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 Hozzászólás témája: Segítség kellene a mentésben
HozzászólásElküldve: 2022.07.15. 10:41 
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Jómunkásember

Csatlakozott: 2020.06.14. 17:59
Hozzászólások: 368
Megköszönt másnak: 64 alkalommal
Megköszönték neki: 10 alkalommal
Sziasztok!

SQL tutorial alapján csináltam egy mentést és nem jó !

Új pápálya letöltése után a mentést eltűnik sajnos nem tudom a megoldást rá aki esetleg tudja és tudna benne nekem segíteni annak megköszönném!

  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <colorchat>
  5. #include <cstrike>
  6. #include <sqlx>
  7.  
  8. #define PLUGIN "New Plug-In"
  9. #define VERSION "1.0"
  10. #define AUTHOR "author"
  11.  
  12. #define KILL_POINT 1
  13. #define HEADSHOT_POINT 5
  14.  
  15. new const SQL_INFO[][] = {
  16.     "mysql.srkhost.eu",    // HOST
  17.     "",     // USERNAME
  18.     "",     // PASSWORD
  19.     ""      // DATABASE
  20. }
  21.  
  22. new Handle:g_SqlTuple;
  23.  
  24. enum _:GunDatas {
  25.     M4A1,
  26.     AK47,
  27.     AWP,
  28.     SCOUT,
  29.     FAMAS,
  30.     GALIL,
  31.     AUG,
  32.     M3,
  33.     XM1014,
  34.     KNIFE,
  35.     DEAGLE,
  36.     USP,
  37.     GLOCK
  38. }
  39. new g_SelectedGun[GunDatas][33], g_uPoints[GunDatas][33], g_Wpn[33];
  40. new Steamid[64];
  41.  
  42. new const PREFIX[] = "\w[\y<<< DarK*_*Knight >>>\w] ~\y Fun\w"
  43. new const C_Perfix[] = "[<<< DarK*_*Knight >>>]"
  44.  
  45. enum _:DATA {
  46.     GunName[64],
  47.     ModelName[64],
  48.     Points[8],
  49.     AnimType[8]
  50. }
  51. new const WeaponM4A1[][DATA] = {
  52.     {"M4A1 | Default", "models/v_m4a1.mdl", 0, },
  53.     {"M4A1 | Asiimow", "models/darkknight_skinek/m4a1/v_m4a1_asiimov.mdl", 0, },
  54.     {"M4A1 | Basilisk", "models/darkknight_skinek/m4a1/v_m4a1_basilisk.mdl", 50, },
  55.     {"M4A1 | Chanticos Fire", "models/darkknight_skinek/m4a1/v_m4a1_chanticos-fire.mdl", 100, },
  56.     {"M4A1 | Condor", "models/darkknight_skinek/m4a1/v_m4a1_condor.mdl", 150, },
  57.     {"M4A1 | Decimator", "models/darkknight_skinek/m4a1/v_m4a1_decimator.mdl", 200, },
  58.     {"M4A1 | Desolate Space", "models/darkknight_skinek/m4a1/v_m4a1_desolate-space.mdl", 250, },
  59.     {"M4A1 | Dragon King", "models/darkknight_skinek/m4a1/v_m4a1_dragon_king.mdl", 300, },
  60.     {"M4A1 | Fire", "models/darkknight_skinek/m4a1/v_m4a1_fire.mdl", 350, },
  61.     {"M4A1 | Firestyle", "models/darkknight_skinek/m4a1/v_m4a1_firestyle.mdl", 400, },
  62.     {"M4A1 | Flashback", "models/darkknight_skinek/m4a1/v_m4a1_flashback.mdl", 450, },
  63.     {"M4A1 | Frontsite Misty", "models/darkknight_skinek/m4a1/v_m4a1_frontsite_misty.mdl", 500, },
  64.     {"M4A1 | Frost", "models/darkknight_skinek/m4a1/v_m4a1_Frost.mdl", 550, },
  65.     {"M4A1 | Golden Coil", "models/darkknight_skinek/m4a1/v_m4a1_golden_coil.mdl", 600, },
  66.     {"M4A1 | Hellfire", "models/darkknight_skinek/m4a1/v_m4a1_Hellfire.mdl", 650, },
  67.     {"M4A1 | Hot Lava", "models/darkknight_skinek/m4a1/v_m4a1_hot_lava.mdl", 700, },
  68.     {"M4A1 | Icarus Fell",  "models/darkknight_skinek/m4a1/v_m4a1_icarus-fell.mdl", 750, },
  69.     {"M4A1 | Master Pice", "models/darkknight_skinek/m4a1/v_m4a1_master_piece.mdl", 800, },
  70.     {"M4A1 | Mecha Industries", "models/darkknight_skinek/m4a1/v_m4a1_mecha-industries.mdl", 850, },
  71.     {"M4A1 | Neon Mist", "models/darkknight_skinek/m4a1/v_m4a1_neon-mist.mdl", 900, },
  72.     {"M4A1 | Sticker", "models/darkknight_skinek/m4a1/v_m4a1_sticker.mdl", 950, },
  73.     {"M4A1 | Vanquish", "models/darkknight_skinek/m4a1/v_m4a1_vanquish.mdl", 1000, },
  74.     {"M4A1 | CSO Kitty", "models/darkknight_skinek/m4a1/v_m4a1_Kitty.mdl", 1050, },
  75.     {"M4A1 | Nightmare", "models/darkknight_skinek/m4a1/v_m4a1_nightmare.mdl", 1100, },
  76.     {"M4A1 | Colored", "models/darkknight_skinek/m4a1/v_m4a1_Colored.mdl", 11500, }
  77. }
  78. new const WeaponAK47[][DATA] = {
  79.     {"AK47 | Default", "models/v_ak47.mdl", 0, },
  80.     {"AK47 | Akihabara Accept", "models/darkknight_skinek/ak47/v_ak47_akihabara-accept.mdl", 0, },
  81.     {"AK47 | Anubis", "models/darkknight_skinek/ak47/v_ak47_anubis.mdl", 50, },
  82.     {"AK47 | Aquamarine Revenge", "models/darkknight_skinek/ak47/v_ak47_aquamarine-revenge.mdl", 100, },
  83.     {"AK47 | Astronaut", "models/darkknight_skinek/ak47/v_ak47_astronaut.mdl", 150, },
  84.     {"AK47 | Black Cartel", "models/darkknight_skinek/ak47/v_ak47_black-cartel.mdl", 200, },
  85.     {"AK47 | Bloodsport", "models/darkknight_skinek/ak47/v_ak47_bloodsport.mdl", 250, },
  86.     {"AK47 | Blue", "models/darkknight_skinek/ak47/v_ak47_blue.mdl", 300, },
  87.     {"AK47 | Chrome", "models/darkknight_skinek/ak47/v_ak47_chrome.mdl", 350, },
  88.     {"AK47 | Curzon", "models/darkknight_skinek/ak47/v_ak47_curzon.mdl", 400, },
  89.     {"AK47 | Desert Camo", "models/darkknight_skinek/ak47/v_ak47_desert_camo.mdl", 450, },
  90.     {"AK47 | Dream and Nightmare", "models/darkknight_skinek/ak47/v_ak47_Dream and Nightmare.mdl", 500, },
  91.     {"AK47 | Fire", "models/darkknight_skinek/ak47/v_ak47_fire.mdl", 550, },
  92.     {"AK47 | Fireserpent", "models/darkknight_skinek/ak47/v_ak47_fireserpent.mdl", 600, },
  93.     {"AK47 | Forest Camo", "models/darkknight_skinek/ak47/v_ak47_forest-camo.mdl", 650, },
  94.     {"AK47 | Frontside Misty", "models/darkknight_skinek/ak47/v_ak47_frontside_misty.mdl", 700, },
  95.     {"AK47 | Fuel Injector", "models/darkknight_skinek/ak47/v_ak47_fuel-injector.mdl", 750, },
  96.     {"AK47 | Furious Peacock", "models/darkknight_skinek/ak47/v_ak47_furious-peacock.mdl", 800, },
  97.     {"AK47 | Galaxy", "models/darkknight_skinek/ak47/v_ak47_galaxy.mdl", 850, },
  98.     {"AK47 | Neon Revolution", "models/darkknight_skinek/ak47/v_ak47_neon-revolution.mdl", 900, },
  99.     {"AK47 | Nephlim", "models/darkknight_skinek/ak47/v_ak47_Nephlim.mdl", 950, },
  100.     {"AK47 | Nox", "models/darkknight_skinek/ak47/v_ak47_Nox.mdl", 1000, },
  101.     {"AK47 | Pheonix", "models/darkknight_skinek/ak47/v_ak47_pheonix.mdl", 1050, },
  102.     {"AK47 | Poison Sakura", "models/darkknight_skinek/ak47/v_ak47_Poison Sakura.mdl", 1050, },
  103.     {"AK47 | Redline", "models/darkknight_skinek/ak47/v_ak47_redline.mdl", 1100, },
  104.     {"AK47 | Robotto", "models/darkknight_skinek/ak47/v_ak47_robotto.mdl", 1150, },
  105.     {"AK47 | Shadow Liquid", "models/darkknight_skinek/ak47/v_ak47_shadow_liquid.mdl", 1200, },
  106.     {"AK47 | Vulcan", "models/darkknight_skinek/ak47/v_ak47_vulcan.mdl", 1250, },
  107.     {"AK47 | Wasteland Rebel", "models/darkknight_skinek/ak47/v_ak47_wasteland-rebel.mdl", 1300, }
  108. }
  109. new const WeaponAWP[][DATA] = {
  110.     {"AWP | Default", "models/v_awp.mdl", 0, },
  111.     {"AWP | Asiimov Fnatic", "models/darkknight_skinek/awp/v_awp_asiimov-fnatic.mdl", 0, },
  112.     {"AWP | Banshee", "models/darkknight_skinek/awp/v_awp_banshee.mdl", 50, },
  113.     {"AWP | Black Chrome", "models/darkknight_skinek/awp/v_awp_black-chrome.mdl", 100, },
  114.     {"AWP | Cyrex", "models/darkknight_skinek/awp/v_awp_cyrex.mdl", 150, },
  115.     {"AWP | Dragon Lore", "models/darkknight_skinek/awp/v_awp_dragon-lore.mdl", 200, },
  116.     {"AWP | Fever Dream", "models/darkknight_skinek/awp/v_awp_fever-dream.mdl", 250, },
  117.     {"AWP | Golden", "models/darkknight_skinek/awp/v_awp_golden.mdl", 300, },
  118.     {"AWP | Frontside Misty", "models/darkknight_skinek/awp/v_awp_frontside-misty.mdl", 350, },
  119.     {"AWP | Lightning Strike", "models/darkknight_skinek/awp/v_awp_lightning-strike.mdl", 400, },
  120.     {"AWP | Malaysia", "models/darkknight_skinek/awp/v_awp_malaysia.mdl", 450, },
  121.     {"AWP | Raptor", "models/darkknight_skinek/awp/v_awp_raptor.mdl", 500, },
  122.     {"AWP | Red Puzzle", "models/darkknight_skinek/awp/v_awp_red-puzzle.mdl", 550, },
  123.     {"AWP | Snow", "models/darkknight_skinek/awp/v_awp_snow.mdl", 600, }
  124. }
  125. new const WeaponSCOUT[][DATA] = {
  126.     {"SCOUT | Default", "models/v_scout.mdl", 0, },
  127.     {"SCOUT | Blue Diamond", "models/darkknight_skinek/scout/v_scout_bluediamond.mdl", 0, }
  128. }
  129. new const WeaponFAMAS[][DATA] = {
  130.     {"FAMAS | Default", "models/v_famas.mdl", 0, },
  131.     {"FAMAS | 4TH", "models/darkknight_skinek/famas/v_famas_4th.mdl", 50,  },
  132.     {"FAMAS | Balrog", "models/darkknight_skinek/famas/v_famas_balrog.mdl", 100,  },
  133.     {"FAMAS | Hunter", "models/darkknight_skinek/famas/v_famas_hunter.mdl", 150,  },
  134.     {"FAMAS | Red Destiny", "models/darkknight_skinek/famas/v_famas_red_destiny.mdl", 200, },
  135.     {"FAMAS | Roll Cage", "models/darkknight_skinek/famas/v_famas_roll_cage.mdl", 250, },
  136.     {"FAMAS | SFWC", "models/darkknight_skinek/famas/v_famas_sfwc.mdl", 300, },
  137.     {"FAMAS | Spitfire", "models/darkknight_skinek/famas/v_famas_spitfire.mdl", 350, },
  138.     {"FAMAS | Survivor", "models/darkknight_skinek/famas/v_famas_survivor.mdl", 400, },
  139.     {"FAMAS | Commemoration", "models/darkknight_skinek/famas/v_famas_Commemoration.mdl", 450, }
  140. }
  141. new const WeaponGALIL[][DATA] = {
  142.     {"GALIL | Default", "models/v_galil.mdl", 0, },
  143.     {"GALIL | Black N White", "models/darkknight_skinek/galil/v_galil_black-n-white.mdl", 0, },
  144.     {"GALIL | Cerberus", "models/darkknight_skinek/galil/v_galil_cerberus.mdl",  50, },
  145.     {"GALIL | Stone Cold", "models/darkknight_skinek/galil/v_galil_stone-cold.mdl",  100, }
  146. }
  147. new const WeaponAUG[][DATA] = {
  148.     {"AUG | Default", "models/v_aug.mdl", 0, },
  149.     {"AUG | Woodland Camouflage", "models/darkknight_skinek/aug/v_aug_Woodland Camouflage.mdl", 0, },
  150.     {"AUG | Syd Mead", "models/darkknight_skinek/aug/v_aug_syd_mead.mdl", 50, },
  151.     {"AUG | Green Light", "models/darkknight_skinek/aug/v_aug_green_light.mdl", 100, },
  152.     {"AUG | Cat", "models/darkknight_skinek/aug/v_aug_cat.mdl", 150, },
  153.     {"AUG | Chameleon", "models/darkknight_skinek/aug/v_aug_Chameleon.mdl", 200, },
  154.     {"AUG | Akihabara_Accept", "models/darkknight_skinek/aug/v_aug_Akihabara_Accept.mdl", 250, },
  155.     {"AUG | Blue Horizon", "models/darkknight_skinek/aug/v_aug_Blue_Horizon.mdl", 300, },
  156.     {"AUG | Desert Cam", "models/darkknight_skinek/aug/v_aug_desertcam.mdl", 350, },
  157.     {"AUG | Leopard", "models/darkknight_skinek/aug/v_aug_leopard.mdl", 400, }
  158. }
  159. new const WeaponM3[][DATA] = {
  160.     {"M3 | Default", "models/v_m3.mdl", 0, },
  161. }
  162. new const WeaponXM1014[][DATA] = {
  163.     {"XM1014 | Default", "models/v_xm1014.mdl", 0, },
  164.     {"XM1014 | Arcturus", "models/darkknight_skinek/xm1014/v_xm1014_arcturus.mdl", 0, },
  165.     {"XM1014 | Balrog Xi Blue", "models/darkknight_skinek/xm1014/v_xm1014_balrog-xi-blue.mdl", 50, },
  166.     {"XM1014 | Balrog Xi Red", "models/darkknight_skinek/xm1014/v_xm1014_balrog-xi-red.mdl", 100, },
  167.     {"XM1014 | CSS", "models/darkknight_skinek/xm1014/v_xm1014_CSS.mdl", 150, },
  168.     {"XM1014 | Heaven Guard", "models/darkknight_skinek/xm1014/v_xm1014_heaven-guard.mdl", 200, },
  169.     {"XM1014 | Seasons", "models/darkknight_skinek/xm1014/v_xm1014_seasons.mdl", 250, },
  170.     {"XM1014 | Teclu Burner", "models/darkknight_skinek/xm1014/v_xm1014_teclu_burner.mdl", 300, },
  171.     {"XM1014 | Tranquility", "models/darkknight_skinek/xm1014/v_xm1014_tranquility.mdl", 350, },
  172.     {"XM1014 | Black Tie", "models/darkknight_skinek/xm1014/v_xm1014-black-tie.mdl", 400, }
  173. }
  174. new const WeaponKNIFE[][DATA] = {
  175.     {"KNIFE | Default", "models/v_knife.mdl", 0, },
  176.     {"KNIFE | Bayonet Slaughter", "models/darkknight_skinek/knife/v_knife_bayonet_slaughter.mdl", 0, },
  177.     {"KNIFE | Bloody M9 Touch Redux", "models/darkknight_skinek/knife/v_knife_Touch Redux.mdl", 50, }
  178. }
  179. new const WeaponDEAGLE[][DATA] = {
  180.     {"DEAGLE | Default", "models/v_deagle.mdl", 0, },
  181.     {"DEAGLE | Asiimov", "models/darkknight_skinek/deagle/v_deagle_asiimov.mdl", 0, },
  182.     {"DEAGLE | Blaze", "models/darkknight_skinek/deagle/v_deagle_blaze.mdl", 50, },
  183.     {"DEAGLE | Blood Sport", "models/darkknight_skinek/deagle/v_deagle_bloodsport.mdl", 100, },
  184.     {"DEAGLE | Cobalt Disruption", "models/darkknight_skinek/deagle/v_deagle_cobalt-disruption.mdl", 150, },
  185.     {"DEAGLE | Debra", "models/darkknight_skinek/deagle/v_deagle_debra.mdl", 200, },
  186.     {"DEAGLE | Devil", "models/darkknight_skinek/deagle/v_deagle_devil.mdl", 250, },
  187.     {"DEAGLE | Dragon", "models/darkknight_skinek/deagle/v_deagle_eagle_glory.mdl", 300, },
  188.     {"DEAGLE | Emperor Dragon", "models/darkknight_skinek/deagle/v_deagle_emperor_dragon.mdl", 350, },
  189.     {"DEAGLE | Neon Electro", "models/darkknight_skinek/deagle/v_deagle_neon-electro.mdl", 400, },
  190.     {"DEAGLE | OAKLEY", "models/darkknight_skinek/deagle/v_deagle_OAKLEY.mdl", 450, },
  191.     {"DEAGLE | Oxide Blaze", "models/darkknight_skinek/deagle/v_deagle_oxide_blaze.mdl", 500, },
  192.     {"DEAGLE | Redline", "models/darkknight_skinek/deagle/v_deagle_redline.mdl", 550, },
  193.     {"DEAGLE | Urban Camo", "models/darkknight_skinek/deagle/v_deagle_urban-camo.mdl", 600, }
  194. }
  195. new const WeaponUSP[][DATA] = {
  196.     {"USP | Default", "models/v_usp.mdl", 0, },
  197.     {"USP | Caiman", "models/darkknight_skinek/usp/v_usp_caiman.mdl", 0, },
  198.     {"USP | Comet", "models/darkknight_skinek/usp/v_usp_comet.mdl", 50, },
  199.     {"USP | Cyrex", "models/darkknight_skinek/usp/v_usp_cyrex.mdl", 100, },
  200.     {"USP | Kill Confirmed", "models/darkknight_skinek/usp/v_usp_Kill Confirmed.mdl", 150, }
  201. }
  202. new const WeaponGLOCK[][DATA] = {
  203.     {"GLOCK18 | Default", "models/v_glock18.mdl", 0, },
  204.     {"GLOCK18 | Attention", "models/darkknight_skinek/glock18/v_glock18_attention.mdl", 0, },
  205.     {"GLOCK18 | Blue Fissure", "models/darkknight_skinek/glock18/v_glock18_blue-fissure.mdl", 50, },
  206.     {"GLOCK18 | Candy Apple", "models/darkknight_skinek/glock18/v_glock18_candy-apple.mdl", 100, },
  207.     {"GLOCK18 | Cubes World", "models/darkknight_skinek/glock18/v_glock18_cubes-world.mdl", 150, },
  208.     {"GLOCK18 | Death Rattle", "models/darkknight_skinek/glock18/v_glock18_death-rattle.mdl", 200, },
  209.     {"GLOCK18 | Flame", "models/darkknight_skinek/glock18/v_glock18_flame.mdl", 300, },
  210.     {"GLOCK18 | Glamour", "models/darkknight_skinek/glock18/v_glock18_glamour.mdl", 350, },
  211.     {"GLOCK18 | Lime Fade", "models/darkknight_skinek/glock18/v_glock18_lime-fade.mdl", 350, },
  212.     {"GLOCK18 | Reactor", "models/darkknight_skinek/glock18/v_glock18_reactor.mdl", 350, },
  213.     {"GLOCK18 | Redline", "models/darkknight_skinek/glock18/v_glock18_redline.mdl", 400, },
  214.     {"GLOCK18 | The_Watcher", "models/darkknight_skinek/glock18/v_glock18_The_Watcher.mdl", 450, },
  215.     {"GLOCK18 | Turtle", "models/darkknight_skinek/glock18/v_glock18_turtle.mdl", 500, },
  216.     {"GLOCK18 | Universe", "models/darkknight_skinek/glock18/v_glock18_universe.mdl", 550, },
  217.     {"GLOCK18 | Wulcan", "models/darkknight_skinek/glock18/v_glock18_vulcan.mdl", 600, },
  218.     {"GLOCK18 | Wasteland Rebel", "models/darkknight_skinek/glock18/v_glock18_wasteland-rebel.mdl", 650, },
  219.     {"GLOCK18 | Water Element", "models/darkknight_skinek/glock18/v_glock18_water_element.mdl", 700, },
  220.     {"GLOCK18 | Weasel", "models/darkknight_skinek/glock18/v_glock18_weasel.mdl", 750, },
  221.     {"GLOCK18 | Clear Polymer", "models/darkknight_skinek/glock18/v_glock18_Clear_Polymer.mdl", 800, }
  222. }  
  223. new const MainStrings[][] = {
  224.     "M4A1 Skinek",
  225.     "AK47 Skinek",
  226.     "AWP Skinek",
  227.     "SCOUT Skinek",
  228.     "FAMAS Skinek",
  229.     "GALIL Skinek",
  230.     "AUG Skinek",
  231.     "M3 Skinek",
  232.     "XM1014 Skinek",
  233.     "KNIFE Skinek",
  234.     "DEAGLE Skinek",
  235.     "USP Skinek",
  236.     "GLOCK18 Skinek"
  237. }
  238. public plugin_init() {
  239.     register_plugin(PLUGIN, VERSION, AUTHOR)
  240.     register_clcmd("say /menu", "openMainMenu")
  241.     register_clcmd("say /add", "Addolas")
  242.     register_impulse(201, "openMainMenu");
  243.     register_event("DeathMsg","Halal","a")
  244.     register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
  245. }
  246. public Addolas(id)
  247. {
  248.     g_uPoints[M4A1][id] += 50
  249.     g_uPoints[AK47][id] += 50
  250.     g_uPoints[AWP][id] += 50
  251.     g_uPoints[SCOUT][id] += 50
  252.     g_uPoints[FAMAS][id] += 50
  253.     g_uPoints[GALIL][id] += 50
  254.     g_uPoints[AUG][id] += 50
  255.     g_uPoints[M3][id] += 50
  256.     g_uPoints[XM1014][id] += 50
  257.     g_uPoints[KNIFE][id] += 50
  258.     g_uPoints[DEAGLE][id] += 50
  259.     g_uPoints[USP][id] += 50
  260.     g_uPoints[GLOCK][id] += 50;
  261. }
  262. public plugin_precache() { 
  263.     for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
  264.     for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
  265.     for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
  266.     for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
  267.     for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
  268.     for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
  269.     for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
  270.     for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
  271.     for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
  272.     for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
  273.     for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
  274.     for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
  275.     for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
  276. }
  277. public evChangeWeapon(id) {
  278.     switch(get_user_weapon(id)) {
  279.         case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[M4A1][id]][ModelName]);
  280.             case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[AK47][id]][ModelName]);
  281.             case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[AWP][id]][ModelName]);
  282.             case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[SCOUT][id]][ModelName]);
  283.             case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[FAMAS][id]][ModelName]);
  284.             case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[GALIL][id]][ModelName]);
  285.             case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[AUG][id]][ModelName]);
  286.             case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[M3][id]][ModelName]);
  287.             case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[XM1014][id]][ModelName]);
  288.             case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[KNIFE][id]][ModelName]);
  289.             case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[DEAGLE][id]][ModelName]);
  290.             case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[USP][id]][ModelName]);
  291.             case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[GLOCK][id]][ModelName]);
  292.         }
  293.     return PLUGIN_CONTINUE
  294. }
  295. public Halal() {
  296.    
  297.     new iAttacker = read_data(1)
  298.     new iVictim = read_data(2)
  299.     new iHs = read_data(3)
  300.     if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
  301.     new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
  302.     switch(get_user_weapon(iAttacker)) {
  303.         case CSW_M4A1: g_uPoints[M4A1][iAttacker] += iPoints
  304.             case CSW_AK47: g_uPoints[AK47][iAttacker] += iPoints
  305.             case CSW_AWP: g_uPoints[AWP][iAttacker] += iPoints
  306.             case CSW_SCOUT: g_uPoints[SCOUT][iAttacker] += iPoints
  307.             case CSW_FAMAS: g_uPoints[FAMAS][iAttacker] += iPoints
  308.             case CSW_GALIL: g_uPoints[GALIL][iAttacker] += iPoints
  309.             case CSW_AUG: g_uPoints[AUG][iAttacker] += iPoints
  310.             case CSW_M3: g_uPoints[M3][iAttacker] += iPoints
  311.             case CSW_XM1014: g_uPoints[XM1014][iAttacker] += iPoints
  312.             case CSW_KNIFE: g_uPoints[KNIFE][iAttacker] += iPoints
  313.             case CSW_DEAGLE: g_uPoints[DEAGLE][iAttacker] += iPoints
  314.             case CSW_USP: g_uPoints[USP][iAttacker] += iPoints
  315.             case CSW_GLOCK18: g_uPoints[GLOCK][iAttacker] += iPoints
  316.         }
  317.     set_hudmessage(random(256), random(256), random(256), -1.0, 0.85, 0, 6.0, 3.0);
  318.     show_hudmessage(iAttacker, "+%i Pont", iPoints);
  319.     return PLUGIN_CONTINUE;
  320. }
  321. public openMainMenu(id) {
  322.     new szMenu[121], String[6]
  323.     formatex(szMenu, charsmax(szMenu), "%s \wFőmenü", PREFIX)
  324.     new menu = menu_create(szMenu, "hMainMenu");
  325.    
  326.     for(new i ;i < sizeof(MainStrings); i++) {
  327.         num_to_str(i, String, 5)
  328.         formatex(szMenu, charsmax(szMenu), MainStrings[i]);
  329.         menu_additem(menu, szMenu, String);
  330.     }
  331.     menu_display(id, menu, 0);
  332.     return PLUGIN_HANDLED;
  333. }
  334. public hMainMenu(id, menu, item) {
  335.     if(item == MENU_EXIT) {
  336.         menu_destroy(menu);
  337.         return PLUGIN_HANDLED;
  338.     }
  339.     g_Wpn[id] = item+1
  340.     openSkinMenu(id)
  341.     menu_destroy(menu);
  342.     return PLUGIN_HANDLED;
  343. }
  344. public openSkinMenu(id) {
  345.     new szMenu[121], szMenu2[64], String[6]
  346.     if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
  347.     else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  348.         else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  349.         else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  350.         else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  351.         else if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
  352.         else if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
  353.         else if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
  354.         else if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
  355.         else if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
  356.         else if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
  357.         else if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
  358.         else if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPont: \y%i\d", PREFIX, MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
  359.         new menu = menu_create(szMenu, "hSkinChooser");
  360.     if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  361.     MainStrings[g_Wpn[id]-1], g_uPoints[M4A1][id])
  362.     if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  363.     MainStrings[g_Wpn[id]-1], g_uPoints[AK47][id])
  364.     if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  365.     MainStrings[g_Wpn[id]-1], g_uPoints[AWP][id])
  366.     if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  367.     MainStrings[g_Wpn[id]-1], g_uPoints[SCOUT][id])
  368.     if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  369.     MainStrings[g_Wpn[id]-1], g_uPoints[FAMAS][id])
  370.     if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  371.     MainStrings[g_Wpn[id]-1], g_uPoints[GALIL][id])
  372.     if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  373.     MainStrings[g_Wpn[id]-1], g_uPoints[AUG][id])
  374.     if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  375.     MainStrings[g_Wpn[id]-1], g_uPoints[M3][id])
  376.     if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  377.     MainStrings[g_Wpn[id]-1], g_uPoints[XM1014][id])
  378.     if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  379.     MainStrings[g_Wpn[id]-1], g_uPoints[KNIFE][id])
  380.     if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  381.     MainStrings[g_Wpn[id]-1], g_uPoints[DEAGLE][id])
  382.     if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  383.     MainStrings[g_Wpn[id]-1], g_uPoints[USP][id])
  384.     if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\wPontjaid: \y%i\d", PREFIX,
  385.     MainStrings[g_Wpn[id]-1], g_uPoints[GLOCK][id])
  386.    
  387.     if(g_Wpn[id] == 1) {
  388.         for(new i; i < sizeof(WeaponM4A1); i++) {
  389.             num_to_str(i, String, 5)
  390.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM4A1[i][Points]);
  391.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[M4A1][id] == i ? "\y{Kiválasztva}": szMenu2);
  392.             menu_additem(menu, szMenu, String);
  393.         }
  394.     }
  395.     else if(g_Wpn[id] == 2) {
  396.         for(new i; i < sizeof(WeaponAK47); i++) {
  397.             num_to_str(i, String, 5)
  398.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAK47[i][Points]);
  399.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[AK47][id] == i ? "\y{Kiválasztva}": szMenu2);
  400.             menu_additem(menu, szMenu, String);
  401.         }
  402.     }
  403.     else if(g_Wpn[id] == 3) {
  404.         for(new i; i < sizeof(WeaponAWP); i++) {
  405.             num_to_str(i, String, 5)
  406.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAWP[i][Points]);
  407.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[AWP][id] == i ? "\y{Kiválasztva}": szMenu2);
  408.             menu_additem(menu, szMenu, String);
  409.         }
  410.     }
  411.     else if(g_Wpn[id] == 4) {
  412.         for(new i; i < sizeof(WeaponSCOUT); i++) {
  413.             num_to_str(i, String, 5)
  414.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponSCOUT[i][Points]);
  415.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[SCOUT][id] == i ? "\y{Kiválasztva}": szMenu2);
  416.             menu_additem(menu, szMenu, String);
  417.         }
  418.     }
  419.     else if(g_Wpn[id] == 5) {
  420.         for(new i; i < sizeof(WeaponFAMAS); i++) {
  421.             num_to_str(i, String, 5)
  422.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponFAMAS[i][Points]);
  423.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[FAMAS][id] == i ? "\y{Kiválasztva}": szMenu2);
  424.             menu_additem(menu, szMenu, String);
  425.         }
  426.     }
  427.     else if(g_Wpn[id] == 6) {
  428.         for(new i; i < sizeof(WeaponGALIL); i++) {
  429.             num_to_str(i, String, 5)
  430.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGALIL[i][Points]);
  431.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[GALIL][id] == i ? "\y{Kiválasztva}": szMenu2);
  432.             menu_additem(menu, szMenu, String);
  433.         }
  434.     }
  435.     else if(g_Wpn[id] == 7) {
  436.         for(new i; i < sizeof(WeaponAUG); i++) {
  437.             num_to_str(i, String, 5)
  438.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponAUG[i][Points]);
  439.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[AUG][id] == i ? "\y{Kiválasztva}": szMenu2);
  440.             menu_additem(menu, szMenu, String);
  441.         }
  442.     }
  443.     else if(g_Wpn[id] == 8) {
  444.         for(new i; i < sizeof(WeaponM3); i++) {
  445.             num_to_str(i, String, 5)
  446.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponM3[i][Points]);
  447.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[M3][id] == i ? "\y{Kiválasztva}": szMenu2);
  448.             menu_additem(menu, szMenu, String);
  449.         }
  450.     }
  451.     else if(g_Wpn[id] == 9) {
  452.         for(new i; i < sizeof(WeaponXM1014); i++) {
  453.             num_to_str(i, String, 5)
  454.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponXM1014[i][Points]);
  455.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[XM1014][id] == i ? "\y{Kiválasztva}": szMenu2);
  456.             menu_additem(menu, szMenu, String);
  457.         }
  458.     }
  459.     else if(g_Wpn[id] == 10) {
  460.         for(new i; i < sizeof(WeaponKNIFE); i++) {
  461.             num_to_str(i, String, 5)
  462.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponKNIFE[i][Points]);
  463.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[KNIFE][id] == i ? "\y{Kiválasztva}": szMenu2);
  464.             menu_additem(menu, szMenu, String);
  465.         }
  466.     }
  467.     else if(g_Wpn[id] == 11) {
  468.         for(new i; i < sizeof(WeaponDEAGLE); i++) {
  469.             num_to_str(i, String, 5)
  470.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponDEAGLE[i][Points]);
  471.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[DEAGLE][id] == i ? "\y{Kiválasztva}": szMenu2);
  472.             menu_additem(menu, szMenu, String);
  473.         }
  474.     }
  475.     else if(g_Wpn[id] == 12) {
  476.         for(new i; i < sizeof(WeaponUSP); i++) {
  477.             num_to_str(i, String, 5)
  478.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponUSP[i][Points]);
  479.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[USP][id] == i ? "\y{Kiválasztva}": szMenu2);
  480.             menu_additem(menu, szMenu, String);
  481.         }
  482.     }
  483.     else if(g_Wpn[id] == 13) {
  484.         for(new i; i < sizeof(WeaponGLOCK); i++) {
  485.             num_to_str(i, String, 5)
  486.             formatex(szMenu2, charsmax(szMenu2), "\r|%i| Ölés", WeaponGLOCK[i][Points]);
  487.             formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[GLOCK][id] == i ? "\y{Kiválaszva}": szMenu2);
  488.             menu_additem(menu, szMenu, String);
  489.         }
  490.     }
  491.     menu_display(id, menu, 0);
  492.     return PLUGIN_HANDLED;
  493. }
  494. public hSkinChooser(id, menu, item) {
  495.     if(item == MENU_EXIT)
  496.     {
  497.         menu_destroy(menu);
  498.         return PLUGIN_CONTINUE;
  499.     }
  500.     switch(g_Wpn[id]) {
  501.         case 1: {
  502.             if(g_uPoints[M4A1][id] >= WeaponM4A1[item][Points]) {
  503.                 g_SelectedGun[M4A1][id] = item
  504.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  505.             }
  506.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  507.         }
  508.         case 2: {
  509.             if(g_uPoints[AK47][id] >= WeaponAK47[item][Points]) {
  510.                 g_SelectedGun[AK47][id] = item
  511.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  512.             }
  513.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  514.         }
  515.         case 3: {
  516.             if(g_uPoints[AWP][id] >= WeaponAWP[item][Points]) {
  517.                 g_SelectedGun[AWP][id] = item
  518.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  519.             }
  520.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  521.         }
  522.         case 4: {
  523.             if(g_uPoints[SCOUT][id] >= WeaponSCOUT[item][Points]) {
  524.                 g_SelectedGun[SCOUT][id] = item
  525.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  526.             }
  527.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  528.         }
  529.         case 5: {
  530.             if(g_uPoints[FAMAS][id] >= WeaponFAMAS[item][Points]) {
  531.                 g_SelectedGun[FAMAS][id] = item
  532.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  533.             }
  534.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  535.         }
  536.         case 6: {
  537.             if(g_uPoints[GALIL][id] >= WeaponGALIL[item][Points]) {
  538.                 g_SelectedGun[GALIL][id] = item
  539.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  540.             }
  541.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  542.         }
  543.         case 7: {
  544.             if(g_uPoints[AUG][id] >= WeaponAUG[item][Points]) {
  545.                 g_SelectedGun[AUG][id] = item
  546.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  547.             }
  548.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  549.         }
  550.         case 8: {
  551.             if(g_uPoints[M3][id] >= WeaponM3[item][Points]) {
  552.                 g_SelectedGun[M3][id] = item
  553.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  554.             }
  555.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  556.         }
  557.         case 9: {
  558.             if(g_uPoints[XM1014][id] >= WeaponXM1014[item][Points]) {
  559.                 g_SelectedGun[XM1014][id] = item
  560.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  561.             }
  562.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  563.         }
  564.         case 10: {
  565.             if(g_uPoints[KNIFE][id] >= WeaponKNIFE[item][Points]) {
  566.                 g_SelectedGun[KNIFE][id] = item
  567.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  568.             }
  569.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  570.         }
  571.         case 11: {
  572.             if(g_uPoints[DEAGLE][id] >= WeaponDEAGLE[item][Points]) {
  573.                 g_SelectedGun[DEAGLE][id] = item
  574.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  575.             }
  576.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  577.         }
  578.         case 12: {
  579.             if(g_uPoints[USP][id] >= WeaponUSP[item][Points]) {
  580.                 g_SelectedGun[USP][id] = item
  581.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  582.             }
  583.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  584.         }
  585.         case 13: {
  586.             if(g_uPoints[GLOCK][id] >= WeaponGLOCK[item][Points]) {
  587.                 g_SelectedGun[GLOCK][id] = item
  588.                 ColorChat(id, GREEN, "^4%s ^1Sikeresen aktiváltad a skint!", C_Perfix)
  589.             }
  590.             else ColorChat(id, GREEN, "^4%s ^1Nincs elég ölésed az aktiváláshoz!", C_Perfix)
  591.         }
  592.     }
  593.     menu_destroy(menu);
  594.     return PLUGIN_HANDLED;
  595. }
  596. stock UTIL_PlayWeaponAnimation(const Player, const Sequence) {
  597.     set_pev(Player, pev_weaponanim, Sequence)
  598.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  599.     write_byte(Sequence)
  600.     write_byte(pev(Player, pev_body))
  601.     message_end()
  602. }
  603. public plugin_cfg()
  604. {
  605.     static Query[10048];
  606.     new Len;
  607.     g_SqlTuple = SQL_MakeDbTuple(SQL_INFO[0],SQL_INFO[1],SQL_INFO[2],SQL_INFO[3])
  608.     Len += formatex(Query[Len], charsmax(Query), "CREATE TABLE IF NOT EXISTS `sql_mentes_tutorial`")
  609.     Len += formatex(Query[Len], charsmax(Query)-Len, "(`Steamid` varchar(64) NOT NULL, ");
  610.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM4A1` int(11) NOT NULL,")
  611.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAK47` int(11) NOT NULL,")
  612.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAWP` int(11) NOT NULL,")
  613.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsSCOUT` int(11) NOT NULL,")
  614.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsFAMAS` int(11) NOT NULL,")
  615.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGALIL` int(11) NOT NULL,")
  616.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsAUG` int(11) NOT NULL,")
  617.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsM3` int(11) NOT NULL,")
  618.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsXM1014` int(11) NOT NULL,")
  619.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsKNIFE` int(11) NOT NULL,")
  620.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsDEAGLE` int(11) NOT NULL,")
  621.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsUSP` int(11) NOT NULL,")
  622.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_uPointsGLOCK` int(11) NOT NULL,")
  623.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM4A1` int(11) NOT NULL,")
  624.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAK47` int(11) NOT NULL,")
  625.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAWP` int(11) NOT NULL,")
  626.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunSCOUT` int(11) NOT NULL,")
  627.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunFAMAS` int(11) NOT NULL,")
  628.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGALIL` int(11) NOT NULL,")
  629.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunAUG` int(11) NOT NULL,")
  630.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunM3` int(11) NOT NULL,")
  631.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunXM1014` int(11) NOT NULL,")
  632.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunKNIFE` int(11) NOT NULL,")
  633.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunDEAGLE` int(11) NOT NULL,")
  634.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunUSP` int(11) NOT NULL,")
  635.     Len += formatex(Query[Len], charsmax(Query)-Len, "`g_SelectedGunGLOCK` int(11) NOT NULL,")
  636.     Len += formatex(Query[Len], charsmax(Query)-Len, "`id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY)")
  637.     SQL_ThreadQuery(g_SqlTuple,"createTableThread", Query)
  638. }
  639.  
  640. public createTableThread(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  641.     if(FailState == TQUERY_CONNECT_FAILED)
  642.         set_fail_state("Nem tudtam csatlakozni az adatbazishoz.");
  643.     else if(FailState == TQUERY_QUERY_FAILED)
  644.         set_fail_state("Query Error");
  645.     if(Errcode)
  646.         log_amx("Hibat dobtam: %s",Error);
  647. }
  648.  
  649. public client_putinserver(id) {
  650.     if(!is_user_bot(id)) {
  651.         get_user_authid(id, Steamid, charsmax(Steamid));
  652.         Load(id)
  653.     }
  654. }
  655.  
  656. public Load(id) {
  657.     static Query[10048];
  658.     new Data[1]
  659.     Data[0] = id
  660.     get_user_authid(id, Steamid, charsmax(Steamid));
  661.     formatex(Query, charsmax(Query), "SELECT * FROM `sql_mentes_tutorial` WHERE Steamid = ^"%s^";", Steamid);
  662.     SQL_ThreadQuery(g_SqlTuple, "QuerySelectData", Query, Data, 1)
  663. }
  664.  
  665. public QuerySelectData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  666.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  667.         log_amx("%s", Error)
  668.         return
  669.     }
  670.     else {
  671.         new id = Data[0];
  672.        
  673.         if(SQL_NumRows(Query) > 0) {
  674.             g_uPoints[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM4A1"))
  675.             g_uPoints[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAK47"))
  676.             g_uPoints[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAWP"))
  677.             g_uPoints[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsSCOUT"))
  678.             g_uPoints[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsFAMAS"))
  679.             g_uPoints[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGALIL"))
  680.             g_uPoints[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsAUG"))
  681.             g_uPoints[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsM3"))
  682.             g_uPoints[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsXM1014"))
  683.             g_uPoints[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsKNIFE"))
  684.             g_uPoints[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsDEAGLE"))
  685.             g_uPoints[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsUSP"))
  686.             g_uPoints[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_uPointsGLOCK"))
  687.             g_SelectedGun[M4A1][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM4A1"))
  688.             g_SelectedGun[AK47][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAK47"))
  689.             g_SelectedGun[AWP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAWP"))
  690.             g_SelectedGun[SCOUT][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunSCOUT"))
  691.             g_SelectedGun[FAMAS][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunFAMAS"))
  692.             g_SelectedGun[GALIL][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGALIL"))
  693.             g_SelectedGun[AUG][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunAUG"))
  694.             g_SelectedGun[M3][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunM3"))
  695.             g_SelectedGun[XM1014][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunXM1014"))
  696.             g_SelectedGun[KNIFE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunKNIFE"))
  697.             g_SelectedGun[DEAGLE][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunDEAGLE"))
  698.             g_SelectedGun[USP][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunUSP"))
  699.             g_SelectedGun[GLOCK][id] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "g_SelectedGunGLOCK"))
  700.         }
  701.         else {
  702.             Save(id)
  703.         }
  704.     }
  705. }
  706.  
  707. public Save(id) {
  708.     static Query[10048];
  709.     get_user_authid(id, Steamid, charsmax(Steamid));
  710.     formatex(Query, charsmax(Query), "INSERT INTO `sql_mentes_tutorial` (`Steamid`) VALUES (^"%s^");", Steamid);
  711.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  712. }
  713.  
  714. public QuerySetData(FailState, Handle:Query, Error[], Errcode, Data[], DataSize, Float:Queuetime) {
  715.     if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) {
  716.         log_amx("%s", Error)
  717.         return
  718.     }
  719. }
  720.  
  721. public Update(id) {
  722.     static Query [10048];
  723.     new Len;
  724.     get_user_authid(id, Steamid, charsmax(Steamid));
  725.    
  726.     Len += formatex(Query[Len], charsmax(Query), "UPDATE `sql_mentes_tutorial` SET g_uPointsM4A1 = ^"%i^", ", g_uPoints[M4A1][id])
  727.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAK47 = ^"%i^", ", g_uPoints[AK47][id])
  728.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAWP = ^"%i^", ", g_uPoints[AWP][id])
  729.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsSCOUT = ^"%i^", ", g_uPoints[SCOUT][id])
  730.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsFAMAS = ^"%i^", ", g_uPoints[FAMAS][id])
  731.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGALIL = ^"%i^", ", g_uPoints[GALIL][id])
  732.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsAUG = ^"%i^", ", g_uPoints[AUG][id])
  733.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsM3 = ^"%i^", ", g_uPoints[M3][id])
  734.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsXM1014 = ^"%i^", ", g_uPoints[XM1014][id])
  735.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsKNIFE = ^"%i^", ", g_uPoints[KNIFE][id])
  736.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsDEAGLE = ^"%i^", ", g_uPoints[DEAGLE][id])
  737.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsUSP = ^"%i^", ", g_uPoints[USP][id])
  738.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_uPointsGLOCK = ^"%i^", ", g_uPoints[GLOCK][id])
  739.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAK47 = ^"%i^", ", g_SelectedGun[AK47][id])
  740.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAWP = ^"%i^", ", g_SelectedGun[AWP][id])
  741.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunSCOUT = ^"%i^", ", g_SelectedGun[SCOUT][id])
  742.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunFAMAS = ^"%i^", ", g_SelectedGun[FAMAS][id])
  743.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGALIL = ^"%i^", ", g_SelectedGun[GALIL][id])
  744.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunAUG = ^"%i^", ", g_SelectedGun[AUG][id])
  745.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM3 = ^"%i^", ", g_SelectedGun[M3][id])
  746.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunXM1014 = ^"%i^", ", g_SelectedGun[XM1014][id])
  747.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunKNIFE = ^"%i^", ", g_SelectedGun[KNIFE][id])
  748.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunDEAGLE = ^"%i^", ", g_SelectedGun[DEAGLE][id])
  749.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunUSP = ^"%i^", ", g_SelectedGun[USP][id])
  750.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunGLOCK = ^"%i^", ", g_SelectedGun[GLOCK][id])
  751.     Len += formatex(Query[Len], charsmax(Query)-Len, "g_SelectedGunM4A1 = ^"%i^" WHERE Steamid = ^"%s^";", g_SelectedGun[M4A1][id], Steamid);
  752.     SQL_ThreadQuery(g_SqlTuple, "QuerySetData", Query)
  753. }
  754.  
  755. public client_disconnected(id) {
  756.     if(!is_user_bot(id)) {
  757.         Update(id)
  758.     }
  759.     g_uPoints[M4A1][id] = 0
  760.     g_uPoints[AK47][id] = 0
  761.     g_uPoints[AWP][id] = 0
  762.     g_uPoints[SCOUT][id] = 0
  763.     g_uPoints[FAMAS][id] = 0
  764.     g_uPoints[GALIL][id] = 0
  765.     g_uPoints[AUG][id] = 0
  766.     g_uPoints[M3][id] = 0
  767.     g_uPoints[XM1014][id] = 0
  768.     g_uPoints[KNIFE][id] = 0
  769.     g_uPoints[DEAGLE][id] = 0
  770.     g_uPoints[USP][id] = 0
  771.     g_uPoints[GLOCK][id] = 0
  772.     g_SelectedGun[M4A1][id] = 0
  773.     g_SelectedGun[AK47][id] = 0
  774.     g_SelectedGun[AWP][id] = 0
  775.     g_SelectedGun[SCOUT][id] = 0
  776.     g_SelectedGun[FAMAS][id] = 0
  777.     g_SelectedGun[GALIL][id] = 0
  778.     g_SelectedGun[AUG][id] = 0
  779.     g_SelectedGun[M3][id] = 0
  780.     g_SelectedGun[XM1014][id] = 0
  781.     g_SelectedGun[KNIFE][id] = 0
  782.     g_SelectedGun[DEAGLE][id] = 0
  783.     g_SelectedGun[USP][id] = 0
  784.     g_SelectedGun[GLOCK][id] = 0
  785.     get_user_authid(id, Steamid, charsmax(Steamid));
  786. }
  787.  
  788.     public plugin_end() {
  789.         SQL_FreeHandle(g_SqlTuple)
  790.     }


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