPlayers[iPlayer]
  1646.            
  1647.             if (!g_izStatsSwitch[id])
  1648.                 continue    // Do not show any stats
  1649.            
  1650.             show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
  1651.         }
  1652.     }
  1653.    
  1654.     return PLUGIN_CONTINUE
  1655. }
  1656.  
  1657. public eventSpecMode(id)
  1658. {
  1659.     new sData[12]
  1660.     read_data(2, sData, 11)
  1661.     g_izSpecMode[id] = (sData[10] == '2')
  1662.    
  1663.     return PLUGIN_CONTINUE
  1664. }
  1665.  
  1666. public eventShowRank(id)
  1667. {
  1668.     if (SpecRankInfo && g_izSpecMode[id])
  1669.     {
  1670.         new iPlayer = read_data(2)
  1671.        
  1672.         if (is_user_connected(iPlayer))
  1673.         {
  1674.             new izStats[8], izBody[8]
  1675.             new iRankPos, iRankMax
  1676.            
  1677.             get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1678.            
  1679.             iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1680.             iRankMax = get_statsnum()
  1681.            
  1682.             set_hudtype_specmode()
  1683.             ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1684.         }
  1685.     }
  1686.    
  1687.     return PLUGIN_CONTINUE
  1688. }
  1689.  
  1690. public client_connect(id)
  1691. {
  1692.     if (ShowStats)
  1693.     {
  1694.         get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1695.         g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1696.     }
  1697.     else
  1698.         g_izStatsSwitch[id] = 0
  1699.  
  1700.     g_izKilled[id][KILLED_KILLER_ID] = 0
  1701.     g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1702.     g_izShowStatsFlags[id] = 0      // Clear all flags
  1703.     g_fzShowUserStatsTime[id] = 0.0
  1704.  
  1705.     return PLUGIN_CONTINUE
  1706. }

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