| Az lenne a problémám, hogy csak simán botokkal szeretném ezt a modot játszani csak sajnos ha botok beállnak CT-be akkor auto restart, meghalnak és átkerülnek T-be.Azt szeretném kérni hogy valaki megtudná nekem csinálni, hogy ne legyenek killelve és áthelyezve?
 
 
 Kód: #include <amxmodx>
     #include <amxmisc>
     #include <cstrike>
     #include <fun>
     #include <engine>
     #include <fakemeta>
      
     //Sets the sky you want for your server
     #define SKYNAME "space"
      
     //The time before zombies have leap at round start. Has to be a float/decimal
     #define LEAP_CD 15.0
      
      
     #define MAX_PLAYERS 32
     new bool:g_restart_attempt[MAX_PLAYERS + 1]
      
     #define ZOMBIE_MISS 2
     new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }
      
     #define ZOMBIE_HIT 3
     new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }
      
     #define ZOMBIE_PAIN 2
     new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }
      
     #define HUMAN_PAIN 2
     new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }
      
     #define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
     #define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
      
     #define SLOT_PRIMARY 1
     #define SLOT_SECONDARY 2
     #define SLOT_KNIFE 3
     #define SLOT_GRENADE 4
     #define SLOT_C4 5
      
     #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
     #define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))
     stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 }
     stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 }
      
     new bool:g_zombie[33]
     new bool:buying
     new bool:g_speed
      
     new mod_name[32] = "HUN Zombi Raj"
      
     //Pcvars...
     new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning,
     zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj
      
     new MODEL[256], zomb_model, use_model
     new bombMap = 0
     new hostageMap = 0
      
     //The old commands
     new g_autoteam, g_limitteams, g_flashlight
      
     new hudsync
      
     #define PLUGIN "Zombie Swarm"
     #define VERSION "2.4"
     #define AUTHOR "Mini_Midget"
      
     public plugin_init()
     {
     register_plugin(PLUGIN, VERSION, AUTHOR)
      
     register_cvar(PLUGIN,VERSION,FCVAR_SERVER)
      
     register_dictionary("zombie_swarm.txt")
      
     register_logevent("logevent_round_start",2, "1=Round_Start")
     register_logevent("logevent_round_end", 2, "1=Round_End")
      
     register_event("ResetHUD","event_hud_reset", "be")
     register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
     register_event("CurWeapon","event_cur_weapon","be", "1=1")
     register_event("Damage","event_damage_scream","be","2!0","3=0")
     register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
     register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")
     register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
      
     register_forward(FM_ClientUserInfoChanged,"fw_info")
     register_forward(FM_PlayerPostThink,"fw_postthink")
     register_forward(FM_Touch,"fw_Touch");
     register_forward( FM_EmitSound, "fw_EmitSound" )
     register_forward(FM_CmdStart, "fw_Cmd")
     register_forward(FM_GetGameDescription,"GameDesc")
      
     register_message(get_user_msgid("Scenario"),"message_scenario");
     register_message(get_user_msgid("BombDrop"),"message_bombdrop");
     register_message(get_user_msgid("AmmoPickup"),"message_ammopickup");
     register_message(get_user_msgid("TextMsg"),"message_textmsg");
     register_message(get_user_msgid("HostagePos"),"message_hostagepos");
      
     register_clcmd("say","clcmd_say")
      
     register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu")
      
     register_clcmd("fullupdate","clcmd_fullupdate")
      
     register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")
      
     zomb_switch = register_cvar("zs_enabled","1")
     zomb_hp = register_cvar("zs_health","5000")
     zomb_ap = register_cvar("zs_armour","500")
     zomb_speed = register_cvar("zs_speed","300")
     zomb_lightning = register_cvar("zs_lightning","1")
     zomb_leap = register_cvar("zs_leap","1")
     zomb_money = register_cvar("zs_money","10000")
     zomb_zdmg = register_cvar("zs_zdmg","55")
     zomb_hdmg = register_cvar("zs_hdmg","150")
     zomb_ammo = register_cvar("zs_ammo","2")
     zomb_nvg = register_cvar("zs_nvg","1")
     zomb_obj = register_cvar("zs_objectives","1")
      
     zomb_model = register_cvar("zs_model","zombie_swarm")
     use_model = register_cvar("zs_use","1")
      
     if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target"))
     bombMap = 1;
      
     if(fm_find_ent_by_class(1,"hostage_entity"))
     hostageMap = 1
      
     g_autoteam = get_cvar_num("mp_autoteambalance")
     g_limitteams = get_cvar_num("mp_limitteams")
     g_flashlight = get_cvar_num("mp_flashlight")
      
     server_cmd("sv_skyname %s", SKYNAME)
     server_cmd("sv_maxspeed 1000")
      
     set_cvar_num("mp_autoteambalance",0)
     set_cvar_num("mp_limitteams", 1)
     set_cvar_num("mp_flashlight", 1)
      
     set_task(1.0, "lightning_effects")
     set_task(1.0, "ambience_loop")
      
     format(mod_name, 31, "Zombie Swarm %s", VERSION)
     hudsync = CreateHudSyncObj()
      
     }
      
     public plugin_precache()
     {
     precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
     precache_model("models/v_knife_zombie.mdl")
     precache_sound("zombie_swarm/ambience.wav")
      
     new i
      
     for (i = 0; i < ZOMBIE_MISS; i++)
     precache_sound(miss_zombie[i])
      
     for (i = 0; i < ZOMBIE_HIT; i++)
     precache_sound(hit_zombie[i])
      
     for (i = 0; i < ZOMBIE_PAIN; i++)
     precache_sound(pain_zombie[i])
      
     for (i = 0; i < HUMAN_PAIN; i++)
     precache_sound(pain_human[i])
     }
      
     public client_putinserver(id)
     {
     g_zombie[id] = false
     g_restart_attempt[id] = false
     g_speed = false
     client_cmd(id, "stopsound")
     }
      
     public zsonoff(id,level,cid)
     {
     if (!cmd_access(id,level,cid,1))
     return PLUGIN_HANDLED
      
     new szArg[5]
     read_argv(1, szArg, 4)
      
     if (equali(szArg,"1") || equali(szArg,"on"))
     {
     if (get_cvar_num("zombie_swarm") == 1)
     {
     console_print(id, "%s is already on!", PLUGIN)
     return PLUGIN_HANDLED
     }
      
     zs_on()
      
     set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
     show_hudmessage(0, "%s is now ON!", PLUGIN)
      
     console_print(0, "%s has been turned ON!", PLUGIN)
     client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
      
     return PLUGIN_HANDLED
     }
      
     if (equali(szArg,"0") || equali(szArg,"off"))
     {
     if (get_cvar_num("zs_enabled") == 0)
     {
     console_print(id, "%s is already off!", PLUGIN)
     return PLUGIN_HANDLED
     }
      
     zs_off()
      
     set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
     show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
      
     console_print(0, "%s has been turned OFF!", PLUGIN)
     client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
      
     return PLUGIN_HANDLED
     }
      
     console_print(id, "Invalid argument!")
     client_print(id, print_chat, "Invalid argument!")
      
     return PLUGIN_HANDLED
     }
      
     public zs_on()
     {   
     new maxplayers = get_maxplayers()
     for (new i = 1; i <= maxplayers; i++)
     {
     g_zombie[i] = false
     g_restart_attempt[i] = false
     }
      
     set_cvar_num("zs_enabled", 1)
      
     set_task(1.0, "lightning_effects")
     set_task(1.0, "ambience_loop")
      
     set_cvar_num("mp_autoteambalance",0)
     set_cvar_num("mp_limitteams", 1)
     set_cvar_num("mp_flashlight", 1)
      
     set_cvar_num("sv_restartround", 3)
     }
      
     public zs_off()
     {
     new maxplayers = get_maxplayers()
     for (new i = 1; i <= maxplayers; i++)
     {
     g_zombie[i] = false
     g_restart_attempt[i] = false
     client_cmd(i, "stopsound")
     }
      
     set_cvar_num("zs_enabled", 0)
      
     set_lights("#OFF")
     remove_task(12175)
      
     set_cvar_num("mp_autoteambalance",g_autoteam)
     set_cvar_num("mp_limitteams", g_limitteams)
     set_cvar_num("mp_flashlight", g_flashlight)
      
     set_cvar_num("sv_restartround", 3)
     }
     public GameDesc()
     {
     forward_return(FMV_STRING, mod_name)
      
     return FMRES_SUPERCEDE
     }
      
     public event_new_round(id)
     {
     if(hostageMap && get_pcvar_num(zomb_obj))
     set_task(0.1,"move_hostages")
      
     buying = true
     new Float:buy_time = get_cvar_float("mp_buytime") * 60
     set_task(buy_time, "buy_false", 7294)
      
     g_speed = false
     new freeze = get_cvar_num("mp_freezetime")
     set_task(float(freeze),"allow_speed")
     }
      
     public allow_speed()
     {
     g_speed = true
      
     new players[32], num, i
     get_players(players, num)
     for (i = 0 ; i < num; i++)
     if (g_zombie[players[i]])
     set_user_maxspeed(players[i], (get_pcvar_float(zomb_speed)))
     }
      
     public logevent_round_start(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if (get_pcvar_num(zomb_nvg))
     server_cmd("amx_restrict on nvgs")
     else
     server_cmd("amx_restrict off nvgs")
      
     set_task (0.5 , "team_check")
     set_task (5.0 , "StartMsg")
      
     if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
      
     return PLUGIN_CONTINUE
     }
      
     public logevent_round_end()
     {
     if (task_exists(7294))
     remove_task(7294)
     }
      
     public buy_false() buying = false
      
     public clcmd_fullupdate() return PLUGIN_HANDLED
      
     public event_restart_attempt()
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     new players[32], num
     get_players(players, num, "a")
     for (new i; i < num; i++)
     g_restart_attempt[players[i]] = true
      
     return PLUGIN_CONTINUE
     }
      
     public event_hud_reset(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if (g_restart_attempt[id])
     g_restart_attempt[id] = false
      
     set_task(0.2,"event_player_spawn",id)
      
     return PLUGIN_CONTINUE
     }
      
     public event_player_spawn(id)
     {   
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     new CsTeams:team = cs_get_user_team(id)
     new CsArmorType:ArmorType = CS_ARMOR_VESTHELM
      
     if(team == CS_TEAM_T)
     {
     g_zombie[id] = true
     set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
     set_user_health(id,get_pcvar_num(zomb_hp))
     cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
     set_user_footsteps(id, 1)
     set_user_gravity(id,0.875)
     cs_set_user_money(id,0)
      
     if (g_speed)
     set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
      
     if (!cs_get_user_nvg(id))
     {
     cs_set_user_nvg(id,1)
      
     engclient_cmd(id, "nightvision")
     }
     }
     else if(team == CS_TEAM_CT)
     {
     g_zombie[id] = false
     set_user_footsteps(id, 0)
     cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
      
     if (get_pcvar_num(use_model))
     cs_reset_user_model(id)
     }
      
     ShowHUD(id)
      
     return PLUGIN_CONTINUE
     }
      
     public fw_info(id,buffer)
     {
     if (g_zombie[id])
     return FMRES_SUPERCEDE
      
     return FMRES_IGNORED
     }
      
     public fw_postthink(id)
     {
     if (!is_user_alive(id) || !get_pcvar_num(use_model))
     return FMRES_IGNORED
      
     if (g_zombie[id])
     {
     new szModel[33]
     get_pcvar_string(zomb_model, MODEL, 255)
     cs_get_user_model(id, szModel, 32)
      
     if (containi(szModel, MODEL) !=-1 )
     return FMRES_IGNORED
      
     new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
     engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
      
     return FMRES_IGNORED
     }
      
     return FMRES_IGNORED
     }
      
     public ShowHUD(id)
     {   
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     if(g_zombie[id])
     {
     new hp = get_user_health(id)
     new ap = get_user_armor(id)
     set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
     ShowSyncHudMsg(id, hudsync , "HP: %d |AP : %d", hp, ap)
     }
      
     set_task(0.1 , "ShowHUD" , id)
      
     return PLUGIN_CONTINUE
     }
      
     public event_cur_weapon(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     new weapon = read_data(2)
     new clip = read_data(3)
      
     if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY)
     {
     switch (get_pcvar_num(zomb_ammo))
     {   
     case 1:
     {
     new ammo = cs_get_user_bpammo(id, weapon)
      
     if (ammo < g_MaxBPAmmo[weapon])
     {
     cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon])
     }
     }
      
     case 2:
     {
     give_ammo(id , weapon , clip)
     }
     }
     }
      
     if ( g_zombie[id] && g_speed )
     set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) 
      
     if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE)
     set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
     return PLUGIN_CONTINUE
     }
      
     public give_ammo(id , weapon , clip)
     {
     if (!is_user_alive(id))
     return PLUGIN_HANDLED
      
     if (!clip)
     {
     new weapname[33]
     get_weaponname(weapon , weapname , 32)
     new wpn = -1
     while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0)
     {
     if(id == pev(wpn,pev_owner))
     {
     cs_set_weapon_ammo(wpn , maxclip(weapon))
     break;
     }
     }
     }
     return PLUGIN_CONTINUE
     }
      
     public event_status_icon(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     engclient_cmd(id, "drop", "weapon_c4")
     set_task(0.1, "delete_c4")
      
     return PLUGIN_CONTINUE
     }
      
     public delete_c4()
     {
     new ent = find_ent_by_class(-1, "weaponbox")
     while (ent > 0)
     {
     new model[33]
     entity_get_string(ent, EV_SZ_model, model, 32)
     if (equali(model, "models/w_backpack.mdl"))
     {
     remove_entity(ent)
     return PLUGIN_CONTINUE
     }
     ent = find_ent_by_class(ent, "weaponbox")
     }
     return PLUGIN_CONTINUE
     }
      
     public Reset_Weapons(id)
     {
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     if(g_zombie[id])
     {
     strip_user_weapons(id)
     give_item(id,"weapon_knife")
      
     if (is_user_bot(id))
     {
     return PLUGIN_HANDLED
     }
      
     else if (get_pcvar_num(zomb_leap))
     {
     set_task(LEAP_CD,"cooldown_begin",id)
     set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
     show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD))
     }
     }
      
     return PLUGIN_CONTINUE
     }
      
     public cooldown_begin(id)
     {
     if (!is_user_alive(id))
     return PLUGIN_HANDLED
      
     if (g_zombie[id])
     {
     set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
     show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY")
     give_item(id, "item_longjump")
     }
      
     return PLUGIN_CONTINUE
     }
      
     public team_check()
     {
     new players[32],num,i,id
     get_players(players,num,"d")
     for(i = 0; i < num; i++)
     {
     id = players[i]
     if (!g_zombie[id])
     {
     user_silentkill(id)
     cs_set_user_team(id,CS_TEAM_T)
     }
     }
     return PLUGIN_HANDLED
     }
      
     public StartMsg(id)
     {
     client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
     client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
     client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG")
     }
      
     public lightning_effects()
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if (get_pcvar_num(zomb_lightning) == 0)
     {   
     set_lights("#OFF")
     remove_task(12175)
     set_task(20.0,"lightning_effects")
     }
     else if (get_pcvar_num(zomb_lightning) == 1)
     {
     set_lights("a")
     set_task(random_float(10.0,17.0),"thunder_clap",12175)
     }
     else if (get_pcvar_num(zomb_lightning) == 2)
     {   
     set_lights("b")
     remove_task(12175)
     set_task(20.0,"lightning_effects")
     }
     return PLUGIN_CONTINUE
     }
      
     public thunder_clap()
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     set_lights("p")
     client_cmd(0,"speak ambience/thunder_clap.wav")
      
     set_task(1.25,"lightning_effects",12175)
      
     return PLUGIN_CONTINUE
     }
      
     public ambience_loop()
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     client_cmd(0,"spk zombie_swarm/ambience.wav")
      
     set_task(17.0,"ambience_loop")
      
     return PLUGIN_CONTINUE
     }
      
     public fw_Touch(pToucher, pTouched)
     {
     if(!get_pcvar_num(zomb_switch))
     return FMRES_IGNORED
      
     if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
     return FMRES_IGNORED
      
     if ( !is_user_connected(pTouched) )
     return FMRES_IGNORED
      
     if ( !g_zombie[pTouched] )
     return FMRES_IGNORED
      
     new className[32]
     pev(pToucher, pev_classname, className, 31)
      
     if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
     return FMRES_SUPERCEDE
      
     return FMRES_IGNORED
     }
      
     public fw_EmitSound(id, channel, sample[])
     {
     if(!get_pcvar_num(zomb_switch))
     return FMRES_IGNORED
      
     if ( !is_user_alive(id) || !g_zombie[id] )
     return FMRES_IGNORED
      
     if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
     {
     switch(sample[17])
     {
     case 'l': return FMRES_SUPERCEDE
      
     case 's', 'w':
     {   
     emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)        
     return FMRES_SUPERCEDE
     }
      
     case 'b', '1', '2', '3', '4':
     {
     emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
     return FMRES_SUPERCEDE
     }
     }
     }
     else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav")))
     return FMRES_SUPERCEDE
      
     return FMRES_IGNORED
     }
      
     public fw_Cmd(id, handle, seed)
     {
     new impulse = get_uc(handle, UC_Impulse)
     if (impulse == 100 && g_zombie[id])
     {
     set_uc(handle, UC_Impulse, 0)
     }
     return FMRES_HANDLED
     }
      
     public event_damage_scream(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     if ( g_zombie[id] )
     {
     emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
     } else {
     emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
     }
     return PLUGIN_HANDLED
     }
      
     public event_damage(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     if(!is_user_alive(id))
     return PLUGIN_HANDLED
      
     new damage = read_data(2)
     new weapon, hitzone
     new attacker = get_user_attacker(id, weapon, hitzone)
      
     new Float:Random_Float[3]
     for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 125.0)
      
     new current_hp = get_user_health(attacker)
     new max_hp = get_pcvar_num(zomb_hp)
     new zdmg = get_pcvar_num(zomb_zdmg)
     new hdmg = get_pcvar_num(zomb_hdmg)
      
     current_hp += damage
      
     if (attacker > sizeof g_zombie)
     return PLUGIN_CONTINUE
      
     if ( g_zombie[attacker] && weapon == CSW_KNIFE )
     {
     if (zdmg <= 0)
     return PLUGIN_CONTINUE
     else if (damage >= zdmg)
     Punch_View(id, Random_Float)
      
     if ( current_hp >= max_hp )
     {
     set_user_health(attacker, max_hp)
     } else {
     set_user_health(attacker, current_hp)       
     }
     }
     else if ( !g_zombie[attacker] && hitzone == HIT_HEAD)
     {
     if (hdmg <= 0)
     return PLUGIN_CONTINUE
     else if (damage >= hdmg)
     Punch_View(id, Random_Float)
     }
      
     return PLUGIN_HANDLED
     }
      
     public clcmd_say(id)
     {
     if(!get_pcvar_num(zomb_switch))
     return PLUGIN_HANDLED
      
     static ARGS[15]
     read_args(ARGS,14)
      
     remove_quotes(ARGS)
      
     if(equali(ARGS,"/help"))
     {
     zombie_help(id)
     }
     else if (equali(ARGS,"/bm"))
     {
     if ( !is_user_alive(id) )
     {
     client_print(id, print_center, "%L", id, "BUY_ALIVE")
     return PLUGIN_HANDLED
     }
     else if ( g_zombie[id] )
     {
     client_print(id, print_center, "%L", id, "BUY_HUMAN")
     return PLUGIN_HANDLED
     }
     else if ( !cs_get_user_buyzone(id) )
     {
     client_print(id, print_center, "%L", id, "BUY_BUYZONE")
     return PLUGIN_HANDLED
     }
     else if (!buying)
     {
     new Float:time_buy = get_cvar_float("mp_buytime") * 60
     client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy))
     return PLUGIN_HANDLED
     }
     else
     {
     show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites \y($800)\w^n2. INGRAM MAC-10 \y($1400)\w^n3. IDF Defender \y($2000)\w^n4. CV-47 \y($2500)\w^n5. KREIG 552 \y($3500)\w^n6. D3/AU-1 \y($5000)\w^n^n0. Exit")
     }
     return PLUGIN_HANDLED
     }
      
     return PLUGIN_CONTINUE
     }
      
     public zombie_help(id)
     {
     new help_title[64], len
     static msg[2047]
     format(help_title,63,"%L",id,"HELP_HEADER")
     len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>")
     len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE")
     len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE")
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE")
      
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE")
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG")
     if (get_pcvar_num(zomb_leap))
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP")
     if (get_pcvar_num(zomb_zdmg) >= 1)
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg))
      
     len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN")
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS")
     if (get_pcvar_num(zomb_nvg))
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG")
     if (get_pcvar_num(zomb_hdmg) >= 1)
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg))
      
     len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS")
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE")
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO")
      
     len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY")
     len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>")
     show_motd(id,msg,help_title)
     }
      
     public buy_menu(id, key)
     {
     new money = cs_get_user_money(id)
      
     new dualcost = 800
     new mac10cost = 1400
     new idfcost = 2000
     new akcost = 2500
     new kreigcost = 3500
     new D3cost = 5000
      
     switch (key)
     {
     case 0:
     {
     if(money < dualcost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost)
     }
     else
     {
     drop_sec(id)
     cs_set_user_money(id, money - dualcost)
     give_item(id,"weapon_elite")
     }
     }
     case 1:
     {
     if(money < mac10cost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost)
     }
     else
     {
     drop_prim(id)
     cs_set_user_money(id, money - mac10cost)
     give_item(id,"weapon_mac10")
     }
     }
     case 2:
     {
     if(money < idfcost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost)
     }
     else
     {
     drop_prim(id)
     cs_set_user_money(id, money - idfcost)
     give_item(id,"weapon_galil")
     }
     }
     case 3:
     {
     if(money < akcost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", akcost)
     }
     else
     {
     drop_prim(id)
     cs_set_user_money(id, money - akcost)
     give_item(id,"weapon_ak47")
     }
     }
     case 4:
     {
     if(money < kreigcost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost)
     }
     else
     {
     drop_prim(id)
     cs_set_user_money(id, money - kreigcost)
     give_item(id,"weapon_sg552")
     }
     }
     case 5:
     {
     if(money < D3cost)
     {
     client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost)
     }
     else
     {
     drop_prim(id)
     cs_set_user_money(id, money - D3cost)
     give_item(id,"weapon_g3sg1")
     }
     }
     case 9:
     return PLUGIN_HANDLED
     }
      
     return PLUGIN_HANDLED
     }
      
     public message_hostagepos(msg_id,msg_dest,msg_entity)
     {
     if(!get_pcvar_num(zomb_obj))
     return PLUGIN_CONTINUE
      
     return PLUGIN_HANDLED;
     }
      
     public message_textmsg(msg_id,msg_dest,msg_entity)
     {
     if(!bombMap || !get_pcvar_num(zomb_obj))
     return PLUGIN_CONTINUE;
      
     static message[16];
     get_msg_arg_string(2, message, 15);
      
     if(equal(message,"#Game_bomb_drop"))
     return PLUGIN_HANDLED;
      
     return PLUGIN_CONTINUE;
     }
      
     public message_ammopickup(msg_id,msg_dest,msg_entity)
     {
     if(!bombMap || !get_pcvar_num(zomb_obj))
     return PLUGIN_CONTINUE;
      
     if(get_msg_arg_int(1) == 14) // C4
     return PLUGIN_HANDLED;
      
     return PLUGIN_CONTINUE;
     }
      
     public message_bombdrop(msg_id,msg_dest,msg_entity)
     {
     if(!get_pcvar_num(zomb_obj))
     return PLUGIN_HANDLED;
      
     return PLUGIN_CONTINUE;
     }
      
     public message_scenario(msg_id,msg_dest,msg_entity)
     {
     if(get_msg_args() > 1 && get_pcvar_num(zomb_obj))
     {
     new sprite[8];
     get_msg_arg_string(2, sprite, 7);
      
     if(equal(sprite,"hostage"))
     return PLUGIN_HANDLED;
     }
      
     return PLUGIN_CONTINUE;
     }
      
     public move_hostages()
     {
     new ent;
     while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0)
     set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0});
     }
      
     //Stocks by VEN
     stock drop_prim(id)
     {
     new weapons[32], num
     get_user_weapons(id, weapons, num)
     for (new i = 0; i < num; i++) {
     if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i]))
     {
     static wname[32]
     get_weaponname(weapons[i], wname, sizeof wname - 1)
     engclient_cmd(id, "drop", wname)
     }
     }
     }
      
     stock drop_sec(id)
     {
     new weapons[32], num
     get_user_weapons(id, weapons, num)
     for (new i = 0; i < num; i++)
     {
     if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons[i]))
     {
     static wname[32]
     get_weaponname(weapons[i], wname, sizeof wname - 1)
     engclient_cmd(id, "drop", wname)
     }
     }
     }
     //Stock by Cheap_Suit
     stock Punch_View(id, Float:ViewAngle[3])
     {
     entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
     }
     //Stock by v3x
     stock maxclip(weapon)
     {
     new ca = 0
     switch (weapon)
     {
     case CSW_P228 : ca = 13
     case CSW_SCOUT : ca = 10
     case CSW_HEGRENADE : ca = 0
     case CSW_XM1014 : ca = 7
     case CSW_C4 : ca = 0
     case CSW_MAC10 : ca = 30
     case CSW_AUG : ca = 30
     case CSW_SMOKEGRENADE : ca = 0
     case CSW_ELITE : ca = 30
     case CSW_FIVESEVEN : ca = 20
     case CSW_UMP45 : ca = 25
     case CSW_SG550 : ca = 30
     case CSW_GALI : ca = 35
     case CSW_FAMAS : ca = 25
     case CSW_USP : ca = 12
     case CSW_GLOCK18 : ca = 20
     case CSW_AWP : ca = 10
     case CSW_MP5NAVY : ca = 30
     case CSW_M249 : ca = 100
     case CSW_M3 : ca = 8
     case CSW_M4A1 : ca = 30
     case CSW_TMP : ca = 30
     case CSW_G3SG1 : ca = 20
     case CSW_FLASHBANG : ca = 0;
     case CSW_DEAGLE : ca = 7
     case CSW_SG552 : ca = 30
     case CSW_AK47 : ca = 30
     case CSW_P90 : ca = 50
     }
     return ca;
     }
     /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
     *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
     */
      
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