| Hy.
 Szeretnék megkérni valakit hogy javítsa ki a plugint (Thompson), mivel error logokban ez van a thompsonról:
 L 06/28/2012 - 18:20:20: [AMXX] Run time error 4: index out of bounds
 L 06/28/2012 - 18:20:20: [AMXX]    [0] zp_extra_thompson.sma::replace_weapon_models (line 330)
 L 06/28/2012 - 18:20:20: [AMXX]    [1] zp_extra_thompson.sma::fw_Item_Deploy_Post (line 312)
 
 Előre is köszönöm.
  
 
 Kód: #include <amxmodx>
 #include <engine>
 #include <fakemeta>
 #include <fun>
 #include <hamsandwich>
 #include <xs>
 #include <cstrike>
 #include <zombieplague>
 #include <myaddon>
  
 enum
 {
         anim_idle,
         anim_reload,
         anim_draw,
         anim_shoot1,
         anim_shoot2,
         anim_shoot3
 }
  
 #define ENG_NULLENT             -1
 #define EV_INT_WEAPONKEY        EV_INT_impulse
 #define tomi_WEAPONKEY     9142
 #define MAX_PLAYERS                       32
 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  
 const USE_STOPPED = 0
 const OFFSET_ACTIVE_ITEM = 373
 const OFFSET_WEAPONOWNER = 41
 const OFFSET_LINUX = 5
 const OFFSET_LINUX_WEAPONS = 5
  
 #define WEAP_LINUX_XTRA_OFF                     4
 #define m_fKnown                                44
 #define m_flNextPrimaryAttack                   46
 #define m_flTimeWeaponIdle                      48
 #define m_iClip                                 51
 #define m_fInReload                             54
 #define PLAYER_LINUX_XTRA_OFF                   5
 #define m_flNextAttack                          83
  
 #define tomi_RELOAD_TIME 4.0
  
 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_SG550)|(1<<CSW_P90)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_P90)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_P90)|(1<<CSW_AK47)|(1<<CSW_P90)
 new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_p90",
                         "weapon_p90", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_p90", "weapon_sg550",
                         "weapon_p90", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_p90", "weapon_m249",
                         "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_p90",
                         "weapon_ak47", "weapon_knife", "weapon_p90" }
  
 new const Fire_Sounds[][] = { "weapons/thompson-1.wav" }
  
 new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  
 new tomi_V_MODEL[64] = "models/cso_wpn/vth.mdl"
 new tomi_P_MODEL[64] = "models/cso_wpn/pth.mdl"
 new tomi_W_MODEL[64] = "models/cso_wpn/wth.mdl"
  
 new cvar_dmg_tomi, cvar_recoil_tomi, cvar_clip_tomi, cvar_tomi_ammo , cvar_dmg_tomi2
 new g_has_tomi[33]
 new g_MaxPlayers, g_orig_event_tomi, g_clip_ammo[33] , g_reload[33]
 new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
 new g_tomi_TmpClip[33]
 new g_mode[33] , g_mode2[33]
 new g_itemid
 new g_hasZoom[33]
 public plugin_init()
 {
         register_plugin("[CSO:tomi(2 Regimes)]", "1.0", "ololo XD")
         register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
         register_event("CurWeapon","CurrentWeapon","be","1=1")
         RegisterHam(Ham_Item_AddToPlayer, "weapon_p90", "fw_tomi_AddToPlayer")
         RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
         RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
         RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
         RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
         for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
                 if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
         RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p90", "fw_tomi_PrimaryAttack")
         RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p90", "fw_tomi_PrimaryAttack_Post", 1)
         RegisterHam(Ham_Item_PostFrame, "weapon_p90", "tomi__ItemPostFrame");
         RegisterHam(Ham_Weapon_Reload, "weapon_p90", "tomi__Reload");
         RegisterHam(Ham_Weapon_Reload, "weapon_p90", "tomi__Reload_Post", 1);
         register_forward(FM_CmdStart, "fw_CmdStart")
         RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
         register_forward(FM_SetModel, "fw_SetModel")
         register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
         register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  
         cvar_dmg_tomi = register_cvar("tomi_dmg", "0.8")
         cvar_dmg_tomi2 = register_cvar("tomi_dmg_sniper", "1.2")
         cvar_recoil_tomi = register_cvar("tomi_recoil", "0.6")
         cvar_clip_tomi = register_cvar("tomi_clip", "50")
         cvar_tomi_ammo = register_cvar("tomi_ammo", "100")
         //g_itemid =  zp_register_extra_item("\r[Automate l Thompson]", 25, ZP_TEAM_HUMAN)
  
         g_MaxPlayers = get_maxplayers()
 }
  
 public plugin_precache()
 {
         precache_model(tomi_V_MODEL)
         precache_model(tomi_P_MODEL)
         precache_model(tomi_W_MODEL)
  
         precache_sound(Fire_Sounds[0])
         m_iBlood[0] = precache_model("sprites/blood.spr")
         m_iBlood[1] = precache_model("sprites/bloodspray.spr")
         precache_model("sprites/640hud5.spr")
         register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
 }
  
 public zp_extra_item_selected(id, itemid)
 {
         if(itemid == g_itemid)
         {       
                 give_tomi(id)
         }
 }
  
 public plugin_natives ()
 {
         register_native("give_weapon_tomi", "native_give_weapon_add", 1)
 }
 public native_give_weapon_add(id)
 {
         give_tomi(id)
 }
 public fwPrecacheEvent_Post(type, const name[])
 {
         if (equal("events/p90.sc", name))
         {
                 g_orig_event_tomi = get_orig_retval()
                 return FMRES_HANDLED
         }
         
         return FMRES_IGNORED
 }
  
 public client_connect(id)
 {
         g_has_tomi[id] = false
 }
  
 public client_disconnect(id)
 {
         g_has_tomi[id] = false
 }
  
 public fw_SetModel(entity, model[])
 {
         if(!is_valid_ent(entity))
                 return FMRES_IGNORED;
         
         static szClassName[33]
         entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
                 
         if(!equal(szClassName, "weaponbox"))
                 return FMRES_IGNORED;
         
         static iOwner
         
         iOwner = entity_get_edict(entity, EV_ENT_owner)
         
         if(equal(model, "models/w_p90.mdl"))
         {
                 static iStoredSVDID
                 
                 iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_p90", entity)
         
                 if(!is_valid_ent(iStoredSVDID))
                         return FMRES_IGNORED;
         
                 if(g_has_tomi[iOwner])
                 {
                         entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, tomi_WEAPONKEY)
                         g_has_tomi[iOwner] = false
                         
                         entity_set_model(entity, tomi_W_MODEL)
                         
                         return FMRES_SUPERCEDE;
                 }
         }
         
         
         return FMRES_IGNORED;
 }
  
 public give_tomi(id)
 {
         drop_weapons(id, 1);
         new iWep2 = give_item(id,"weapon_p90")
         if( iWep2 > 0 )
         {
                 cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_tomi))
                 cs_set_user_bpammo (id, CSW_P90, get_pcvar_num(cvar_tomi_ammo))
         }
         g_has_tomi[id] = true;
 }
  
 public fw_tomi_AddToPlayer(tomi, id)
 {
         if(!is_valid_ent(tomi) || !is_user_connected(id))
                 return HAM_IGNORED;
         
         if(entity_get_int(tomi, EV_INT_WEAPONKEY) == tomi_WEAPONKEY)
         {
                 g_has_tomi[id] = true
                 
                 entity_set_int(tomi, EV_INT_WEAPONKEY, 0)
                 
                 return HAM_HANDLED;
         }
         
         return HAM_IGNORED;
 }
  
 public fw_CmdStart(id, uc_handle, seed)
 {
         if(id > 0 && id < 33)
         {
         if(!is_user_alive(id)) 
         return PLUGIN_HANDLED
         if(get_user_weapon(id) == CSW_P90 && g_has_tomi[id])
         {
         if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(pev(id, pev_oldbuttons) & IN_USE) && g_reload[id] == 0 && g_mode2[id] == 0)
         {
                 if(!g_hasZoom[id])
                 {
                         g_hasZoom[id] = true
                         cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
                 }else{
                         g_hasZoom[ id ] = false
                         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
                 }
                 if (!g_mode[id])
                 {
                         g_hasZoom[id] = false
                         cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
                 }
         }
  
         if (g_hasZoom[ id ] && (pev(id, pev_button) & IN_RELOAD))
         {
                 g_hasZoom[ id ] = false
                 cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         }
  
         if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && !g_mode2[id] && !g_reload[id])
                 {
                         g_hasZoom[ id ] = false
                         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
                         if(g_mode[id] == 0) make_mode2(id)
                         if(g_mode[id] == 2) make_mode1(id)
                 }
         }
         return HAM_SUPERCEDE;
         }
         return PLUGIN_HANDLED
 }
  
 public make_mode2(id)
 {
         set_task(0.000001,"mode_new2",id)
         g_mode2[id] = 1
         UTIL_PlayWeaponAnimation(id, 6)
         set_pdata_float(id, m_flNextAttack, 0.000001, PLAYER_LINUX_XTRA_OFF)
 }
  
 public make_mode1(id)
 {
         set_task(0.000001,"mode_new1",id)
         g_mode2[id] = 1
         UTIL_PlayWeaponAnimation(id, 6)
         set_pdata_float(id, m_flNextAttack, 0.000001, PLAYER_LINUX_XTRA_OFF)
 }
  
 public mode_new2(id)
 {
         if(g_mode2[id] == 1 && is_user_alive(id))
         {
                 g_mode2[id] = 0
                 g_mode[id] = 2
                 client_print(id,print_center,"[Semiautomatic]")
         }
 }
  
 public mode_new1(id)
 {
         if(g_mode2[id] == 1 && is_user_alive(id))
         {
                 g_mode2[id] = 0
                 g_mode[id] = 0
                 client_print(id,print_center,"[Automatic]")
         }
 }
  
 public fw_UseStationary_Post(entity, caller, activator, use_type)
 {
         if (use_type == USE_STOPPED && is_user_connected(caller))
                 replace_weapon_models(caller, get_user_weapon(caller))
 }
  
 public fw_Item_Deploy_Post(weapon_ent)
 {
         static owner
         owner = fm_cs_get_weapon_ent_owner(weapon_ent)
         
         static weaponid
         weaponid = cs_get_weapon_id(weapon_ent)
         
         replace_weapon_models(owner, weaponid)
 }
  
 public CurrentWeapon(id)
 {
         replace_weapon_models(id, read_data(2))
         remove_task(id)
         g_reload[id] = 0
         g_mode2[id] = 0
 }
  
 replace_weapon_models(id, weaponid)
 {
         switch (weaponid)
         {
                 case CSW_P90:
                 {
                         if(g_has_tomi[id])
                         {
                                 if(g_mode[id] == 0) set_pev(id, pev_viewmodel2, tomi_V_MODEL)
                                 if(g_mode[id] == 2) set_pev(id, pev_viewmodel2, tomi_V_MODEL)
                                 set_pev(id, pev_weaponmodel2, tomi_P_MODEL)
                         }
                 }
         }
 }
  
 public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
 {
         if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P90) || !g_has_tomi[Player])
         return FMRES_IGNORED
         
         set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001)
         return FMRES_HANDLED
 }
  
 public fw_tomi_PrimaryAttack(Weapon)
 {
         new Player = get_pdata_cbase(Weapon, 41, 4)
         
         if (!g_has_tomi[Player])
                 return;
         
         pev(Player,pev_punchangle,cl_pushangle[Player])
         
         g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
 }
  
 public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
 {
         if ((eventid != g_orig_event_tomi))
                 return FMRES_IGNORED
         if (!(1 <= invoker <= g_MaxPlayers))
                 return FMRES_IGNORED
  
         playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
         return FMRES_SUPERCEDE
 }
  
 public fw_tomi_PrimaryAttack_Post(Weapon)
 {
         new Player = get_pdata_cbase(Weapon, 41, 4)
         
         new szClip, szAmmo
         get_user_weapon(Player, szClip, szAmmo)
         if(Player > 0 && Player < 33)
         {
         if(!g_has_tomi[Player])
         {
         if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/p90-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
         }
         if(g_has_tomi[Player])
         {
                 new Float:push[3]
                 pev(Player,pev_punchangle,push)
                 xs_vec_sub(push,cl_pushangle[Player],push)
                 
                 xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_tomi),push)
                 xs_vec_add(push,cl_pushangle[Player],push)
                 set_pev(Player,pev_punchangle,push)
                 
                 if (!g_clip_ammo[Player])
                         return
                 
                 emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                 UTIL_PlayWeaponAnimation(Player, 3)
         
                 make_blood_and_bulletholes(Player)
                 if(g_mode[Player] == 2) set_pdata_float(Player, m_flNextAttack, 0.3, PLAYER_LINUX_XTRA_OFF)
         }
         }
 }
  
 public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
 {
         if (victim != attacker && is_user_connected(attacker))
         {
                 if(get_user_weapon(attacker) == CSW_P90)
                 {
                         if(g_has_tomi[attacker])
                         {
                         if(g_mode[attacker] == 2) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_tomi2))
                         if(g_mode[attacker] == 0) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_tomi))
                         }
                 }
         }
 }
  
 public message_DeathMsg(msg_id, msg_dest, id)
 {
         static szTruncatedWeapon[33], iAttacker, iVictim
         
         get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
         
         iAttacker = get_msg_arg_int(1)
         iVictim = get_msg_arg_int(2)
         
         if(!is_user_connected(iAttacker) || iAttacker == iVictim)
                 return PLUGIN_CONTINUE
         
         if(equal(szTruncatedWeapon, "p90") && get_user_weapon(iAttacker) == CSW_P90)
         {
                 if(g_has_tomi[iAttacker])
                         set_msg_arg_string(4, "p90")
         }
                 
         return PLUGIN_CONTINUE
 }
  
 stock fm_cs_get_current_weapon_ent(id)
 {
         return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
 }
  
 stock fm_cs_get_weapon_ent_owner(ent)
 {
         return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
 }
  
 stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
 {
         set_pev(Player, pev_weaponanim, Sequence)
         
         message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
         write_byte(Sequence)
         write_byte(pev(Player, pev_body))
         message_end()
 }
  
 stock make_blood_and_bulletholes(id)
 {
         new aimOrigin[3], target, body
         get_user_origin(id, aimOrigin, 3)
         get_user_aiming(id, target, body)
         
         if(target > 0 && target <= g_MaxPlayers)
         {
                 new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
                 pev(id, pev_origin, fStart)
                 
                 velocity_by_aim(id, 64, fVel)
                 
                 fStart[0] = float(aimOrigin[0])
                 fStart[1] = float(aimOrigin[1])
                 fStart[2] = float(aimOrigin[2])
                 fEnd[0] = fStart[0]+fVel[0]
                 fEnd[1] = fStart[1]+fVel[1]
                 fEnd[2] = fStart[2]+fVel[2]
                 
                 new res
                 engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
                 get_tr2(res, TR_vecEndPos, fRes)
                 
                 message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
                 write_byte(TE_BLOODSPRITE)
                 write_coord(floatround(fStart[0])) 
                 write_coord(floatround(fStart[1])) 
                 write_coord(floatround(fStart[2])) 
                 write_short( m_iBlood [ 1 ])
                 write_short( m_iBlood [ 0 ] )
                 write_byte(70)
                 write_byte(random_num(1,2))
                 message_end()
                 
                 
         } 
         else if(!is_user_connected(target))
         {
                 if(target)
                 {
                         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                         write_byte(TE_DECAL)
                         write_coord(aimOrigin[0])
                         write_coord(aimOrigin[1])
                         write_coord(aimOrigin[2])
                         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                         write_short(target)
                         message_end()
                 } 
                 else 
                 {
                         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                         write_byte(TE_WORLDDECAL)
                         write_coord(aimOrigin[0])
                         write_coord(aimOrigin[1])
                         write_coord(aimOrigin[2])
                         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                         message_end()
                 }
                 
                 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                 write_byte(TE_GUNSHOTDECAL)
                 write_coord(aimOrigin[0])
                 write_coord(aimOrigin[1])
                 write_coord(aimOrigin[2])
                 write_short(id)
                 write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                 message_end()
         }
 }
  
 public tomi__ItemPostFrame(weapon_entity) {
         new id = pev(weapon_entity, pev_owner)
         if (!is_user_connected(id))
                 return HAM_IGNORED;
  
         if (!g_has_tomi[id])
                 return HAM_IGNORED;
  
         new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  
         new iBpAmmo = cs_get_user_bpammo(id, CSW_P90);
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  
         new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 
  
         if( fInReload && flNextAttack <= 0.0 )
         {
                 new j = min(get_pcvar_num(cvar_clip_tomi) - iClip, iBpAmmo)
         
                 set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
                 cs_set_user_bpammo(id, CSW_P90, iBpAmmo-j);
                 
                 set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
                 fInReload = 0
                 g_reload[id] = 0
         }
  
         return HAM_IGNORED;
 }
  
 public tomi__Reload(weapon_entity) {
         new id = pev(weapon_entity, pev_owner)
         if (!is_user_connected(id))
                 return HAM_IGNORED;
  
         if (!g_has_tomi[id])
                 return HAM_IGNORED;
  
         g_tomi_TmpClip[id] = -1;
  
         new iBpAmmo = cs_get_user_bpammo(id, CSW_P90);
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  
         if (iBpAmmo <= 0)
                 return HAM_SUPERCEDE;
  
         if (iClip >= get_pcvar_num(cvar_clip_tomi))
                 return HAM_SUPERCEDE;
  
  
         g_tomi_TmpClip[id] = iClip;
  
         g_reload[id] = 1
  
         return HAM_IGNORED;
 }
  
 public tomi__Reload_Post(weapon_entity) {
         new id = pev(weapon_entity, pev_owner)
         if (!is_user_connected(id))
                 return HAM_IGNORED;
  
         if (!g_has_tomi[id])
                 return HAM_IGNORED;
  
         if (g_tomi_TmpClip[id] == -1)
                 return HAM_IGNORED;
  
         set_pdata_int(weapon_entity, m_iClip, g_tomi_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  
         set_pdata_float(weapon_entity, m_flTimeWeaponIdle, tomi_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  
         set_pdata_float(id, m_flNextAttack, tomi_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  
         set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  
         // relaod animation
         UTIL_PlayWeaponAnimation(id, 1)
  
         return HAM_IGNORED;
 }
  
 stock drop_weapons(id, dropwhat)
 {
      static weapons[32], num, i, weaponid
      num = 0
      get_user_weapons(id, weapons, num)
      
      for (i = 0; i < num; i++)
      {
           weaponid = weapons[i]
           
           if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
           {
                static wname[32]
                get_weaponname(weaponid, wname, sizeof wname - 1)
                engclient_cmd(id, "drop", wname)
           }
      }
 }
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