| 
 Kód: /* Plugin generated by AMXX-Studio */
 #include <amxmodx>
 #include <engine>
 #include <cstrike>
 #include <hamsandwich>
 #include <fakemeta_util>
 #define BOXMODEL "models/hl2box.mdl"
 #define BOXSOUND "debris/bustcrate1.wav"
 #define BOXBLOCK "fvox/bell.wav"
 #define PLUGIN "HL2 boxes"
 #define VERSION "1.0"
 #define AUTHOR "MaHu"
 new cvar_cost
 public plugin_init() {
 register_plugin(PLUGIN, VERSION, AUTHOR)
 register_clcmd("say /box","box");
 register_clcmd("say_team /box","box");
 register_clcmd("say /doboz","box");
 register_clcmd("say_team /doboz","box");
 cvar_cost = register_cvar("box_cost","5000");
 RegisterHam(Ham_TakeDamage, "func_breakable", "fwdBreakableTakeDamage", 1)
 }
 
 
 public plugin_precache(){
 precache_model(BOXMODEL)
 precache_model("models/woodgibs.mdl")
 precache_sound("debris/bustcrate1.wav")
 precache_sound("debris/bustcrate2.wav")
 precache_sound("debris/bustcrate3.wav")
 precache_sound("debris/bustglass2.wav")
 precache_sound(BOXSOUND)
 precache_sound(BOXBLOCK)
 }
 
 
 public box(id,ent)
 {
 if (get_user_flags(id) & ADMIN_KICK) {
 if(cs_get_user_money(id) < get_pcvar_num(cvar_cost)){
 client_print(id,print_chat,"you need $%d to use box",get_pcvar_num(cvar_cost))
 emit_sound(id, CHAN_ITEM, BOXBLOCK, 1.0, ATTN_NORM, 0, PITCH_NORM)
 return
 }
 
 new bablo = cs_get_user_money(id)
 new Float:fVelocity[3], Float:fOrigin[3]
 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_breakable"))
 fm_set_kvd(ent, "material", "1", "func_breakable")
 dllfunc(DLLFunc_Spawn, ent)
 emit_sound(id, CHAN_ITEM, BOXSOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
 cs_set_user_money(id,bablo - get_pcvar_num(cvar_cost))
 entity_get_vector(id, EV_VEC_origin, fOrigin)
 VelocityByAim(id, 34, fVelocity)
 
 fOrigin[0] += fVelocity[0]
 fOrigin[1] += fVelocity[1]
 
 VelocityByAim(id, 300, fVelocity)
 entity_set_string(ent, EV_SZ_classname, "hl2box")
 entity_set_model(ent, BOXMODEL)
 entity_set_size(ent, Float:{ -10.0, -10.0, 0.0 }, Float:{ 10.0, 10.0, 25.0 })
 entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
 entity_set_vector(ent, EV_VEC_origin, fOrigin)
 entity_set_float(ent, EV_FL_health, 200.0)
 entity_set_float(ent, EV_FL_takedamage, DAMAGE_AIM)
 entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
 entity_set_int(ent, EV_INT_sequence, 0)
 entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
 drop_to_floor(ent)
 }
 
 else
 {
 client_print(id, print_chat, "[Szerver] Csak adminok hasznalhatjak!");
 }
 }
 |