#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <sqlx>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
#define KILL_POINT 1
#define HEADSHOT_POINT 5
#define Tablename "teszt_mód" //SQL Tábla neve!//
enum _:GunDatas {
M4A1,
AK47,
AWP,
SCOUT,
FAMAS,
GALIL,
AUG,
M3,
XM1014,
KNIFE,
DEAGLE,
USP,
GLOCK
}
new g_SelectedGun[33][GunDatas], g_uPoints[33][GunDatas], g_Wpn[33];
new sSteamID[64];
new betoltve[33];
new const gMenuPrefix[] = "\w[.:*[Night*_*Warrior]*:.]~\y» \yFun";
new const gChatPrefix[] = "[.:*[Night*_*Warrior]*:.]"
enum _:DATA {
GunName[512],
ModelName[512],
Points[8]
}
new const WeaponM4A1[][DATA] = {
{"M4A1 | Default", "models/v_m4a1.mdl", 0, },
{"M4A1 | Chanticos Fire", "models/nightwarrior_skinek/m4a1/v_m4a1_chantico_s_fire.mdl", 0, },
{"M4A1 | Fade", "models/nightwarrior_skinek/m4a1/v_m4a1_fade.mdl", 50, },
{"M4A1 | Vanquish", "models/nightwarrior_skinek/m4a1/v_m4a1_vanquish.mdl", 100, },
{"M4A1 | Hyper Beast", "models/nightwarrior_skinek/m4a1/v_m4a1_hyper-beast.mdl", 150, },
{"M4A1 | Icarus Fell", "models/nightwarrior_skinek/m4a1/v_m4a1_icarus-fell.mdl", 200, },
{"M4A1 | Nuclear Leek", "models/nightwarrior_skinek/m4a1/v_m4a1_nuclear-leek.mdl", 250, },
{"M4A1 | Bumblebee", "models/nightwarrior_skinek/m4a1/v_m4a1_bumblebee.mdl", 300, },
{"M4A1 | Condor", "models/nightwarrior_skinek/m4a1/v_m4a1_Condor.mdl", 350, },
{"M4A1 | Desolate Space", "models/nightwarrior_skinek/m4a1/v_m4a1_desolate-space.mdl", 400, },
{"M4A1 | Dragon King", "models/nightwarrior_skinek/m4a1/v_m4a1_dragon-king.mdl", 450, },
{"M4A1 | Flashback", "models/nightwarrior_skinek/m4a1/v_m4a1_flashback.mdl", 500, },
{"M4A1 | Frontside Misty", "models/nightwarrior_skinek/m4a1/v_m4a1_frontside-misty.mdl", 550, },
{"M4A1 | Master Piece", "models/nightwarrior_skinek/m4a1/v_m4a1_master-piece.mdl", 600, },
{"M4A1 | Mecha Industries", "models/nightwarrior_skinek/m4a1/v_m4a1_mecha-industries.mdl", 750, },
{"M4A1 | Sticker", "models/nightwarrior_skinek/m4a1/v_m4a1_sticker.mdl", 800, }
}
new const WeaponAK47[][DATA] = {
{"AK47 | Default", "models/v_ak47.mdl", 0, },
{"AK47 | Furios Peacock", "models/nightwarrior_skinek/ak47/v_ak47_furious_peacock.mdl", 0, },
{"AK47 | Red Force", "models/nightwarrior_skinek/ak47/v_ak47_redforce.mdl", 50, },
{"AK47 | Red Line", "models/nightwarrior_skinek/ak47/v_ak47_redline.mdl", 100, },
{"AK47 | Retexture", "models/nightwarrior_skinek/ak47/v_ak47_Retexture.mdl", 150, },
{"AK47 | Jaguar", "models/nightwarrior_skinek/ak47/v_ak47_jaguar.mdl", 200, },
{"AK47 | Vulkan", "models/nightwarrior_skinek/ak47/v_ak47_vulkan.mdl", 250, },
{"AK47 | Galaxy", "models/nightwarrior_skinek/ak47/v_ak47_galaxy.mdl", 300, },
{"AK47 | Black Cartel", "models/nightwarrior_skinek/ak47/v_ak47_black-cartel.mdl", 350, },
{"AK47 | Neon Revolution", "models/nightwarrior_skinek/ak47/v_ak47_neon-revolution.mdl", 400, },
{"AK47 | Akihabara Accept", "models/nightwarrior_skinek/ak47/v_ak47_akihabara-accept.mdl", 450, },
{"AK47 | Bloodsport", "models/nightwarrior_skinek/ak47/v_ak47_bloodsport.mdl", 500, },
{"AK47 | Starladder", "models/nightwarrior_skinek/ak47/v_ak47_starladder.mdl", 550, },
{"AK47 | Frontside Misty", "models/nightwarrior_skinek/ak47/v_ak47_frontside-misty.mdl", 600, },
{"AK47 | Obstacle", "models/nightwarrior_skinek/ak47/v_ak47_Obstacle.mdl", 650, },
{"AK47 | The Empress", "models/nightwarrior_skinek/ak47/v_ak47_theempress.mdl", 700, },
{"AK47 | Grafiti", "models/nightwarrior_skinek/ak47/v_ak47_grafiti.mdl", 750, },
{"AK47 | Wasteland Rebel", "models/nightwarrior_skinek/ak47/v_ak47_wasteland_rebel.mdl", 800, },
{"AK47 | Point Dissaray", "models/nightwarrior_skinek/ak47/v_ak47_pointdisarray.mdl", 850, },
{"AK47 | Iron Acho", "models/nightwarrior_skinek/ak47/v_ak47_iron-acho.mdl", 900, },
{"AK47 | Galaxy 2", "models/nightwarrior_skinek/ak47/v_ak47_galaxy_2.mdl", 950, }
}
new const WeaponAWP[][DATA] = {
{"AWP | Default", "models/v_awp.mdl", 0, },
{"AWP | Asiimow", "models/nightwarrior_skinek/awp/v_awp_asiimov.mdl", 0, },
{"AWP | Dexpota", "models/nightwarrior_skinek/awp/v_awp_dexpota.mdl", 50, },
{"AWP | Elite Build", "models/nightwarrior_skinek/awp/v_awp_elitebuild.mdl", 100, },
{"AWP | Stress Free", "models/nightwarrior_skinek/awp/v_awp_stressfree.mdl", 150, },
{"AWP | Sticker", "models/nightwarrior_skinek/awp/v_awp_sticker.mdl", 200, },
{"AWP | Frontside Misty", "models/nightwarrior_skinek/awp/v_awp_frontside-misty.mdl", 250, },
{"AWP | Fire", "models/nightwarrior_skinek/awp/v_awp_fire.mdl", 300, },
{"AWP | Fever Dream", "models/nightwarrior_skinek/awp/v_awp_fever-dream.mdl", 350, },
{"AWP | Frontside Misty", "models/nightwarrior_skinek/awp/v_awp_frontside-misty.mdl", 400, },
{"AWP | Hyper Beast", "models/nightwarrior_skinek/awp/v_awp_hyper-beast.mdl", 450, },
{"AWP | Bloody Camo", "models/nightwarrior_skinek/awp/v_awp_bloody-camo.mdl", 500, },
{"AWP | Full Black", "models/nightwarrior_skinek/awp/v_awp_full-black.mdl", 550, },
{"AWP | Tiger Tooth", "models/nightwarrior_skinek/awp/v_awp_tiger-tooth.mdl", 600, },
{"AWP | Graphite", "models/nightwarrior_skinek/awp/v_awp_graphite.mdl", 650, },
{"AWP | Ronin Evolved", "models/nightwarrior_skinek/awp/v_awp_ronin-evolved.mdl", 700, },
{"AWP | ColorWay", "models/nightwarrior_skinek/awp/v_awp_colorway.mdl", 750, },
{"AWP | Silver Red Camo", "models/nightwarrior_skinek/awp/v_awp_silver-red-camo.mdl", 800, },
{"AWP | Phobos", "models/nightwarrior_skinek/awp/v_awp_phobos.mdl", 850, },
{"AWP | Ohka", "models/nightwarrior_skinek/awp/v_awp_ohka.mdl", 900, },
{"AWP | Bercut", "models/nightwarrior_skinek/awp/v_awp_bercut.mdl", 950, },
{"AWP | Jacket", "models/nightwarrior_skinek/awp/v_awp_jacket.mdl", 1000, },
{"AWP | Malaysia", "models/nightwarrior_skinek/awp/v_awp_malaysia.mdl", 1050, },
{"AWP | Bluvy", "models/nightwarrior_skinek/awp/v_awp_bluvy.mdl", 1100, }
}
new const WeaponSCOUT[][DATA] = {
{"SCOUT | Default", "models/v_scout.mdl", 0, },
{"SCOUT | Fade", "models/nightwarrior_skinek/scout/v_scout_fade.mdl", 0, },
{"SCOUT | Blood in the Water", "models/nightwarrior_skinek/scout/v_scout_blood_in_the_water.mdl", 50, },
{"SCOUT | Dragon Fire", "models/nightwarrior_skinek/scout/v_scout_dragonfire.mdl", 100, },
{"SCOUT | Shooting Dead", "models/nightwarrior_skinek/scout/v_scout_shooting_dead.mdl", 150, },
{"SCOUT | City Guardian", "models/nightwarrior_skinek/scout/v_scout_Cityguardian.mdl", 200, }
}
new const WeaponFAMAS[][DATA] = {
{"FAMAS | Default", "models/v_famas.mdl", 0, },
{"FAMAS | Red Destiny", "models/nightwarrior_skinek/famas/v_famas_red_destiny.mdl", 0, },
{"FAMAS | SFWC", "models/nightwarrior_skinek/famas/v_famas_sfwc.mdl", 50, },
{"FAMAS | Survivor", "models/nightwarrior_skinek/famas/v_famas_survivor.mdl", 100, },
{"FAMAS | Neon Mist", "models/nightwarrior_skinek/famas/v_famas_neon-mist.mdl", 150, },
{"FAMAS | Psycho", "models/nightwarrior_skinek/famas/v_famas_psycho.mdl", 200, },
{"FAMAS | Pulse", "models/nightwarrior_skinek/famas/v_famas-pulse.mdl", 250, },
{"FAMAS | 4TH", "models/nightwarrior_skinek/famas/v_famas-4th.mdl", 300, },
{"FAMAS | Blue Triger", "models/nightwarrior_skinek/famas/v_famas-blue-tiger.mdl", 350, },
{"FAMAS | Clarion", "models/nightwarrior_skinek/famas/v_famas-clarion.mdl", 400, },
{"FAMAS | Clownter Strike", "models/nightwarrior_skinek/famas/v_famas-clownter-strike.mdl", 450, },
{"FAMAS | Djinn", "models/nightwarrior_skinek/famas/v_famas-djinn.mdl", 500, },
{"FAMAS | Gold Legend", "models/nightwarrior_skinek/famas/v_famas-gold-legend.mdl", 550, },
{"FAMAS | Gold Neon", "models/nightwarrior_skinek/famas/v_famas-gold-neon.mdl", 600, },
{"FAMAS | Green Triangle", "models/nightwarrior_skinek/famas/v_famas-green-triangle.mdl", 650, },
{"FAMAS | Magic Skull", "models/nightwarrior_skinek/famas/v_famas-magic-skull.mdl", 700, },
{"FAMAS | Paint Ball", "models/nightwarrior_skinek/famas/v_famas-paintball.mdl", 750, },
{"FAMAS | Pixel", "models/nightwarrior_skinek/famas/v_famas-pixel.mdl", 800, },
{"FAMAS | Spitfire", "models/nightwarrior_skinek/famas/v_famas-spitfire.mdl", 850, },
{"FAMAS | Valance", "models/nightwarrior_skinek/famas/v_famas-valence.mdl", 900, },
{"FAMAS | Wild Sport", "models/nightwarrior_skinek/famas/v_famas-wild-sports.mdl", 950, },
{"FAMAS | ZX Spectron", "models/nightwarrior_skinek/famas/v_famas-zx-spectron.mdl", 1000, }
}
new const WeaponGALIL[][DATA] = {
{"GALIL | Default", "models/v_galil.mdl", 0, },
{"GALIL | Chromatic Aberration", "models/nightwarrior_skinek/galil/v_galil_chromatic.mdl", 0, },
{"GALIL | Crimson Tsunami", "models/nightwarrior_skinek/galil/v_galil_crimson_tsunami.mdl", 50, },
{"GALIL | Stone Cold", "models/nightwarrior_skinek/galil/v_galil_stone_cold.mdl", 100, },
{"GALIL | Orange", "models/nightwarrior_skinek/galil/v_galil_orange.mdl", 150, },
{"GALIL | Cerberus", "models/nightwarrior_skinek/galil/v_galil_cerberus.mdl", 200, }
}
new const WeaponAUG[][DATA] = {
{"AUG | Default", "models/v_aug.mdl", 0, },
}
new const WeaponM3[][DATA] = {
{"M3 | Default", "models/v_m3.mdl", 0, },
}
new const WeaponXM1014[][DATA] = {
{"XM1014 | Default", "models/v_xm1014.mdl", 0, },
{"XM1014 | Thanatos", "models/nightwarrior_skinek/xm1014/v_xm1014_thanatos.mdl", 0, },
{"XM1014 | Balrog-XI Memories", "models/nightwarrior_skinek/xm1014/v_xm1014_balrog-xi_memories.mdl", 100, }
}
new const WeaponKNIFE[][DATA] = {
{"KNIFE | Default", "models/v_knife.mdl", 0, },
{"KNIFE | Autotronic", "models/nightwarrior_skinek/knife/v_knife_autotronic.mdl", 0, },
{"KNIFE | Gamma Doppler", "models/nightwarrior_skinek/knife/v_knife_gamma_doppler.mdl", 50, },
{"KNIFE | Ice", "models/nightwarrior_skinek/knife/v_knife_ice_knife.mdl", 100, },
{"KNIFE | Red", "models/nightwarrior_skinek/knife/v_knife_red_knife.mdl", 150, },
{"KNIFE | Slaugter", "models/nightwarrior_skinek/knife/v_knife_slaughter.mdl", 200, },
{"KNIFE | Tatto's", "models/nightwarrior_skinek/knife/v_knife_tatto's.mdl", 250, },
{"KNIFE | Tiger Tooth", "models/nightwarrior_skinek/knife/v_knife_tigertooth.mdl", 300, },
{"KNIFE | Karambit Fervend Dreams", "models/nightwarrior_skinek/knife/v_knife_Fervent_Dreams.mdl", 350, },
{"KNIFE | Bayonet Wasteland Rebel", "models/nightwarrior_skinek/knife/v_knife_wasteland-rebel.mdl", 400, },
{"KNIFE | Navaja Fade", "models/nightwarrior_skinek/knife/v_knife_navaja-fade.mdl", 450, },
{"KNIFE | Navaja Reds Blues", "models/nightwarrior_skinek/knife/v_knife_reds-blues.mdl", 500, },
{"KNIFE | Navaja Safari Mesh", "models/nightwarrior_skinek/knife/v_knife_safari-mesh.mdl", 550, },
{"KNIFE | Navaja Scorched", "models/nightwarrior_skinek/knife/v_knife_scorched.mdl", 600, },
{"KNIFE | Navaja Forest Ddpat", "models/nightwarrior_skinek/knife/v_knife_forest-ddpat.mdl", 650, },
{"KNIFE | Navaja Stained", "models/nightwarrior_skinek/knife/v_knife_stained.mdl", 700, },
{"KNIFE | Navaja Blue Steel", "models/nightwarrior_skinek/knife/v_knife_blue-steel.mdl", 750, },
{"KNIFE | Navaja Case Hardened", "models/nightwarrior_skinek/knife/v_knife_case-hardened.mdl", 800, },
{"KNIFE | Navaja Urban Masked", "models/nightwarrior_skinek/knife/v_knife_urban-masked.mdl", 850, },
{"KNIFE | Navaja Crimson Web", "models/nightwarrior_skinek/knife/v_knife_crimson-web.mdl", 900, },
{"KNIFE | Navaja Night Stripe", "models/nightwarrior_skinek/knife/v_knife_night-stripe.mdl", 950, }
}
new const WeaponDEAGLE[][DATA] = {
{"DEAGLE | Default", "models/v_deagle.mdl", 0, },
{"DEAGLE | Blaze", "models/nightwarrior_skinek/deagle/v_deagle_deagle_blaze.mdl", 0, },
{"DEAGLE | OAKLEY", "models/nightwarrior_skinek/deagle/v_deagle_OAKLEY.mdl", 50, },
{"DEAGLE | Hypnotic", "models/nightwarrior_skinek/deagle/v_deagle_hypnotic.mdl", 100, },
{"DEAGLE | Conspiracy", "models/nightwarrior_skinek/deagle/v_deagle_conspiracy.mdl", 150, },
{"DEAGLE | Oxide Blaze", "models/nightwarrior_skinek/deagle/v_deagle_oxide-blaze.mdl", 200, },
{"DEAGLE | BloodSport", "models/nightwarrior_skinek/deagle/v_deagle_bloodsport.mdl", 250, },
{"DEAGLE | Modernia", "models/nightwarrior_skinek/deagle/v_deagle_modernia.mdl", 300, },
{"DEAGLE | Circuit Board", "models/nightwarrior_skinek/deagle/v_deagle_circuit-board.mdl", 350, },
{"DEAGLE | Gometry", "models/nightwarrior_skinek/deagle/v_deagle_geometry.mdl", 400, },
{"DEAGLE | Fire Elemental", "models/nightwarrior_skinek/deagle/v_deagle_fire-elemental.mdl", 450, },
{"DEAGLE | Rage", "models/nightwarrior_skinek/deagle/v_deagle_rage.mdl", 500, },
{"DEAGLE | Erika", "models/nightwarrior_skinek/deagle/v_deagle_erika.mdl", 550, },
{"DEAGLE | Spiderman", "models/nightwarrior_skinek/deagle/v_deagle_spiderman.mdl", 600, },
{"DEAGLE | IDN Paint", "models/nightwarrior_skinek/deagle/v_deagle_idn-paint.mdl", 650, }
}
new const WeaponUSP[][DATA] = {
{"USP | Default", "models/v_usp.mdl", 0, },
{"USP | Blue Fire", "models/nightwarrior_skinek/usp/v_usp_blue-fire.mdl", 0, },
{"USP | Kill Confirmed", "models/nightwarrior_skinek/usp/v_usp_kill-confirmed.mdl", 50, },
{"USP | Neo Noir", "models/nightwarrior_skinek/usp/v_usp_neo-noir.mdl", 100, },
{"USP | June Blossom", "models/nightwarrior_skinek/usp/v_usp_June Blossom.mdl", 150, },
{"USP | Bright Line", "models/nightwarrior_skinek/usp/v_usp_bright_line.mdl", 200, },
{"USP | Cosmos", "models/nightwarrior_skinek/usp/v_usp_cosmos.mdl", 250, },
{"USP | Orion", "models/nightwarrior_skinek/usp/v_usp_orion.mdl", 300, },
{"USP | Red Destiny", "models/nightwarrior_skinek/usp/v_usp_red_destiny.mdl", 350, },
{"USP | Breatch Of Dragon", "models/nightwarrior_skinek/usp/v_usp_breatch-of-dragon.mdl", 400, },
{"USP | Elektra", "models/nightwarrior_skinek/usp/v_usp_elektra.mdl", 450, },
{"USP | Fuel Injector", "models/nightwarrior_skinek/usp/v_usp_fuel-injector.mdl", 500, },
{"USP | Gladiator Light", "models/nightwarrior_skinek/usp/v_usp_gladiator-light.mdl", 550, },
{"USP | Hyper Beast", "models/nightwarrior_skinek/usp/v_usp_hyper-beast.mdl", 600, },
{"USP | Night Shark", "models/nightwarrior_skinek/usp/v_usp_night-shark.mdl", 650, },
{"USP | Oil Filter", "models/nightwarrior_skinek/usp/v_usp_oil-filter.mdl", 700, },
{"USP | Olivie Drab", "models/nightwarrior_skinek/usp/v_usp_olive-drab.mdl", 750, },
{"USP | Pink", "models/nightwarrior_skinek/usp/v_usp_Pink.mdl", 800, },
{"USP | Pink Drop", "models/nightwarrior_skinek/usp/v_usp_pink-drop.mdl", 850, },
{"USP | Torque", "models/nightwarrior_skinek/usp/v_usp_torque.mdl", 900, }
}
new const WeaponGLOCK[][DATA] = {
{"GLOCK18 | Default", "models/v_glock18.mdl", 0, },
{"GLOCK18 | Water Elemental", "models/nightwarrior_skinek/glock18/v_glock18_Water.mdl", 0, },
{"GLOCK18 | Redline", "models/nightwarrior_skinek/glock18/v_glock18_redline.mdl", 50, },
{"GLOCK18 | Flame", "models/nightwarrior_skinek/glock18/v_glock18_flame.mdl", 100, },
{"GLOCK18 | Fire", "models/nightwarrior_skinek/glock18/v_glock18_fire.mdl", 150, },
{"GLOCK18 | Lime Fade", "models/nightwarrior_skinek/glock18/v_glock18_lime_fade.mdl", 200, },
{"GLOCK18 | The Wacher", "models/nightwarrior_skinek/glock18/v_glock18_the-watcher.mdl", 250, },
{"GLOCK18 | Reactor", "models/nightwarrior_skinek/glock18/v_glock18_reactor.mdl", 300, }
}
new const MainStrings[][] = {
"M4A1 Skinek",
"AK47 Skinek",
"AWP Skinek",
"SCOUT Skinek",
"FAMAS Skinek",
"GALIL Skinek",
"AUG Skinek",
"M3 Skinek",
"XM1014 Skinek",
"KNIFE Skinek",
"DEAGLE Skinek",
"USP Skinek",
"GLOCK18 Skinek"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /menu", "openMainMenu")
register_clcmd("say /add", "Addolas")
register_impulse(201, "openMainMenu");
register_event("DeathMsg","Halal","a")
register_event("CurWeapon", "evChangeWeapon", "be", "1=1")
}
public Addolas(id)
{
g_uPoints[id][M4A1] += 50
g_uPoints[id][AK47] += 50
g_uPoints[id][AWP] += 50
g_uPoints[id][SCOUT] += 50
g_uPoints[id][FAMAS] += 50
g_uPoints[id][GALIL] += 50
g_uPoints[id][AUG] += 50
g_uPoints[id][M3] += 50
g_uPoints[id][XM1014] += 50
g_uPoints[id][KNIFE] += 50
g_uPoints[id][DEAGLE] += 50
g_uPoints[id][USP] += 50
g_uPoints[id][GLOCK] += 50;
}
public plugin_precache() {
for(new i;i < sizeof(WeaponM4A1); i++) precache_model(WeaponM4A1[i][ModelName])
for(new i;i < sizeof(WeaponAK47); i++) precache_model(WeaponAK47[i][ModelName])
for(new i;i < sizeof(WeaponAWP); i++) precache_model(WeaponAWP[i][ModelName])
for(new i;i < sizeof(WeaponSCOUT); i++) precache_model(WeaponSCOUT[i][ModelName])
for(new i;i < sizeof(WeaponFAMAS); i++) precache_model(WeaponFAMAS[i][ModelName])
for(new i;i < sizeof(WeaponGALIL); i++) precache_model(WeaponGALIL[i][ModelName])
for(new i;i < sizeof(WeaponAUG); i++) precache_model(WeaponAUG[i][ModelName])
for(new i;i < sizeof(WeaponM3); i++) precache_model(WeaponM3[i][ModelName])
for(new i;i < sizeof(WeaponXM1014); i++) precache_model(WeaponXM1014[i][ModelName])
for(new i;i < sizeof(WeaponKNIFE); i++) precache_model(WeaponKNIFE[i][ModelName])
for(new i;i < sizeof(WeaponDEAGLE); i++) precache_model(WeaponDEAGLE[i][ModelName])
for(new i;i < sizeof(WeaponUSP); i++) precache_model(WeaponUSP[i][ModelName])
for(new i;i < sizeof(WeaponGLOCK); i++) precache_model(WeaponGLOCK[i][ModelName])
}
public evChangeWeapon(id) {
switch(get_user_weapon(id)) {
case CSW_M4A1: entity_set_string(id, EV_SZ_viewmodel, WeaponM4A1[g_SelectedGun[id][M4A1]][ModelName]);
case CSW_AK47: entity_set_string(id, EV_SZ_viewmodel, WeaponAK47[g_SelectedGun[id][AK47]][ModelName]);
case CSW_AWP: entity_set_string(id, EV_SZ_viewmodel, WeaponAWP[g_SelectedGun[id][AWP]][ModelName]);
case CSW_SCOUT: entity_set_string(id, EV_SZ_viewmodel, WeaponSCOUT[g_SelectedGun[id][SCOUT]][ModelName]);
case CSW_FAMAS: entity_set_string(id, EV_SZ_viewmodel, WeaponFAMAS[g_SelectedGun[id][FAMAS]][ModelName]);
case CSW_GALIL: entity_set_string(id, EV_SZ_viewmodel, WeaponGALIL[g_SelectedGun[id][GALIL]][ModelName]);
case CSW_AUG: entity_set_string(id, EV_SZ_viewmodel, WeaponAUG[g_SelectedGun[id][AUG]][ModelName]);
case CSW_M3: entity_set_string(id, EV_SZ_viewmodel, WeaponM3[g_SelectedGun[id][M3]][ModelName]);
case CSW_XM1014: entity_set_string(id, EV_SZ_viewmodel, WeaponXM1014[g_SelectedGun[id][XM1014]][ModelName]);
case CSW_KNIFE: entity_set_string(id, EV_SZ_viewmodel, WeaponKNIFE[g_SelectedGun[id][KNIFE]][ModelName]);
case CSW_DEAGLE: entity_set_string(id, EV_SZ_viewmodel, WeaponDEAGLE[g_SelectedGun[id][DEAGLE]][ModelName]);
case CSW_USP: entity_set_string(id, EV_SZ_viewmodel, WeaponUSP[g_SelectedGun[id][USP]][ModelName]);
case CSW_GLOCK18: entity_set_string(id, EV_SZ_viewmodel, WeaponGLOCK[g_SelectedGun[id][GLOCK]][ModelName]);
}
return PLUGIN_CONTINUE
}
public Halal() {
new iAttacker = read_data(1)
new iVictim = read_data(2)
new iHs = read_data(3)
if(iAttacker == iVictim || iAttacker == 0) return PLUGIN_HANDLED
new iPoints = iHs ? HEADSHOT_POINT : KILL_POINT
switch(get_user_weapon(iAttacker)) {
case CSW_M4A1: g_uPoints[iAttacker][M4A1] += iPoints
case CSW_AK47: g_uPoints[iAttacker][AK47] += iPoints
case CSW_AWP: g_uPoints[iAttacker][AWP] += iPoints
case CSW_SCOUT: g_uPoints[iAttacker][SCOUT] += iPoints
case CSW_FAMAS: g_uPoints[iAttacker][FAMAS] += iPoints
case CSW_GALIL: g_uPoints[iAttacker][GALIL] += iPoints
case CSW_AUG: g_uPoints[iAttacker][AUG] += iPoints
case CSW_M3: g_uPoints[iAttacker][M3] += iPoints
case CSW_XM1014: g_uPoints[iAttacker][XM1014] += iPoints
case CSW_KNIFE: g_uPoints[iAttacker][KNIFE] += iPoints
case CSW_DEAGLE: g_uPoints[iAttacker][DEAGLE] += iPoints
case CSW_USP: g_uPoints[iAttacker][USP] += iPoints
case CSW_GLOCK18: g_uPoints[iAttacker][GLOCK] += iPoints
}
set_hudmessage(random(256), random(256), random(256), -1.0, 0.20, 0, 6.0, 3.0);
show_hudmessage(iAttacker, "+%i Pont", iPoints);
return PLUGIN_CONTINUE;
}
public openMainMenu(id) {
new szMenu[121], String[6]
formatex(szMenu, charsmax(szMenu), "%s \wFőMenü", gChatPrefix);
new menu = menu_create(szMenu, "hMainMenu");
for(new i ;i < sizeof(MainStrings); i++) {
num_to_str(i, String, 5)
formatex(szMenu, charsmax(szMenu), MainStrings[i]);
menu_additem(menu, szMenu, String);
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hMainMenu(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
g_Wpn[id] = item+1
openSkinMenu(id)
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public openSkinMenu(id) {
new szMenu[121], szMenu2[64], String[6]
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][M4A1])
else if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][AK47])
else if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][AWP])
else if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][SCOUT])
else if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][FAMAS])
else if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][GALIL])
else if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][AUG])
else if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][M3])
else if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][XM1014])
else if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][KNIFE])
else if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][DEAGLE])
else if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][USP])
else if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix, MainStrings[g_Wpn[id]-1], g_uPoints[id][GLOCK])
new menu = menu_create(szMenu, "hSkinChooser");
if(g_Wpn[id] == 1) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][M4A1])
if(g_Wpn[id] == 2) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][AK47])
if(g_Wpn[id] == 3) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][AWP])
if(g_Wpn[id] == 4) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][SCOUT])
if(g_Wpn[id] == 5) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][FAMAS])
if(g_Wpn[id] == 6) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][GALIL])
if(g_Wpn[id] == 7) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][AUG])
if(g_Wpn[id] == 8) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][M3])
if(g_Wpn[id] == 9) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][XM1014])
if(g_Wpn[id] == 10) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][KNIFE])
if(g_Wpn[id] == 11) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][DEAGLE])
if(g_Wpn[id] == 12) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][USP])
if(g_Wpn[id] == 13) formatex(szMenu, charsmax(szMenu), "%s \w%s^n\r[\dPontjaid: \y%i\r]", gChatPrefix,
MainStrings[g_Wpn[id]-1], g_uPoints[id][GLOCK])
if(g_Wpn[id] == 1) {
for(new i; i < sizeof(WeaponM4A1); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponM4A1[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM4A1[i][GunName], g_SelectedGun[id][M4A1] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 2) {
for(new i; i < sizeof(WeaponAK47); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponAK47[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAK47[i][GunName], g_SelectedGun[id][AK47] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 3) {
for(new i; i < sizeof(WeaponAWP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponAWP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAWP[i][GunName], g_SelectedGun[id][AWP] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 4) {
for(new i; i < sizeof(WeaponSCOUT); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponSCOUT[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponSCOUT[i][GunName], g_SelectedGun[id][SCOUT] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 5) {
for(new i; i < sizeof(WeaponFAMAS); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponFAMAS[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponFAMAS[i][GunName], g_SelectedGun[id][FAMAS] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 6) {
for(new i; i < sizeof(WeaponGALIL); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponGALIL[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGALIL[i][GunName], g_SelectedGun[id][GALIL] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 7) {
for(new i; i < sizeof(WeaponAUG); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponAUG[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponAUG[i][GunName], g_SelectedGun[id][AUG] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 8) {
for(new i; i < sizeof(WeaponM3); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponM3[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponM3[i][GunName], g_SelectedGun[id][M3] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 9) {
for(new i; i < sizeof(WeaponXM1014); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponXM1014[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponXM1014[i][GunName], g_SelectedGun[id][XM1014] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 10) {
for(new i; i < sizeof(WeaponKNIFE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponKNIFE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponKNIFE[i][GunName], g_SelectedGun[id][KNIFE] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 11) {
for(new i; i < sizeof(WeaponDEAGLE); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponDEAGLE[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponDEAGLE[i][GunName], g_SelectedGun[id][DEAGLE] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 12) {
for(new i; i < sizeof(WeaponUSP); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponUSP[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponUSP[i][GunName], g_SelectedGun[id][USP] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
else if(g_Wpn[id] == 13) {
for(new i; i < sizeof(WeaponGLOCK); i++) {
num_to_str(i, String, 5)
formatex(szMenu2, charsmax(szMenu2), "\r{%i} Ölés", WeaponGLOCK[i][Points]);
formatex(szMenu, charsmax(szMenu), "%s %s", WeaponGLOCK[i][GunName], g_SelectedGun[id][GLOCK] == i ? "\y{Kiválasztva}": szMenu2);
menu_additem(menu, szMenu, String);
}
}
menu_display(id, menu, 0);
return PLUGIN_HANDLED;
}
public hSkinChooser(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(g_Wpn[id]) {
case 1: {
if(g_uPoints[id][M4A1] >= WeaponM4A1[item][Points]) {
g_SelectedGun[id][M4A1] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 2: {
if(g_uPoints[id][AK47] >= WeaponAK47[item][Points]) {
g_SelectedGun[id][AK47] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 3: {
if(g_uPoints[id][AWP] >= WeaponAWP[item][Points]) {
g_SelectedGun[id][AWP] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 4: {
if(g_uPoints[id][SCOUT] >= WeaponSCOUT[item][Points]) {
g_SelectedGun[id][SCOUT] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 5: {
if(g_uPoints[id][FAMAS] >= WeaponFAMAS[item][Points]) {
g_SelectedGun[id][FAMAS] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 6: {
if(g_uPoints[id][GALIL] >= WeaponGALIL[item][Points]) {
g_SelectedGun[id][GALIL] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 7: {
if(g_uPoints[id][AUG] >= WeaponAUG[item][Points]) {
g_SelectedGun[id][AUG] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 8: {
if(g_uPoints[id][M3] >= WeaponM3[item][Points]) {
g_SelectedGun[id][M3] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 9: {
if(g_uPoints[id][XM1014] >= WeaponXM1014[item][Points]) {
g_SelectedGun[id][XM1014] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 10: {
if(g_uPoints[id][KNIFE] >= WeaponKNIFE[item][Points]) {
g_SelectedGun[id][KNIFE] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 11: {
if(g_uPoints[id][DEAGLE] >= WeaponDEAGLE[item][Points]) {
g_SelectedGun[id][DEAGLE] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 12: {
if(g_uPoints[id][USP] >= WeaponUSP[item][Points]) {
g_SelectedGun[id][USP] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
case 13: {
if(g_uPoints[id][GLOCK] >= WeaponGLOCK[item][Points]) {
g_SelectedGun[id][GLOCK] = item
client_print_color(id, print_team_blue, "^4%s ^1Sikeresen aktiváltad a skint!", gChatPrefix);
}
else client_print_color(id, print_team_blue, "^4%s ^1Sajnálom, nincs elegendő ^3pontod^3!", gChatPrefix);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public client_putinserver(id)
{
if(is_user_bot(id))
return;
betoltve[id] = false;
g_uPoints[id][M4A1] = 0;
g_uPoints[id][AK47] = 0;
g_uPoints[id][AWP] = 0;
g_uPoints[id][SCOUT] = 0;
g_uPoints[id][FAMAS] = 0;
g_uPoints[id][GALIL] = 0;
g_uPoints[id][AUG] = 0;
g_uPoints[id][M3] = 0;
g_uPoints[id][XM1014] = 0;
g_uPoints[id][KNIFE] = 0;
g_uPoints[id][DEAGLE] = 0;
g_uPoints[id][USP] = 0;
g_uPoints[id][GLOCK] = 0;
g_SelectedGun[id][M4A1] = 0;
g_SelectedGun[id][AK47] = 0;
g_SelectedGun[id][AWP] = 0;
g_SelectedGun[id][SCOUT] = 0;
g_SelectedGun[id][FAMAS] = 0;
g_SelectedGun[id][GALIL] = 0;
g_SelectedGun[id][AUG] = 0;
g_SelectedGun[id][M3] = 0;
g_SelectedGun[id][XM1014] = 0;
g_SelectedGun[id][KNIFE] = 0;
g_SelectedGun[id][DEAGLE] = 0;
g_SelectedGun[id][USP] = 0;
g_SelectedGun[id][GLOCK] = 0;
SelectDataTable(id);
}
public client_disconnected(id)
{
if(is_user_bot(id))
return;
TableUpdate(id);
}
new Handle:g_SqlTuple;
public plugin_cfg()
{
//Kiszolgáló | Felhasználó | Jelszó | Adatbázis
g_SqlTuple = SQL_MakeDbTuple("maria.srkhost.eu", ", "", "s17878_newszerver");
CreateTable();
}
public CreateTable(){
new iLen;
static sQuery[10048];
iLen += formatex(sQuery[iLen], charsmax(sQuery), "CREATE TABLE IF NOT EXISTS `%s` ", Tablename);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "( ");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`Id` INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`SteamId` varchar(64) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsM4A1` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsAK47` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsAWP` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsSCOUT` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsFAMAS` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsGALIL` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsAUG` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsM3` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsXM1014` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsKNIFE` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsDEAGLE` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsUSP` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_uPointsGLOCK` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunM4A1` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunAK47` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunAWP` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunSCOUT` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunFAMAS` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunGALIL` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunAUG` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunM3` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunXM1014` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunKNIFE` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunDEAGLE` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunUSP` int(11) NOT NULL,");
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "`g_SelectedGunGLOCK` int(11) NOT NULL)");
SQL_ThreadQuery(g_SqlTuple, "TableCreateThread", sQuery);
}
public TableUpdate(id)
{
if(betoltve[id]) {
static sQuery[10048];
new iLen, sSteamID[64];
get_user_authid(id, sSteamID, charsmax(sSteamID));
iLen += formatex(sQuery[iLen], charsmax(sQuery), "UPDATE `%s` SET ", Tablename);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsM4A1 = ^"%i^",", g_uPoints[id][M4A1]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsAK47 = ^"%i^",", g_uPoints[id][AK47]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsAWP = ^"%i^",", g_uPoints[id][AWP]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsSCOUT = ^"%i^",", g_uPoints[id][SCOUT]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsFAMAS = ^"%i^",", g_uPoints[id][FAMAS]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsGALIL = ^"%i^",", g_uPoints[id][GALIL]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsAUG = ^"%i^",", g_uPoints[id][AUG]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsM3 = ^"%i^",", g_uPoints[id][M3]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsXM1014 = ^"%i^",", g_uPoints[id][XM1014]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsKNIFE = ^"%i^",", g_uPoints[id][KNIFE]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsDEAGLE = ^"%i^",", g_uPoints[id][DEAGLE]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsUSP = ^"%i^",", g_uPoints[id][USP]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_uPointsGLOCK = ^"%i^",", g_uPoints[id][GLOCK]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunAK47 = ^"%i^",", g_SelectedGun[id][AK47]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunAWP = ^"%i^",", g_SelectedGun[id][AWP]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunSCOUT = ^"%i^",", g_SelectedGun[id][SCOUT]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunFAMAS = ^"%i^",", g_SelectedGun[id][FAMAS]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunGALIL = ^"%i^",", g_SelectedGun[id][GALIL]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunAUG = ^"%i^",", g_SelectedGun[id][AUG]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunM3 = ^"%i^",", g_SelectedGun[id][M3]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunXM1014 = ^"%i^",", g_SelectedGun[id][XM1014]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunKNIFE = ^"%i^",", g_SelectedGun[id][KNIFE]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunDEAGLE = ^"%i^",", g_SelectedGun[id][DEAGLE]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunUSP = ^"%i^",", g_SelectedGun[id][USP]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunGLOCK = ^"%i^",", g_SelectedGun[id][GLOCK]);
iLen += formatex(sQuery[iLen], charsmax(sQuery)-iLen, "g_SelectedGunM4A1 = ^"%i^" WHERE `SteamId` = ^"%s^";", g_SelectedGun[id][M4A1], sSteamID);
SQL_ThreadQuery(g_SqlTuple, "QuerySetDataTable", sQuery);
}
}
public TableCreateThread(iFailState, Handle:sQuery, sError[], iErrcode, sData[], iDataSize, Float:fQueuetime)
{
if(iFailState == TQUERY_CONNECT_FAILED)
set_fail_state("[Create] Nem lehet csatlakozni az adatbazishoz!");
else if(iFailState == TQUERY_QUERY_FAILED)
set_fail_state("[Create] Lekerdezesi hiba");
if(iErrcode)
log_amx("[Create] Hiba:**!! %s !!**", sError);
}
public TableInsert(id)
{
static sQuery[10048], sSteamID[64];
get_user_authid(id, sSteamID, charsmax(sSteamID));
formatex(sQuery, charsmax(sQuery), "INSERT INTO `%s` (`SteamId`) VALUES (^"%s^");", Tablename, sSteamID);
SQL_ThreadQuery(g_SqlTuple, "QuerySetDataTable", sQuery);
betoltve[id] = true;
}
public SelectDataTable(id)
{
static sQuery[10048];
new sData[1], sSteamID[64];
sData[0] = id;
get_user_authid(id, sSteamID, charsmax(sSteamID));
formatex(sQuery, charsmax(sQuery), "SELECT * FROM `%s` WHERE SteamId = ^"%s^";", Tablename, sSteamID);
SQL_ThreadQuery(g_SqlTuple, "QuerySelectDataTable", sQuery, sData, 1);
}
public QuerySelectDataTable(iFailState, Handle:sQuery, sError[], iErrcode, sData[], iDataSize, Float:fQueuetime)
{
if(iFailState == TQUERY_CONNECT_FAILED || iFailState == TQUERY_QUERY_FAILED)
{
log_amx("[Insert] Hiba:**!! %s !!**", sError);
return;
}
else
{
new id = sData[0];
if(SQL_NumRows(sQuery) > 0)
{
g_uPoints[id][M4A1] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsM4A1"));
g_uPoints[id][AK47] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsAK47"));
g_uPoints[id][AWP] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsAWP"));
g_uPoints[id][SCOUT] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsSCOUT"));
g_uPoints[id][FAMAS] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsFAMAS"));
g_uPoints[id][GALIL] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsGALIL"));
g_uPoints[id][AUG] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsAUG"));
g_uPoints[id][M3] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsM3"));
g_uPoints[id][XM1014] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsXM1014"));
g_uPoints[id][KNIFE] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsKNIFE"));
g_uPoints[id][DEAGLE] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsDEAGLE"));
g_uPoints[id][USP] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsUSP"));
g_uPoints[id][GLOCK] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_uPointsGLOCK"));
g_SelectedGun[id][M4A1] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunM4A1"));
g_SelectedGun[id][AK47] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunAK47"));
g_SelectedGun[id][AWP] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunAWP"));
g_SelectedGun[id][SCOUT] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunSCOUT"));
g_SelectedGun[id][FAMAS] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunFAMAS"));
g_SelectedGun[id][GALIL] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunGALIL"));
g_SelectedGun[id][AUG] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunAUG"));
g_SelectedGun[id][M3] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunM3"));
g_SelectedGun[id][XM1014] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunXM1014"));
g_SelectedGun[id][KNIFE] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunKNIFE"));
g_SelectedGun[id][DEAGLE] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunDEAGLE"));
g_SelectedGun[id][USP] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunUSP"));
g_SelectedGun[id][GLOCK] = SQL_ReadResult(sQuery, SQL_FieldNameToNum(sQuery, "g_SelectedGunGLOCK"));
betoltve[id] = true;
}
else
TableInsert(id);
}
}
public QuerySetDataTable(iFailState, Handle:sQuery, sError[], iErrcode, sData[], iDataSize, Float:fQueuetime)
{
if(iFailState == TQUERY_CONNECT_FAILED || iFailState == TQUERY_QUERY_FAILED)
{
log_amx("[SetData] Hiba:**!! %s !!**", sError);
return;
}
}