Valamiért nem animálja az npc -t. A sebzést megadja a ,de az entity(npc) nem mozdul. Mi lehet a hiba? public attack(ent) { if(!is_valid_ent(ent)) return FMRES_IGNORED static victim static Float:Origin[3], Float:VicOrigin[3], Float:distance victim = FindClosesEnemy(ent) pev(ent, pev_origin, Origin) pev(victim, pev_origin, VicOrigin) distance = get_distance_f(Origin, VicOrigin) if(is_user_alive(victim)) { if(distance <= 100.0) { if(!is_valid_ent(ent)) return FMRES_IGNORED new Float:Ent_Origin[3], Float:Vic_Origin[3] pev(ent, pev_origin, Ent_Origin) pev(victim, pev_origin, Vic_Origin) npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin) entity_set_float(ent, EV_FL_animtime, get_gametime()) entity_set_float(ent, EV_FL_framerate, 1.0) entity_set_int(ent, EV_INT_sequence, 4) //emit_sound(victim, CHAN_BODY, skill_bite_sound, 1.0, ATTN_NORM, 0, PITCH_NORM) static arg[2] arg[0] = ent arg[1] = victim set_task(0.5, "npc_attack", _, arg, sizeof(arg)) set_task(1.0, "npc_attack2", victim) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 3.0) } else { if(pev(ent, pev_sequence) != 5) { entity_set_float(ent, EV_FL_animtime, get_gametime()) entity_set_float(ent, EV_FL_framerate, 1.0) entity_set_int(ent, EV_INT_sequence, 5) } new Float:Ent_Origin[3], Float:Vic_Origin[3] pev(ent, pev_origin, Ent_Origin) pev(victim, pev_origin, Vic_Origin) npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin) hook_ent(ent, victim) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.5) } } else { if(pev(ent, pev_sequence) != 4) { entity_set_float(ent, EV_FL_animtime, get_gametime()) entity_set_float(ent, EV_FL_framerate, 1.0) entity_set_int(ent, EV_INT_sequence, 4) } entity_set_float(ent, EV_FL_nextthink, get_gametime() + 1.0) } return FMRES_HANDLED; }
_________________ [sma]CMD:fear(playerid, params[]){ new str[5]; if(!sscanf(params, "s[5]", str)){ if(egyezik(str, "find")) Msg(playerid, "A-a!");} return 1;}[/sma]
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