CeDee kódjából volt néhány hiba. Átírtam az eredetit, teszt nemvolt, de remélem, hogy jólesz.Kód: #include <amxmodx>
#include <fakemeta>
#include <cstrike>
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new bool:g_has_unlimited_clip[33]
public plugin_init()
{
register_plugin("Unlimited Clip", "1.0", "MeRcyLeZZ & oroszrulett")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
register_clcmd("say /orokloszer", "loszer")
}
public loszer(id)
{
if(cs_get_user_money(id) >= 1000)
{
cs_set_user_money(id, cs_get_user_money(id)-1000)
g_has_unlimited_clip[id] = true
client_print(id, print_chat, "Vettel orok loszert!")
}else{
client_print(id, print_chat, "Nincs eleg penzed!")
}
}
public event_round_start()
{
for (new id; id <= 32; id++)
g_has_unlimited_clip[id] = false;
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
if(!g_has_unlimited_clip[msg_entity])
return;
if(!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon, clip
weapon = get_msg_arg_int(2) // get weapon ID
clip = get_msg_arg_int(3) // get weapon clip
if (MAXCLIP[weapon] > 2) // skip grenades
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
if (clip < 2) // refill when clip is nearly empty
{
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
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