#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#define max_vips 64
#define ACCESS_LEVEL ADMIN_CHAT
#define ADMIN_LISTEN ADMIN_BAN
#define is_valid_player(%1) (1 <= %1 <= 32)
new bool:vip[33];
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new AK_V_MODEL[64] = "models/v_blockspotm4/v_blockspotm4.mdl"
new AK_P_MODEL[64] = "models/p_blockspotm4/p_blockspotm4.mdl"
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_M4A1))
public login(id)
{
new usercfg[64]
new arguser[32], argpass[32], username[32], password[32]
new line = 0
new linetext[255], linetextlength
read_argv(1,arguser,31)
read_argv(2,argpass,31)
if((arguser[0] > 0)&&(argpass[0] > 0))
{
get_customdir(usercfg, 63)
format(usercfg, 63, "%s/amx_login_vip/login_vip.ini", usercfg)
if (file_exists(usercfg))
{
while ((line = read_file(usercfg, line, linetext, 256, linetextlength)))
{
if(linetext[0] == ';')
{
continue
}
parse(linetext, username, 31, password, 31)
if((equal(username, arguser))&&(equal(password, argpass)))
{
vip[id] = true;
new text[128]
format(text, 128, "[INFO] Sikeresen bejelentkeztel")
client_print(id, print_console, text)
return PLUGIN_HANDLED
}
}
client_print(id, print_console, "[INFO] Rossz felhasznalo vagy jelszo.")
}
}
return PLUGIN_HANDLED
}
public logout(id)
{
vip[id] = false;
client_print(id, print_console, "[INFO] Kijelentkeztel a VIP-bol.")
return PLUGIN_HANDLED
}
public plugin_init()
{
register_plugin("VIP","1.0","James Romeril & Silent");
register_clcmd("amx_login_vip","login",-1,"");
register_clcmd("amx_logout_vip","logout",-1,"");
register_logevent("RoundStart", 2, "1=Round_Start");
register_cvar("hs_mode","ab")
register_event("DeathMsg", "eDeath", "a", "1>0");
g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)
sayText = get_user_msgid ("SayText")
teamInfo = get_user_msgid ("TeamInfo")
maxPlayers = get_maxplayers()
register_message (sayText, "avoid_duplicated")
register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
register_event("ResetHUD", "resetModel", "b")
cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("goldenak_unlimited_clip", "1")
register_clcmd("say /aranym4", "CmdBuyAk")
register_clcmd("say_team /aranym4", "CmdBuyAk")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public plugin_precache() {
precache_model("models/player/bs_vip_ct/bs_vip_ct.mdl")
precache_model("models/player/bs_vips_t/bs_vips_t.mdl")
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
return PLUGIN_CONTINUE
}
public resetModel(id, level, cid) {
if (vip[id] == true) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "bs_vips_t")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "bs_vips_ct")
}
else {
cs_reset_user_model(id)
}
}
return PLUGIN_CONTINUE
}
public client_connect(id)
{
vip[id] = false;
g_HasAk[id] = false
}
public client_disconnect(id)
{
vip[id] = false;
g_HasAk[id] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAk[id] = false
}
public eDeath()
{
new killer = read_data(1);
new Victim = read_data(2)
new Headshot = read_data(3);
g_HasAk[Victim] = false
if(Headshot && vip[killer])
{
set_user_health(killer, get_user_health(killer) + 30)
}
if(killer != Victim && vip[killer] && !Headshot)
{
set_user_health(killer, get_user_health(killer) + 15)
}
new hsmode[4]
get_cvar_string("hs_mode",hsmode,4)
new hsmode_bit = read_flags(hsmode)
if (hsmode_bit & 1)
{
cs_set_user_money(killer, cs_get_user_money(killer) + 100);
}
if(vip[killer] && hsmode_bit & 1)
{
cs_set_user_money(killer, cs_get_user_money(killer) + 100);
}
}
public RoundStart()
{
new players[32], iNum;
get_players(players, iNum);
for(new i=0; i<iNum; i++)
{
new pId = players[i];
if(vip[pId])
{
cs_set_user_vip (pId, 1, 0, 1)
give_item(pId, "weapon_hegrenade");
give_item(pId, "weapon_hegrenade");
give_item(pId, "weapon_smokegrenade");
give_item(pId, "weapon_smokegrenade");
give_item(pId, "weapon_flashbang");
give_item(pId, "weapon_flashbang");
}
}
}
public avoid_duplicated (msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL || vip[id] == true)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s%s", alive, name)
case 2:
format (strName, 191, "%s^x04%s", alive, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s^x03%s", alive, name)
}
case 4:
{
color = "CT"
format (strName, 191, "%s^x03%s", alive, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "%s^x03%s", alive, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x03%s", alive, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x03%s", alive, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s^x01 : %s", strName, strText)
sendMessage (color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch (playerTeam) // Team names which appear on team-only messages
{
case 1:
copy (playerTeamName, 11, "Terrorists")
case 2:
copy (playerTeamName, 18, "Counter-Terrorists")
default:
copy (playerTeamName, 9, "Spectator")
}
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL || vip[id] == true)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
case 2:
format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 4:
{
color = "CT"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 5)
{
set_cvar_num ("amx_color", newColor)
set_pcvar_num (g_MessageColor, newColor)
if (get_pcvar_num (g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
{
set_cvar_num ("amx_namecolor", 2)
set_pcvar_num (g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 6)
{
set_cvar_num ("amx_namecolor", newColor)
set_pcvar_num (g_NameColor, newColor)
if ((get_pcvar_num (g_MessageColor) != 1
&& ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
|| get_pcvar_num (g_NameColor) == 6)
{
set_cvar_num ("amx_color", 2)
set_pcvar_num (g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num (arg)
set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage (color[], alive)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player) // Write byte needed
write_string (team) // Changes player's team
message_end() // Also Needed
}
public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player) // Write byte needed
write_string (message) // Effectively write the message, finally, afterall
message_end ()
}
public checkModel(id)
{
if ( !g_HasAk[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasAk[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyAk(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "Nem elsz, igy nem kapsz arany m4et!")
return PLUGIN_HANDLED
}
if (vip[id])
{
give_item(id, "weapon_m4a1")
g_HasAk[id] = true
}
return PLUGIN_HANDLED
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}