| Úgy kéne átírni nekem hogy de_dust2-n rovid kaputol T kezdőfelöl sötét kapuig tartson a vonal
 1óra nézegetés után meguntam :S remélem valaki megcsinálja nekem
 
 Kód: new bool:stopplugin
 new beamsprite
 
 new CTspawn_loc[3]
 new Tspawn_loc[3]
 
 new plugin_enabled, plugin_fence, plugin_2ppl, plugin_checktime, plugin_redrawtime, plugin_fencecolor, plugin_fencealpha, plugin_punishment
 
 new Float:farthest_point1[3]
 new Float:farthest_point2[3]
 new alivenum, maxplayers
 
 new Float:oldtime
 
 new multiplier
 
 public plugin_init()
 {
 register_plugin("No Rush","2.0","GHW_Chronic")
 
 plugin_enabled = register_cvar("NR_enabled","1")
 plugin_fence = register_cvar("NR_fence","1")
 plugin_2ppl = register_cvar("NR_twopeople","1")
 plugin_punishment = register_cvar("NR_punishment","1")
 plugin_checktime = register_cvar("NR_checktime","2.0")
 plugin_redrawtime = register_cvar("NR_redrawtime","15.0")
 plugin_fencecolor = register_cvar("NR_fencecolor","green")
 plugin_fencealpha = register_cvar("NR_fencealpha","200")
 
 stopplugin=true
 new mapname[32]
 get_mapname(mapname,31)
 new configfile[200]
 get_configsdir(configfile,199)
 format(configfile,199,"%s/no_rush_maps.ini",configfile)
 if(file_exists(configfile))
 {
 new read[32], trash
 for(new i=0;i<file_size(configfile,1);i++)
 {
 read_file(configfile,i,read,31,trash)
 if(equali(mapname,read))
 {
 set_task(0.1,"spawn_locs")
 set_task(0.2,"create_middle1")
 oldtime = get_pcvar_float(plugin_redrawtime)
 stopplugin=false
 break;
 }
 }
 }
 
 register_event("DeathMsg","checknum","a")
 register_event("ResetHUD","checknum","b")
 
 maxplayers = get_maxplayers()
 }
 
 public plugin_precache()
 {
 beamsprite = precache_model("sprites/dot.spr")
 }
 
 public client_putinserver(id)
 {
 if(!stopplugin)
 {
 set_task(get_pcvar_float(plugin_checktime),"prethink",id,"",0,"b")
 }
 }
 
 public client_disconnect(id)
 {
 remove_task(id)
 }
 
 public checknum()
 {
 if(get_pcvar_num(plugin_enabled) && !stopplugin)
 {
 new newnum
 for(new i=0;i<=maxplayers;i++)
 {
 if(is_user_alive(i)) newnum++
 }
 if(alivenum>MINNUM && newnum<=MINNUM && get_pcvar_num(plugin_2ppl))
 {
 client_print(0,print_chat,"[AMXX]Te most mar at tudsz menni a masik oldalra, mivel csak 2 ember maradt.")
 }
 alivenum=newnum
 }
 }
 
 public prethink(id)
 {
 if(is_user_alive(id) && !stopplugin && get_pcvar_num(plugin_enabled) && !(alivenum<=MINNUM && get_pcvar_num(plugin_2ppl)) )
 {
 new origin[3]
 get_user_origin(id,origin)
 new team[32]
 get_user_team(id,team,31)
 new teamnum=1
 if(containi(team,"CT")!=-1 || containi(team,"Counter")!=-1)
 {
 teamnum=2
 }
 if( (get_distance(origin,CTspawn_loc)<get_distance(origin,Tspawn_loc) && teamnum==1) || (get_distance(origin,Tspawn_loc)<get_distance(origin,CTspawn_loc) && teamnum==2) )
 {
 if(get_pcvar_num(plugin_punishment)==1) user_kill(id)
 else
 {
 new origin[3]
 get_user_origin(id,origin)
 new Float:vector1[3]
 if(teamnum==2)
 {
 vector1[0] = float(CTspawn_loc[0]) - origin[0]
 vector1[1] = float(CTspawn_loc[1]) - origin[1]
 vector1[2] = float(CTspawn_loc[2]) - origin[2]
 }
 else
 {
 vector1[0] = float(Tspawn_loc[0]) - origin[0]
 vector1[1] = float(Tspawn_loc[1]) - origin[1]
 vector1[2] = float(Tspawn_loc[2]) - origin[2]
 }
 new Float:num = floatsqroot(250*250 / vector1[0]*vector1[0] + vector1[1]*vector1[1] + vector1[2]*vector1[2])
 vector1[0] *= num
 vector1[1] *= num
 vector1[2] *= num
 set_user_velocity(id,vector1)
 }
 client_print(id,print_chat,"[AMXX] Ne manj at a kozepso vonalon!")
 }
 }
 }
 
 public spawn_locs()
 {
 new ent1 = find_ent_by_class(0,"info_player_start")
 new ent2 = find_ent_by_class(0,"info_player_deathmatch")
 if(!ent1)
 {
 log_amx("No info_player_start found")
 stopplugin=true
 }
 if(!ent2)
 {
 log_amx("No info_player_deathmatch found")
 stopplugin=true
 }
 new Float:CTspawn_loc_F[3]
 new Float:Tspawn_loc_F[3]
 entity_get_vector(ent1,EV_VEC_origin,CTspawn_loc_F)
 entity_get_vector(ent2,EV_VEC_origin,Tspawn_loc_F)
 CTspawn_loc[0] = floatround(CTspawn_loc_F[0])
 CTspawn_loc[1] = floatround(CTspawn_loc_F[1])
 CTspawn_loc[2] = floatround(CTspawn_loc_F[2])
 Tspawn_loc[0] = floatround(Tspawn_loc_F[0])
 Tspawn_loc[1] = floatround(Tspawn_loc_F[1])
 Tspawn_loc[2] = floatround(Tspawn_loc_F[2])
 }
 
 public create_middle1()
 {
 new Float:CTspawn_loc_F[3]
 new Float:Tspawn_loc_F[3]
 IVecFVec(CTspawn_loc,CTspawn_loc_F)
 IVecFVec(Tspawn_loc,Tspawn_loc_F)
 
 new Float:line1_slope = (CTspawn_loc_F[1] - Tspawn_loc_F[1]) / (CTspawn_loc_F[0] - Tspawn_loc_F[0])
 new Float:line2_slope = -1.0 * (1.0 / line1_slope)
 
 new Float:midpoint[3]
 midpoint[0] = (CTspawn_loc_F[0] + Tspawn_loc_F[0]) / 2
 midpoint[1] = (CTspawn_loc_F[1] + Tspawn_loc_F[1]) / 2
 midpoint[2] = (CTspawn_loc_F[2] + Tspawn_loc_F[2]) / 2
 
 if(floatabs(line2_slope)>1.0)
 {
 farthest_point1[1] = midpoint[1] + (tag_sprite_size_horizontal / 2)
 farthest_point2[1] = midpoint[1] - (tag_sprite_size_horizontal / 2)
 
 farthest_point1[0] = (farthest_point1[1] - midpoint[1] + (line2_slope * midpoint[0])) / line2_slope
 farthest_point2[0] = (farthest_point2[1] - midpoint[1] + (line2_slope * midpoint[0])) / line2_slope
 }
 
 if(floatabs(line2_slope)<=1.0)
 {
 farthest_point1[0] = midpoint[0] + (tag_sprite_size_horizontal / 2)
 farthest_point2[0] = midpoint[0] - (tag_sprite_size_horizontal / 2)
 
 farthest_point1[1] = line2_slope*(farthest_point1[0]-midpoint[0]) + midpoint[1]
 farthest_point2[1] = line2_slope*(farthest_point2[0]-midpoint[0]) + midpoint[1]
 }
 
 farthest_point1[2] = midpoint[2] - (tag_sprite_size_vertical / 2)
 
 set_task(get_pcvar_float(plugin_redrawtime),"create_middle2",1337,"",0,"b")
 }
 
 public create_middle2()
 {
 if(!stopplugin && get_pcvar_num(plugin_fence) && get_pcvar_num(plugin_enabled) && !(alivenum<=MINNUM && get_pcvar_num(plugin_2ppl)))
 {
 set_task(0.1,"create_middle3",0,"",0,"a",(tag_sprite_size_vertical / tag_sprite_vertical_increments))
 multiplier=1
 }
 if(oldtime!=get_pcvar_float(plugin_redrawtime))
 {
 remove_task(1337)
 set_task(get_pcvar_float(plugin_redrawtime),"create_middle1",1337,"",0,"b")
 oldtime=get_pcvar_float(plugin_redrawtime)
 }
 }
 
 public create_middle3()
 {
 new zpoint = floatround(farthest_point1[2]) + (multiplier * tag_sprite_vertical_increments)
 multiplier++
 new color[32], red, green, blue
 get_pcvar_string(plugin_fencecolor,color,31)
 if(equali(color,"red"))
 {
 red=255
 green=0
 blue=0
 }
 else if(equali(color,"blue"))
 {
 red=0
 green=0
 blue=255
 }
 else if(equali(color,"white"))
 {
 red=255
 green=255
 blue=255
 }
 else if(equali(color,"random"))
 {
 red=random_num(0,255)
 green=random_num(0,255)
 blue=random_num(0,255)
 }
 else if(equali(color,"Yellow"))
 {
 red = 255
 green = 255
 blue = 0
 }
 else if(equali(color,"Orange"))
 {
 red = 255
 green = 128
 blue = 64
 }
 else if(equali(color,"Pink"))
 {
 red = 255
 green = 0
 blue = 128
 }
 else if(equali(color,"Indigo"))
 {
 red = 0
 green = 255
 blue = 255
 }
 else
 {
 red=0
 green=255
 blue=0
 }
 
 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
 write_byte(0)        write_coord(floatround(farthest_point1[0]))
 write_coord(floatround(farthest_point1[1]))
 write_coord(zpoint)
 write_coord(floatround(farthest_point2[0]))
 write_coord(floatround(farthest_point2[1]))
 write_coord(zpoint)
 write_short(beamsprite)
 write_byte(1)        write_byte(1)        write_byte(get_pcvar_num(plugin_redrawtime) * 10)write_byte(5)        write_byte(0)        write_byte(red)        write_byte(green)    write_byte(blue)    write_byte(get_pcvar_num(plugin_fencealpha))write_byte(0)        message_end()
 }
 
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