| hali
 a minap vath felrakott a zp-hez egy extra itemet (at4cs rakéta vető)
 gondoltam elkezdem átírni public módra csak hogy megakadtam és nem tudom hogy még mit kéne átírni
 
 a projekt sma-ja:
 [spoiler]
 Kód: include <amxmodx>[/spoiler]#include <engine>
 #include <fakemeta>
 #include <fakemeta_util>
 #include <hamsandwich>
 #include <cstrike>
 
 #define PLUGIN "Extra Item: AT4CS"
 #define VERSION "1.0"
 #define AUTHOR "Dias"
 
 #define weapon_at4cs "weapon_m249"
 #define CSW_AT4CS CSW_M249
 
 #define TASK_CHECKRELOAD 111112
 #define TASK_RELOAD 111113
 
 new g_at4cs
 new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33],
 g_smoke_id, g_spr_trail, g_spr_exp, is_reloading[33],
 cvar_radius, cvar_maxdamage
 
 new const v_model[] = "models/v_at4ex.mdl"
 new const p_model[] = "models/p_at4ex.mdl"
 new const w_model[] = "models/w_at4ex.mdl"
 new const s_model[] = "models/s_rocket.mdl"
 
 new const at4cs_sound[5][] = {
 "weapons/at4-1.wav", // Fire Sound
 "weapons/at4_clipin1.wav", // Clip in 1
 "weapons/at4_clipin2.wav", // Clip in 2
 "weapons/at4_clipin3.wav", // Clip in 3
 "weapons/at4_draw.wav"  // Draw
 }
 
 public plugin_init()
 {
 register_plugin(PLUGIN, VERSION, AUTHOR)
 
 register_event("CurWeapon", "event_curweapon", "be", "1=1")
 register_event("HLTV", "event_newround", "a", "1=0", "2=0")
 
 register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
 register_forward(FM_CmdStart, "fw_CmdStart")
 register_forward(FM_SetModel, "fw_SetModel")
 
 register_think("at4ex_rocket", "fw_rocket_think")
 register_touch("at4ex_rocket", "*", "fw_rocket_touch")
 
 RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_WeaponReload")
 RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_AddToPlayer", 1)
 
 cvar_radius = register_cvar("at4cs_radius", "400.0")
 cvar_maxdamage = register_cvar("at4cs_maxdamage", "1250.0")
 
 g_at4cs = zp_register_extra_item("AT4CS", 38, ZP_TEAM_HUMAN)
 
 register_clcmd("weapon_at4cs", "hook_weapon")
 }
 
 public hook_weapon(id)
 {
 engclient_cmd(id, weapon_at4cs)
 return PLUGIN_HANDLED
 }
 
 public plugin_precache()
 {
 engfunc(EngFunc_PrecacheModel, v_model)
 engfunc(EngFunc_PrecacheModel, p_model)
 engfunc(EngFunc_PrecacheModel, w_model)
 engfunc(EngFunc_PrecacheModel, s_model)
 
 engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_at4cs.txt")
 engfunc(EngFunc_PrecacheGeneric, "sprites/at4cs.spr")
 
 g_smoke_id = engfunc(EngFunc_PrecacheModel, "sprites/effects/rainsplash.spr")
 g_spr_trail = engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr")
 g_spr_exp = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
 
 for(new i = 0; i < sizeof(at4cs_sound); i++)
 engfunc(EngFunc_PrecacheSound, at4cs_sound[i])
 }
 
 public zp_extra_item_selected(id, itemid)
 {
 if(itemid != g_at4cs)
 return PLUGIN_HANDLED
 
 g_had_at4cs[id] = 1
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 fm_give_item(id, weapon_at4cs)
 
 static at4cs
 at4cs = fm_get_user_weapon_entity(id, CSW_AT4CS)
 
 cs_set_weapon_ammo(at4cs, 1)
 cs_set_user_bpammo(id, CSW_AT4CS, 10)
 
 return PLUGIN_CONTINUE
 }
 
 public zp_user_infected_post(id)
 {
 g_had_at4cs[id] = 0
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 }
 
 public zp_user_humanized_post(id)
 {
 g_had_at4cs[id] = 0
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 }
 
 public event_newround()
 {
 remove_entity_name("at4ex_rocket")
 
 for(new i = 0; i < get_maxplayers(); i++)
 {
 if(is_user_alive(i) && is_user_connected(i))
 {
 remove_task(i+TASK_CHECKRELOAD)
 remove_task(i+TASK_RELOAD)
 }
 }
 }
 
 public event_curweapon(id)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return PLUGIN_HANDLED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return PLUGIN_HANDLED
 
 if(cs_get_user_zombie(id) || cs_get_user_survivor(id))
 return PLUGIN_HANDLED
 
 set_pev(id, pev_viewmodel2, v_model)
 set_pev(id, pev_weaponmodel2, p_model)
 
 return PLUGIN_CONTINUE
 }
 
 public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return FMRES_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return FMRES_IGNORED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return FMRES_IGNORED
 
 set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
 
 return FMRES_HANDLED
 }
 
 public fw_AddToPlayer(ent, id)
 {
 if(!is_valid_ent(ent) || !is_user_alive(id))
 return HAM_IGNORED
 
 if(cs_get_user_zombie(id) || cs_get_user_survivor(id))
 return HAM_IGNORED
 
 if(entity_get_int(ent, EV_INT_impulse) == 61296)
 {
 g_had_at4cs[id] = 1
 entity_set_int(id, EV_INT_impulse, 0)
 
 return HAM_HANDLED
 }
 
 if(g_had_at4cs[id])
 {
 message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
 write_string("weapon_at4cs");    // WeaponName
 write_byte(3)                  // PrimaryAmmoID
 write_byte(1)                  // PrimaryAmmoMaxAmount
 write_byte(-1)                   // SecondaryAmmoID
 write_byte(-1)                   // SecondaryAmmoMaxAmount
 write_byte(0)                    // SlotID (0...N)
 write_byte(4)                    // NumberInSlot (1...N)
 write_byte(CSW_AT4CS)            // WeaponID
 write_byte(0)                   // Flags
 message_end()
 }
 
 return HAM_HANDLED
 }
 
 public fw_CmdStart(id, uc_handle, seed)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return FMRES_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return FMRES_IGNORED
 
 if(cs_get_user_zombie(id) || zp_get_user_survivor(id))
 return FMRES_IGNORED
 
 static CurButton
 CurButton = get_uc(uc_handle, UC_Buttons)
 
 if(CurButton & IN_ATTACK)
 {
 static Float:CurTime
 CurTime = get_gametime()
 
 static at4cs
 at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
 
 if(cs_get_weapon_ammo(at4cs) > 0 && !is_reloading[id])
 {
 if(CurTime - 4.5 > g_lastfire[id])
 {
 set_weapon_anim(id, 1)
 emit_sound(id, CHAN_WEAPON, at4cs_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
 
 create_rocket(id)
 
 static Float:Punch_Angles[3]
 
 Punch_Angles[0] = -20.0
 Punch_Angles[1] = 0.0
 Punch_Angles[2] = 0.0
 
 set_pev(id, pev_punchangle, Punch_Angles)
 cs_set_weapon_ammo(at4cs, cs_get_weapon_ammo(at4cs) - 1)
 
 if(cs_get_weapon_ammo(at4cs) <= 0 && !is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 set_task(1.0, "at4cs_reload", id)
 }
 }
 
 if(cs_get_user_zoom(id))
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 
 g_lastfire[id] = CurTime
 }
 } else {
 if(!is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 if(CurTime - 1.0 > g_lastfire[id])
 {
 at4cs_reload(id)
 g_lastfire[id] = CurTime
 }
 }
 }
 }
 }
 
 if(CurButton & IN_ATTACK2)
 {
 static Float:CurTime
 CurTime = get_gametime()
 
 if((CurTime - 0.5 > g_lastaim[id]) && !is_reloading[id])
 {
 if(!g_aiming[id])
 {
 cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
 g_aiming[id] = 1
 } else {
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 g_aiming[id] = 0
 }
 
 g_lastaim[id] = CurTime
 }
 }
 
 CurButton &= ~IN_ATTACK
 set_uc(uc_handle, UC_Buttons, CurButton)
 
 CurButton &= ~IN_RELOAD
 set_uc(uc_handle, UC_Buttons, CurButton)
 
 return FMRES_HANDLED
 }
 
 public fw_SetModel(ent, const model[])
 {
 if(!is_valid_ent(ent))
 return FMRES_IGNORED
 
 static szClassName[33]
 entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
 
 if(!equal(szClassName, "weaponbox"))
 return FMRES_IGNORED
 
 static iOwner
 iOwner = entity_get_edict(ent, EV_ENT_owner)
 
 if(equal(model, "models/w_m249.mdl"))
 {
 static at4cs
 at4cs = find_ent_by_owner(-1, "weapon_m249", ent)
 
 if(!is_valid_ent(at4cs))
 return FMRES_IGNORED;
 
 if(g_had_at4cs[iOwner])
 {
 entity_set_int(at4cs, EV_INT_impulse, 61296)
 g_had_at4cs[iOwner] = 0
 entity_set_model(ent, w_model)
 
 return FMRES_SUPERCEDE
 }
 }
 
 return FMRES_IGNORED
 }
 
 public at4cs_reload(id)
 {
 if(is_reloading[id])
 return
 
 is_reloading[id] = 1
 set_weapon_anim(id, 3)
 
 set_task(0.1, "checking_reload", id+TASK_CHECKRELOAD, _, _, "b")
 set_task(4.0, "reload_complete", id+TASK_RELOAD)
 }
 
 public checking_reload(id)
 {
 id -= TASK_CHECKRELOAD
 
 if(cs_get_user_zoom(id))
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 {
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 
 is_reloading[id] = 0
 }
 }
 
 public reload_complete(id)
 {
 id -= TASK_RELOAD
 
 if(!is_reloading[id])
 return
 
 remove_task(id+TASK_CHECKRELOAD)
 
 static at4cs
 at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
 
 cs_set_weapon_ammo(at4cs, 1)
 cs_set_user_bpammo(id, CSW_AT4CS, cs_get_user_bpammo(id, CSW_AT4CS) - 1)
 is_reloading[id] = 0
 }
 
 public fw_WeaponReload(ent)
 {
 static id
 id = pev(ent, pev_owner)
 
 if(!is_user_alive(id) || !is_user_connected(id))
 return HAM_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return HAM_IGNORED
 
 if(cs_get_user_zombie(id) || cs_get_user_survivor(id))
 return HAM_IGNORED
 
 static Float:CurTime
 CurTime = get_gametime()
 
 if(!is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 if(CurTime - 1.0 > g_lastfire[id])
 {
 at4cs_reload(id)
 g_lastfire[id] = CurTime
 }
 }
 }
 
 return HAM_SUPERCEDE
 }
 
 public create_rocket(id)
 {
 new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]
 
 ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
 engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
 pev(id, pev_angles, Angles)
 
 set_pev(ent, pev_origin, Origin)
 set_pev(ent, pev_angles, Angles)
 set_pev(ent, pev_solid, 2)
 set_pev(ent, pev_movetype, 5)
 set_pev(ent, pev_classname, "at4ex_rocket")
 set_pev(ent, pev_owner, id)
 engfunc(EngFunc_SetModel, ent, s_model)
 
 set_pev(ent, pev_mins, {-1.0, -1.0, -1.0})
 set_pev(ent, pev_maxs, {1.0, 1.0, 1.0})
 
 velocity_by_aim(id, 1750, Velocity)
 set_pev(ent, pev_velocity, Velocity)
 
 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
 write_byte(TE_BEAMFOLLOW) // TE id
 write_short(ent) // entity:attachment to follow
 write_short(g_spr_trail) // sprite index
 write_byte(25) // life in 0.1's
 write_byte(2) // line width in 0.1's
 write_byte(255) // r
 write_byte(255) // g
 write_byte(255) // b
 write_byte(200) // brightness
 message_end()
 
 set_pev(ent, pev_iuser4, 0)
 set_pev(ent, pev_nextthink, halflife_time() + 0.1)
 }
 
 public fw_rocket_think(ent)
 {
 if(!pev_valid(ent))
 return
 
 static Float:Origin[3]
 pev(ent, pev_origin, Origin)
 
 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
 write_byte(TE_SPRITE)
 engfunc(EngFunc_WriteCoord, Origin[0])
 engfunc(EngFunc_WriteCoord, Origin[1])
 engfunc(EngFunc_WriteCoord, Origin[2])
 write_short(g_smoke_id)
 write_byte(2)
 write_byte(200)
 message_end()
 
 if(pev(ent, pev_iuser4) == 0)
 {
 static Victim
 Victim = FindClosesEnemy(ent)
 
 if(is_user_alive(Victim))
 {
 set_pev(ent, pev_iuser4, Victim)
 }
 } else {
 static Victim
 Victim = pev(ent, pev_iuser4)
 
 if(is_user_alive(Victim))
 {
 static Float:VicOrigin[3]
 pev(Victim, pev_origin, VicOrigin)
 
 turn_to_target(ent, Origin, Victim, VicOrigin)
 hook_ent(ent, Victim, 500.0)
 } else {
 set_pev(ent, pev_iuser4, 0)
 }
 }
 
 set_pev(ent, pev_nextthink, halflife_time() + 0.075)
 }
 
 public fw_rocket_touch(rocket, touch)
 {
 if(!pev_valid(rocket))
 return
 
 if(is_user_alive(touch) && pev(rocket, pev_owner) == touch)
 return
 
 static Float:Origin[3]
 pev(rocket, pev_origin, Origin)
 
 message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
 write_byte(TE_EXPLOSION)
 engfunc(EngFunc_WriteCoord, Origin[0])
 engfunc(EngFunc_WriteCoord, Origin[1])
 engfunc(EngFunc_WriteCoord, Origin[2])
 write_short(g_spr_exp)   // sprite index
 write_byte(20)   // scale in 0.1's
 write_byte(30)   // framerate
 write_byte(0)   // flags
 message_end()
 
 static owner, iVictim
 
 iVictim = -1
 owner = pev(rocket, pev_owner)
 
 while((iVictim = find_ent_in_sphere(iVictim, Origin, get_pcvar_float(cvar_radius))) != 0)
 {
 if((0 < iVictim < 32) && is_user_alive(iVictim)
 && iVictim != owner && zp_get_user_zombie(iVictim))
 {
 new Float:MaxDamage, Float:Damage
 
 MaxDamage = get_pcvar_float(cvar_maxdamage)
 Damage = random_float(MaxDamage - random_float(0.0, 100.0), MaxDamage + random_float(0.0, 100.0))
 
 ExecuteHam(Ham_TakeDamage, iVictim, 0, owner, 0, DMG_BULLET)
 
 static health
 health = get_user_health(iVictim)
 
 if(health - Damage >= 1)
 {
 fm_set_user_health(iVictim, health - floatround(Damage))
 }
 else
 {
 death_message(owner, iVictim, 1)
 }
 }
 }
 
 engfunc(EngFunc_RemoveEntity, rocket)
 }
 
 stock set_weapon_anim(id, anim)
 {
 set_pev(id, pev_weaponanim, anim)
 
 message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
 write_byte(anim)
 write_byte(pev(id,pev_body))
 message_end()
 }
 
 stock death_message(Killer, Victim, ScoreBoard)
 {
 // Block death msg
 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
 ExecuteHamB(Ham_Killed, Victim, Killer, 2)
 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
 
 // Death
 make_deathmsg(Killer, Victim, 0, "")
 
 // Update score board
 if (ScoreBoard)
 {
 message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
 write_byte(Killer) // id
 write_short(pev(Killer, pev_frags)) // frags
 write_short(cs_get_user_deaths(Killer)) // deaths
 write_short(0) // class?
 write_short(get_user_team(Killer)) // team
 message_end()
 
 message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
 write_byte(Victim) // id
 write_short(pev(Victim, pev_frags)) // frags
 write_short(cs_get_user_deaths(Victim)) // deaths
 write_short(0) // class?
 write_short(get_user_team(Victim)) // team
 message_end()
 }
 }
 
 stock FindClosesEnemy(entid)
 {
 new Float:Dist
 new Float:maxdistance=300.0
 new indexid=0
 for(new i=1;i<=get_maxplayers();i++){
 if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i)
 && pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i))
 {
 Dist = entity_range(entid, i)
 if(Dist <= maxdistance)
 {
 maxdistance=Dist
 indexid=i
 
 return indexid
 }
 }
 }
 return 0
 }
 
 stock bool:can_see_fm(entindex1, entindex2)
 {
 if (!entindex1 || !entindex2)
 return false
 
 if (pev_valid(entindex1) && pev_valid(entindex1))
 {
 new flags = pev(entindex1, pev_flags)
 if (flags & EF_NODRAW || flags & FL_NOTARGET)
 {
 return false
 }
 
 new Float:lookerOrig[3]
 new Float:targetBaseOrig[3]
 new Float:targetOrig[3]
 new Float:temp[3]
 
 pev(entindex1, pev_origin, lookerOrig)
 pev(entindex1, pev_view_ofs, temp)
 lookerOrig[0] += temp[0]
 lookerOrig[1] += temp[1]
 lookerOrig[2] += temp[2]
 
 pev(entindex2, pev_origin, targetBaseOrig)
 pev(entindex2, pev_view_ofs, temp)
 targetOrig[0] = targetBaseOrig [0] + temp[0]
 targetOrig[1] = targetBaseOrig [1] + temp[1]
 targetOrig[2] = targetBaseOrig [2] + temp[2]
 
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the had of seen player
 if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
 {
 return false
 }
 else
 {
 new Float:flFraction
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 else
 {
 targetOrig[0] = targetBaseOrig [0]
 targetOrig[1] = targetBaseOrig [1]
 targetOrig[2] = targetBaseOrig [2]
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the body of seen player
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 else
 {
 targetOrig[0] = targetBaseOrig [0]
 targetOrig[1] = targetBaseOrig [1]
 targetOrig[2] = targetBaseOrig [2] - 17.0
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the legs of seen player
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 }
 }
 }
 }
 return false
 }
 
 stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
 {
 if(target)
 {
 new Float:newAngle[3]
 entity_get_vector(ent, EV_VEC_angles, newAngle)
 new Float:x = Vic_Origin[0] - Ent_Origin[0]
 new Float:z = Vic_Origin[1] - Ent_Origin[1]
 
 new Float:radians = floatatan(z/x, radian)
 newAngle[1] = radians * (180 / 3.14)
 if (Vic_Origin[0] < Ent_Origin[0])
 newAngle[1] -= 180.0
 
 entity_set_vector(ent, EV_VEC_angles, newAngle)
 }
 }
 
 stock hook_ent(ent, victim, Float:speed)
 {
 static Float:fl_Velocity[3]
 static Float:VicOrigin[3], Float:EntOrigin[3]
 
 pev(ent, pev_origin, EntOrigin)
 pev(victim, pev_origin, VicOrigin)
 
 static Float:distance_f
 distance_f = get_distance_f(EntOrigin, VicOrigin)
 
 if (distance_f > 10.0)
 {
 new Float:fl_Time = distance_f / speed
 
 fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
 fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
 fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
 } else
 {
 fl_Velocity[0] = 0.0
 fl_Velocity[1] = 0.0
 fl_Velocity[2] = 0.0
 }
 
 entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
 }
 /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
 *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1066\\ f0\\ fs16 \n\\ par }
 */
 
 
 az eredeti sma:
 [spoiler]
 Kód: #include <amxmodx>[/spoiler]#include <engine>
 #include <fakemeta>
 #include <fakemeta_util>
 #include <hamsandwich>
 #include <cstrike>
 #include <zombieplague>
 
 #define PLUGIN "[ZP] Extra Item: AT4CS"
 #define VERSION "1.0"
 #define AUTHOR "Dias"
 
 #define weapon_at4cs "weapon_m249"
 #define CSW_AT4CS CSW_M249
 
 #define TASK_CHECKRELOAD 111112
 #define TASK_RELOAD 111113
 
 new g_at4cs
 new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33],
 g_smoke_id, g_spr_trail, g_spr_exp, is_reloading[33],
 cvar_radius, cvar_maxdamage
 
 new const v_model[] = "models/zombie_plague/v_at4ex.mdl"
 new const p_model[] = "models/zombie_plague/p_at4ex.mdl"
 new const w_model[] = "models/zombie_plague/w_at4ex.mdl"
 new const s_model[] = "models/zombie_plague/s_rocket.mdl"
 
 new const at4cs_sound[5][] = {
 "weapons/at4-1.wav", // Fire Sound
 "weapons/at4_clipin1.wav", // Clip in 1
 "weapons/at4_clipin2.wav", // Clip in 2
 "weapons/at4_clipin3.wav", // Clip in 3
 "weapons/at4_draw.wav"  // Draw
 }
 
 public plugin_init()
 {
 register_plugin(PLUGIN, VERSION, AUTHOR)
 
 register_event("CurWeapon", "event_curweapon", "be", "1=1")
 register_event("HLTV", "event_newround", "a", "1=0", "2=0")
 
 register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
 register_forward(FM_CmdStart, "fw_CmdStart")
 register_forward(FM_SetModel, "fw_SetModel")
 
 register_think("at4ex_rocket", "fw_rocket_think")
 register_touch("at4ex_rocket", "*", "fw_rocket_touch")
 
 RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_WeaponReload")
 RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_AddToPlayer", 1)
 
 cvar_radius = register_cvar("zp_at4cs_radius", "400.0")
 cvar_maxdamage = register_cvar("zp_at4cs_maxdamage", "1250.0")
 
 g_at4cs = zp_register_extra_item("AT4CS", 38, ZP_TEAM_HUMAN)
 
 register_clcmd("weapon_at4cs", "hook_weapon")
 }
 
 public hook_weapon(id)
 {
 engclient_cmd(id, weapon_at4cs)
 return PLUGIN_HANDLED
 }
 
 public plugin_precache()
 {
 engfunc(EngFunc_PrecacheModel, v_model)
 engfunc(EngFunc_PrecacheModel, p_model)
 engfunc(EngFunc_PrecacheModel, w_model)
 engfunc(EngFunc_PrecacheModel, s_model)
 
 engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_at4cs.txt")
 engfunc(EngFunc_PrecacheGeneric, "sprites/at4cs.spr")
 
 g_smoke_id = engfunc(EngFunc_PrecacheModel, "sprites/effects/rainsplash.spr")
 g_spr_trail = engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr")
 g_spr_exp = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
 
 for(new i = 0; i < sizeof(at4cs_sound); i++)
 engfunc(EngFunc_PrecacheSound, at4cs_sound[i])
 }
 
 public zp_extra_item_selected(id, itemid)
 {
 if(itemid != g_at4cs)
 return PLUGIN_HANDLED
 
 g_had_at4cs[id] = 1
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 fm_give_item(id, weapon_at4cs)
 
 static at4cs
 at4cs = fm_get_user_weapon_entity(id, CSW_AT4CS)
 
 cs_set_weapon_ammo(at4cs, 1)
 cs_set_user_bpammo(id, CSW_AT4CS, 10)
 
 return PLUGIN_CONTINUE
 }
 
 public zp_user_infected_post(id)
 {
 g_had_at4cs[id] = 0
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 }
 
 public zp_user_humanized_post(id)
 {
 g_had_at4cs[id] = 0
 is_reloading[id] = 0
 g_aiming[id] = 0
 
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 }
 
 public event_newround()
 {
 remove_entity_name("at4ex_rocket")
 
 for(new i = 0; i < get_maxplayers(); i++)
 {
 if(is_user_alive(i) && is_user_connected(i))
 {
 remove_task(i+TASK_CHECKRELOAD)
 remove_task(i+TASK_RELOAD)
 }
 }
 }
 
 public event_curweapon(id)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return PLUGIN_HANDLED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return PLUGIN_HANDLED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return PLUGIN_HANDLED
 
 set_pev(id, pev_viewmodel2, v_model)
 set_pev(id, pev_weaponmodel2, p_model)
 
 return PLUGIN_CONTINUE
 }
 
 public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return FMRES_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return FMRES_IGNORED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return FMRES_IGNORED
 
 set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
 
 return FMRES_HANDLED
 }
 
 public fw_AddToPlayer(ent, id)
 {
 if(!is_valid_ent(ent) || !is_user_alive(id))
 return HAM_IGNORED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return HAM_IGNORED
 
 if(entity_get_int(ent, EV_INT_impulse) == 61296)
 {
 g_had_at4cs[id] = 1
 entity_set_int(id, EV_INT_impulse, 0)
 
 return HAM_HANDLED
 }
 
 if(g_had_at4cs[id])
 {
 message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
 write_string("weapon_at4cs");    // WeaponName
 write_byte(3)                  // PrimaryAmmoID
 write_byte(1)                  // PrimaryAmmoMaxAmount
 write_byte(-1)                   // SecondaryAmmoID
 write_byte(-1)                   // SecondaryAmmoMaxAmount
 write_byte(0)                    // SlotID (0...N)
 write_byte(4)                    // NumberInSlot (1...N)
 write_byte(CSW_AT4CS)            // WeaponID
 write_byte(0)                   // Flags
 message_end()
 }
 
 return HAM_HANDLED
 }
 
 public fw_CmdStart(id, uc_handle, seed)
 {
 if(!is_user_alive(id) || !is_user_connected(id))
 return FMRES_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return FMRES_IGNORED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return FMRES_IGNORED
 
 static CurButton
 CurButton = get_uc(uc_handle, UC_Buttons)
 
 if(CurButton & IN_ATTACK)
 {
 static Float:CurTime
 CurTime = get_gametime()
 
 static at4cs
 at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
 
 if(cs_get_weapon_ammo(at4cs) > 0 && !is_reloading[id])
 {
 if(CurTime - 4.5 > g_lastfire[id])
 {
 set_weapon_anim(id, 1)
 emit_sound(id, CHAN_WEAPON, at4cs_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
 
 create_rocket(id)
 
 static Float:Punch_Angles[3]
 
 Punch_Angles[0] = -20.0
 Punch_Angles[1] = 0.0
 Punch_Angles[2] = 0.0
 
 set_pev(id, pev_punchangle, Punch_Angles)
 cs_set_weapon_ammo(at4cs, cs_get_weapon_ammo(at4cs) - 1)
 
 if(cs_get_weapon_ammo(at4cs) <= 0 && !is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 set_task(1.0, "at4cs_reload", id)
 }
 }
 
 if(cs_get_user_zoom(id))
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 
 g_lastfire[id] = CurTime
 }
 } else {
 if(!is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 if(CurTime - 1.0 > g_lastfire[id])
 {
 at4cs_reload(id)
 g_lastfire[id] = CurTime
 }
 }
 }
 }
 }
 
 if(CurButton & IN_ATTACK2)
 {
 static Float:CurTime
 CurTime = get_gametime()
 
 if((CurTime - 0.5 > g_lastaim[id]) && !is_reloading[id])
 {
 if(!g_aiming[id])
 {
 cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
 g_aiming[id] = 1
 } else {
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 g_aiming[id] = 0
 }
 
 g_lastaim[id] = CurTime
 }
 }
 
 CurButton &= ~IN_ATTACK
 set_uc(uc_handle, UC_Buttons, CurButton)
 
 CurButton &= ~IN_RELOAD
 set_uc(uc_handle, UC_Buttons, CurButton)
 
 return FMRES_HANDLED
 }
 
 public fw_SetModel(ent, const model[])
 {
 if(!is_valid_ent(ent))
 return FMRES_IGNORED
 
 static szClassName[33]
 entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
 
 if(!equal(szClassName, "weaponbox"))
 return FMRES_IGNORED
 
 static iOwner
 iOwner = entity_get_edict(ent, EV_ENT_owner)
 
 if(equal(model, "models/w_m249.mdl"))
 {
 static at4cs
 at4cs = find_ent_by_owner(-1, "weapon_m249", ent)
 
 if(!is_valid_ent(at4cs))
 return FMRES_IGNORED;
 
 if(g_had_at4cs[iOwner])
 {
 entity_set_int(at4cs, EV_INT_impulse, 61296)
 g_had_at4cs[iOwner] = 0
 entity_set_model(ent, w_model)
 
 return FMRES_SUPERCEDE
 }
 }
 
 return FMRES_IGNORED
 }
 
 public at4cs_reload(id)
 {
 if(is_reloading[id])
 return
 
 is_reloading[id] = 1
 set_weapon_anim(id, 3)
 
 set_task(0.1, "checking_reload", id+TASK_CHECKRELOAD, _, _, "b")
 set_task(4.0, "reload_complete", id+TASK_RELOAD)
 }
 
 public checking_reload(id)
 {
 id -= TASK_CHECKRELOAD
 
 if(cs_get_user_zoom(id))
 cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 {
 remove_task(id+TASK_CHECKRELOAD)
 remove_task(id+TASK_RELOAD)
 
 is_reloading[id] = 0
 }
 }
 
 public reload_complete(id)
 {
 id -= TASK_RELOAD
 
 if(!is_reloading[id])
 return
 
 remove_task(id+TASK_CHECKRELOAD)
 
 static at4cs
 at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
 
 cs_set_weapon_ammo(at4cs, 1)
 cs_set_user_bpammo(id, CSW_AT4CS, cs_get_user_bpammo(id, CSW_AT4CS) - 1)
 is_reloading[id] = 0
 }
 
 public fw_WeaponReload(ent)
 {
 static id
 id = pev(ent, pev_owner)
 
 if(!is_user_alive(id) || !is_user_connected(id))
 return HAM_IGNORED
 
 if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
 return HAM_IGNORED
 
 if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
 return HAM_IGNORED
 
 static Float:CurTime
 CurTime = get_gametime()
 
 if(!is_reloading[id])
 {
 if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
 {
 if(CurTime - 1.0 > g_lastfire[id])
 {
 at4cs_reload(id)
 g_lastfire[id] = CurTime
 }
 }
 }
 
 return HAM_SUPERCEDE
 }
 
 public create_rocket(id)
 {
 new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]
 
 ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
 engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
 pev(id, pev_angles, Angles)
 
 set_pev(ent, pev_origin, Origin)
 set_pev(ent, pev_angles, Angles)
 set_pev(ent, pev_solid, 2)
 set_pev(ent, pev_movetype, 5)
 set_pev(ent, pev_classname, "at4ex_rocket")
 set_pev(ent, pev_owner, id)
 engfunc(EngFunc_SetModel, ent, s_model)
 
 set_pev(ent, pev_mins, {-1.0, -1.0, -1.0})
 set_pev(ent, pev_maxs, {1.0, 1.0, 1.0})
 
 velocity_by_aim(id, 1750, Velocity)
 set_pev(ent, pev_velocity, Velocity)
 
 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
 write_byte(TE_BEAMFOLLOW) // TE id
 write_short(ent) // entity:attachment to follow
 write_short(g_spr_trail) // sprite index
 write_byte(25) // life in 0.1's
 write_byte(2) // line width in 0.1's
 write_byte(255) // r
 write_byte(255) // g
 write_byte(255) // b
 write_byte(200) // brightness
 message_end()
 
 set_pev(ent, pev_iuser4, 0)
 set_pev(ent, pev_nextthink, halflife_time() + 0.1)
 }
 
 public fw_rocket_think(ent)
 {
 if(!pev_valid(ent))
 return
 
 static Float:Origin[3]
 pev(ent, pev_origin, Origin)
 
 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
 write_byte(TE_SPRITE)
 engfunc(EngFunc_WriteCoord, Origin[0])
 engfunc(EngFunc_WriteCoord, Origin[1])
 engfunc(EngFunc_WriteCoord, Origin[2])
 write_short(g_smoke_id)
 write_byte(2)
 write_byte(200)
 message_end()
 
 if(pev(ent, pev_iuser4) == 0)
 {
 static Victim
 Victim = FindClosesEnemy(ent)
 
 if(is_user_alive(Victim))
 {
 set_pev(ent, pev_iuser4, Victim)
 }
 } else {
 static Victim
 Victim = pev(ent, pev_iuser4)
 
 if(is_user_alive(Victim))
 {
 static Float:VicOrigin[3]
 pev(Victim, pev_origin, VicOrigin)
 
 turn_to_target(ent, Origin, Victim, VicOrigin)
 hook_ent(ent, Victim, 500.0)
 } else {
 set_pev(ent, pev_iuser4, 0)
 }
 }
 
 set_pev(ent, pev_nextthink, halflife_time() + 0.075)
 }
 
 public fw_rocket_touch(rocket, touch)
 {
 if(!pev_valid(rocket))
 return
 
 if(is_user_alive(touch) && pev(rocket, pev_owner) == touch)
 return
 
 static Float:Origin[3]
 pev(rocket, pev_origin, Origin)
 
 message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
 write_byte(TE_EXPLOSION)
 engfunc(EngFunc_WriteCoord, Origin[0])
 engfunc(EngFunc_WriteCoord, Origin[1])
 engfunc(EngFunc_WriteCoord, Origin[2])
 write_short(g_spr_exp)   // sprite index
 write_byte(20)   // scale in 0.1's
 write_byte(30)   // framerate
 write_byte(0)   // flags
 message_end()
 
 static owner, iVictim
 
 iVictim = -1
 owner = pev(rocket, pev_owner)
 
 while((iVictim = find_ent_in_sphere(iVictim, Origin, get_pcvar_float(cvar_radius))) != 0)
 {
 if((0 < iVictim < 32) && is_user_alive(iVictim)
 && iVictim != owner && zp_get_user_zombie(iVictim))
 {
 new Float:MaxDamage, Float:Damage
 
 MaxDamage = get_pcvar_float(cvar_maxdamage)
 Damage = random_float(MaxDamage - random_float(0.0, 100.0), MaxDamage + random_float(0.0, 100.0))
 
 ExecuteHam(Ham_TakeDamage, iVictim, 0, owner, 0, DMG_BULLET)
 
 static health
 health = get_user_health(iVictim)
 
 if(health - Damage >= 1)
 {
 fm_set_user_health(iVictim, health - floatround(Damage))
 }
 else
 {
 death_message(owner, iVictim, 1)
 }
 }
 }
 
 engfunc(EngFunc_RemoveEntity, rocket)
 }
 
 stock set_weapon_anim(id, anim)
 {
 set_pev(id, pev_weaponanim, anim)
 
 message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
 write_byte(anim)
 write_byte(pev(id,pev_body))
 message_end()
 }
 
 stock death_message(Killer, Victim, ScoreBoard)
 {
 // Block death msg
 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
 ExecuteHamB(Ham_Killed, Victim, Killer, 2)
 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
 
 // Death
 make_deathmsg(Killer, Victim, 0, "")
 
 // Update score board
 if (ScoreBoard)
 {
 message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
 write_byte(Killer) // id
 write_short(pev(Killer, pev_frags)) // frags
 write_short(cs_get_user_deaths(Killer)) // deaths
 write_short(0) // class?
 write_short(get_user_team(Killer)) // team
 message_end()
 
 message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
 write_byte(Victim) // id
 write_short(pev(Victim, pev_frags)) // frags
 write_short(cs_get_user_deaths(Victim)) // deaths
 write_short(0) // class?
 write_short(get_user_team(Victim)) // team
 message_end()
 }
 }
 
 stock FindClosesEnemy(entid)
 {
 new Float:Dist
 new Float:maxdistance=300.0
 new indexid=0
 for(new i=1;i<=get_maxplayers();i++){
 if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i)
 && pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i))
 {
 Dist = entity_range(entid, i)
 if(Dist <= maxdistance)
 {
 maxdistance=Dist
 indexid=i
 
 return indexid
 }
 }
 }
 return 0
 }
 
 stock bool:can_see_fm(entindex1, entindex2)
 {
 if (!entindex1 || !entindex2)
 return false
 
 if (pev_valid(entindex1) && pev_valid(entindex1))
 {
 new flags = pev(entindex1, pev_flags)
 if (flags & EF_NODRAW || flags & FL_NOTARGET)
 {
 return false
 }
 
 new Float:lookerOrig[3]
 new Float:targetBaseOrig[3]
 new Float:targetOrig[3]
 new Float:temp[3]
 
 pev(entindex1, pev_origin, lookerOrig)
 pev(entindex1, pev_view_ofs, temp)
 lookerOrig[0] += temp[0]
 lookerOrig[1] += temp[1]
 lookerOrig[2] += temp[2]
 
 pev(entindex2, pev_origin, targetBaseOrig)
 pev(entindex2, pev_view_ofs, temp)
 targetOrig[0] = targetBaseOrig [0] + temp[0]
 targetOrig[1] = targetBaseOrig [1] + temp[1]
 targetOrig[2] = targetBaseOrig [2] + temp[2]
 
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the had of seen player
 if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
 {
 return false
 }
 else
 {
 new Float:flFraction
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 else
 {
 targetOrig[0] = targetBaseOrig [0]
 targetOrig[1] = targetBaseOrig [1]
 targetOrig[2] = targetBaseOrig [2]
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the body of seen player
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 else
 {
 targetOrig[0] = targetBaseOrig [0]
 targetOrig[1] = targetBaseOrig [1]
 targetOrig[2] = targetBaseOrig [2] - 17.0
 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the legs of seen player
 get_tr2(0, TraceResult:TR_flFraction, flFraction)
 if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
 {
 return true
 }
 }
 }
 }
 }
 return false
 }
 
 stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
 {
 if(target)
 {
 new Float:newAngle[3]
 entity_get_vector(ent, EV_VEC_angles, newAngle)
 new Float:x = Vic_Origin[0] - Ent_Origin[0]
 new Float:z = Vic_Origin[1] - Ent_Origin[1]
 
 new Float:radians = floatatan(z/x, radian)
 newAngle[1] = radians * (180 / 3.14)
 if (Vic_Origin[0] < Ent_Origin[0])
 newAngle[1] -= 180.0
 
 entity_set_vector(ent, EV_VEC_angles, newAngle)
 }
 }
 
 stock hook_ent(ent, victim, Float:speed)
 {
 static Float:fl_Velocity[3]
 static Float:VicOrigin[3], Float:EntOrigin[3]
 
 pev(ent, pev_origin, EntOrigin)
 pev(victim, pev_origin, VicOrigin)
 
 static Float:distance_f
 distance_f = get_distance_f(EntOrigin, VicOrigin)
 
 if (distance_f > 10.0)
 {
 new Float:fl_Time = distance_f / speed
 
 fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
 fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
 fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
 } else
 {
 fl_Velocity[0] = 0.0
 fl_Velocity[1] = 0.0
 fl_Velocity[2] = 0.0
 }
 
 entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
 }
 /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
 *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1066\\ f0\\ fs16 \n\\ par }
 */
 
 
 örülnék ha valaki tudna segíteni mert akkor már remélhetően a többit magamtól írom át és feltöltögetném az oldalra
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